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/* This file is part of the KDE project
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Copyright (C) 2001, The Karbon Developers
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Copyright (C) 2002, The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __VSELECTION_H__
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#define __VSELECTION_H__
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#include <tqptrlist.h>
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#include <KoRect.h>
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#include "vobject.h"
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#include "vvisitor.h"
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#include <koffice_export.h>
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class KoPoint;
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class TQObject;
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class VPainter;
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class VVisitor;
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class VSegment;
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typedef TQPtrList<VObject> VObjectList;
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typedef TQPtrListIterator<VObject> VObjectListIterator;
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/// Ids of manipulation nodes.
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enum VHandleNode
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{
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node_none = 0,
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node_lt = 1,
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node_mt = 2,
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node_rt = 3,
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node_lm = 4,
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node_mm = 5,
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node_rm = 6,
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node_lb = 7,
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node_mb = 8,
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node_rb = 9
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};
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/**
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* VSelection manages a set of selected vobjects.
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*/
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class KARBONBASE_EXPORT VSelection : public VObject, public VVisitor
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{
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public:
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/**
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* Constructs a vselection with the specified parent.
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*
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* @param parent the selection's parent
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*/
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VSelection( VObject* parent = 0L );
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/**
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* Constructs a vselection by copying the specified selection.
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*
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* @param selection the selection to copy from
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*/
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VSelection( const VSelection& selection );
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/**
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* Destroys the selection.
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*/
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virtual ~VSelection();
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/**
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* Paint selected objects outline and handle.
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*/
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void draw( VPainter* painter, double zoomFactor ) const;
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virtual const KoRect& boundingBox() const;
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virtual VSelection* clone() const;
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virtual void accept( VVisitor& visitor );
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/**
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* Adds all objects to the selection.
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*/
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void append();
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/**
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* Adds an object to the selection.
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*/
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void append( VObject* object );
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/**
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* Adds all objects of the specified object list to the selection.
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*
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* @param objects the list of objects to add
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*/
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void append( const VObjectList &objects );
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/**
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* Adds all objects ( selectObjects == true ) or all nodes
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* ( selectObjects == false ) within rect to the selection.
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*/
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bool append( const KoRect& rect, bool selectObjects = true, bool exclusive = true );
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/**
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* Removes the reference to the object, not the object itself.
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*/
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void take( VObject& object );
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/**
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* Removes all objects ( selectObjects == true ) or all nodes
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* ( selectObjects == false ) within rect from the selection.
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*/
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bool take( const KoRect& rect, bool selectObjects = true, bool exclusive = true );
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/**
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* Removes the references to all objects, not the objects themselves.
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*/
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void clear();
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/**
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* Read only access to the selected objects.
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*/
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const VObjectList& objects() const { return m_objects; }
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/**
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* Returns a list of segments that have at least one control point inside the specified rect.
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*
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* @param rect the selection rect
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* @return the list of segments
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*/
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TQPtrList<VSegment> getSegments( const KoRect& rect );
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/**
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* Selects or deselects all nodes.
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*
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* @param select controls if nodes are selected or deselected
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*/
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void selectNodes( bool select = true );
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/**
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* Returns the handle node id, the KoPoint is inside.
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*
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* @param point the selection point
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* @return the handle the point is inside or node_none if point is not inside any node
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*/
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VHandleNode handleNode( const KoPoint &point ) const;
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/**
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* Toggle selection handles on/off.
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*
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* @param handle controls if handle are shown or not
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*/
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void showHandle( bool handle = true ) { m_showhandle = handle; }
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/**
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* Toggles selection of objects/nodes.
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*
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* @param selectObjects controls if objects or nodes are selected
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*/
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virtual void setSelectObjects( bool selectObjects = true ) { m_selectObjects = selectObjects; }
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static void setHandleSize( uint size )
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{ m_handleNodeSize = size; }
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static uint handleSize()
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{ return m_handleNodeSize; }
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private:
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/**
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* Show/Hide handle.
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*/
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bool m_showhandle;
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/**
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* Select objects and not nodes?
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*/
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bool m_selectObjects;
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/**
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* The list of currently selected objects.
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*/
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VObjectList m_objects;
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/**
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* Paint coordinates of handle rectangle and handle nodes.
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* Used for handle node determination and handle node drawing.
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*/
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KoRect *m_handleRect;
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/**
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* Paint size of nodes.
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*/
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static uint m_handleNodeSize;
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};
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#endif
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