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koffice/lib/kformula/basicelement.h

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/* This file is part of the KDE project
Copyright (C) 2001 Andrea Rizzi <rizzi@kde.org>
Ulrich Kuettler <ulrich.kuettler@mailbox.tu-dresden.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BASICELEMENT_H
#define BASICELEMENT_H
// TQt Include
#include <tqdom.h>
#include <tqptrlist.h>
#include <tqstring.h>
// KDE Include
// Formula include
#include "contextstyle.h"
#include "kformuladefs.h"
class TQKeyEvent;
class KCommand;
KFORMULA_NAMESPACE_BEGIN
class ComplexElement;
class Container;
class ElementType;
class ElementVisitor;
class FontCommand;
class FormulaCursor;
class FormulaElement;
class SequenceElement;
class StyleElement;
/**
* Basis of every formula element. An element is used basically by
* other elements and by the @ref FormulaCursor .
*
* Each element knows its size (a rect that includes all children)
* and how to draw itself. See @ref calcSizes and @ref draw .
*
* An element might contain valid cursor position. If the cursor
* enters the element it must find the next valid position
* depending on the direction in that the cursor moves and the
* element it comes from. There might also be some flags inside the
* cursor that tell how it wants to move. See @ref moveLeft ,
* @ref moveRight , @ref moveUp , @ref moveDown .
*
* To build a tree an element must own children. If there are children
* there must be a main child. This is the child that might be used to
* replace the element. See @ref getMainChild().
*
* If there can be children you might want to @ref insert and @ref remove
* them. After a removal the element might be senseless.
* (See @ref isSenseless )
* If it is it must be removed.
*/
class BasicElement
{
friend class SequenceElement;
friend class SequenceParser;
BasicElement& operator= ( const BasicElement& ) { return *this; }
public:
/*
* Each element might contain children. Each child needs
* its own unique number. It is not guaranteed, however,
* that the number stays the same all the time.
* (The SequenceElement's children are simply counted.)
*/
BasicElement(BasicElement* parent = 0);
virtual ~BasicElement();
// deep copy
BasicElement( const BasicElement& );
virtual BasicElement* clone() = 0;
/**
* Visit this element. An implementation of the visitor pattern.
*/
virtual bool accept( ElementVisitor* ) = 0;
/**
* @returns whether the child should be read-only. The idea is
* that a read-only parent has read-only children.
*/
virtual bool readOnly( const BasicElement* child ) const;
/**
* Provide fast access to the rootElement for each child.
*/
virtual FormulaElement* formula();
/**
* Provide fast access to the rootElement for each child.
*/
virtual const FormulaElement* formula() const { return parent->formula(); }
/**
* @returns the character that represents this element. Used for
* parsing a sequence.
* This is guaranteed to be TQChar::null for all non-text elements.
*/
virtual TQChar getCharacter() const { return TQChar::null; }
/**
* @returns the type of this element. Used for
* parsing a sequence.
*/
virtual TokenType getTokenType() const { return ELEMENT; }
/**
* @returns true if we don't want to see the element.
*/
virtual bool isInvisible() const { return false; }
/**
* Sets the cursor and returns the element the point is in.
* The handled flag shows whether the cursor has been set.
* This is needed because only the innermost matching element
* is allowed to set the cursor.
*/
virtual BasicElement* goToPos( FormulaCursor*, bool& handled,
const LuPixelPoint& point, const LuPixelPoint& parentOrigin );
/**
* Returns our position inside the widget.
*/
LuPixelPoint widgetPos();
// drawing
//
// Drawing depends on a context which knows the required properties like
// fonts, spaces and such.
// It is essential to calculate elements size with the same context
// before you draw.
/**
* Calculates our width and height and
* our children's parentPosition.
*/
virtual void calcSizes( const ContextStyle& context,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style ) = 0;
/**
* Draws the whole element including its children.
* The `parentOrigin' is the point this element's parent starts.
* We can use our parentPosition to get our own origin then.
*/
virtual void draw( TQPainter& painter, const LuPixelRect& r,
const ContextStyle& context,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style,
const LuPixelPoint& parentOrigin ) = 0;
/**
* Dispatch this FontCommand to all our TextElement children.
*/
virtual void dispatchFontCommand( FontCommand* /*cmd*/ ) {}
// navigation
//
// The elements are responsible to handle cursor movement themselves.
// To do this they need to know the direction the cursor moves and
// the element it comes from.
//
// The cursor might be in normal or in selection mode.
/**
* Enters this element while moving to the left starting inside
* the element `from'. Searches for a cursor position inside
* this element or to the left of it.
*/
virtual void moveLeft(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving to the right starting inside
* the element `from'. Searches for a cursor position inside
* this element or to the right of it.
*/
virtual void moveRight(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving up starting inside
* the element `from'. Searches for a cursor position inside
* this element or above it.
*/
virtual void moveUp(FormulaCursor*, BasicElement*) {}
/**
* Enters this element while moving down starting inside
* the element `from'. Searches for a cursor position inside
* this element or below it.
*/
virtual void moveDown(FormulaCursor*, BasicElement* ) {}
/**
* Moves the cursor to the first position in this sequence.
* (That is before the first child.)
*/
virtual void moveHome(FormulaCursor*) {}
/**
* Moves the cursor to the last position in this sequence.
* (That is behind the last child.)
*/
virtual void moveEnd(FormulaCursor*) {}
/**
* Sets the cursor inside this element to its start position.
* For most elements that is the main child.
*/
virtual void goInside(FormulaCursor* cursor);
/**
* The cursor has entered one of our child sequences.
* This is a good point to tell the user where he is.
*/
virtual void entered( SequenceElement* /*child*/ );
// children
/**
* Removes the child. If this was the main child this element might
* request its own removal.
* The cursor is the one that caused the removal. It has to be moved
* to the place any user expects the cursor after that particular
* element has been removed.
*/
//virtual void removeChild(FormulaCursor* cursor, BasicElement* child) {}
// main child
//
// If an element has children one has to become the main one.
virtual SequenceElement* getMainChild() { return 0; }
//virtual void setMainChild(SequenceElement*) {}
// editing
//
// Insert and remove children.
/**
* Inserts all new children at the cursor position. Places the
* cursor according to the direction.
*
* The list will be emptied but stays the property of the caller.
*/
virtual void insert(FormulaCursor*, TQPtrList<BasicElement>&, Direction) {}
/**
* Removes all selected children and returns them. Places the
* cursor to where the children have been.
*/
virtual void remove(FormulaCursor*, TQPtrList<BasicElement>&, Direction) {}
/**
* Moves the cursor to a normal place where new elements
* might be inserted.
*/
virtual void normalize(FormulaCursor*, Direction);
/**
* Returns wether the element has no more useful
* children (except its main child) and should therefore
* be replaced by its main child's content.
*/
virtual bool isSenseless() { return false; }
/**
* Returns the child at the cursor.
*/
virtual BasicElement* getChild(FormulaCursor*, Direction = beforeCursor) { return 0; }
/**
* Sets the cursor to select the child. The mark is placed before,
* the position behind it.
*/
virtual void selectChild(FormulaCursor*, BasicElement*) {}
/**
* Moves the cursor away from the given child. The cursor is
* guaranteed to be inside this element.
*/
virtual void childWillVanish(FormulaCursor*, BasicElement*) {}
/**
* Callback for the tabs among our children. Needed for alignment.
*/
virtual void registerTab( BasicElement* /*tab*/ ) {}
/**
* This is called by the container to get a command depending on
* the current cursor position (this is how the element gets chosen)
* and the request.
*
* @returns the command that performs the requested action with
* the containers active cursor.
*/
virtual KCommand* buildCommand( Container*, Request* ) { return 0; }
/**
* Parses the input. It's the container which does create
* new elements because it owns the undo stack. But only the
* sequence knows what chars are allowed.
*/
virtual KCommand* input( Container*, TQKeyEvent* ) { return 0; }
// basic support
const BasicElement* getParent() const { return parent; }
BasicElement* getParent() { return parent; }
void setParent(BasicElement* p) { parent = p; }
luPixel getX() const { return m_x; }
luPixel getY() const { return m_y; }
void setX( luPixel x ) { m_x = x; }
void setY( luPixel y ) { m_y = y; }
//TQSize getSize() { return size; }
luPixel getWidth() const { return m_width; }
luPixel getHeight() const { return m_height; }
void setWidth( luPixel width ) { m_width = width; }
void setHeight( luPixel height ) { m_height = height; }
luPixel getBaseline() const { return m_baseline; }
void setBaseline( luPixel line ) { m_baseline = line; }
luPixel axis( const ContextStyle& style,
ContextStyle::TextStyle tstyle,
double factor ) const {
return getBaseline() - style.axisHeight( tstyle, factor ); }
/**
* @return a TQDomElement that contain as DomChildren the
* children, and as attribute the attribute of this
* element.
*/
TQDomElement getElementDom( TQDomDocument& doc);
/**
* Same as above, just MathML.
* It shouldn't be redefined but for exceptional cases, use the general writeMathML* API instead
*/
virtual void writeMathML( TQDomDocument& doc, TQDomNode& parent, bool oasisFormat = false ) const ;
/**
* Set this element attribute, build children and
* call their buildFromDom.
*/
bool buildFromDom(TQDomElement element);
/**
* Set this element attribute, build children and call
* their builFromMathMLDom.
* Returns the number of nodes processed or -1 if it failed.
*/
int buildFromMathMLDom( TQDomElement element );
// debug
static int getEvilDestructionCount() { return evilDestructionCount; }
/**
* @returns our type. This is an object from our parent's syntax tree
* or 0 if there was a very bad parsing error.
*/
ElementType* getElementType() const { return elementType; }
/**
* Sets a new type. This is done during parsing.
*/
virtual void setElementType(ElementType* t) { elementType = t; }
virtual void setStyle(StyleElement*) {}
virtual TQString getElementName() const { return ""; };
protected:
//Save/load support
/**
* Returns the tag name of this element type.
*/
virtual TQString getTagName() const { return "BASIC"; }
/**
* Appends our attributes to the dom element.
*/
virtual void writeDom(TQDomElement element);
virtual void writeMathMLAttributes( TQDomElement& /*element*/ ) const {};
virtual void writeMathMLContent( TQDomDocument& /*doc*/,
TQDomElement& /*element*/,
bool /*oasisFormat*/ ) const {};
/**
* Reads our attributes from the element.
* Returns false if it failed.
*/
virtual bool readAttributesFromDom(TQDomElement element);
/**
* Reads our content from the node. Sets the node to the next node
* that needs to be read.
* Returns false if it failed.
*/
virtual bool readContentFromDom(TQDomNode& node);
/**
* Returns if the SequenceElement could be constructed from the nodes first child.
* The node name must match the given name.
*
* This is a service for all subclasses that contain children.
*/
bool buildChild( SequenceElement* child, TQDomNode node, TQString name );
/**
* Reads our attributes from the MathML element.
* Returns false if it failed.
*/
virtual bool readAttributesFromMathMLDom(const TQDomElement& element);
/**
* Reads our content from the MathML node. Sets the node to the next node
* that needs to be read. It is sometimes needed to read more than one node
* (e. g. for fence operators).
* Returns the number of nodes processed or -1 if it failed.
*/
virtual int readContentFromMathMLDom(TQDomNode& node);
/**
* @returns the latex representation of the element and
* of the element's children
*/
virtual TQString toLatex();
virtual TQString formulaString() { return ""; }
/**
* Utility function that sets the size type and returns the size value from
* a MathML attribute string with unit as defined in Section 2.4.4.2
*
* @returns the size value
*
* @param str the attribute string.
* @param st size type container. It will be properly assigned to its size
* type or NoSize if str is invalid
*/
double getSize( const TQString& str, SizeType* st );
SizeType getSpace( const TQString& str );
private:
/**
* Used internally by getSize()
*/
double str2size( const TQString& str, SizeType* st, uint index, SizeType type );
/**
* Our parent.
* The parent might not be null except for the FormulaElement
* that is the top of the element tree.
*/
BasicElement* parent;
/**
* This elements size.
*/
//TQSize size;
luPixel m_width;
luPixel m_height;
/**
* Our position relative to our parent.
*/
//KoPoint position;
luPixel m_x;
luPixel m_y;
/**
* The position of our base line from
* the upper border. A sequence aligns its elements
* along this line.
*
* There are elements (like matrix) that don't have a base line. It is
* -1 in this case. The alignment is done using the middle line.
*/
luPixel m_baseline;
/**
* The position of our middle line from
* the upper border. The strike out position.
*
* This will have to go. (?)
*/
//luPixel m_axis;
/**
* The token that describes our type. Please note that we don't
* own it.
*/
ElementType* elementType;
// debug
static int evilDestructionCount;
};
KFORMULA_NAMESPACE_END
#endif // BASICELEMENT_H