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/* This file is part of the KDE project
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Copyright (C) 2002, 2003 The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "shadoweffectplugin.h"
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#include "tdelocale.h"
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#include <karbon_view.h>
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#include <karbon_part.h>
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#include <kgenericfactory.h>
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#include <kdebug.h>
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#include <tqgroupbox.h>
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#include <tqlabel.h>
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#include <knuminput.h>
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#include <core/vgroup.h>
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#include <core/vpath.h>
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#include <core/vsegment.h>
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#include <core/vselection.h>
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#include <core/vdocument.h>
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#include "vshadowdecorator.h"
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typedef KGenericFactory<ShadowEffectPlugin, KarbonView> ShadowEffectPluginFactory;
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K_EXPORT_COMPONENT_FACTORY( karbon_shadoweffectplugin, ShadowEffectPluginFactory( "karbonshadoweffectplugin" ) )
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ShadowEffectPlugin::ShadowEffectPlugin( KarbonView *parent, const char* name, const TQStringList & )
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: Plugin( TQT_TQOBJECT(parent), name )
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{
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new TDEAction(
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i18n( "&Shadow Effect..." ), "shadowRB", 0, this,
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TQT_SLOT( slotShadowEffect() ), actionCollection(), "object_shadow" );
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m_shadowEffectDlg = new VShadowEffectDlg();
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m_shadowEffectDlg->setDistance( 2 );
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m_shadowEffectDlg->setAngle( 0 );
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}
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void
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ShadowEffectPlugin::slotShadowEffect()
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{
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KarbonPart *part = ((KarbonView *)parent())->part();
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if( part && m_shadowEffectDlg->exec() )
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part->addCommand( new VCreateShadowCmd( &part->document(), m_shadowEffectDlg->distance(), m_shadowEffectDlg->angle(), double( m_shadowEffectDlg->opacity() ) / 255.0 ), true );
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}
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VShadowEffectDlg::VShadowEffectDlg( TQWidget* parent, const char* name )
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: KDialogBase( parent, name, true, i18n( "Create Shadow Effect" ), Ok | Cancel )
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{
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// add input fields on the left:
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TQGroupBox* group = new TQGroupBox( 2, Qt::Horizontal, i18n( "Properties" ), this );
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new TQLabel( i18n( "Distance:" ), group );
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m_distance = new KIntNumInput( group );
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m_distance->setRange( -1000, 1000, 1, true );
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m_distance->setValue( 2 );
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new TQLabel( i18n( "Angle:" ), group );
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m_angle = new KIntNumInput( group );
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m_angle->setRange( 0, 360, 10, true );
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m_angle->setValue( 0 );
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new TQLabel( i18n( "Opacity:" ), group );
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m_opacity = new KIntNumInput( group );
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m_opacity->setRange( 0, 100, 1, true );
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m_opacity->setValue( 100 );
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group->setMinimumWidth( 300 );
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m_opacity->setSuffix(i18n("%"));
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// signals and slots:
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connect( this, TQT_SIGNAL( okClicked() ), this, TQT_SLOT( accept() ) );
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connect( this, TQT_SIGNAL( cancelClicked() ), this, TQT_SLOT( reject() ) );
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setMainWidget( group );
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}
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void
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VShadowEffectDlg::setDistance( int d )
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{
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m_distance->setValue( d );
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}
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void
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VShadowEffectDlg::setAngle( int a )
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{
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m_angle->setValue( a );
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}
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void
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VShadowEffectDlg::setOpacity( int o )
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{
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m_angle->setValue( o );
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}
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int
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VShadowEffectDlg::distance() const
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{
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return m_distance->value();
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}
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int
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VShadowEffectDlg::angle() const
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{
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return m_angle->value();
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}
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int
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VShadowEffectDlg::opacity() const
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{
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return m_opacity->value();
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}
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VCreateShadowCmd::VCreateShadowCmd( VDocument* doc, int distance, int angle, float opacity )
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: VCommand( doc, i18n( "Create Shadow" ) ), m_distance( distance ), m_angle( angle ), m_opacity( opacity )
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{
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// Set members.
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m_oldObjects = document()->selection()->clone();
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m_newObjects = 0L;
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}
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VCreateShadowCmd::~VCreateShadowCmd()
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{
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delete( m_oldObjects );
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delete( m_newObjects );
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}
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void
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VCreateShadowCmd::execute()
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{
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// Did we have at least once a success? Otherwise we don't get inserted
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// into the command history.
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bool successful = false;
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// Create new shapes if they don't exist yet.
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if( !m_newObjects )
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{
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m_newObjects = new VSelection();
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// Pointer to temporary object.
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VObject* newObject;
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VObjectListIterator itr( m_oldObjects->objects() );
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for( ; itr.current(); ++itr )
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{
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// Clone object and visit the clone.
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VShadowDecorator *shadow = dynamic_cast<VShadowDecorator *>( itr.current() );
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if( shadow )
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{
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//kdDebug() << "Its a decorator!!!" << endl;
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shadow->setShadow( m_distance, m_angle, m_opacity );
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newObject = 0L;
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}
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else
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newObject = new VShadowDecorator( itr.current()->clone(), 0L, m_distance, m_angle, m_opacity );
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successful = true;
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if(newObject)
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{
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// Insert new shape right before old shape.
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itr.current()->parent()->insertInfrontOf(
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newObject, itr.current() );
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// Add new shape to list of new objects.
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m_newObjects->append( newObject );
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}
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}
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}
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// Nothing to do.
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if( m_newObjects->objects().count() == 0 )
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return;
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VObjectListIterator itr( m_oldObjects->objects() );
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// Hide old objects.
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for( ; itr.current(); ++itr )
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{
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document()->selection()->take( *itr.current() );
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itr.current()->setState( VObject::deleted );
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}
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// Show new objects.
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for( itr = m_newObjects->objects(); itr.current(); ++itr )
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{
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itr.current()->setState( VObject::normal );
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document()->selection()->append( itr.current() );
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}
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successful = true;
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// Tell command history wether we had success at least once.
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setSuccess( successful );
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}
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void
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VCreateShadowCmd::unexecute()
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{
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// Nothing to do.
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if( m_newObjects->objects().count() == 0 )
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return;
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VObjectListIterator itr( m_oldObjects->objects() );
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// Show old objects.
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for( ; itr.current(); ++itr )
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{
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itr.current()->setState( VObject::normal );
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document()->selection()->append( itr.current() );
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}
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// Hide new objects.
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for( itr = m_newObjects->objects(); itr.current(); ++itr )
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{
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document()->selection()->take( *itr.current() );
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itr.current()->setState( VObject::deleted );
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}
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// Reset success for command history.
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setSuccess( false );
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}
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#include "shadoweffectplugin.moc"
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