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108 lines
5.2 KiB
108 lines
5.2 KiB
/*
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* This file is part of Chalk
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*
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* Copyright (c) 2006 Cyrille Berger <cberger@cberger.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KIS_PERSPECTIVE_GRID_H
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#define KIS_PERSPECTIVE_GRID_H
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#include <tqvaluelist.h>
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#include <kis_perspective_math.h>
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#include <kis_point.h>
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#include <ksharedptr.h>
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class KisPerspectiveGridNode : public KisPoint, public TDEShared {
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public:
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inline KisPerspectiveGridNode(double x, double y) : KisPoint(x,y) { }
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inline KisPerspectiveGridNode(KisPoint p) : KisPoint(p) { }
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};
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typedef TDESharedPtr<KisPerspectiveGridNode> KisPerspectiveGridNodeSP;
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class KisSubPerspectiveGrid {
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public:
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KisSubPerspectiveGrid(KisPerspectiveGridNodeSP topLeft, KisPerspectiveGridNodeSP topRight, KisPerspectiveGridNodeSP bottomRight, KisPerspectiveGridNodeSP bottomLeft);
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inline KisPoint topBottomVanishingPoint() { return computeVanishingPoint( topLeft(), topRight(), bottomLeft(), bottomRight() ); };
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inline KisPoint leftRightVanishingPoint() { return computeVanishingPoint( topLeft(), bottomLeft(), topRight(), bottomRight() ); };
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inline KisSubPerspectiveGrid* leftGrid() { return m_leftGrid; }
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inline void setLeftGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_leftGrid==0); m_leftGrid = g; }
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inline KisSubPerspectiveGrid* rightGrid() { return m_rightGrid; }
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inline void setRightGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_rightGrid==0); m_rightGrid = g; }
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inline KisSubPerspectiveGrid* topGrid() { return m_topGrid; }
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inline void setTopGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_topGrid==0); m_topGrid = g; }
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inline KisSubPerspectiveGrid* bottomGrid() { return m_bottomGrid; }
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inline void setBottomGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_bottomGrid==0); m_bottomGrid = g; }
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inline const KisPerspectiveGridNodeSP topLeft() const { return m_topLeft; }
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inline KisPerspectiveGridNodeSP topLeft() { return m_topLeft; }
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inline const KisPerspectiveGridNodeSP topRight() const { return m_topRight; }
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inline KisPerspectiveGridNodeSP topRight() { return m_topRight; }
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inline const KisPerspectiveGridNodeSP bottomLeft() const { return m_bottomLeft; }
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inline KisPerspectiveGridNodeSP bottomLeft() { return m_bottomLeft; }
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inline const KisPerspectiveGridNodeSP bottomRight() const { return m_bottomRight; }
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inline KisPerspectiveGridNodeSP bottomRight() { return m_bottomRight; }
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inline int subdivisions() const { return m_subdivisions; }
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/**
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* Return the index of the subgrid, the value is automaticaly set when the KisSubPerspectiveGrid, it is usefull for
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* drawing the perspective grid, to avoid drawing twice the same border, or points
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*/
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inline int index() const { return m_index; }
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/**
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* @return true if the point p is contain by the grid
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*/
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bool contains(const KisPoint p) const;
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private:
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inline KisPoint computeVanishingPoint(KisPerspectiveGridNodeSP p11, KisPerspectiveGridNodeSP p12, KisPerspectiveGridNodeSP p21, KisPerspectiveGridNodeSP p22)
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{
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KisPerspectiveMath::LineEquation d1 = KisPerspectiveMath::computeLineEquation( p11, p12 );
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KisPerspectiveMath::LineEquation d2 = KisPerspectiveMath::computeLineEquation( p21, p22 );
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return KisPerspectiveMath::computeIntersection(d1,d2);
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}
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private:
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KisPerspectiveGridNodeSP m_topLeft, m_topRight, m_bottomLeft, m_bottomRight;
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KisSubPerspectiveGrid *m_leftGrid, *m_rightGrid, *m_topGrid, *m_bottomGrid;
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int m_subdivisions;
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int m_index;
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static int s_lastIndex;
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};
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class KisPerspectiveGrid {
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public:
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KisPerspectiveGrid();
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~KisPerspectiveGrid();
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/**
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* @return false if the grid wasn't added, note that subgrids must be attached to an other grid, except if it's the first grid
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*/
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bool addNewSubGrid( KisSubPerspectiveGrid* ng );
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inline TQValueList<KisSubPerspectiveGrid*>::const_iterator begin() const { return m_subGrids.begin(); }
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inline TQValueList<KisSubPerspectiveGrid*>::const_iterator end() const { return m_subGrids.end(); }
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inline bool hasSubGrids() const { return !m_subGrids.isEmpty(); }
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void clearSubGrids();
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inline int countSubGrids() const { return m_subGrids.size(); }
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/**
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* @return the first grid hit by the point p
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*/
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KisSubPerspectiveGrid* gridAt(KisPoint p);
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private:
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TQValueList<KisSubPerspectiveGrid*> m_subGrids;
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};
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#endif
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