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195 lines
5.5 KiB
195 lines
5.5 KiB
/***************************************************************************
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command.h - description
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-------------------
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begin : Sun Jun 30 2002
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copyright : (C) 2003 by Troy Corbin Jr.
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email : tcorbin@users.sf.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef COMMAND_H
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#define COMMAND_H
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#include <tqstring.h>
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#include "definitions.h"
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/**
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*@author Alexander Wels.
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*/
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/* Commands */
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/*
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These constants represent the game's desire to send the IOs a command.
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SendCMD will convert them to the correct command for the current protocol.
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*/
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const int CMD_None = 0x00000000;
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const int CMD_Init = 0x00000001;
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const int CMD_NewGame = 0x00000002;
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const int CMD_Exit = 0x00000003;
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const int CMD_MoveNow = 0x00000004;
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const int CMD_Pause = 0x00000005;
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const int CMD_Resume = 0x00000006;
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const int CMD_Move = 0x00000007;
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const int CMD_Illegal = 0x00000008;
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const int CMD_Play_White = 0x00000009;
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const int CMD_Play_Black = 0x0000000a;
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const int CMD_Result_White = 0x0000000b;
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const int CMD_Result_Black = 0x0000000c;
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const int CMD_Result_Draw = 0x0000000d;
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const int CMD_Your_Time = 0x0000000e;
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const int CMD_Enemy_Time = 0x0000000f;
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const int CMD_Offer_Draw = 0x00000010;
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const int CMD_Ponder = 0x00000011;
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const int CMD_No_Pondering = 0x00000012;
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const int CMD_Book_Mode = 0x00000013;
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const int CMD_Out_Of_Book = 0x00000014;
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const int CMD_Check_Book = 0x00000015;
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const int CMD_Retract_Move = 0x00000016;
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const int CMD_Hint = 0x00000017;
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const int CMD_Listen = 0x00000018;
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const int CMD_Play = 0x00000019;
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const int CMD_Tell_User = 0x0000001a;
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const int CMD_Tell_User_Error = 0x0000001b;
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const int CMD_White_Resign = 0x0000001c;
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const int CMD_Black_Resign = 0x0000001d;
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const int CMD_White_Called_Flag = 0x0000001e;
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const int CMD_Black_Called_Flag = 0x0000001f;
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const int CMD_Set_Depth = 0x00000020;
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const int CMD_Set_Board = 0x00000021;
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const int CMD_Set_Difficulty = 0x00000022;
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const int CMD_Tell_Opponent = 0x00000023;
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const int CMD_Tell_Others = 0x00000024;
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const int CMD_Tell_All = 0x00000025;
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const int CMD_Tell_ICS = 0x00000026;
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const int CMD_Set_Name = 0x00000028;
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/* Engine Specific */
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const int CMD_UCI_Hint = 0x00100001;
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const int CMD_Send_SIGTERM = 0x00100002;
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const int CMD_Send_SIGINT = 0x00100003;
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/* Internet specific commands */
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const int CMD_Reject_Draw = 0x01000001;
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const int CMD_Reset_Server = 0x01000002;
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const int CMD_Examine_Forward = 0x01000003;
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const int CMD_Examine_Backward = 0x01000004;
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const int CMD_Lost_Contact = 0x01000005;
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const int CMD_Bad_Login = 0x01000006;
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const int CMD_Toggle_Seek = 0x01000007;
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const int CMD_Assess = 0x01000008;
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const int CMD_Player_Finger = 0x01000009;
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const int CMD_Player_History = 0x0100000a;
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const int CMD_Add_Friend = 0x0100000b;
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const int CMD_Ignore_Player = 0x0100000c;
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const int CMD_Start_Match = 0x0100000d;
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/* These commands are from Match to Core ONLY */
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const int CMD_New_Players = 0x02000001;
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/* These commands are sent to ICS Related Widgets */
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const int CMD_Add_Sought_Match = 0x03000001;
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const int CMD_Show_Sought_List = 0x03000002;
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const int CMD_Hide_Sought_List = 0x03000003;
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const int CMD_Set_Input = 0x03000004;
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const int CMD_Set_Src_Tell = 0x03000005;
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const int CMD_Set_Src_Channel = 0x03000006;
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const int CMD_Append_To_Console = 0x03000007;
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const int CMD_Send_To_ICS = 0x03000008;
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class Command
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{
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protected:
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int white_time; // Centiseconds
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int black_time; // Centiseconds
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struct ChessMove move;
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int command;
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int id;
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TQString data; // Generic String... used for ICS and FEN, etc.
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public:
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Command( int ID, int Command );
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Command( int ID, int Command, TQString Data );
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Command( int ID, int Command, int WhiteTime, int BlackTime, struct ChessMove Move );
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Command( int ID, int Command, int WhiteTime, int BlackTime, struct ChessMove Move, TQString Data );
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Command( int ID, int Command, int WhiteTime, int BlackTime, TQString Data );
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Command();
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~Command();
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void clear( void );
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/* Static Public Members */
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static void clearMove( struct ChessMove *Move );
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/* Inline Members */
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int getWhiteTime( void )
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{
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return white_time;
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}
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int getBlackTime( void )
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{
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return black_time;
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}
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struct ChessMove& getMove( void )
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{
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return move;
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}
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int getID( void )
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{
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return id;
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}
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int getCommand( void )
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{
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return command;
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}
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TQString& getData( void )
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{
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return data;
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}
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void setWhiteTime( int time )
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{
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white_time = time;
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}
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void setBlackTime( int time )
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{
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black_time = time;
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}
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void setMove( struct ChessMove &NewMove )
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{
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move = NewMove;
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}
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void setID( int NewID )
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{
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id = NewID;
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}
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void setCommand( int &NewCommand )
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{
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command = NewCommand;
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}
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void setData( TQString &NewData )
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{
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data = NewData;
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}
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};
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#endif
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