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370 lines
19 KiB
370 lines
19 KiB
Knights 0.5.9 -- Friday January 17th, 2003
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Changed version to 0.5.9
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* The console is now organized into 'Tabs', rather than using a splitter. These
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tabs can be dynamicaly organized into different windows by simply dragging
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them. Drag a tab onto the desktop to create another tab window.
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* Added the 'Seek Graph', which is a plotted chart of matches which people are
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seeking. It behaves very much like the 'Sought Match List', but the graph
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makes it easy to spot matches around your desired Rating / Time Controls.
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* Added movement animations.
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* Added a 'New Match' dialog that opens whenever you start a new match. It
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allows you to set the time controls, players for each side, and more.
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* Moved theme installation to the 'Settings' menu.
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- Major speed improvments when selecting and dragging chessmen.
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* You can now install multiple themes at once.
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* Knights now handles keyboard input better. Don't worry about pressing
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'Enter' before you start chatting, just begin.
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* Knights can now auto-configure the following additional chess engines:
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Cilian, Faile, OliThink, Pepito, and Yace.
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- Fixed sloppy SAN disambiguation where it wasn't needed.
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- Fixed gcc 3.1 compilation errors.
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* Added Italian translations.
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* Added Finnish translations.
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- Fixed a bug where Knights would sometimes declare a draw too early.
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- Fixed a bug in which the King could castle even if an adjacent position was
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being attacked.
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* Knights can now correctly read PGN files that contain FEN notation.
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* You can now right click on a match's button to access a mini-file menu.
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- XBoard is now the default engine protocol when you configure a new engine.
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* Added basic support for the UCI engine protocol.
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- Removed the listing for the Knights engine protocol.
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* New users must accept our license ( the GPL ) before they can continue.
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* Movement highlights now also work when reviewing a match.
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* You can choose to login to your ICS as a 'guest' from the Login Dialog.
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- Fixed a bug which sometimes kept audio from working.
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* The 'Help' button in the 'Configure Knights...' dialog will now display
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context sensitive help, depending on what page you're viewing.
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* Knights can read and display images stored in the SCID *.img file format.
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- Fixed problem where the Console wouldn't redraw without focus.
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* You can now change the Console's text size using it's context menu.
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- The Retract menu option can now be used several times in a row.
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- Knights' main window is now raised to the top and given focus whenever a
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new match starts, or whenever you select a different match.
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* You can now have multiple PGN files open at the same time.
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- Major rewrite of internal communications code.
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- Fixed bug that made en passant moves illegal when your king was in check.
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- Countless minor bugfixes.
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Knights 0.5.6 -- Friday June 21st, 2002
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Changed version to 0.5.6
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- Fixed a bug in the setup wizard that makes every server but FICS the
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current server.
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- Knights will now handle invalid ICS logins in a sane manner.
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- If you accept or counter-challenge a match offer from the
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console, the Match Pop-up will go away.
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- Fixed a bug where Less-than and Pipe symbols wouldn't render in the console.
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- ( Possibily? ) Fixed a bug that caused Knights to repeat the final moves in a
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match in the PGN game.
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- If your opponent on ICS resigns, Knights now handles it properly.( Redux )
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* Added a History file to Knights. It will contain all past ChangeLog entries
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while ChangeLog will only contain entries for the current version.
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* Expanded error reporting for failed theme installation.
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- Fixed missing character bug in ICC play.
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* The "Auto Close Last ICS" option is now on by default.
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* You now setup Timeseal for each individual server.
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* Added a combobox that lets you select the level of profanity filtering your
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ICS preforms on incomming messages.
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( Settings->Configure Knights->Chess Servers->Options->Profanity Filter )
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- Knights should now correctly use the "Clock Ticking" and "Lag Compensation"
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data sent to it by FICS.
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* Added support for movelist retrieval from ICS ( experimental )
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- Fixed Knights' parsing of Recursive Annotation Variations. RAVs embedded
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within one another are now recognised and kept track of.
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- Fixed the display of Numerical Annotation Glyphs
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* Added support for proposed NAGs #140-154 and #190-195
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- After loading a completed match, Knights now stops the clock and displays an
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appropriate message on the Status Bar.
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* Knights now fills out the "Mode" PGN tag when it knows the correct value.
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- Fixed a bug where Knights looked for the "root" entry in a chessman
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theme.conf rather than "rook".
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* Knights now reads and uses the Notation Coordinate Colors specified within
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theme.conf files.
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- Fixed the time read from saved, unfinished PGN games.
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* Moved the "Seconds Between Seek Updates" and "Auto Close Last ICS" options
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from the General Settings to the Server Options tab.
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- Rewrote the engine communications code to use KDE's KProcess instead of UNIX
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pipes and signals. This should make Knights more portable, and should fix
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some obscure errors.
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* Applied KDE3 compatability patch from Harald Fernengel
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- Made internal changes to the shutdown procedure. (KDE3)
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- Made internal changes to the console's stylesheet. (KDE3)
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* Made some minor changes with layout spacing.
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- Fixed the Status Bar so that it's alignment is automatic, based on the
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current language.
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* Replaced the Default Board's 'Highlight' graphics with new images that
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show off KDE3's true alpha-channel support. ( Blatant eye-candy, yum )
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- Disabled the back button in the Setup Wizard's last page so you can't go back
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and set everything up multiple times.
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* When examining a match, manipulating the Notation List will now move you
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back and forth through the match.
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* Moving the mouse wheel will now navigate the Notation List.
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* Added "Player History" to the right-click menu in the Sought Games List.
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- Fixed that annoying Console 'jump' you got whenever a match began.
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- Fixed the coloring of t-shouts and says.
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* You can now continue to drag your chessman even after your opponent has moved
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* The 'Show Last Move' option now uses the 'Movement' highlight to display the
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appropriate positions. If a chessman was attacked as a part of the previous
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move, then that position is shown with the 'Attack' highlight.
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* When you preform a 'Premove', it will be represented on the board using
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transparent chessmen, rather than the old way ( which was represented with
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nothing =).
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* You can now preform premoves during a match vs. a computer opponent.
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* Left clicking anywhere on the board will cancel a premove.
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* Added the "Assess" option to the right-click menu in the Sought Games List.
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* Improved handling of Disconnections during ICS play. Also improved handling
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of "Illegal Move" messages.
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* "Play White" and "Play Black" menu options will now be disabled during an
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ICS match.
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* Added the ability to Print the notation for the current Match.
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* Added translations to French, German, and Estonian.
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- Fixed shutdown crash that occured when console was still open.
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* Added 'Borders' to Chessboard themes.
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- Knights no longer requires OpenGL.
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* Added 'busy' cursor when waiting for opponent to move.
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* Added the "Bowron Abernethy Chess Engine" to the list of autodetected
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engines in the Setup Wizard.
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- Fixed a bug in the Challenge Dialog Box that scrambled match parameters.
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* Expanded 'Notification' coloring.
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Knights 0.5.4.1 -- Wednesday February 6th, 2002
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Changed version to 0.5.4.1
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- Fixed critical error which disabled your ability to capture pieces.
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Knights 0.5.4 -- Monday February 4th, 2002
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Changed version to 0.5.4
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* All matches now use the same image cache, rather than creating it's own.
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This will save you 2 meg of memory per concurrent match.
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- Fixed a bug which prevented some castling.
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* Added the 'Resign' option. ( Match->Resign )
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* Knights now automatically adjusts the display depending on which army you're
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playing. If you're black, it will be displayed on the bottom. Of course, the
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option 'Reverse Board Orientation' reverses this effect: the local player's
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army will be displayed at the top.
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- Fixed problem with the display of the clocks while playing over an ICS.
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- Fixed a bug where Knights will send the resign command to an ICS whenever
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an ICS match is closed. Now, resign is never sent to ICS unless you tell
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Knights to do so.
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- If your opponent on ICS resigns, Knights now handles it properly.
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- Knights now writes the correct result of a resigned game in .pgn files.
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* Knights now fills out the PlayerType and Termination .pgn tags when it knows
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the correct value.
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* Implemented "drag & drop" movement of chessmen.
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* Streamlined a lot of drawing code, making some operations ( like "Reverse
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Board Orientation" ) much faster
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* Added initial support for examining games via ICS.
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* Added SOUND! ( Settings->Configure Knights->Audio )
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* Optimized various bits of ICS code
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* You can now call your opponent's flag ( Match->Call Flag )
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- Fixed some bugs concerning ambiguous SAN notation
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* Increased the width of the clock displays, making them more readable with
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smaller boards.
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* Added an option to automatically close the previous ICS match when you
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begin a new one. ( Settings->Configure Knights->General->Automatically
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Close Previous ICS Match )
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* Knights can now begin with a match vs PC open, or it can begin connecting
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to your ICS. ( Settings->Configure Knights->General->When Knights Begins
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It Should: )
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* Added Premove support. ( Settings->Configure Knights->Chess Servers->
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Options->enable Premove )
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* Added checkboxes for ICS Shouts, Unregistered Tells, Kibitzes, Seeks, and
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Private Matches. ( Settings->Configure Knights->Chess Servers->Options )
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- Fixed the "Reject Draw" option for ICS games.
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- Fixed a bug where Channel Reply didn't work when the last channel message
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came from an unregistered user.
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* The menu option "Match->Reverse Board Orientation F2" has been renamed to
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"Match->Flip Board F2". This option now works independently of the original
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option ( Settings->Configure Knights->Display->Reverse Board Orientation" ).
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Where the original option effects every board ( and is saved between
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sessions ), this new Match Menu option effects only the current match, and
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is not saved in any way.
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* Now when you're challenged in ICS, a dialog will pop up with the details of
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the challenge. From here you can accept or decline, or change the parameters
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and make a counter offer.
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* Added a patch from Harald Fernengel that makes Knights compatable with KDE3.
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- Fixed bug where new ICS games began with garbage highlights.
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- Fixed a bug which disabled en Passant moves via ICS game.
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* Added extra error messages to detect theme loading problems.
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Knights 0.5.1 -- Friday December 21st, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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- Fixed a compile bug for Tru64 users
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- Fixed a bug introduced in 0.5 that made all play over ICS impossible
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- Fixed a bug where Knights counted the opening position in an ICS match
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as a move.
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- Fixed another ICS related bug where moves you made, which ICS echos back,
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were counted twice.
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- Fixed yet another bug. This one wrote SAN for a pawn's captures in a way which
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was incompatible with other programs.
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Knights 0.5 -- Monday December 17th, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Changed version to 0.5
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- Some distros had a problem compiling 2 lines of the documentation. This
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has been fixed.
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- Fixed a bug where recieving a position for a game we don't know about caused
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Knights to crash.
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- Fixed a bug where Knights did not notify ICS when a game was closed.
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- In ICS matches where the local player was black, the chessmen were displayed
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on the wrong coordinates on the board, making the match unplayable. This has
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been fixed.
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- Incomming clock times from ICS matches where divided by 10, making a 2 minute
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clock look like 12 seconds. This has been fixed.
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* Buffered the output of the Sought Games List to help remove the
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"flashing" effect.
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- Fixed the ability to review games on an ICS.
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* Added ability to read .pgn files that contain multiple matches. Knights will
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display a summary of the matches in a new window, and you simply click ( or
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double-click based on your global KDE settings ) on a match to review it.
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- The Sought Games List required a double click to accept a match, regardless
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of your global KDE preferences. This has been fixed.
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* Knights can now append all your saved games to a single .pgn file.
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* Added the "Accept Match", "Tell...", "Finger", and "Add to Friends List"
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options to the Sought Games List right click menu.
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* Added "Reverse Board Orientation" option to the Match menu thanks to a patch
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from Kunnar Klauks.
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- Knights now closes the connection to the ICS when you close the console.
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- Fixed a bug where a pawn promotion in a loaded game would prompt you to
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choose the promotion.
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- Fixed the phantom button bug which could occur if you closed matches
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out of sequence.
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* Added support for the XBoard commands "telluser" and "tellusererror".
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- Did some minor code cleanup throughout the project.
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Knights 0.4.9 -- Tuesday December 4th, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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- Changed version number to 0.4.9
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* Added option to disable the splash screen
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* Added configuration for internet servers
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* The Game menu is now the File menu, and the Opponent menu is now the Match
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menu.
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- The new game menu now dynamically enables or disables game types based on
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your configuration. So, if you don't have any chess engines configured, you
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can't play a vs. PC or PC vs PC game. Likewise for internet play and server
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configuration.
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* Added the Console... which handles sending and receiving messages via chess
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server, and any other online transactions that don't occur Over the Board.
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* Added "High Quality" mode, which displays a much smoother chessboard with
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very little pixelation... even at the smallest board sizes. However, there
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is a noticeable speed tradeoff.
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* Added a 2Meg cache which greatly offsets much of the speed loss in High
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Quality mode ( At least on my 600 it does ). Still not as fast as regular,
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which should be fine for lower-end machines.
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- Knights now displays an error message when you try playing with a bad book
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engine configuration.
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- Fixed bug where Knights couldn't read a move from a .pgn file if it was the
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last token on the line.
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* Knights will now read themes from two locations... The system-wide themes
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directory ( usually /usr/share/apps/knights/themes ) and the media directory
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so you can run Knights without installing it ( ../media )
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* Added the 'Ponder' option to the Opponent menu.
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* Added the 'Show Last Move' option to the Settings menu.
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* Added 'Pause/Resume' functions to the Game menu.
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* Separated themes into two - a board theme and a chessman theme.
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- Removed the Green Marble theme from the Knights distro.
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* Created the ThemePack distro. All themes ( except default ) will go here.
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- Fixed the 'Reverse Orientation' option... it now displays correctly.
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* Extended Knights' document handling to act like you would expect it: It
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remembers URLs ( to resave, or save a loaded game ), and prompts whenever
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an unsaved game is about to be destroyed.
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* Expanded .pgn support to include multiple games per file and propper
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parsing of comments.
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* Added application/pgn mimetype
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* Knights now connects to FICS and will play chess there.
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* Added ALT-R to reply to the last private tell you recieved.
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* Added ALT-C to chat on the last channel you recieved a message on.
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* Knights now supports multiple matches at once.
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* Knights will now default Pawn Promotions to Queen if the user does not
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select one.
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* Added ability to Retract or Undo a move while playing against an engine.
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* Added a "Install Themes" function in the Settings.
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* Added ability to modify the key bindings.
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* Added a setup wizard to get new users up and running faster.
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* Too many minor changes to document.
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Knights 0.4.6 -- Wednesday August 15th, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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- Changed version to 0.4.6
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* Added en passant moves.
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* Added rules for 50 move rule.
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* Added rules for forced draws. ( 10.3 & 10.4 of F.I.D.E. Laws of Chess )
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* Knights now sends time & otim to engines that want it.
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- Fixed bug where Knights interpreted messages during a game into feature
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commands. This occurred while playing Crafty. It sent "time control" during a
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match, which Knights interpreted as "feature time=0" due to the way Knights
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parses engine data as space separated tokens. A Timer was added to engineio
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which keeps any feature commands from comming through after an initial two
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seconds. This will probably become a problem again, however, and I should
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look into making Knights read engine data as full lines rather than space
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separated tokens.
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- Fixed bug where internal records, and therefore PGN output, did not reflect
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engine names properly when the feature myname was used. Now internal
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records are not initiated until after the engines have initiated.
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- Fixed bug where the last move of a game could result in an Illegal Move
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error being printed on the status bar.
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* Knights now recognizes all PGN Tags.
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* Loaded games will now be displayed as it loads.
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* Added command line option -d <path> for specifying Knights' data directory
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- Fixed bug where the king could castle even after he moved
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- v 0.4.5 broke the Promotion Selection Dialog. It is now fixed.
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* Selecting previous moves from the notation combobox will let you review
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the game. If someone makes a move while you're reviewing, you are returned
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to the current position.
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* The up and down arrow keys will cycle you through your game's history.
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- You should now be able to continue a game if the engine thinks you've made
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an illegal move.
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* Added "Force Move" command to force a computer opponent to make a move.
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* Added "Offer Draw" command to offer a draw to your opponent.
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* Experimental support for Book Engines
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- Fixed FEATURE delay for XBoard compatible engines
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- Fixed a bug where new installs had to create two engines and switch them once
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before any engines would load.
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* Added "Reverse Board Orientation" option which, well, reverses the board's
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orientation. =)
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* Added first draft of documentation.
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- Fixed minor bug in XBoard protocol's alternative move command
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- Fixed other minor XBoard compliance issues
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- Confirmed that KnightCap works with Knights
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- Confirmed that Sjeng works with Knights
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- Consolidated entries for GNUChess v4, XBoard v1, XBoard v2, and XBoard v3
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protocols into XBoard
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* Engine configurator now sorts the engine list
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- Other minor tweaks that I can't remember
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Knights 0.4.5 -- Sunday July 29th, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Re-rendered graphics
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* graphics are scalable... 14 different board sizes per theme
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* Themes now stored in tarballs
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* Knights recognizes and accepts most XBoard version 2 Features
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* Crafty v18.9 is confirmed to work!
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Knights 0.4.4 -- Friday July 20th, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* enabled engine setup from Settings
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* enabled engine vs. engine games
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* Knights now recognizes true time control periods
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* enabled playing as the black army
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* added work on supporting book engines
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* minor changes to the main interface
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Knights 0.4.2 -- Tuesday July 17th, 2001
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Troy Corbin Jr. <tcorbin@users.sourceforge.net>
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* Initial public offering via CVS
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