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520 lines
23 KiB
520 lines
23 KiB
/* This file is part of the KDE project
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Copyright (C) 2003 Lucijan Busch <lucijan@gmx.at>
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Copyright (C) 2004 Cedric Pasteur <cedric.pasteur@free.fr>
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Copyright (C) 2004-2006 Jaroslaw Staniek <js@iidea.pl>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef KFORMDESIGNERWIDGETFACTORY_H
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#define KFORMDESIGNERWIDGETFACTORY_H
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#include <tqobject.h>
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#include <tqguardedptr.h>
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#include <tqpixmap.h>
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#include <tqpopupmenu.h>
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#include <tqasciidict.h>
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#include <kexiutils/tristate.h>
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// class TQPixmap;
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template<class type> class TQValueVector;
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template<class type> class TQPtrList;
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template<class type> class TQDict;
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class TQWidget;
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class TQDomElement;
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class TQDomDocument;
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class TQVariant;
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class TQListView;
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class KActionCollection;
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class KTextEdit;
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class KLineEdit;
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class KXMLGUIClient;
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namespace KoProperty {
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class Set;
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}
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namespace KFormDesigner {
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class WidgetFactory;
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class WidgetLibrary;
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class Container;
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class ResizeHandleSet;
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class ObjectTreeItem;
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class WidgetPropertySet;
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class Form;
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/**
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* This class holds properties of widget classes provided by a factory.
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*/
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class KFORMEDITOR_EXPORT WidgetInfo
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{
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public:
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typedef TQPtrList<WidgetInfo> List;
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typedef TQAsciiDict<WidgetInfo> Dict;
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WidgetInfo(WidgetFactory *f);
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WidgetInfo(WidgetFactory *f, const char* parentFactoryName, const char* inheritedClassName = 0);
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virtual ~WidgetInfo();
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//! \return a pixmap associated with the widget
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TQString pixmap() const { return m_pixmap; }
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//! \return the class name of a widget e.g. 'TQLineEdit'
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TQCString className() const { return m_class; }
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/*! \return the name used to name widget, that will appear eg in scripts (must not contain spaces
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nor non-latin1 characters) */
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TQString namePrefix() const { return m_prefixName; }
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//! \return the real name e.g. 'Line Edit', showed eg in ObjectTreeView
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TQString name() const { return m_name; }
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TQString description() const { return m_desc; }
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TQString includeFileName() const { return m_include; }
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TQValueList<TQCString> alternateClassNames() const { return m_alternateNames; }
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TQString savingName() const { return m_saveName; }
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WidgetFactory *factory() const { return m_factory; }
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void setPixmap(const TQString &p) { m_pixmap = p; }
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void setClassName(const TQCString &s) { m_class = s; }
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void setName(const TQString &n) { m_name = n; }
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void setNamePrefix(const TQString &n) { m_prefixName = n; }
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void setDescription(const TQString &desc) { m_desc = desc;}
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/*! Sets the C++ include file corresponding to this class,
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that uic will need to add when creating the file. You don't have to set this for TQt std widgets.*/
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void setIncludeFileName(const TQString &name) { m_include = name;}
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/*! Sets alternate names for this class.
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If this name is found when loading a .ui file, the className() will be used instead.
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It allows to support both KDE and TQt versions of widget, without duplicating code.
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As a rule, className() should always return a class name which is inherited from
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alternate class. For example KListView class has alternate TQListView class.
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\a override parameter overrides class name of a widget,
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even if it was implemented in other factory.
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By default it's set to false, what means that no other class is overridden
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by this widget class if there is already a class implementing it
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(no matter in which factory).
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By forced overriding existing class with other - custom, user
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will be able to see more or less properties and experience different behaviour.
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For example, in Kexi application, KLineEdit class contains additional
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"datasource" property for binding to database sources.
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*/
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void addAlternateClassName(const TQCString& alternateName, bool override = false);
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/*! \return true is a class \a alternateName is defined as alternate name with
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'override' flag set to true, using addAlternateClassName().
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If this flag is set to false (the default) or there's no such alternate class
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name defined. */
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bool isOverriddenClassName(const TQCString& alternateName) const;
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/*! Sets the name that will be written in the .ui file when saving.
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This name must be one of alternate names (or loading will be impossible).
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On form data saving to XML .ui format, saveName is used instead,
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so .ui format is not broken and still usable with other software as TQt Designer.
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Custom properties are saved as well with 'stdset' attribute set to 0. */
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void setSavingName(const TQString &saveName) { m_saveName = saveName; }
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/*! Sets autoSync flag for property \a propertyName.
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This allows to override autoSync flag for certain widget's property, because
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e.g. KoProperty::Editor can have autoSync flag set to false or true, but
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not all properties have to comply with that.
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\a flag equal to cancelled value means there is no overriding (the default). */
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void setAutoSyncForProperty(const char *propertyName, tristate flag);
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/*! \return autoSync override value (true or false) for \a propertyName.
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If cancelled value is returned, there is no overriding (the default). */
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tristate autoSyncForProperty(const char *propertyName) const;
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TQCString parentFactoryName() const { return m_parentFactoryName; }
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WidgetInfo* inheritedClass() const { return m_inheritedClass; }
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/*! Sets custom type \a type for property \a propertyName.
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This allows to override default type, especially when custom property
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and custom property editor item has to be used. */
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void setCustomTypeForProperty(const char *propertyName, int type);
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/*! \return custom type for property \a propertyName. If no specific custom type has been assigned,
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KoProperty::Auto is returned.
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@see setCustomTypeForProperty() */
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int customTypeForProperty(const char *propertyName) const;
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protected:
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TQCString m_parentFactoryName, m_inheritedClassName; //!< Used for inheriting widgets between factories
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WidgetInfo* m_inheritedClass;
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private:
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TQString m_pixmap;
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TQCString m_class;
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TQString m_name;
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TQString m_prefixName;
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TQString m_desc;
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TQString m_include;
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TQValueList<TQCString> m_alternateNames;
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TQAsciiDict<char> *m_overriddenAlternateNames;
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TQString m_saveName;
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TQGuardedPtr<WidgetFactory> m_factory;
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TQAsciiDict<char> *m_propertiesWithDisabledAutoSync;
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TQMap<TQCString,int> *m_customTypesForProperty;
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friend class WidgetLibrary;
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};
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//! The base class for all widget Factories
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/*! This is the class you need to inherit to create a new Factory. There are few
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virtuals you need to implement, and some other functions
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to implement if you want more features.\n \n
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<b>Widget Creation</b>\n
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To be able to create widgets, you need to implement the create() function, an classes(),
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which should return all the widgets supported by this factory.\n \n
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<b>GUI Integration</b>\n
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The following functions allow you to customize even more the look-n-feel of your widgets inside KFormDesigner.
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You can use createMenuActions() to add custom items in widget's context menu. The previewWidget()
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is called when the Form gets in Preview mode, and you have a last opportunity to remove all editing-related
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stuff (see eg \ref Spring class).\n
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You can also choose which properties to show in the Property Editor.
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By default, most all properties are shown (see implementation for details),
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but you can hide some reimplementing isPropertyVisibleInternal() (don't forget to call superclass' method)
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To add new properties, just define new TQ_PROPERTY in widget class definition.\n \n
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<b>Inline editing</b>\n
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KFormDesigner allow you to edit the widget's contents inside Form, without using a dialog.
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You can of course customize the behaviour of your widgets, using startEditing(). There are some editing
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modes already implemented in WidgetFactroy, but you can create your own if you want:
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\li Editing using a line edit (createEditor()): a line edit is created on top of widget,
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where the user inputs text. As the text changes, changeText() is called
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(where you should set your widget's text and resize widget to fit the text if needed) and resizeEditor()
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to update editor's position when widget is moved/resized.\n
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\li Editing by disabling event filter: if you call disableFilter(), the event filter
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on the object is temporarily disabled, so the widget behaves as usual. This
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can be used for more complex widgets, such as spinbox, date/time edit, etc.
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\li Other modes: there are 3 other modes, to edit a string list: editList()
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(for combo box, listbox), to edit rich text: editRichText() (for labels, etc.)
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and to edit a listview: editListView(). \n \n
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<b>Widget saving/loading</b>\n
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You can also control how your widget are saved/loaded. You can choose which properties to save
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(see autoSaveProperties()), and save/load custom properties, ie
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properties that are not TQ_PROPERTY but you want to save in the UI file. This is used eg to
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save combo box or listview contents (see saveSpecialProperty() and
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readSpecialProperty()). \n \n
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<b>Special internal properties</b>\n
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Use void setInternalProperty(const TQCString& classname, const TQCString& property, const TQString& value);
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to set values of special internal properties.
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Currently these properties are used for customizing popup menu items used for orientation selection.
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Customization for class ClassName should look like:
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<code> void setInternalProperty("ClassName", "orientationSelectionPopup", "myicon"); </code>
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Available internal properties:
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* "orientationSelectionPopup" - set it to "1" if you want a given class to offer orientation selection,
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so orientation selection popup will be displayed when needed.
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* "orientationSelectionPopup:horizontalIcon" - sets a name of icon for "Horizontal" item
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for objects of class 'ClassName'. Set this property only for classes supporting orientations.
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* "orientationSelectionPopup:verticalIcon" - the same for "Vertical" item.
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Set this property only for classes supporting orientations.
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* "orientationSelectionPopup:horizontalText" - sets a i18n'd text for "Horizontal" item
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for objects of class 'ClassName', e.g. i18n("InsertQt::Horizontal Line").
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Set this property only for classes supporting orientations.
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* "orientationSelectionPopup:verticalText" - the same for "Vertical" item,
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e.g. i18n("InsertQt::Vertical Line"). Set this property only for classes supporting orientations.
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* "dontStartEditingOnInserting" - if not empty, WidgetFactory::startEditing() will not be executed upon
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widget inseting by a user.
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* "forceShowAdvancedProperty:{propertyname}" - set it to "1" for "{propertyname}" advanced property
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if you want to force it to be visible even if WidgetLibrary::setAdvancedPropertiesVisible(false)
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has been called. For example, setting "forceShowAdvancedProperty:pixmap" to "1"
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unhides "pixmap" property for a given class.
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See StdWidgetFactory::StdWidgetFactory() for properties like
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"Line:orientationSelectionPopup:horizontalIcon".
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\n\n
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See the standard factories in formeditor/factories for an example of factories,
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and how to deal with complex widgets (eg tabwidget).
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*/
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class KFORMEDITOR_EXPORT WidgetFactory : public TQObject
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{
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Q_OBJECT
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public:
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//! Options used in createWidget()
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enum CreateWidgetOptions {
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AnyOrientation = 1, //!< any orientation hint
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HorizontalOrientation = 2, //!< horizontal orientation hint
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VerticalOrientation = 4, //!< vertical orientation hint
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DesignViewMode = 8, //!< create widget in design view mode, otherwise preview mode
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DefaultOptions = AnyOrientation | DesignViewMode
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};
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WidgetFactory(TQObject *parent=0, const char *name=0);
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virtual ~WidgetFactory();
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/*! Adds a new class described by \a w. */
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void addClass(WidgetInfo *w);
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/*! This method allows to force a class \a classname to hidden.
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It is useful if you do not want a class to be available
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(e.g. because it is not implemented well yet for our purposes).
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All widget libraries are affected by this setting. */
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void hideClass(const char *classname);
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/**
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* \return all classes which are provided by this factory
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*/
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const WidgetInfo::Dict classes() const { return m_classesByName; }
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/**
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* Creates a widget (and if needed a KFormDesigner::Container)
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* \return the created widget
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* \param classname the classname of the widget, which should get created
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* \param parent the parent for the created widget
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* \param name the name of the created widget
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* \param container the toplevel Container (if a container should get created)
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* \param options options for the created widget: orientation and view mode (see CreateWidgetOptions)
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*/
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virtual TQWidget* createWidget(const TQCString &classname, TQWidget *parent, const char *name,
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KFormDesigner::Container *container,
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int options = DefaultOptions) = 0;
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/*! Creates custom actions. Reimplement this if you need to add some
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actions coming from the factory. */
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virtual void createCustomActions(KActionCollection *col) { Q_UNUSED(col); };
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/*! This function can be used to add custom items in widget \a w context
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menu \a menu. */
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virtual bool createMenuActions(const TQCString &classname, TQWidget *w, TQPopupMenu *menu,
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KFormDesigner::Container *container)=0;
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/*! Creates (if necessary) an editor to edit the contents of the widget directly in the Form
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(eg creates a line edit to change the text of a label). \a classname is
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the class the widget belongs to, \a w is the widget to edit
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and \a container is the parent container of this widget (to access Form etc.).
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*/
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virtual bool startEditing(const TQCString &classname, TQWidget *w, Container *container)=0;
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/*! This function is called just before the Form is previewed. It allows widgets
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to make changes before switching (ie for a Spring, hiding the cross) */
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virtual bool previewWidget(const TQCString &classname, TQWidget *widget, Container *container)=0;
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virtual bool clearWidgetContent(const TQCString &classname, TQWidget *w);
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/*! This function is called when FormIO finds a property, at save time,
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that it cannot handle (ie not a normal property).
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This way you can save special properties, for example the contents of a listbox.
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\sa readSpecialProperty()
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*/
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virtual bool saveSpecialProperty(const TQCString &classname, const TQString &name,
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const TQVariant &value, TQWidget *w,
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TQDomElement &parentNode, TQDomDocument &parent);
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/*! This function is called when FormIO finds a property or an unknown
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element in a .ui file. You can this way load a special property, for
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example the contents of a listbox.
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\sa saveSpecialProperty()
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*/
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virtual bool readSpecialProperty(const TQCString &classname, TQDomElement &node,
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TQWidget *w, ObjectTreeItem *item);
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/*! This function is used to know whether the \a property for the widget \a w
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should be shown or not in the PropertyEditor. If \a multiple is true,
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then multiple widgets of the same class are selected, and you should
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only show properties shared by widgets (eg font, color). By default,
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all properties are shown if multiple == true, and none if multiple == false. */
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bool isPropertyVisible(const TQCString &classname, TQWidget *w,
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const TQCString &property, bool multiple, bool isTopLevel);
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/*! You need to return here a list of the properties that should automatically be saved
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for a widget belonging to \a classname, and your custom properties (eg "text"
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for label or button, "contents" for combobox...). */
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virtual TQValueList<TQCString> autoSaveProperties(const TQCString &classname)=0;
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/*! \return The i18n'ed name of the property whose name is \a name,
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that will be displayed in PropertyEditor. */
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inline TQString propertyDescForName(const TQCString &name) { return m_propDesc[name]; };
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/*! \return The i18n'ed name of the property's value whose name is \a name. */
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inline TQString propertyDescForValue(const TQCString &name) { return m_propValDesc[name]; };
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/*! This method is called after WidgetPropertySet was filled with properties
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of a widget \a w, of class defined by \a info.
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Default implementation does nothing.
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Implement this if you need to set options for properties within the set \a buf. */
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virtual void setPropertyOptions( WidgetPropertySet& buf, const WidgetInfo& info, TQWidget *w );
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/*! \return internal property \a property for a class \a classname.
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Internal properties are not stored within objects, but can be just provided
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to describe classes' details. */
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inline TQString internalProperty(const TQCString& classname, const TQCString& property) const {
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return m_internalProp[classname+":"+property];
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}
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protected:
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/*! This function is called when we want to know whether the property should be visible.
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Implement it in the factory; don't forget to call implementation in the superclass.
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Default implementation hides "caption", "icon", "sizeIncrement" and "iconText" properties. */
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virtual bool isPropertyVisibleInternal(const TQCString &classname, TQWidget *w,
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const TQCString &property, bool isTopLevel);
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/*! Sometimes property sets should be reloaded when a given property value changed.
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Implement it in the factory. Default implementation always returns false. */
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virtual bool propertySetShouldBeReloadedAfterPropertyChange(const TQCString& classname, TQWidget *w,
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const TQCString& property);
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/*! This function creates a KLineEdit to input some text and edit a widget's contents.
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This can be used in startEditing(). \a text is the text to display by default
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in the line edit, \a w is the edited widget, \a geometry is the geometry the new line
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edit should have, and \a align is TQt::AlignmentFlags of the new line edit. */
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void createEditor(const TQCString &classname, const TQString &text,
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TQWidget *w, Container *container, TQRect geometry,
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int align, bool useFrame=false, bool multiLine = false,
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BackgroundMode background = TQt::NoBackground);
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/*! This function provides a simple editing mode : it justs disable event filtering
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for the widget, and it install it again when
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the widget loose focus or Enter is pressed.
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*/
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void disableFilter(TQWidget *w, Container *container);
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/*! This function creates a little dialog (a KEditListBox) to modify the contents
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of a list (of strings). It can be used to modify the contents
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of a combo box for instance. The modified list is copied
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into \a list when the user presses "Ok".*/
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bool editList(TQWidget *w, TQStringList &list);
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/*! This function creates a little editor to modify rich text. It supports alignment,
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subscript and superscript and all basic formatting properties.
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If the user presses "Ok", the edited text is put in \a text.
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If he presses "Cancel", nothing happens. */
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bool editRichText(TQWidget *w, TQString &text);
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/*! This function creates a dialog to modify the contents of a ListView. You can modify both
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columns and list items. The listview is automatically updated if the user presses "Ok".*/
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void editListView(TQListView *listview);
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/*! This function destroys the editor when it loses focus or Enter is pressed. */
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virtual bool eventFilter(TQObject *obj, TQEvent *ev);
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/*! This function is used to modify a property of a widget (eg after editing it).
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Please use it instead of w->setProperty() to allow sync inside PropertyEditor.
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*/
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void changeProperty(const char *name, const TQVariant &value, Form *form);
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/*! This function is called when the widget is resized,
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and the \a editor size needs to be updated. */
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virtual void resizeEditor(TQWidget *editor, TQWidget *widget, const TQCString &classname);
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// /*! Adds the i18n'ed description of a property, which will be shown in PropertyEditor. */
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// void addPropertyDescription(Container *container, const char *prop, const TQString &desc);
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// /*! Adds the i18n'ed description of a property value, which will be shown in PropertyEditor. */
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// void addValueDescription(Container *container, const char *value, const TQString &desc);
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/*! \return true if at least one class defined by this factory inherits
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a class from other factory. Used in WidgetLibrary::loadFactories()
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to load factories in proper order. */
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bool inheritsFactories();
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public slots:
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/*! @internal. This slot is called when the editor has lost focus or the user pressed Enter.
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It destroys the editor or installs again the event filter on the widget. */
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void resetEditor();
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protected slots:
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/*!
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Default implementation changes "text" property.
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You have to reimplement this function for editing inside the Form to work if your widget's
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property you want to change isn't named "text".
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This slot is called when the line edit text changes, and you have to make
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it really change the good property of the widget using changeProperty() (text, or title, etc.).
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*/
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virtual bool changeText(const TQString &newText);
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void changeTextInternal(const TQString& text);
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void slotTextChanged();
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/*! This slot is called when the editor is destroyed.*/
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void editorDeleted();
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void widgetDestroyed();
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protected:
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TQString editorText() const;
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void setEditorText(const TQString& text);
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void setEditor(TQWidget *widget, TQWidget *editor);
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TQWidget *editor(TQWidget *widget) const;
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void setWidget(TQWidget *widget, Container *container);
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TQWidget *widget() const;
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/*! Assigns \a value for internal property \a property for a class \a classname.
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Internal properties are not stored within objects, but can be provided
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to describe classes' details. */
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void setInternalProperty(const TQCString& classname, const TQCString& property, const TQString& value);
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WidgetLibrary *m_library;
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TQCString m_editedWidgetClass;
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//#ifdef KEXI_KTEXTEDIT
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// TQGuardedPtr<KTextEdit> m_editor;
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//#else
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// TQGuardedPtr<KLineEdit> m_editor;
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//#endif
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TQString m_firstText;
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TQGuardedPtr<ResizeHandleSet> m_handles;
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TQGuardedPtr<Container> m_container;
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// WidgetInfo::List m_classes;
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WidgetInfo::Dict m_classesByName;
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TQAsciiDict<char>* m_hiddenClasses;
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//! i18n stuff
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TQMap<TQCString, TQString> m_propDesc;
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TQMap<TQCString, TQString> m_propValDesc;
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//! internal properties
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TQMap<TQCString, TQString> m_internalProp;
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/*! flag useful to decide whether to hide some properties.
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It's value is inherited from WidgetLibrary. */
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bool m_showAdvancedProperties;
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/*! Contains name of an XMLGUI file providing toolbar buttons
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(and menu items in the future?) for the factory.
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Can be empty, e.g. for the main factory which has XMLGUI defined in the shell window itself
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(e.g. kexiformpartinstui.rc for Kexi Forms). This name is set in WidgetLibrary::loadFactories() */
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TQString m_xmlGUIFileName;
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KXMLGUIClient *m_guiClient;
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TQGuardedPtr<TQWidget> m_widget;
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TQGuardedPtr<TQWidget> m_editor;
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friend class WidgetLibrary;
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};
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//! macro to declare KFormDesigner-compatible widget factory as a KDE Component factory
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#define KFORMDESIGNER_WIDGET_FACTORY(factoryClassName, libraryName) \
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K_EXPORT_COMPONENT_FACTORY(kformdesigner_ ## libraryName, KGenericFactory<factoryClassName>("kformdesigner_" # libraryName))
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}
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#endif
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