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/* This file is part of the KDE project
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Copyright (C) 2000 Werner Trobin <trobin@kde.org>
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Copyright (C) 2000 David Faure <faure@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef kocommandhistory_h
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#define kocommandhistory_h
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#include <tqptrlist.h>
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#include <tqstring.h>
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#include <tqobject.h>
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#include <koffice_export.h>
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class TDEAction;
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class TDEActionCollection;
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class TQPopupMenu;
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class KCommand;
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#include <tqlistbox.h>
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class KoListBox : public TQListBox {
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Q_OBJECT
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public:
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KoListBox( TQWidget *parent = 0, const char *name = 0, WFlags f = 0 );
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protected:
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virtual void contentsMouseMoveEvent ( TQMouseEvent * );
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virtual TQSize sizeHint() const;
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signals:
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void changeNumberOfSelectedItem( int );
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};
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/**
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* The command history stores a (user) configurable amount of
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* Commands. It keeps track of its size and deletes commands
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* if it gets too large. The user can set a maximum undo and
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* a maximum redo limit (e.g. max. 50 undo / 30 redo commands).
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* The KoCommandHistory keeps track of the "borders" and deletes
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* commands, if appropriate. It also activates/deactivates the
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* undo/redo actions in the menu and changes the text according
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* to the name of the command.
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*
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* @short History of user commands (for undo/redo)
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*/
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class KOFFICEUI_EXPORT KoCommandHistory : public TQObject {
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Q_OBJECT
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public:
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/**
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* Creates a command history, to store commands.
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* This constructor doesn't create actions, so you need to call
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* #undo and #redo yourself.
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*/
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KoCommandHistory();
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/**
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* Creates a command history, to store commands.
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* This also creates an undo and a redo action, in the @p actionCollection,
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* using the standard names ("edit_undo" and "edit_redo").
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*
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* @param actionCollection the collection to put the history in.
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* @param withMenus if true, the actions will display a menu when plugged
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* into a toolbar.
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*/
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KoCommandHistory(TDEActionCollection *actionCollection, bool withMenus = true);
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/**
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* Destructs the command history object.
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*/
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virtual ~KoCommandHistory();
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/**
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* Erases all the undo/redo history.
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* Use this when reloading the data, for instance, since this invalidates
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* all the commands.
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*/
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void clear();
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/**
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* Adds a command to the history. Call this for each @p command you create.
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* Unless you set @p execute to false, this will also execute the command.
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* This means, most of the application's code will look like:
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*
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* MyCommand * cmd = new MyCommand(i18n("The Name"), parameters);
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* m_historyCommand.addCommand( cmd );
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*/
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void addCommand(KCommand *command, bool execute=true);
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/**
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* @return the maximum number of items in the undo history
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*/
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int undoLimit() const { return m_undoLimit; }
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/**
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* Sets the maximum number of items in the undo history.
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*/
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void setUndoLimit(int limit);
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/**
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* @return the maximum number of items in the redo history
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*/
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int redoLimit() const { return m_redoLimit; }
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/**
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* Sets the maximum number of items in the redo history.
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*/
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void setRedoLimit(int limit);
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/**
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* Enable or disable the undo and redo actions.
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* This isn't usually necessary, but this method can be useful if
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* you disable all actions (to go to a "readonly" state), and then
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* want to come back to a readwrite mode.
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*/
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void updateActions();
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/**
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* @return the current top item on the history stack
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*/
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KCommand * presentCommand();
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public slots:
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/**
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* Undoes the last action.
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* Call this if you don't use the builtin TDEActions.
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*/
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virtual void undo();
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/**
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* Redoes the last undone action.
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* Call this if you don't use the builtin TDEActions.
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*/
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virtual void redo();
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/**
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* Remembers when you saved the document.
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* Call this right after saving the document. As soon as
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* the history reaches the current index again (via some
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* undo/redo operations) it will emit @ref documentRestored
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* If you implemented undo/redo properly the document is
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* the same you saved before.
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*/
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virtual void documentSaved();
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protected slots:
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void slotUndoAboutToShow();
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void slotUndoActivated( int );
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void slotRedoAboutToShow();
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void slotRedoActivated( int );
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void slotUndoActivated( TQListBoxItem *);
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void slotRedoActivated( TQListBoxItem *);
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void slotChangeRedoNumberOfSelectedItem( int );
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void slotChangeUndoNumberOfSelectedItem( int );
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signals:
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/**
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* Emitted every time a command is executed
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* (whether by addCommand, undo or redo).
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* You can use this to update the GUI, for instance.
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*/
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void commandExecuted();
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/**
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* Emitted every time a command is executed
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* (whether by addCommand, undo or redo).
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* You can use this to update the GUI, for instance.
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* @param command was executed
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*/
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void commandExecuted(KCommand *cmd);
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/**
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* Emitted every time we reach the index where you
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* saved the document for the last time. See @ref #documentSaved
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*/
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void documentRestored();
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private:
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void clipCommands(); // ensures that the limits are kept
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TQPtrList<KCommand> m_commands;
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TDEAction *m_undo, *m_redo;
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TQPopupMenu *m_undoPopup, *m_redoPopup;
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int m_undoLimit, m_redoLimit;
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bool m_first; // attention: it's the first command in the list!
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protected:
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virtual void virtual_hook( int id, void* data );
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private:
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class KoCommandHistoryPrivate;
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KoCommandHistoryPrivate *d;
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};
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#endif
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