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406 lines
11 KiB
406 lines
11 KiB
14 years ago
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/*
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* kis_vec.h - part of KImageShop
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*
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* Copyright (c) 1999 Matthias Elter <me@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __kis_vec_h__
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#define __kis_vec_h__
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#include <math.h>
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#include <cfloat>
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#include <tqpoint.h>
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#include "kis_point.h"
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/*
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* vector classes
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*/
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const double epsilon = DBL_EPSILON;
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class KisVector2D
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{
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public:
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KisVector2D();
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KisVector2D(double x, double y);
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KisVector2D(const TQPoint& p);
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KisVector2D(const KisPoint& p);
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bool isNull() const;
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double length() const;
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double x() const;
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double y() const;
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void setX(double);
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void setY(double);
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KisVector2D &normalize();
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double dotProduct(const KisVector2D &) const;
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KisVector2D &operator+=(const KisVector2D &);
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KisVector2D &operator-=(const KisVector2D &);
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KisVector2D &operator*=(int);
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KisVector2D &operator*=(long);
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KisVector2D &operator*=(double);
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KisVector2D &operator/=(int);
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KisVector2D &operator/=(long);
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KisVector2D &operator/=(double);
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friend inline bool operator==(const KisVector2D &, const KisVector2D &);
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friend inline bool operator!=(const KisVector2D &, const KisVector2D &);
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friend inline KisVector2D operator+(const KisVector2D &, const KisVector2D &);
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friend inline KisVector2D operator-(const KisVector2D &, const KisVector2D &);
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friend inline KisVector2D operator*(const KisVector2D &, int);
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friend inline KisVector2D operator*(int, const KisVector2D &);
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friend inline KisVector2D operator*(const KisVector2D &, long);
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friend inline KisVector2D operator*(long, const KisVector2D &);
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friend inline KisVector2D operator*(const KisVector2D &, double);
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friend inline KisVector2D operator*(double, const KisVector2D &);
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friend inline KisVector2D operator-(const KisVector2D &);
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friend inline KisVector2D operator/(const KisVector2D &, int);
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friend inline KisVector2D operator/(const KisVector2D &, long);
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friend inline KisVector2D operator/(const KisVector2D &, double);
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KisPoint toKisPoint() const;
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private:
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double m_x;
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double m_y;
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};
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inline KisVector2D::KisVector2D()
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{ m_x=0; m_y=0; }
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inline KisVector2D::KisVector2D(double x, double y)
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{ m_x=x; m_y=y; }
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inline KisVector2D::KisVector2D(const TQPoint& p)
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{
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m_x=p.x(); m_y=p.y();
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}
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inline KisVector2D::KisVector2D(const KisPoint& p)
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{
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m_x=p.x(); m_y=p.y();
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}
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inline bool KisVector2D::isNull() const
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{ return fabs(m_x) < epsilon && fabs(m_y) < epsilon; }
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inline double KisVector2D::length() const
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{ return (sqrt(m_x*m_x + m_y*m_y)); }
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inline double KisVector2D::dotProduct(const KisVector2D &v) const
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{ return m_x*v.m_x + m_y*v.m_y; }
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inline double KisVector2D::x() const
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{ return m_x; }
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inline double KisVector2D::y() const
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{ return m_y; }
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inline void KisVector2D::setX(double x)
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{ m_x=x; }
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inline void KisVector2D::setY(double y)
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{ m_y=y; }
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inline KisVector2D &KisVector2D::operator+=(const KisVector2D &v)
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{ m_x+=v.m_x; m_y+=v.m_y; return *this; }
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inline KisVector2D &KisVector2D::operator-=(const KisVector2D &v)
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{ m_x-=v.m_x; m_y-=v.m_y; return *this; }
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inline KisVector2D &KisVector2D::operator*=(int c)
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{ m_x*=c; m_y*=c; return *this; }
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inline KisVector2D &KisVector2D::operator*=(long c)
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{ m_x*=c; m_y*=c; return *this; }
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inline KisVector2D &KisVector2D::operator*=(double c)
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{ m_x*=c; m_y*=c; return *this; }
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inline bool operator==(const KisVector2D &v1, const KisVector2D &v2)
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{ return fabs(v1.m_x - v2.m_x) < epsilon && fabs(v1.m_y - v2.m_y) < epsilon; }
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inline bool operator!=(const KisVector2D &v1, const KisVector2D &v2)
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{ return !(v1 == v2); }
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inline KisVector2D operator+(const KisVector2D &v1, const KisVector2D &v2)
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{ return KisVector2D(v1.m_x+v2.m_x, v1.m_y+v2.m_y); }
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inline KisVector2D operator-(const KisVector2D &v1, const KisVector2D &v2)
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{ return KisVector2D(v1.m_x-v2.m_x, v1.m_y-v2.m_y); }
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inline KisVector2D operator*(const KisVector2D &v, int c)
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{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
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inline KisVector2D operator*(int c, const KisVector2D &v)
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{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
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inline KisVector2D operator*(const KisVector2D &v, long c)
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{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
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inline KisVector2D operator*(long c, const KisVector2D &v)
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{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
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inline KisVector2D operator*(const KisVector2D &v, double c)
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{ return KisVector2D(v.m_x*c, v.m_y*c); }
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inline KisVector2D operator*(double c, const KisVector2D &v)
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{ return KisVector2D(v.m_x*c, v.m_y*c); }
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inline KisVector2D operator-(const KisVector2D &v)
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{ return KisVector2D(-v.m_x, -v.m_y); }
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inline KisVector2D operator/(const KisVector2D &v, int c)
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{
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if (c != 0) {
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return KisVector2D(v.x() / c, v.y() / c);
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} else {
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return v;
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}
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}
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inline KisVector2D operator/(const KisVector2D &v, long c)
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{
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if (c != 0) {
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return KisVector2D(v.x() / c, v.y() / c);
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} else {
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return v;
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}
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}
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inline KisVector2D operator/(const KisVector2D &v, double c)
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{
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if (c > DBL_EPSILON || c < -DBL_EPSILON) {
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return KisVector2D(v.x() / c, v.y() / c);
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} else {
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return v;
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}
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}
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inline KisVector2D &KisVector2D::operator/=(int c)
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{
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if (!c == 0)
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{
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m_x/=c;
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m_y/=c;
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}
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return *this;
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}
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inline KisVector2D &KisVector2D::operator/=(long c)
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{
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if (!c == 0)
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{
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m_x/=c;
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m_y/=c;
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}
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return *this;
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}
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inline KisVector2D &KisVector2D::operator/=(double c)
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{
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if (!c == 0)
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{
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m_x/=c;
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m_y/=c;
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}
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return *this;
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}
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inline KisPoint KisVector2D::toKisPoint() const
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{
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return KisPoint(m_x, m_y);
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}
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class KisVector3D
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{
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public:
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KisVector3D();
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KisVector3D(double x, double y, double z = 0);
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KisVector3D(int x, int y, int z = 0);
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KisVector3D(long x, long y, long z = 0);
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bool isNull() const;
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double length() const;
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double x() const;
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double y() const;
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double z() const;
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void setX(double);
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void setY(double);
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void setZ(double);
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KisVector3D &normalize();
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KisVector3D &crossProduct(const KisVector3D &);
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double dotProduct(const KisVector3D &) const;
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KisVector3D &operator+=(const KisVector3D &);
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KisVector3D &operator-=(const KisVector3D &);
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KisVector3D &operator*=(int);
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KisVector3D &operator*=(long);
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KisVector3D &operator*=(double);
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KisVector3D &operator/=(int);
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KisVector3D &operator/=(long);
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KisVector3D &operator/=(double);
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friend inline bool operator==(const KisVector3D &, const KisVector3D &);
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friend inline bool operator!=(const KisVector3D &, const KisVector3D &);
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friend inline KisVector3D operator+(const KisVector3D &, const KisVector3D &);
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friend inline KisVector3D operator-(const KisVector3D &, const KisVector3D &);
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friend inline KisVector3D operator*(const KisVector3D &, int);
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friend inline KisVector3D operator*(int, const KisVector3D &);
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friend inline KisVector3D operator*(const KisVector3D &, long);
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friend inline KisVector3D operator*(long, const KisVector3D &);
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friend inline KisVector3D operator*(const KisVector3D &, double);
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friend inline KisVector3D operator*(double, const KisVector3D &);
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friend inline KisVector3D operator-(const KisVector3D &);
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friend inline KisVector3D operator/(const KisVector3D &, int);
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friend inline KisVector3D operator/(const KisVector3D &, long);
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friend inline KisVector3D operator/(const KisVector3D &, double);
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private:
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double m_x;
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double m_y;
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double m_z;
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};
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inline KisVector3D::KisVector3D()
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{ m_x=0; m_y=0; m_z=0; }
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inline KisVector3D::KisVector3D(double x, double y, double z)
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{ m_x=x; m_y=y; m_z=z; }
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inline KisVector3D::KisVector3D(int x, int y, int z)
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{ m_x=static_cast<double>(x); m_y=static_cast<double>(y); m_z=static_cast<double>(z); }
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inline KisVector3D::KisVector3D(long x, long y, long z)
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{ m_x=static_cast<double>(x); m_y=static_cast<double>(y); m_z=static_cast<double>(z); }
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inline bool KisVector3D::isNull() const
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{ return fabs(m_x) < epsilon && fabs(m_y) < epsilon && fabs(m_z) < epsilon; }
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inline double KisVector3D::length() const
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{ return (sqrt(m_x*m_x + m_y*m_y + m_z*m_z)); }
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inline double KisVector3D::dotProduct(const KisVector3D &v) const
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{ return m_x*v.m_x + m_y*v.m_y + m_z*v.m_z; }
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inline double KisVector3D::x() const
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{ return m_x; }
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inline double KisVector3D::y() const
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{ return m_y; }
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inline double KisVector3D::z() const
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{ return m_z; }
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inline void KisVector3D::setX(double x)
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{ m_x=x; }
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inline void KisVector3D::setY(double y)
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{ m_y=y; }
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inline void KisVector3D::setZ(double z)
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{ m_z=z; }
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inline KisVector3D &KisVector3D::operator+=(const KisVector3D &v)
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{ m_x+=v.m_x; m_y+=v.m_y; m_z+=v.m_z; return *this; }
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inline KisVector3D &KisVector3D::operator-=(const KisVector3D &v)
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{ m_x-=v.m_x; m_y-=v.m_y; m_z-=v.m_z; return *this; }
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inline KisVector3D &KisVector3D::operator*=(int c)
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{ m_x*=c; m_y*=c; m_z*=c; return *this; }
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inline KisVector3D &KisVector3D::operator*=(long c)
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{ m_x*=c; m_y*=c; m_z*=c; return *this; }
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inline KisVector3D &KisVector3D::operator*=(double c)
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{ m_x*=c; m_y*=c; m_z*=c; return *this; }
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inline bool operator==(const KisVector3D &v1, const KisVector3D &v2)
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{ return fabs(v1.m_x - v2.m_x) < epsilon && fabs(v1.m_y - v2.m_y) < epsilon && fabs(v1.m_z - v2.m_z) < epsilon; }
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inline bool operator!=(const KisVector3D &v1, const KisVector3D &v2)
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{ return !(v1 == v2); }
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inline KisVector3D operator+(const KisVector3D &v1, const KisVector3D &v2)
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{ return KisVector3D(v1.m_x+v2.m_x, v1.m_y+v2.m_y, v1.m_z+v2.m_z); }
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inline KisVector3D operator-(const KisVector3D &v1, const KisVector3D &v2)
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{ return KisVector3D(v1.m_x-v2.m_x, v1.m_y-v2.m_y, v1.m_z-v2.m_z); }
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inline KisVector3D operator*(const KisVector3D &v, int c)
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{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
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inline KisVector3D operator*(int c, const KisVector3D &v)
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{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
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inline KisVector3D operator*(const KisVector3D &v, long c)
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{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
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inline KisVector3D operator*(long c, const KisVector3D &v)
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{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
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inline KisVector3D operator*(const KisVector3D &v, double c)
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{ return KisVector3D(v.m_x*c, v.m_y*c, v.m_z*c); }
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inline KisVector3D operator*(double c, const KisVector3D &v)
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{ return KisVector3D(v.m_x*c, v.m_y*c, v.m_z*c); }
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inline KisVector3D operator-(const KisVector3D &v)
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{ return KisVector3D(-v.m_x, -v.m_y, -v.m_z); }
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inline KisVector3D &KisVector3D::operator/=(int c)
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{
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if (!c == 0)
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{
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|
m_x/=c;
|
||
|
m_y/=c;
|
||
|
m_z/=c;
|
||
|
}
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
inline KisVector3D &KisVector3D::operator/=(long c)
|
||
|
{
|
||
|
if (!c == 0)
|
||
|
{
|
||
|
m_x/=c;
|
||
|
m_y/=c;
|
||
|
m_z/=c;
|
||
|
}
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
inline KisVector3D &KisVector3D::operator/=(double c)
|
||
|
{
|
||
|
if (!c == 0)
|
||
|
{
|
||
|
m_x/=c;
|
||
|
m_y/=c;
|
||
|
m_z/=c;
|
||
|
}
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
#endif
|