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#include <KoPoint.h>
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#include <kdebug.h>
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#include <tdeglobal.h>
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#include <stdlib.h>
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#include <math.h>
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bool check( TQString txt, bool res, bool expected )
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{
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if ( res == expected ) {
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kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "ok" << endl;
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} else {
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kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "KO !" << endl;
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exit( 1 );
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}
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return true;
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}
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bool check( TQString txt, double res, double expected )
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{
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if ( kAbs(res - expected) < 0.000001 ) {
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kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "ok" << endl;
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} else {
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kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "KO !" << endl;
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exit( 1 );
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}
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return true;
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}
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int main()
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{
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KoPoint p0;
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check( "KoPoint() is null", p0.isNull(), true );
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KoPoint p1( 10.1, 20.2 );
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check( "KoPoint(...) is not null", p1.isNull(), false );
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check( "KoPoint::x()", p1.x(), 10.1 );
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check( "KoPoint::y()", p1.y(), 20.2 );
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p1.setX( 2.1 );
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p1.setY( 3.2 );
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check( "KoPoint::setX()", p1.x(), 2.1 );
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check( "KoPoint::setY()", p1.y(), 3.2 );
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KoPoint p2( TQPoint( -30, -40 ) );
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check( "KoPoint(const TQPoint&)", p2.x(), -30.0 );
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check( "KoPoint(const TQPoint&)", p2.y(), -40.0 );
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p2.rx() = 1.5;
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p2.ry() = 2.5;
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check( "KoPoint::rx()", p2.x(), 1.5 );
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check( "KoPoint::ry()", p2.y(), 2.5 );
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p2.setCoords( -1.6, -1.7 );
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check( "KoPoint::setCoords(double, double)", p2.x(), -1.6 );
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check( "KoPoint::setCoords(double, double)", p2.y(), -1.7 );
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check( "KoPoint::operator==(const KoPoint&)", p1 == p1, true );
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check( "KoPoint::operator!=(const KoPoint&)", p1 != p2, true );
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KoPoint p4( 10.2, 20.2 );
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KoPoint p5( 30.4, 40.4 );
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p4 += p5;
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check( "KoPoint::operator+=(const KoPoint&)", p4.x(), 40.6 );
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check( "KoPoint::operator+=(const KoPoint&)", p4.y(), 60.6 );
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p4 -= p5;
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check( "KoPoint::operator-=(const KoPoint&)", p4.x(), 10.2 );
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check( "KoPoint::operator-=(const KoPoint&)", p4.y(), 20.2 );
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p4 *= 2.0;
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check( "KoPoint::operator*=(double)", p4.x(), 20.4 );
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check( "KoPoint::operator*=(double)", p4.y(), 40.4 );
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p4 = p5;
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check( "KoPoint::operator=(const KoPoint&)", p4.x(), 30.4 );
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check( "KoPoint::operator=(const KoPoint&)", p4.y(), 40.4 );
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// ### global operator+, operator- and operator*
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// ### transform
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KoPoint p6( 1.0, 2.0 );
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check( "KoPoint::isNear()", p6.isNear( p6, 0 ), true );
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check( "KoPoint::isNear()", p6.isNear( KoPoint( 2, 10 ), 1 ), false );
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check( "KoPoint::isNear()", p6.isNear( KoPoint( 2, 1 ), 1 ), true );
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KoPoint p7( 10, 10 );
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check( "KoPoint::getAngle()",
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fmod( KoPoint::getAngle( p7, p7 * -1 ) + 10*360.0, 360.0 ), 45.0 );
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// ### ??? check( "KoPoint::getAngle()",
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// fmod( KoPoint::getAngle( -1 * p7, p7 ) + 10*360.0, 360.0 ), 45.0 );
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// can we define a behaviour ?
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// ### check( "KoPoint::getAngle()", KoPoint::getAngle( p7, p7 ), ??? );
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kdDebug() << endl << "Test OK !" << endl;
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}
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