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/*
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* Kivio - Visual Modelling and Flowcharting
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* Copyright (C) 2000-2001 theKompany.com & Dave Marotti
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KIVIO_CONNECTOR_POINT_H
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#define KIVIO_CONNECTOR_POINT_H
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#include <tqdom.h>
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#include <KoPoint.h>
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#include <koffice_export.h>
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class KivioConnectorTarget;
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class KivioStencil;
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class KIVIO_EXPORT KivioConnectorPoint
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{
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protected:
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// The position of this connector point
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KoPoint m_pos;
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// The target this connector is connected to
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KivioConnectorTarget *m_pTarget;
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// The stencil this point belongs to
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KivioStencil *m_pStencil;
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int m_targetId;
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bool m_connectable;
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public:
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KivioConnectorPoint( KivioStencil *, bool conn=true );
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KivioConnectorPoint();
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virtual ~KivioConnectorPoint();
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bool loadXML( const TQDomElement & );
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TQDomElement saveXML( TQDomDocument & );
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KivioConnectorTarget *target() const { return m_pTarget; }
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void setTarget( KivioConnectorTarget * );
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KivioStencil *stencil() const { return m_pStencil; }
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void setStencil( KivioStencil *p ) { m_pStencil=p; }
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void setTargetId( int i ) { m_targetId = i; }
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int targetId() const { return m_targetId; }
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double x() const { return m_pos.x(); }
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double y() const { return m_pos.y(); }
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KoPoint position() const { return m_pos; }
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void setX( double, bool updateStencil = true );
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void setY( double, bool updateStencil = true );
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void setPosition( double, double, bool updateStencil = true );
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void moveBy( double _x, double _y, bool updateStencil = true );
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bool connectable() const { return m_connectable; }
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void setConnectable( bool b ) { m_connectable = b; if( b==false ) { disconnect(); } }
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void disconnect(bool removeFromTargetList = true);
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bool isConnected();
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};
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#endif
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