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/* This file is part of the KDE project
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Copyright (C) 2002 Werner Trobin <trobin@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _kotoolbutton_h_
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#define _kotoolbutton_h_
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#include <tdetoolbarbutton.h>
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#include <tqmap.h>
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#include <tqpoint.h>
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class TQPopupMenu;
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class KoColorPanel : public TQWidget
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{
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TQ_OBJECT
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public:
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KoColorPanel( TQWidget* parent = 0, const char* name = 0 );
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virtual ~KoColorPanel();
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virtual TQSize sizeHint() const;
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virtual TQSize minimumSizeHint() const;
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enum MenuStyle { Plain, CustomColors };
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static TQPopupMenu* createColorPopup( MenuStyle style, const TQColor& defaultColor,
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const TQObject* receiver, const char* slot,
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TQWidget* parent, const char* name );
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public slots:
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void clear();
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void insertColor( const TQColor& color );
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void insertColor( const TQColor& color, const TQString& toolTip );
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void insertDefaultColors();
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signals:
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void colorSelected( const TQColor& color );
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protected:
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virtual void mousePressEvent( TQMouseEvent* e );
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virtual void mouseReleaseEvent( TQMouseEvent* e );
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virtual void mouseMoveEvent( TQMouseEvent* e );
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virtual void paintEvent( TQPaintEvent* e );
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virtual void keyPressEvent( TQKeyEvent* e );
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virtual void focusInEvent( TQFocusEvent* e );
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virtual void dragEnterEvent( TQDragEnterEvent* e );
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virtual void dropEvent( TQDropEvent* e );
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private:
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// The position of the 16x16 tiles in "tile steps"
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struct Position {
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Position() : x( -1 ), y( -1 ) {}
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Position( short x_, short y_ ) : x( x_ ), y( y_ ) {}
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short x;
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short y;
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};
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friend bool operator<( const KoColorPanel::Position& lhs, const KoColorPanel::Position& rhs );
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void finalizeInsertion( const Position& pos );
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bool insertColor( const TQColor& color, bool checking );
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bool insertColor( const TQColor& color, const TQString& toolTip, bool checking );
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bool isAvailable( const TQColor& color );
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Position mapToPosition( const TQPoint& point ) const;
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TQColor mapToColor( const TQPoint& point ) const;
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TQColor mapToColor( const Position& position ) const;
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TQRect mapFromPosition( const Position& position ) const;
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Position validPosition( const Position& position );
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int lines() const;
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void paintArea( const TQRect& rect, int& startRow, int& endRow, int& startCol, int& endCol ) const;
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void updateFocusPosition( const Position& newPosition );
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void paint( const Position& position );
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void init();
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Position m_nextPosition, m_focusPosition;
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TQMap<Position, TQColor> m_colorMap;
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TQPoint m_pressedPos;
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bool m_defaultsAdded;
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};
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// Needed for the use of KoColorPanel::Position in TQMap
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bool operator<( const KoColorPanel::Position& lhs, const KoColorPanel::Position& rhs );
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// A tiny class needed to emit the correct signal when the default
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// color item in the color-panel popup is activated. Additionally
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// it's used to provide the color select dialog and manages the recent
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// colors... hacky
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class KoColorPopupProxy : public TQObject
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{
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TQ_OBJECT
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public:
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KoColorPopupProxy( const TQColor& defaultColor, KoColorPanel* recentColors, TQObject* parent, const char* name );
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virtual ~KoColorPopupProxy() {}
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void setRecentColorPanel( KoColorPanel* recentColors );
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public slots:
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void slotDefaultColor();
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void slotMoreColors();
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signals:
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void colorSelected( const TQColor& color );
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private:
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TQColor m_defaultColor;
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KoColorPanel* m_recentColors;
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};
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// Parts of the code are from TDEToolBarButton
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class KoToolButton : public TDEToolBarButton
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{
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TQ_OBJECT
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public:
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/**
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* Construct a button with an icon loaded by the button itself.
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* This will trust the button to load the correct icon with the
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* correct size.
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*
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* @param icon Name of icon to load (may be absolute or relative)
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* @param id Id of this button
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* @param parent This button's parent
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* @param name This button's internal name
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* @param txt This button's text (in a tooltip or otherwise)
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*/
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KoToolButton( const TQString& icon, int id, TQWidget* parent,
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const char* name = 0L, const TQString& txt = TQString(),
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TDEInstance* _instance = TDEGlobal::instance() );
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/**
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* Construct a button with an existing pixmap. It is not
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* recommended that you use this as the internal icon loading code
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* will almost always get it "right".
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*
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* @param icon Name of icon to load (may be absolute or relative)
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* @param id Id of this button
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* @param parent This button's parent
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* @param name This button's internal name
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* @param txt This button's text (in a tooltip or otherwise)
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*/
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KoToolButton( const TQPixmap& pixmap, int id, TQWidget* parent,
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const char* name = 0L, const TQString& txt = TQString() );
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virtual ~KoToolButton();
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virtual TQSize sizeHint() const;
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virtual TQSize minimumSizeHint() const;
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virtual TQSize minimumSize() const;
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public slots:
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void colorSelected( const TQColor& color );
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protected:
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virtual void drawButton(TQPainter *p);
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virtual bool eventFilter( TQObject* o, TQEvent* e );
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private:
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void init();
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void buttonShift( int& dx, int& dy );
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bool hitArrow( const TQPoint& pos );
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TQPopupMenu* m_popup;
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bool m_arrowPressed;
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};
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#endif // _kotoolbutton_h_
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