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89 lines
2.1 KiB
89 lines
2.1 KiB
/* This file is part of the KDE project
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Copyright (C) 2002, 2003, The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __SHADOWEFFECTPLUGIN_H__
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#define __SHADOWEFFECTPLUGIN_H__
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#include <tdeparts/plugin.h>
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#include <kdialogbase.h>
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#include <commands/vcommand.h>
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class KarbonView;
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class VSelection;
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class VShadowEffectDlg;
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class ShadowEffectPlugin : public KParts::Plugin
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{
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Q_OBJECT
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public:
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ShadowEffectPlugin( KarbonView *parent, const char* name, const TQStringList & );
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virtual ~ShadowEffectPlugin() {}
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private slots:
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void slotShadowEffect();
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private:
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VShadowEffectDlg *m_shadowEffectDlg;
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};
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class KIntNumInput;
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class VShadowEffectDlg : public KDialogBase
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{
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Q_OBJECT
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public:
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VShadowEffectDlg( TQWidget* parent = 0L, const char* name = 0L );
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void setAngle( int );
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void setDistance( int );
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void setOpacity( int );
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int angle() const;
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int distance() const;
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int opacity() const;
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private:
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KIntNumInput *m_angle;
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KIntNumInput *m_distance;
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KIntNumInput *m_opacity;
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};
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class VCreateShadowCmd : public VCommand
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{
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public:
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VCreateShadowCmd( VDocument* doc, int distance, int angle, float opacity );
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virtual ~VCreateShadowCmd();
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virtual void execute();
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virtual void unexecute();
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virtual bool changesSelection() const { return true; }
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private:
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VSelection *m_oldObjects;
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VSelection *m_newObjects;
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int m_distance;
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int m_angle;
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float m_opacity;
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};
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#endif
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