|
|
|
/* This file is part of the KDE project
|
|
|
|
Copyright (C) 2002, 2003 The Karbon Developers
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Library General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Library General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
|
|
* Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "shadoweffectplugin.h"
|
|
|
|
#include "klocale.h"
|
|
|
|
#include <karbon_view.h>
|
|
|
|
#include <karbon_part.h>
|
|
|
|
#include <kgenericfactory.h>
|
|
|
|
#include <kdebug.h>
|
|
|
|
#include <tqgroupbox.h>
|
|
|
|
#include <tqlabel.h>
|
|
|
|
|
|
|
|
#include <knuminput.h>
|
|
|
|
#include <core/vgroup.h>
|
|
|
|
#include <core/vpath.h>
|
|
|
|
#include <core/vsegment.h>
|
|
|
|
#include <core/vselection.h>
|
|
|
|
#include <core/vdocument.h>
|
|
|
|
#include "vshadowdecorator.h"
|
|
|
|
|
|
|
|
typedef KGenericFactory<ShadowEffectPlugin, KarbonView> ShadowEffectPluginFactory;
|
|
|
|
K_EXPORT_COMPONENT_FACTORY( karbon_shadoweffectplugin, ShadowEffectPluginFactory( "karbonshadoweffectplugin" ) )
|
|
|
|
|
|
|
|
ShadowEffectPlugin::ShadowEffectPlugin( KarbonView *parent, const char* name, const TQStringList & )
|
|
|
|
: Plugin( TQT_TQOBJECT(parent), name )
|
|
|
|
{
|
|
|
|
new KAction(
|
|
|
|
i18n( "&Shadow Effect..." ), "shadowRB", 0, this,
|
|
|
|
TQT_SLOT( slotShadowEffect() ), actionCollection(), "object_shadow" );
|
|
|
|
|
|
|
|
m_shadowEffectDlg = new VShadowEffectDlg();
|
|
|
|
m_shadowEffectDlg->setDistance( 2 );
|
|
|
|
m_shadowEffectDlg->setAngle( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
ShadowEffectPlugin::slotShadowEffect()
|
|
|
|
{
|
|
|
|
KarbonPart *part = ((KarbonView *)parent())->part();
|
|
|
|
if( part && m_shadowEffectDlg->exec() )
|
|
|
|
part->addCommand( new VCreateShadowCmd( &part->document(), m_shadowEffectDlg->distance(), m_shadowEffectDlg->angle(), double( m_shadowEffectDlg->opacity() ) / 255.0 ), true );
|
|
|
|
}
|
|
|
|
|
|
|
|
VShadowEffectDlg::VShadowEffectDlg( TQWidget* parent, const char* name )
|
|
|
|
: KDialogBase( parent, name, true, i18n( "Create Shadow Effect" ), Ok | Cancel )
|
|
|
|
{
|
|
|
|
// add input fields on the left:
|
|
|
|
TQGroupBox* group = new TQGroupBox( 2, Qt::Horizontal, i18n( "Properties" ), this );
|
|
|
|
new TQLabel( i18n( "Distance:" ), group );
|
|
|
|
m_distance = new KIntNumInput( group );
|
|
|
|
m_distance->setRange( -1000, 1000, 1, true );
|
|
|
|
m_distance->setValue( 2 );
|
|
|
|
new TQLabel( i18n( "Angle:" ), group );
|
|
|
|
m_angle = new KIntNumInput( group );
|
|
|
|
m_angle->setRange( 0, 360, 10, true );
|
|
|
|
m_angle->setValue( 0 );
|
|
|
|
new TQLabel( i18n( "Opacity:" ), group );
|
|
|
|
m_opacity = new KIntNumInput( group );
|
|
|
|
m_opacity->setRange( 0, 100, 1, true );
|
|
|
|
m_opacity->setValue( 100 );
|
|
|
|
group->setMinimumWidth( 300 );
|
|
|
|
m_opacity->setSuffix(i18n("%"));
|
|
|
|
|
|
|
|
// signals and slots:
|
|
|
|
connect( this, TQT_SIGNAL( okClicked() ), this, TQT_SLOT( accept() ) );
|
|
|
|
connect( this, TQT_SIGNAL( cancelClicked() ), this, TQT_SLOT( reject() ) );
|
|
|
|
|
|
|
|
setMainWidget( group );
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
VShadowEffectDlg::setDistance( int d )
|
|
|
|
{
|
|
|
|
m_distance->setValue( d );
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
VShadowEffectDlg::setAngle( int a )
|
|
|
|
{
|
|
|
|
m_angle->setValue( a );
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
VShadowEffectDlg::setOpacity( int o )
|
|
|
|
{
|
|
|
|
m_angle->setValue( o );
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
VShadowEffectDlg::distance() const
|
|
|
|
{
|
|
|
|
return m_distance->value();
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
VShadowEffectDlg::angle() const
|
|
|
|
{
|
|
|
|
return m_angle->value();
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
VShadowEffectDlg::opacity() const
|
|
|
|
{
|
|
|
|
return m_opacity->value();
|
|
|
|
}
|
|
|
|
|
|
|
|
VCreateShadowCmd::VCreateShadowCmd( VDocument* doc, int distance, int angle, float opacity )
|
|
|
|
: VCommand( doc, i18n( "Create Shadow" ) ), m_distance( distance ), m_angle( angle ), m_opacity( opacity )
|
|
|
|
{
|
|
|
|
// Set members.
|
|
|
|
m_oldObjects = document()->selection()->clone();
|
|
|
|
m_newObjects = 0L;
|
|
|
|
}
|
|
|
|
|
|
|
|
VCreateShadowCmd::~VCreateShadowCmd()
|
|
|
|
{
|
|
|
|
delete( m_oldObjects );
|
|
|
|
delete( m_newObjects );
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
VCreateShadowCmd::execute()
|
|
|
|
{
|
|
|
|
// Did we have at least once a success? Otherwise we don't get inserted
|
|
|
|
// into the command history.
|
|
|
|
bool successful = false;
|
|
|
|
|
|
|
|
|
|
|
|
// Create new tqshapes if they don't exist yet.
|
|
|
|
if( !m_newObjects )
|
|
|
|
{
|
|
|
|
m_newObjects = new VSelection();
|
|
|
|
|
|
|
|
// Pointer to temporary object.
|
|
|
|
VObject* newObject;
|
|
|
|
|
|
|
|
VObjectListIterator itr( m_oldObjects->objects() );
|
|
|
|
|
|
|
|
for( ; itr.current(); ++itr )
|
|
|
|
{
|
|
|
|
// Clone object and visit the clone.
|
|
|
|
VShadowDecorator *shadow = dynamic_cast<VShadowDecorator *>( itr.current() );
|
|
|
|
if( shadow )
|
|
|
|
{
|
|
|
|
//kdDebug() << "Its a decorator!!!" << endl;
|
|
|
|
shadow->setShadow( m_distance, m_angle, m_opacity );
|
|
|
|
newObject = 0L;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
newObject = new VShadowDecorator( itr.current()->clone(), 0L, m_distance, m_angle, m_opacity );
|
|
|
|
|
|
|
|
successful = true;
|
|
|
|
|
|
|
|
if(newObject)
|
|
|
|
{
|
|
|
|
// Insert new tqshape right before old tqshape.
|
|
|
|
itr.current()->parent()->insertInfrontOf(
|
|
|
|
newObject, itr.current() );
|
|
|
|
|
|
|
|
// Add new tqshape to list of new objects.
|
|
|
|
m_newObjects->append( newObject );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Nothing to do.
|
|
|
|
if( m_newObjects->objects().count() == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
VObjectListIterator itr( m_oldObjects->objects() );
|
|
|
|
|
|
|
|
// Hide old objects.
|
|
|
|
for( ; itr.current(); ++itr )
|
|
|
|
{
|
|
|
|
document()->selection()->take( *itr.current() );
|
|
|
|
itr.current()->setState( VObject::deleted );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Show new objects.
|
|
|
|
for( itr = m_newObjects->objects(); itr.current(); ++itr )
|
|
|
|
{
|
|
|
|
itr.current()->setState( VObject::normal );
|
|
|
|
document()->selection()->append( itr.current() );
|
|
|
|
}
|
|
|
|
|
|
|
|
successful = true;
|
|
|
|
|
|
|
|
// Tell command history wether we had success at least once.
|
|
|
|
setSuccess( successful );
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
VCreateShadowCmd::unexecute()
|
|
|
|
{
|
|
|
|
// Nothing to do.
|
|
|
|
if( m_newObjects->objects().count() == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
VObjectListIterator itr( m_oldObjects->objects() );
|
|
|
|
|
|
|
|
// Show old objects.
|
|
|
|
for( ; itr.current(); ++itr )
|
|
|
|
{
|
|
|
|
itr.current()->setState( VObject::normal );
|
|
|
|
document()->selection()->append( itr.current() );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Hide new objects.
|
|
|
|
for( itr = m_newObjects->objects(); itr.current(); ++itr )
|
|
|
|
{
|
|
|
|
document()->selection()->take( *itr.current() );
|
|
|
|
itr.current()->setState( VObject::deleted );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset success for command history.
|
|
|
|
setSuccess( false );
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "shadoweffectplugin.moc"
|
|
|
|
|