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142 lines
3.5 KiB
142 lines
3.5 KiB
15 years ago
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/*
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* Kivio - Visual Modelling and Flowcharting
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* Copyright (C) 2000-2001 theKompany.com & Dave Marotti
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef _TKVECTOR_H
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#define _TKVECTOR_H
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#include <math.h>
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class TKVec2
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{
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protected:
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double m_x, m_y;
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public:
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TKVec2(const double &_x, const double &_y)
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{ m_x = _x; m_y=_y; }
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inline double dotProduct( const TKVec2 &v2 ) const
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{ return m_x*v2.m_x + m_y*v2.m_y; }
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inline double crossProduct( const TKVec2 &v2 ) const
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{ return ( m_x*v2.m_y - m_y*v2.m_x ); }
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inline double magnitude() const
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{ return sqrt(m_x*m_x + m_y*m_y); }
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inline void normalize()
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{ double l=this->magnitude(); m_x/=l; m_y/=l; }
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inline void scale( const double &sx, const double &sy )
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{ m_x *= sx; m_y *= sy; }
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inline void scale( const TKVec2 &v )
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{ m_x *= v.m_x; m_y *= v.m_y; }
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inline void scale( const double &s )
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{ m_x*=s; m_y*=s; }
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inline TKVec2 getPerpendicular() const
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{ return TKVec2(-m_y, m_x); }
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inline void reverse()
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{ m_x*=-1.0f; m_y*=-1.0f; }
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inline void rotate( const double &rad )
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{ double newX, newY; newX= m_x*cos(rad) - m_y*sin(rad); newY=m_x*sin(rad)+m_y*cos(rad); m_x=newX; m_y=newY;}
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inline void rotateDeg( const double ° )
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{ double newX, newY, rad=deg*3.14159f/180.0f;
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newX= m_x*cos(rad) - m_y*sin(rad); newY=m_x*sin(rad)+m_y*cos(rad); m_x=newX; m_y=newY;}
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inline void translate( const double &tx, const double &ty )
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{ m_x += tx; m_y += ty; }
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inline double angle( const TKVec2 &v )
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{ return acos( (this->dotProduct(v)) / (this->magnitude() * v.magnitude()) ); }
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inline double x() { return m_x; }
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inline double y() { return m_y; }
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inline void setX(const double &_x) { m_x=_x; }
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inline void setY(const double &_y) { m_y=_y; }
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inline void set(const double &_x, const double &_y) {m_x=_x; m_y=_y;}
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};
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inline double shortestDistance(double sx, double sy, double ex, double ey, double px, double py )
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{
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TKVec2 u(sx-ex, sy-ey);
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TKVec2 pq(sx-px, sy-py);
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double magTop = fabs( pq.crossProduct(u) );
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double magU = u.magnitude();
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// Eeeewww
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if( magU==0.0f )
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{
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return -1.0f;
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}
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return magTop / magU;
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}
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inline bool collisionLine( double sx, double sy, double ex, double ey, double px, double py, double threshold )
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{
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double minx, miny, maxx, maxy;
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if( sx < ex ) {
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minx = sx;
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maxx = ex;
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}
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else {
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minx = ex;
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maxx = sx;
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}
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minx -= threshold;
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maxx += threshold;
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if( sy < ey ) {
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miny = sy;
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maxy = ey;
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}
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else {
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miny = ey;
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maxy = sy;
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}
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miny -= threshold;
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maxy += threshold;
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if( !(px >= minx &&
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px <= maxx &&
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py >= miny &&
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py <= maxy ) )
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{
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return false;
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}
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if( shortestDistance( sx, sy, ex, ey, px, py ) <= threshold )
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return true;
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return false;
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}
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#endif
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