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349 lines
10 KiB
349 lines
10 KiB
15 years ago
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/* This file is part of the KDE project
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Copyright (C) 2001, 2002, 2003 The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <math.h>
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14 years ago
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#include <tqwmatrix.h>
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#include <tqdom.h>
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15 years ago
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#include "vglobal.h"
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#include "vstar.h"
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#include "vtransformcmd.h"
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12 years ago
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#include <tdelocale.h>
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15 years ago
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#include <KoUnit.h>
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#include <vdocument.h>
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13 years ago
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VStar::VStar( VObject* parent, VState state )
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: VPath( parent, state )
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15 years ago
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{
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}
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13 years ago
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VStar::VStar( VObject* parent,
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15 years ago
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const KoPoint& center, double outerRadius, double innerRadius,
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uint edges, double angle, uint innerAngle, double roundness, VStarType type )
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13 years ago
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: VPath( parent ), m_center( center), m_outerRadius( outerRadius ), m_innerRadius( innerRadius), m_edges( edges ), m_angle( angle ), m_innerAngle( innerAngle ), m_roundness( roundness ), m_type( type )
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15 years ago
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{
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init();
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}
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void
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VStar::init()
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{
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double angle = m_angle;
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// A star should have at least 3 edges:
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if( m_edges < 3 )
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m_edges = 3;
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// Make sure, radii are positive:
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if( m_outerRadius < 0.0 )
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m_outerRadius = -m_outerRadius;
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if( m_innerRadius < 0.0 )
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m_innerRadius = -m_innerRadius;
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// trick for spoke, wheel (libart bug?)
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if( m_type == spoke || m_type == wheel && m_roundness == 0.0 )
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m_roundness = 0.01;
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// We start at angle + VGlobal::pi_2:
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KoPoint p2, p3;
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KoPoint p(
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m_outerRadius * cos( angle + VGlobal::pi_2 ),
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m_outerRadius * sin( angle + VGlobal::pi_2 ) );
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moveTo( p );
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double inAngle = VGlobal::twopi / 360 * m_innerAngle;
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if( m_type == star )
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{
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int j = ( m_edges % 2 == 0 ) ? ( m_edges - 2 ) / 2 : ( m_edges - 1 ) / 2;
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//innerRadius = getOptimalInnerRadius( outerRadius, edges, innerAngle );
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int jumpto = 0;
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bool discontinueous = ( m_edges % 4 == 2 );
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double outerRoundness = ( VGlobal::twopi * m_outerRadius * m_roundness ) / m_edges;
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double nextOuterAngle;
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for ( uint i = 1; i < m_edges + 1; ++i )
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{
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double nextInnerAngle = angle + inAngle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( jumpto + 0.5 );
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p.setX( m_innerRadius * cos( nextInnerAngle ) );
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p.setY( m_innerRadius * sin( nextInnerAngle ) );
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if( m_roundness == 0.0 )
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lineTo( p );
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else
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{
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nextOuterAngle = angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * jumpto;
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p2.setX( m_outerRadius * cos( nextOuterAngle ) -
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cos( angle + VGlobal::twopi / m_edges * jumpto ) * outerRoundness );
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p2.setY( m_outerRadius * sin( nextOuterAngle ) -
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sin( angle + VGlobal::twopi / m_edges * jumpto ) * outerRoundness );
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curveTo( p2, p, p );
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}
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jumpto = ( i * j ) % m_edges;
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nextInnerAngle = angle + inAngle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( jumpto - 0.5 );
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p.setX( m_innerRadius * cos( nextInnerAngle ) );
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p.setY( m_innerRadius * sin( nextInnerAngle ) );
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lineTo( p );
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nextOuterAngle = angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * jumpto;
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p.setX( m_outerRadius * cos( nextOuterAngle ) );
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p.setY( m_outerRadius * sin( nextOuterAngle ) );
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if( m_roundness == 0.0 )
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lineTo( p );
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else
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{
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p2.setX( m_innerRadius * cos( nextInnerAngle ) );
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p2.setY( m_innerRadius * sin( nextInnerAngle ) );
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p3.setX( m_outerRadius * cos( nextOuterAngle ) +
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cos( angle + VGlobal::twopi / m_edges * jumpto ) * outerRoundness );
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p3.setY( m_outerRadius * sin( nextOuterAngle ) +
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sin( angle + VGlobal::twopi / m_edges * jumpto ) * outerRoundness );
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curveTo( p2, p3, p );
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}
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if( discontinueous && i == ( m_edges / 2 ) )
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{
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angle += VGlobal::pi;
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nextOuterAngle = angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * jumpto;
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p.setX( m_outerRadius * cos( nextOuterAngle ) );
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p.setY( m_outerRadius * sin( nextOuterAngle ) );
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moveTo( p );
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}
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}
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}
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else
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{
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if( m_type == wheel || m_type == spoke )
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m_innerRadius = 0.0;
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double innerRoundness = ( VGlobal::twopi * m_innerRadius * m_roundness ) / m_edges;
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double outerRoundness = ( VGlobal::twopi * m_outerRadius * m_roundness ) / m_edges;
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for ( uint i = 0; i < m_edges; ++i )
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{
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double nextOuterAngle = angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( i + 1.0 );
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double nextInnerAngle = angle + inAngle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( i + 0.5 );
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if( m_type != polygon )
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{
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p.setX( m_innerRadius * cos( nextInnerAngle ) );
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p.setY( m_innerRadius * sin( nextInnerAngle ) );
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if( m_roundness == 0.0 )
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lineTo( p );
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else
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{
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p2.setX( m_outerRadius *
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cos( angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( i ) ) -
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cos( angle + VGlobal::twopi / m_edges * ( i ) ) * outerRoundness );
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p2.setY( m_outerRadius *
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sin( angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( i ) ) -
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sin( angle + VGlobal::twopi / m_edges * ( i ) ) * outerRoundness );
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p3.setX( m_innerRadius * cos( nextInnerAngle ) +
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cos( angle + inAngle + VGlobal::twopi / m_edges * ( i + 0.5 ) ) * innerRoundness );
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p3.setY( m_innerRadius * sin( nextInnerAngle ) +
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sin( angle + inAngle + VGlobal::twopi / m_edges * ( i + 0.5 ) ) * innerRoundness );
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if( m_type == gear )
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{
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lineTo( p2 );
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lineTo( p3 );
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lineTo( p );
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}
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else
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curveTo( p2, p3, p );
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}
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}
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p.setX( m_outerRadius * cos( nextOuterAngle ) );
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p.setY( m_outerRadius * sin( nextOuterAngle ) );
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if( m_roundness == 0.0 )
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lineTo( p );
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else
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{
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p2.setX( m_innerRadius * cos( nextInnerAngle ) -
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cos( angle + inAngle + VGlobal::twopi / m_edges * ( i + 0.5 ) ) * innerRoundness );
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p2.setY( m_innerRadius * sin( nextInnerAngle ) -
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sin( angle + inAngle + VGlobal::twopi / m_edges * ( i + 0.5 ) ) * innerRoundness );
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p3.setX( m_outerRadius * cos( nextOuterAngle ) +
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cos( angle + VGlobal::twopi / m_edges * ( i + 1.0 ) ) * outerRoundness );
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p3.setY( m_outerRadius * sin( nextOuterAngle ) +
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sin( angle + VGlobal::twopi / m_edges * ( i + 1.0 ) ) * outerRoundness );
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if( m_type == gear )
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{
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lineTo( p2 );
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lineTo( p3 );
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lineTo( p );
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}
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else
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curveTo( p2, p3, p );
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}
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}
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}
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if( m_type == wheel || m_type == framed_star )
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{
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close();
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for ( int i = m_edges - 1; i >= 0; --i )
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{
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double nextOuterAngle = angle + VGlobal::pi_2 + VGlobal::twopi / m_edges * ( i + 1.0 );
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p.setX( m_outerRadius * cos( nextOuterAngle ) );
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p.setY( m_outerRadius * sin( nextOuterAngle ) );
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lineTo( p );
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}
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}
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close();
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// translate path to center:
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14 years ago
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TQWMatrix m;
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15 years ago
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m.translate( m_center.x(), m_center.y() );
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// only tranform the path data
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VTransformCmd cmd( 0L, m );
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cmd.VVisitor::visitVPath( *this );
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setFillRule( evenOdd );
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m_matrix.reset();
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}
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double
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VStar::getOptimalInnerRadius( uint edges, double outerRadius, uint /*innerAngle*/ )
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{
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int j = (edges % 2 == 0 ) ? ( edges - 2 ) / 2 : ( edges - 1 ) / 2;
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// get two well chosen lines of the star
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KoPoint p1( outerRadius * cos( VGlobal::pi_2 ), outerRadius * sin( VGlobal::pi_2 ) );
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int jumpto = ( j ) % edges;
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double nextOuterAngle = VGlobal::pi_2 + VGlobal::twopi / edges * jumpto;
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KoPoint p2( outerRadius * cos( nextOuterAngle ), outerRadius * sin( nextOuterAngle ) );
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nextOuterAngle = VGlobal::pi_2 + VGlobal::twopi / edges;
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KoPoint p3( outerRadius * cos( nextOuterAngle ),
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outerRadius * sin( nextOuterAngle ) );
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jumpto = ( edges - j + 1 ) % edges;
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nextOuterAngle = VGlobal::pi_2 + VGlobal::twopi / edges * jumpto;
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KoPoint p4( outerRadius * cos( nextOuterAngle ), outerRadius * sin( nextOuterAngle ) );
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// calc (x, y) -> intersection point
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double b1 = ( p2.y() - p1.y() ) / ( p2.x() - p1.x() );
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double b2 = ( p4.y() - p3.y() ) / ( p4.x() - p3.x() );
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double a1 = p1.y() - b1 * p1.x();
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double a2 = p3.y() - b2 * p3.x();
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double x = -( a1 - a2 ) / ( b1 - b2 );
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double y = a1 + b1 * x;
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// calc inner radius from intersection point and center
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return sqrt( x * x + y * y );
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}
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14 years ago
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TQString
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15 years ago
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VStar::name() const
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{
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14 years ago
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TQString result = VObject::name();
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15 years ago
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return !result.isEmpty() ? result : i18n( "Star" );
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}
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void
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14 years ago
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VStar::save( TQDomElement& element ) const
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15 years ago
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{
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VDocument *doc = document();
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if( doc && doc->saveAsPath() )
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{
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VPath::save( element );
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return;
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}
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if( state() != deleted )
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{
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14 years ago
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TQDomElement me = element.ownerDocument().createElement( "STAR" );
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15 years ago
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element.appendChild( me );
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// save fill/stroke untransformed
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VPath path( *this );
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VTransformCmd cmd( 0L, m_matrix.invert() );
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cmd.visit( path );
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path.VObject::save( me );
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//VObject::save( me );
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me.setAttribute( "cx", m_center.x() );
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me.setAttribute( "cy", m_center.y() );
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me.setAttribute( "outerradius", m_outerRadius );
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me.setAttribute( "innerradius", m_innerRadius );
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me.setAttribute( "edges", m_edges );
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me.setAttribute( "angle", m_angle );
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me.setAttribute( "innerangle", m_innerAngle );
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me.setAttribute( "roundness", m_roundness );
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me.setAttribute( "type", m_type );
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14 years ago
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TQString transform = buildSvgTransform();
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15 years ago
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if( !transform.isEmpty() )
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me.setAttribute( "transform", transform );
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}
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}
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void
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14 years ago
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VStar::load( const TQDomElement& element )
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15 years ago
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{
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setState( normal );
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14 years ago
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TQDomNodeList list = element.childNodes();
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15 years ago
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for( uint i = 0; i < list.count(); ++i )
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if( list.item( i ).isElement() )
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VObject::load( list.item( i ).toElement() );
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m_center.setX( KoUnit::parseValue( element.attribute( "cx" ) ) );
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m_center.setY( KoUnit::parseValue( element.attribute( "cy" ) ) );
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m_outerRadius = KoUnit::parseValue( element.attribute( "outerradius" ) );
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m_innerRadius = KoUnit::parseValue( element.attribute( "innerradius" ) );
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m_edges = element.attribute( "edges" ).toUInt();
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m_innerAngle = element.attribute( "innerangle" ).toUInt();
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m_angle = element.attribute( "angle" ).toDouble();
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m_roundness = element.attribute( "roundness" ).toDouble();
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m_type =(VStar::VStarType) element.attribute( "type" ).toInt();
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init();
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14 years ago
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TQString trafo = element.attribute( "transform" );
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15 years ago
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if( !trafo.isEmpty() )
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transform( trafo );
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}
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VPath*
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VStar::clone() const
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{
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return new VStar( *this );
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}
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