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118 lines
4.2 KiB
118 lines
4.2 KiB
<sect1 id="tutorial-starting">
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<title>Starting to know &chalk;</title>
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<para>
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So, let's show you all the niceties. You can start &chalk; either on its own
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or from the &koffice; shell. In your &tde; menus, &chalk; should be placed
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either under Graphics or under Office — it depends a bit on who packaged
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&koffice; for you. Or do what I do: press
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<keycombo action="simul">&Alt;<keycap>F2</keycap></keycombo> (which opens the
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minicli), type <userinput><command>chalk</command></userinput> and
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press <guibutton>OK</guibutton>.
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</para>
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<para>
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A little later, you'll be greeted by a dialog:
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</para>
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<para>
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<screenshot>
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<screeninfo>The <guilabel>Create Document</guilabel> dialog</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="createdocument.png" format="PNG" />
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</imageobject>
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<textobject>
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<phrase>The <guilabel>Create Document</guilabel> dialog</phrase>
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</textobject>
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<caption><para>The <guilabel>Create Document</guilabel> dialog</para></caption>
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</mediaobject>
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</screenshot>
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</para>
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<para>
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This is standard for &koffice;: you can create a new document, choose a
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document from among your files or select a document you had opened in an earlier
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session. We have got a bunch of templates here, ordered by color model. &chalk;
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is a very flexible application and can handle many different types of images:
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<acronym>CMYK</acronym> images for printers, <acronym>RGB</acronym> images for
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the web, <acronym>RGB</acronym> images with high channel depths for
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photographers, watercolor images for painters — and more. For now, choose
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<guilabel>Custom Document</guilabel>. That will allow
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us to see the <guilabel>New Image</guilabel> dialog box:
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</para>
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<para>
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<screenshot>
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<screeninfo>The <guilabel>New Image</guilabel> dialog</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="newimage.png" format="PNG" />
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</imageobject>
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<textobject>
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<phrase>The <guilabel>New Image</guilabel> dialog</phrase>
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</textobject>
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<caption><para>The <guilabel>New Image</guilabel> dialog</para></caption>
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</mediaobject>
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</screenshot>
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</para>
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<para>
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Here you can give your document a name, determine the dimensions and the
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resolution. The combination of width/height and resolution determines how big
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your image will be on screen or on paper: if your image has a resolution of
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100x100 dpi, and your image is 1000x1000 pixels big, then, if everything is
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configured correctly, your image will be exactly 10 inches long and 10 inches
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wide if you check with a ruler, no matter the resolution of your screen or of
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your printer — if shown at 100%. However, life is seldom so well-regulated
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that this actually works out. For now, just think pixels, not inches.
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</para>
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<para>
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The next group of options is a lot more interesting than resolution: &chalk;
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is an enormously flexible application and you can work with many kinds of
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images. For this tutorial, just select <guilabel>RGB (8
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bits/channel)</guilabel>. You can also select a profile. For now, we leave this
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at the default setting of <guilabel>sRGB built-in - (lcms internal)</guilabel>.
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</para>
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<para>
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In the third option group, you can select the initial canvas color and the
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amount of opacity/transparency of this color. Furthermore you can
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add a description of the contents. We leave these options at their default
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settings as well, so click <guibutton>Create</guibutton> to actually create the new
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image.
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</para>
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<para>
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You will now see the main &chalk; screen.
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</para>
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<para>
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<screenshot>
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<screeninfo>&chalk;'s main screen</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="mainscreen.png" format="PNG" />
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</imageobject>
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<textobject>
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<phrase>&chalk;'s main screen</phrase>
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</textobject>
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<caption><para>&chalk;'s main screen</para></caption>
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</mediaobject>
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</screenshot>
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</para>
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<para>
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On the left hand side and on the top, there are toolbars which offer you access
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to tools for painting, editing, and selecting.
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You can find a more detailed description of these toolbars <link
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linkend="commands-toolbars">here</link>. The actual painting area is in the
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middle. On the right side of your screen, there are various palettes, which you
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can read more about in <link linkend="commands-palettes">this section</link>.
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Finally, there is a menu bar at the top of the screen, as usually. Read more
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about it <link linkend="commands-menus">here</link>.
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</para>
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</sect1>
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