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102 lines
3.0 KiB
102 lines
3.0 KiB
/***************************************************************************
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match_param.h - description
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-------------------
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begin : Tue Jun 25 2002
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copyright : (C) 2003 by Troy Corbin Jr.
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email : tcorbin@users.sf.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef MATCH_PARAM_H
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#define MATCH_PARAM_H
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/**
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*@author Troy Corbin Jr.
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*/
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#include <tqobject.h>
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#include <tqstringlist.h>
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#include <tqpixmap.h>
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#include <tqvaluelist.h>
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#include <tqtimer.h>
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#include "definitions.h"
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#include "resource.h"
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class match_param : public TQObject
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{
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Q_OBJECT
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private:
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resource *myResource;
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TQStringList PlayerNames;
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TQValueList<TQPixmap> PlayerImages;
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/*
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This is used to keep the signal valuesChanged
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from triggering multiple times in a row.
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*/
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bool TimerFlag;
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char Type[4];
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TCPList Time_White;
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TCPList Time_Black;
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char Strength[4];
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int Variation;
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protected:
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void initialize( void );
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void lookupTCP( void );
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void lookupNames( void );
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void lookupImages( void );
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void setTimer( void );
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public:
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match_param( resource *Rsrc=0 );
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match_param( resource*, const int &whiteType, const int &blackType );
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~match_param();
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char type( const int &player )
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{ return Type[player]; }
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char strength( const int &player )
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{ return Strength[player]; }
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TQPixmap image( const char &player )
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{ return PlayerImages[player]; }
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TQString name( const char &player )
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{ return PlayerNames[player]; }
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TCPList time( const char &player );
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void setType( const int &player, const char &type );
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void setStrength( const int &player, const char &str )
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{ setTimer(); myResource->Strength[player] = Strength[player] = str; }
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void setTime( const char &player, const TCPList &tcp );
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void setName( const int &player, const TQString &name )
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{ PlayerNames[player] = name; }
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void setVariation( const int variation );
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int getVariation( void );
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public slots:
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void slot_Timer( void );
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signals:
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void valuesChanged( void );
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};
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#endif
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