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koffice/chalk/colorspaces/wet/kis_wet_colorspace.h

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/*
* Copyright (c) 2004 Cyrille Berger <cberger@cberger.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KIS_STRATEGY_COLORSPACE_WET_H_
#define KIS_STRATEGY_COLORSPACE_WET_H_
#include <tqcolor.h>
#include <tqstringlist.h>
#include <tqvaluelist.h>
#include <tqmap.h>
#include "kis_global.h"
#include "kis_abstract_colorspace.h"
class KisFilter;
/**
* The wet colourspace is one of the more complicated colour spaces. Every
* pixel actually consists of two pixels: the paint pixel and the adsorbtion
* pixel. This corresponds to the two layers of the wetpack structure in the
* original wetdreams code by Raph Levien.
*/
// XXX: This should really be in a namespace.
typedef struct _WetPix WetPix;
typedef struct _WetPixDbl WetPixDbl;
typedef struct _WetPack WetPack;
/*
* White is made up of myth-red, myth-green, and myth-blue. Myth-red
* looks red when viewed reflectively, but cyan when viewed
* transmissively (thus, it vaguely resembles a dichroic
* filter). Myth-red over black is red, and myth-red over white is
* white.
*
* Total red channel concentration is myth-red concentration plus
* cyan concentration.
*/
struct _WetPix {
TQ_UINT16 rd; /* Total red channel concentration */
TQ_UINT16 rw; /* Myth-red concentration */
TQ_UINT16 gd; /* Total green channel concentration */
TQ_UINT16 gw; /* Myth-green concentration */
TQ_UINT16 bd; /* Total blue channel concentration */
TQ_UINT16 bw; /* Myth-blue concentration */
TQ_UINT16 w; /* Water volume */
TQ_UINT16 h; /* Height of paper surface XXX: This might just as well be a single
channel in our colour model that has two of
these wetpix structs for every paint device pixels*/
};
struct _WetPack {
WetPix paint; /* Paint layer */
WetPix adsorb; /* Adsorbtion layer */
};
struct _WetPixDbl {
double rd; /* Total red channel concentration */
double rw; /* Myth-red concentration */
double gd; /* Total green channel concentration */
double gw; /* Myth-green concentration */
double bd; /* Total blue channel concentration */
double bw; /* Myth-blue concentration */
double w; /* Water volume */
double h; /* Height of paper surface */
};
void wetPixToDouble(WetPixDbl * dst, WetPix *src);
void wetPixFromDouble(WetPix * dst, WetPixDbl *src);
class KisWetColorSpace : public KisAbstractColorSpace {
public:
KisWetColorSpace(KisColorSpaceFactoryRegistry * parent, KisProfile *p);
virtual ~KisWetColorSpace();
virtual bool willDegrade(ColorSpaceIndependence independence)
{
if (independence == TO_RGBA8 || independence == TO_LAB16)
return true;
else
return false;
};
public:
// Semi-clever: we have only fifteen wet paint colors that are mapped to the
// qcolors that are put in the painter by the special wet paint palette. Other
// TQColors are mapped to plain water...
virtual void fromTQColor(const TQColor& c, TQ_UINT8 *dst, KisProfile * profile = 0);
virtual void fromTQColor(const TQColor& c, TQ_UINT8 opacity, TQ_UINT8 *dst, KisProfile * profile = 0);
virtual void toTQColor(const TQ_UINT8 *src, TQColor *c, KisProfile * profile = 0);
virtual void toTQColor(const TQ_UINT8 *src, TQColor *c, TQ_UINT8 *opacity, KisProfile * profile = 0);
virtual TQ_UINT8 getAlpha(const TQ_UINT8 * pixel) const;
virtual void setAlpha( TQ_UINT8 * pixels, TQ_UINT8 alpha, TQ_INT32 nPixels) const;
virtual void multiplyAlpha( TQ_UINT8 * pixels, TQ_UINT8 alpha, TQ_INT32 nPixels);
virtual void applyAlphaU8Mask( TQ_UINT8 * pixels, TQ_UINT8 * alpha, TQ_INT32 nPixels);
virtual void applyInverseAlphaU8Mask( TQ_UINT8 * pixels, TQ_UINT8 * alpha, TQ_INT32 nPixels);
virtual TQ_UINT8 scaleToU8(const TQ_UINT8 * srcPixel, TQ_INT32 channelPos);
virtual TQ_UINT16 scaleToU16(const TQ_UINT8 * srcPixel, TQ_INT32 channelPos);
virtual void mixColors(const TQ_UINT8 **colors, const TQ_UINT8 *weights, TQ_UINT32 nColors, TQ_UINT8 *dst) const;
virtual TQValueVector<KisChannelInfo *> channels() const;
virtual TQ_UINT32 nChannels() const;
virtual TQ_UINT32 nColorChannels() const;
virtual TQ_UINT32 nSubstanceChannels() const;
virtual TQ_UINT32 pixelSize() const;
virtual TQString channelValueText(const TQ_UINT8 *pixel, TQ_UINT32 channelIndex) const;
virtual TQString normalisedChannelValueText(const TQ_UINT8 *pixel, TQ_UINT32 channelIndex) const;
virtual TQImage convertToTQImage(const TQ_UINT8 *data, TQ_INT32 width, TQ_INT32 height,
KisProfile * dstProfile,
TQ_INT32 renderingIntent = INTENT_PERCEPTUAL,
float exposure = 0.0f);
virtual TQValueList<KisFilter*> createBackgroundFilters();
virtual KisCompositeOpList userVisiblecompositeOps() const;
void setPaintWetness(bool b) { m_paintwetness = b; } // XXX this needs better design!
bool paintWetness() { return m_paintwetness; }
void resetPhase() { phase = phasebig++; phasebig &= 3; }
void combinePixels(WetPix* dst, WetPix const* src1, WetPix const* src2) const {
dst->rd = src1->rd + src2->rd;
dst->rw = src1->rw + src2->rw;
dst->gd = src1->gd + src2->gd;
dst->gw = src1->gw + src2->gw;
dst->bd = src1->bd + src2->bd;
dst->bw = src1->bw + src2->bw;
dst->w = src1->w + src2->w;
}
protected:
virtual void bitBlt( TQ_UINT8 *dst,
TQ_INT32 dstRowSize,
const TQ_UINT8 *src,
TQ_INT32 srcRowStride,
const TQ_UINT8 *srcAlphaMask,
TQ_INT32 maskRowStride,
TQ_UINT8 opacity,
TQ_INT32 rows,
TQ_INT32 cols,
const KisCompositeOp& op);
private:
// This was static, but since we have only one instance of the color strategy,
// it can be just as well a private member variable.
void wet_init_render_tab();
/// Convert a single pixel from its wet representation to rgb: internal rgb: rgb[0] = R, etc
typedef enum { RGB, BGR } RGBMode;
void wet_composite(RGBMode m, TQ_UINT8 *rgb, WetPix * wet);
void wet_render_wetness( TQ_UINT8 * rgb, WetPack * pack);
private:
TQ_UINT32 * wet_render_tab;
TQStringList m_paintNames;
TQMap<int, WetPix> m_conversionMap;
bool m_paintwetness;
int phase, phasebig;
};
class KisWetColorSpaceFactory : public KisColorSpaceFactory
{
public:
/**
* Chalk definition for use in .kra files and internally: unchanging name +
* i18n'able description.
*/
virtual KisID id() const { return KisID("WET", i18n("Watercolors")); };
/**
* lcms colorspace type definition.
*/
virtual TQ_UINT32 colorSpaceType() { return 0; };
virtual icColorSpaceSignature colorSpaceSignature() { return icMaxEnumData; };
virtual KisColorSpace *createColorSpace(KisColorSpaceFactoryRegistry * parent, KisProfile *p) { return new KisWetColorSpace(parent, p); };
virtual TQString defaultProfile() { return ""; };
};
#endif // KIS_STRATEGY_COLORSPACE_WET_H_