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Selections in Chalk
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Please disregard any lingering presence of the KisFloatingSelection
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class and the associated rectangular marque rendering code. If you
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find anything connected with that after I finish coding the new
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selections scheme, it's something I forgot.
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Selections in Chalk are special paint devices as big as their parent
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layer. The selection has the alpha colour strategy. The alpha channel
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contains the selectedness of a pixel. It is not a binary value, but a scale,
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hardcoded to 8 bits unsigned
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TODO: * implement heterogenous compositing. (Needs knowledge by the
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target layer of the color strategy of the source layer).
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Selections can be changed using tools that are clones of the usual
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painting tools: brush, eraser, polygon, etc.
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TODO: * implement most of these, the polygon, circle, rectangle tools
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should fill by default. XXX: make it easier to leverage the
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code for the standard tools: after all, the only difference
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is which layer they should paint on.
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XXX: Fill-by-default should be an option for the polygon, circle,
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rectangle painting tools, too.
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Selections can also changed by procedures like select-by-color etc.
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TODO: * finish dialog for select by color
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* implement select-by-color (depends on usable iterators)
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Selections are represented as 0== unselected and 255 == fully
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selected. Values in between are semi selected
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Other representations of selections are possible: the selection for a
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particular rect is rendered as a separate step in
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KisImage::renderToProjection. I like the mask type rendering, but
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someone else might want to provide an optional marque-rendering.
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TODO: * enable tdeconfig option to select between renderings.
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Selected pixels can be mangled -- for instance, filled with a
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gradient, moved, made brighter, lighter or sprightlier, cut and
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pasted. These manglings fall into two groups: the kind that demands
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that the selected pixels are removed from their native layer, and the
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kind that merely changes their value.
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A) Moving, cutting, copying, pasting.
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Each of these operations moves pixels to a new KisLayer that is not
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part of the regular stack of layers. The operations are defined as
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follows:
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Moving: create new layer, copy selected pixels to this layer, set
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pixels in old layer to transparent background colour, set new layer
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visible.
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Cutting: create new layer, copy selected pixels to this layer, set
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pixels in old layer to transparent background colour, add new layer to
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the cut scrapbook (if we're going to have such a thing).
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XXX: Discuss desirability of cut scrapbook.
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Copying: create new layer, copy selected pixels to this layer, add new
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layer to the cut scrapbook (if we're going to have such a thing).
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Pasting: check if cut or copy layer exists in scrapbook, copy pixels
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from this layer to the target layer.
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B) Changing the value of selected pixels
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Use cases: fills (gradient, pattern, color), filtering.
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Fills are easiest implemented by creating a filled paint device for
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the rect covered by the selection, and then, while composting the fill
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with the target layer, pass the mask to the compositing loop, and skip
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un-selected pixels.
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XXX: Discuss whether this is true
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Filtering needs looping over all pixels of a layer, and, if selection
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is present, only apply filter to the selected pixel.
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XXX: What about convolving, which takes a matrix of pixels. If only
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the middle pixel of a matrix is selected, should we take the input of
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the surrounding unselected pixels, or should the operation then assume
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edge conditions? Or should this be an option?
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TODO: infrastructure for all these operations, actual implementation.
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Actions to a selection need to be undoable.
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TODO: Make it so.
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I am not sure whether selections need to be saved and loaded:
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Photoshop offers this, but our selection mechanism works differently.
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The Gimp offers selection adding/subtracting, but that's also not
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really necessary. A good idea is perhaps to add a combobox to the
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selection tool properties widget to choose between 'select' and
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'deselect', where the brush is initially set to 'select' and the
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eraser to 'deselect'.
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From a thread in the mailing list Boudewijn wrote:
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-----------------------------------------------------------------------
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This is the behaviour I expect from a paint app:
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If there's a selection on the current layer, only the selected pixels in the
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current layer should be transformed, rotated, scaled or sheared. This happens
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within the layer. If the new pixels overlap untransformed pixels, they are
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composed with the giving composite op and opacity.
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If there's no selection, a transform on a layer should transform all pixels in
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a layer, i.e., act as if the layer was completely selected. No new layer is
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created. There is no composition, because the old layer data is completely
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discarded.
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If a transform is applied to a image, all layers are transformed. The
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selection is transformed, too: in the new situation, the layer that has a
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selection active still has a selection, but the shape of the selection is
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transformed.
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If a layer is moved, the selection moves with the layer (this is not
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implemented yet).
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A transform never creates a new layer (expect perhaps temporarily and it
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wouldn't be visible to the user).
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