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def randomizeStyle(painter)
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painter.setFillStyle(4 *rand)
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painter.setStrokeStyle(2 *rand)
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end
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require "krosschalkcore"
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doc = Krosschalkcore::get("ChalkDocument")
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script = Krosschalkcore::get("ChalkScript")
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image = doc.getImage()
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layer = image.getActivePaintLayer()
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width = layer.getWidth()
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height = layer.getHeight()
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script.setProgressTotalSteps(110)
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layer.beginPainting("random paint")
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painter = layer.createPainter()
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# create painting color
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blackcolor = Krosschalkcore::newRGBColor(0,0,0)
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# set painting color
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painter.setPaintColor( blackcolor )
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# get the brush
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brush = Krosschalkcore::getBrush("Circle (05)")
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# define the brush
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painter.setBrush(brush)
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# get the pattern
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pattern = Krosschalkcore::getPattern("Bricks")
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# set the pattern
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painter.setPattern(pattern)
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# define the paint operation
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painter.setPaintOp("paintbrush")
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# randomly paint
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for i in 1..10
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# set painting color
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painter.setPaintColor( Krosschalkcore::newRGBColor(rand*255,rand*255,rand*255) )
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painter.paintAt(rand * width , rand * height,1.1)
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script.incProgress()
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end
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# randomly rect or circle paint
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for i in 1..100
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# set painting color
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painter.setPaintColor( Krosschalkcore::newRGBColor(rand*255,rand*255,rand*255) )
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painter.setBackgroundColor( Krosschalkcore::newRGBColor(rand*255,rand*255,rand*255) )
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painter.setOpacity( rand*255 )
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# set the brush
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if(rand < 0.5)
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painter.setBrush( Krosschalkcore::newRectBrush(rand*20,rand*20,rand*10,rand*10) )
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else
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painter.setBrush( Krosschalkcore::newCircleBrush(rand*20,rand*20,rand*10,rand*10) )
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end
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# paint a point
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shape = rand * 7
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painter.setStrokeStyle(1)
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if( shape < 1 )
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painter.paintAt(rand * width , rand * height,1.1)
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elsif(shape < 2 )
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xs = Array.new
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ys = Array.new
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for i in 0..6
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xs[i] = rand*width
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ys[i] = rand*height
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end
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painter.paintPolyline(xs,ys)
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elsif(shape < 3)
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painter.paintLine(rand * width, rand * height, 1.1, rand * width, rand * height,1.1)
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elsif(shape < 4)
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painter.paintBezierCurve(rand * width, rand * height, 1.1, rand * width, rand * height, rand * width , rand * height, rand * width, rand * height, 1.1)
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elsif(shape < 5)
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randomizeStyle(painter)
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painter.paintEllipse(rand * width, rand * height, rand * width, rand * height, 1.1)
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elsif(shape < 6)
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xs = Array.new
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ys = Array.new
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for i in 0..6
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xs[i] = rand*width
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ys[i] = rand*height
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end
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randomizeStyle(painter)
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painter.paintPolygon(xs, ys)
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elsif(shape < 7)
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randomizeStyle(painter)
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painter.paintRect(rand * width, rand * height, rand * width, rand * height, 1.1)
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end
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script.incProgress()
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end
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layer.endPainting()
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