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koffice/lib/kofficeui/ttdetoolbarbutton.h

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/*
* Kivio - Visual Modelling and Flowcharting
* Copyright (C) 2000 theKompany.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef TTDETOOLBARBUTTON_H
#define TTDETOOLBARBUTTON_H
#include <ttdeaction.h>
#include <tqpixmap.h>
#include <tqtoolbutton.h>
#include <tdeglobal.h>
class TDEToolBar;
class TDEInstance;
class TQPopupMenu;
class TQPainter;
class TTDEToolBarButton : public TQToolButton
{ TQ_OBJECT
public:
TTDEToolBarButton(const TQString& icon, const TQString& txt,
TQWidget* parent = 0, const char *name=0L,
TDEInstance *_instance = TDEGlobal::instance());
TTDEToolBarButton(const TQPixmap&, const TQString&, TQWidget* parent=0, const char* name=0);
~TTDEToolBarButton();
void setIconMode(TK::IconMode);
void setRaised(bool);
void setAutoRaised(bool);
/**
* Enable/Disable this button
*
* @param enable Defaults to true
*/
void setEnabled(bool enable = true);
/**
* Set the pixmap directly for this button. This pixmap should be
* the active one... the dimmed and disabled pixmaps are constructed
* based on this one. However, don't use this function unless you
* are positive that you don't want to use @ref setIcon.
*
* @param pixmap The active pixmap
*/
virtual void setPixmap(const TQPixmap &pixmap);
/**
* Set the pixmap directly for this button. This pixmap should be
* the active one.. however, the disabled and default pixmaps will
* only be constructed if @ref #generate is true. In any event,
* don't use this function unless you are positive that you don't
* want to use @ref setIcon.
*
* @param pixmap The active pixmap
* @param generate If true, then the other pixmaps will be
* automatically generated using configurable effects
*/
virtual void setPixmap(const TQPixmap &pixmap, bool generate);
/**
* Force the button to use this pixmap as the default one rather
* then generating it using effects.
*
* @param pixmap The pixmap to use as the default (normal) one
*/
virtual void setDefaultPixmap(const TQPixmap& pixmap);
/**
* Force the button to use this pixmap when disabled one rather then
* generating it using effects.
*
* @param pixmap The pixmap to use when disabled
*/
virtual void setDisabledPixmap(const TQPixmap& pixmap);
/**
* Set the text for this button. The text will be either used as a
* tooltip (IconOnly) or will be along side the icon
*
* @param text The button (or tooltip) text
*/
virtual void setText(const TQString &text);
TQString text();
/**
* Set the icon for this button. This icon should be the active
* one... the dimmed and disabled icons are constructed based on
* this one. The actual pixmap will be loaded internally. This
* function is preferred over @ref setPixmap
*
* @param icon The name of the active pixmap
*/
virtual void setIcon(const TQString &icon);
/**
* Force the button to use this icon as the default one rather
* then generating it using effects.
*
* @param icon The icon to use as the default (normal) one
*/
virtual void setDefaultIcon(const TQString& icon);
/**
* Force the button to use this icon when disabled one rather then
* generating it using effects.
*
* @param icon The icon to use when disabled
*/
virtual void setDisabledIcon(const TQString& icon);
/**
* Turn this button on or off
*
* @param flag true or false
*/
void on(bool flag = true);
/**
* Toggle this button
*/
void toggle();
/**
* Turn this button into a toggle button or disable the toggle
* aspects of it. This does not toggle the button itself. Use @ref
* toggle for that.
*
* @param toggle true or false
*/
void setToggle(bool toggle = true);
/**
* Return a pointer to this button's popup menu (if it exists)
*/
TQPopupMenu *popup();
/**
* Give this button a popup menu. There will not be a delay when
* you press the button. Use @ref setDelayedPopup if you want that
* behavior
*
* @param p The new popup menu
*/
void setPopup (TQPopupMenu *p);
/**
* Gives this button a delayed popup menu.
*
* This function allows you to add a delayed popup menu to the button.
* The popup menu is then only displayed when the button is pressed and
* held down for about half a second. You can also make the poup-menu
* "sticky", i.e. visible until a selection is made or the mouse is
* clikced elsewhere, by simply setting the second argument to true.
* This "sticky" button feature allows you to make a selection without
* having to press and hold down the mouse while making a selection.
*
* @param p the new popup menu
* @param toggle if true, makes the button "sticky" (toggled)
*/
void setDelayedPopup(TQPopupMenu *p, bool toggle = false);
TQPixmap getActivePixmap() const;
virtual TQSize sizeHint() const;
virtual TQSize minimumSizeHint() const;
signals:
void buttonClicked();
void buttonPressed();
void buttonReleased();
void buttonToggled();
public slots:
void modeChange();
protected:
void paletteChange(const TQPalette &);
void leaveEvent(TQEvent *e);
void enterEvent(TQEvent *e);
void drawButton(TQPainter *p);
bool eventFilter (TQObject *o, TQEvent *e);
void showMenu();
void makeDefaultPixmap();
void makeDisabledPixmap();
bool arrowPressed( const TQPoint& pos ) {
int x = pos.x();
int y = pos.y();
return (x > width() - 12 && x <= width() && y > 0 && y < height());
}
private:
TQPixmap defaultPixmap;
TQPixmap activePixmap;
TQPixmap disabledPixmap;
virtual void setIcon(const TQPixmap &p) { TQButton::setIcon(p); }
class TTDEToolBarButtonPrivate;
TTDEToolBarButtonPrivate *d;
protected slots:
void slotClicked();
void slotPressed();
void slotReleased();
void slotToggled();
void slotDelayTimeout();
};
#endif