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koffice/chalk/plugins/viewplugins/rotateimage/rotateimage.cc

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/*
* rotateimage.cc -- Part of Chalk
*
* Copyright (c) 2004 Michael Thaler
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <math.h>
#include <stdlib.h>
#include <tqslider.h>
#include <tqpoint.h>
#include <klocale.h>
#include <kiconloader.h>
#include <kinstance.h>
#include <kmessagebox.h>
#include <kstandarddirs.h>
#include <ktempfile.h>
#include <kdebug.h>
#include <kgenericfactory.h>
#include <kis_doc.h>
#include <kis_config.h>
#include <kis_image.h>
#include <kis_layer.h>
#include <kis_global.h>
#include <kis_types.h>
#include <kis_view.h>
#include <kis_selection.h>
#include "rotateimage.h"
#include "dlg_rotateimage.h"
typedef KGenericFactory<RotateImage> RotateImageFactory;
K_EXPORT_COMPONENT_FACTORY( chalkrotateimage, RotateImageFactory( "chalk" ) )
// XXX: this plugin could also provide layer scaling/resizing
RotateImage::RotateImage(TQObject *parent, const char *name, const TQStringList &)
: KParts::Plugin(parent, name)
{
if ( parent->inherits("KisView") ) {
setInstance(RotateImageFactory::instance());
setXMLFile(locate("data","chalkplugins/rotateimage.rc"), true);
m_view = (KisView*) parent;
(void) new TDEAction(i18n("&Rotate Image..."), 0, 0, TQT_TQOBJECT(this), TQT_SLOT(slotRotateImage()), actionCollection(), "rotateimage");
(void) new TDEAction(i18n("Rotate Image CW"), "rotate_cw", 0, TQT_TQOBJECT(this), TQT_SLOT(slotRotateImage90()), actionCollection(), "rotateImageCW90");
(void) new TDEAction(i18n("Rotate Image 1&80"), 0, 0, TQT_TQOBJECT(this), TQT_SLOT(slotRotateImage180()), actionCollection(), "rotateImage180");
(void) new TDEAction(i18n("Rotate Image CCW"), "rotate_ccw", 0, TQT_TQOBJECT(this), TQT_SLOT(slotRotateImage270()), actionCollection(), "rotateImageCCW90");
(void) new TDEAction(i18n("&Rotate Layer..."), 0, 0, TQT_TQOBJECT(this), TQT_SLOT(slotRotateLayer()), actionCollection(), "rotatelayer");
(void)new TDEAction(i18n("Rotate 1&80"), 0, TQT_TQOBJECT(m_view), TQT_SLOT(rotateLayer180()), actionCollection(), "rotateLayer180");
(void)new TDEAction(i18n("Rotate CCW"), "rotate_ccw", 0, TQT_TQOBJECT(m_view), TQT_SLOT(rotateLayerLeft90()), actionCollection(), "rotateLayerCCW90");
(void)new TDEAction(i18n("Rotate CW"), "rotate_cw", 0, TQT_TQOBJECT(m_view), TQT_SLOT(rotateLayerRight90()), actionCollection(), "rotateLayerCW90");
}
}
RotateImage::~RotateImage()
{
m_view = 0;
}
void RotateImage::slotRotateImage()
{
KisImageSP image = m_view->canvasSubject()->currentImg();
if (!image) return;
DlgRotateImage * dlgRotateImage = new DlgRotateImage(m_view, "RotateImage");
TQ_CHECK_PTR(dlgRotateImage);
dlgRotateImage->setCaption(i18n("Rotate Image"));
if (dlgRotateImage->exec() == TQDialog::Accepted) {
double angle = dlgRotateImage->angle();
angle *= M_PI/180;
m_view->rotateCurrentImage(angle);
}
delete dlgRotateImage;
}
void RotateImage::slotRotateImage90()
{
m_view->rotateCurrentImage( M_PI/2);
}
void RotateImage::slotRotateImage180()
{
m_view->rotateCurrentImage( M_PI );
}
void RotateImage::slotRotateImage270()
{
m_view->rotateCurrentImage( - M_PI/2 + M_PI*2 );
}
void RotateImage::slotRotateLayer()
{
KisImageSP image = m_view->canvasSubject()->currentImg();
if (!image) return;
DlgRotateImage * dlgRotateImage = new DlgRotateImage(m_view, "RotateLayer");
TQ_CHECK_PTR(dlgRotateImage);
dlgRotateImage->setCaption(i18n("Rotate Layer"));
if (dlgRotateImage->exec() == TQDialog::Accepted) {
double angle = dlgRotateImage->angle();
angle *= M_PI/180;
m_view->rotateLayer(angle);
}
delete dlgRotateImage;
}
#include "rotateimage.moc"