You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koffice/kword/KWFrameViewManager.h

240 lines
9.3 KiB

/* This file is part of the KOffice project
* Copyright (C) 2005 Thomas Zander <zander@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; version 2.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef kwframeviewmanager_h
#define kwframeviewmanager_h
#include <tqobject.h>
#include <tqptrlist.h>
#include <tqvaluelist.h>
#include <tqvaluevector.h>
#include <defs.h>
class KWDocument;
class KWFrame;
class KWFrameSet;
class KWView;
class KWViewMode;
class KWFramesListener;
class KWFrameSetEdit;
class KWFrameView;
class KoPoint;
class KoRect;
class TQPointer;
class TQRegion;
/**
* Class that knows about all the (visible) frames in the document and will act as
* a manager between the GUI code and the data objects to couple any GUI action to the
* right frame.
* There is one KWFrameViewManager per view (stored in KWCanvas).
*
* All coordinates used in this object are point (pt) based, i.e. the same as in KWFrame. Any
* coordinates in pixels should first be converted in the KoZoomHandler (in KWord
* that's the KWDocument)
*/
class KWFrameViewManager : public TQObject {
Q_OBJECT
TQ_OBJECT
public:
KWFrameViewManager();
/**
* Constructor that takes the already existing frames and framesets from doc and
* adds them.
*/
KWFrameViewManager(KWDocument *doc);
virtual ~KWFrameViewManager();
/**
* Used to change the behavior of view()<dl>
* <dt>selected</dt>
* <dd>return the first selected with the highest z-ordering (i.e. on top).</dd>
* <dt>unselected</dt>
* <dd>return the first unselected on top.</dd>
* <dt>nextUnselected</dt>
* <dd>return the first unselected directly under a selected frame, or
* the top most one if nothing is selected.</dd>
* <dt>frameOnTop</dt>
* <dd>return the frame highest z-ordering, regardless of selection.</dd>
* </dl>
*/
enum SelectionType { selected, unselected, nextUnselected, frameOnTop };
/**
* Returns a frameView representing a frame positioned at @p point, or 0 when no match found.
* @param point the position of the frame
* @param select this alters the behavior of which frame to return if more then one
* exist at the appointed location.
* @param borderOnly If true frames only frames that have the border at the point will be
* looked at.
*/
KWFrameView *view(const KoPoint &point, SelectionType select, bool borderOnly = false) const;
/** Returns a frameView representing @p frame */
KWFrameView *view(const KWFrame *frame) const;
/**
* Return all currently selected frames.
*/
TQValueList<KWFrameView*> selectedFrames() const;
/**
* Returns the first selected frame.
* Is the same as selectedFrames()[0]
*/
KWFrameView* selectedFrame() const;
// this should be changed to a real iterator when TQt4 is used.
const TQValueList<KWFrameView*> frameViewsIterator() const { return m_frames; }
/**
* Return the MouseMeaning of what a click of the mouse would do at the @p point.
* All the frames that have a presence at the point are considered and depending on
* what kind of frame and where in the frame the mouse is the meaning is calculated.
* @param point the point where the mouse is hovering.
* @param keyState the bittqmask of keys that are pressed. Same as Event::state();
*/
MouseMeaning mouseMeaning( const KoPoint &point, int keyState) const;
/**
* Similar to mouseMeaning(), but instead of returning the meaning this will return
* a mouse cursor to represent the action.
* @param point the point where the mouse is hovering.
* @param keyState the bittqmask of keys that are pressed. Same as Event::state();
*/
TQCursor mouseCursor( const KoPoint &point, int keyState ) const;
/**
* Show a context-sensitive popup menu based on the location of 'point'.
* @param point the point at which the mouse was clicked. The context is based on
* what is present at that location.
* @param keyState the bittqmask of keys that are pressed. Same as Event::state();
* @param popupPoint the point in the same coordinate system as the tqparent widget of
* where the popup menu should be located.
* @param view the tqparent widget for the popup.
*/
void showPopup( const KoPoint &point, KWView *view, int keyState, const TQPoint &popupPoint) const;
// listeners; see the fireEvents method signature for more info.
void addKWFramesListener(KWFramesListener *listener);
void removeKWFramesListener(KWFramesListener *listener);
/**
* Select frames based on a mouse click at @p point using @p keystate.
* Handles the click of a mouse and searches for frames at the location selecting and
* / or unselecting any frames based on this information.
* @param leftClick true if this select is due to the main button being clicked.
* @param point the point clicked.
* @param keyState the bittqmask of keys that are pressed. Same as Event::state();
*/
void selectFrames(const KoPoint &point, int keyState, bool leftClick);
public slots:
/// notify this slot if a FrameSet has been created and should become visible.
void slotFrameSetAdded(KWFrameSet *fs);
/// notify this slot if a FrameSet has been removed
void slotFrameSetRemoved(KWFrameSet *fs);
/// notify this slot if a Frame has been created and should become visible.
void slotFrameAdded(KWFrame *f);
/// notify this slot if a Frame has been removed
void slotFrameRemoved(KWFrame *f);
/**
* notify this slot if a Frame has been moved
* @param f the frame
* @param previousYPosition the pt-based location of the frame before it was moved.
* This is used to update any views in a more intelligent matter.
*/
void slotFrameMoved(KWFrame *f, double previousYPosition);
/// notify this slot if a Frame has been resized
void slotFrameResized(KWFrame *f);
/// notify this slot if one or more frames have been selected or unselected.
void slotFrameSelectionChanged();
/// notify this slot if a frameset was renamed
void slotFrameSetRenamed(KWFrameSet *fs);
signals:
/// emitted after one or more incoming slotFrameSelectionChanged events.
void sigFrameSelectionChanged();
/// emitted after a frameset that had at least one selected frame was renamed.
void sigFrameSetRenamed();
/// emitted after frames were resized
void sigFrameResized(const TQValueList<KWFrame*>&);
/// emitted after frames were moved
void sigFrameMoved(const TQValueList<KWFrame*>&);
protected slots:
/**
* This method will propagate all the events saved up to the listeners.
* You don't normally want to call this method; call requestFireEvents() instead
* which will eventually call this method for you.
*/
void fireEvents();
protected:
/// prepare or update the singleshot timer to fire events.
#ifndef NDEBUG
virtual
#endif
void requestFireEvents();
private:
/** Internal class to store FrameEvents in (from the slots) until they are fired later */
class FrameEvent {
public:
enum ActionType { FrameRemoved, FrameAdded, FrameSetRemoved, FrameSetAdded, FrameMoved,
FrameResized, FrameSelectionChanged, FrameSetRenamed };
FrameEvent (ActionType action);
FrameEvent (ActionType action, KWFrame *frame);
FrameEvent (ActionType action, KWFrameSet *frameSet);
private:
ActionType m_action;
KWFrame *m_frame;
KWFrameSet *m_frameSet;
friend class KWFrameViewManager;
};
/// make sure the caches for pages and frame-hit positions is uptodate.
void recalculateFrameCache();
/**
* Returns a sorted list of KWFrameView objects that represents frames present at @p point
* @param point the location the frame should occupy
* @param borderOnly if true, only return frames that are hit in the border by point.
*/
TQValueVector<KWFrameView*> framesAt(const KoPoint &point, bool borderOnly = false) const;
/**
* This is a method used to sort a list using the STL sorting methods.
* @param f1 the first object
* @param f2 the second object
*/
static bool compareFrameViewZOrder(KWFrameView *f1, KWFrameView *f2);
private:
TQValueList<KWFrameView*> m_frames; // TODO TQHash<KWFrame*,KWFrameView*>
TQValueList<KWFramesListener*> m_framesListener;
TQValueList<FrameEvent*> m_frameEvents;
bool m_queueRequested, m_blockEvents;
};
class KWFramesListener {
public:
virtual void frameSetAdded(KWFrameSet *fs) = 0;
virtual void frameSetRemoved(KWFrameSet *fs) = 0;
virtual void frameAdded(KWFrame *f) = 0;
virtual void frameRemoved(KWFrame *f) = 0;
};
#endif