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274 lines
6.3 KiB
274 lines
6.3 KiB
/* This file is part of the KDE project
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Copyright (C) 2002, The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "vselectobjects.h"
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#include "vlayer.h"
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#include "vdocument.h"
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#include "vsegment.h"
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#include <kdebug.h>
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void
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VSelectObjects::visitVPath( VPath& composite )
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{
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// Never select a deleted, locked or hidden object.
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if( composite.state() > VObject::normal &&
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composite.state() < VObject::selected )
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return;
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if( m_rectMode && m_rect.isEmpty() ) // in this mode everything is selected
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{
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visitVObject( composite );
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return;
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}
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bool selected = false;
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if( m_rectMode )
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{
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// Check if composite is completely inside the selection rectangle.
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// This test should be the first test since it's the less expensive one.
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if( m_rect.contains( composite.boundingBox() ) )
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{
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selected = true;
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}
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// Check if any of the rectangle corners is inside the composite.
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// This test should be done before the intersect test since it covers many
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// intersection cases.
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if( !selected )
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{
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if(
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composite.pointIsInside( m_rect.topLeft() ) ||
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composite.pointIsInside( m_rect.topRight() ) ||
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composite.pointIsInside( m_rect.bottomRight() ) ||
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composite.pointIsInside( m_rect.bottomLeft() ) )
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{
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selected = true;
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}
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}
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// Check if selection rectangle intersects the composite.
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if( !selected )
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{
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// Path for holding a helper segment.
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VSubpath path( 0L );
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path.moveTo( m_rect.topLeft() );
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path.lineTo( m_rect.topRight() );
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if( composite.intersects( *path.getLast() ) )
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{
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selected = true;
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}
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else
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{
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path.getFirst()->setKnot( m_rect.bottomRight() );
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if( composite.intersects( *path.getLast() ) )
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{
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selected = true;
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}
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else
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{
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path.getLast()->setKnot( m_rect.bottomLeft() );
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if( composite.intersects( *path.getLast() ) )
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{
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selected = true;
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}
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else
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{
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path.getFirst()->setKnot( m_rect.topLeft() );
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if( composite.intersects( *path.getLast() ) )
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{
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selected = true;
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}
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}
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}
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}
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}
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}
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else
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{
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if( composite.pointIsInside( m_point ) )
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selected = true;
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}
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if( selected )
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{
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if( m_select )
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{
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composite.setState( VObject::selected );
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if( ! m_selection.containsRef( &composite ) )
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m_selection.append( &composite );
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}
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else
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{
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composite.setState( VObject::normal );
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m_selection.remove( &composite );
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}
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setSuccess();
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}
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}
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void
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VSelectObjects::visitVObject( VObject& object )
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{
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// Never select a deleted, locked or hidden object.
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if( object.state() > VObject::normal &&
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object.state() < VObject::selected )
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return;
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// selection by selection rectangle
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if( m_rectMode )
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{
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if( !m_rect.isEmpty() )
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{
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if( m_select )
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{
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if( m_rect.intersects( object.boundingBox() ) )
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{
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object.setState( VObject::selected );
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if( ! m_selection.containsRef( &object ) )
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m_selection.append( &object );
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setSuccess();
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}
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}
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else
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{
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if( m_rect.intersects( object.boundingBox() ) )
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{
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object.setState( VObject::normal );
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m_selection.remove( &object );
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setSuccess();
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}
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}
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}
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else
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{
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if( m_select )
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{
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object.setState( VObject::selected );
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if( ! m_selection.containsRef( &object ) )
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m_selection.append( &object );
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setSuccess();
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}
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else
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{
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object.setState( VObject::normal );
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m_selection.remove( &object );
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setSuccess();
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}
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}
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}
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// selection by point
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else
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{
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if( object.boundingBox().contains( m_point ) )
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{
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if( m_select )
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{
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object.setState( VObject::selected );
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if( ! m_selection.containsRef( &object ) )
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m_selection.append( &object );
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}
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else
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{
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object.setState( VObject::normal );
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m_selection.remove( &object );
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}
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setSuccess();
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}
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}
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}
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void
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VSelectObjects::visitVLayer( VLayer& layer )
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{
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VDocument* doc = (VDocument*)layer.parent();
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if ( ( layer.state() != VObject::deleted ) &&
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( ( doc->selectionMode() == VDocument::AllLayers ) ||
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( doc->selectionMode() == VDocument::VisibleLayers && ( layer.state() == VObject::normal || layer.state() == VObject::normal_locked ) ) ||
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( doc->selectionMode() == VDocument::SelectedLayers && layer.selected() ) ||
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( doc->selectionMode() == VDocument::ActiveLayer && doc->activeLayer() == &layer ) ) )
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{
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VObjectListIterator itr( layer.objects() );
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for( ; itr.current(); ++itr )
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itr.current()->accept( *this );
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}
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}
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void
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VSelectObjects::visitVText( VText& text )
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{
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// Never select a deleted, locked or hidden object.
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if( text.state() > VObject::normal &&
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text.state() < VObject::selected )
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return;
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int deselectedGlyphs = 0;
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VPathListIterator itr( text.glyphs() );
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for( ; itr.current(); ++itr )
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{
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VPath c( 0L );
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c.combine( *itr.current() );
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visitVPath( c );
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if( m_select && c.state() == VObject::selected )
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{
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kdDebug(38000) << "selected: " << itr.current() << endl;
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m_selection.remove( &c );
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text.setState( VObject::selected );
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if( ! m_selection.containsRef( &text ) )
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m_selection.append( &text );
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return;
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}
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else if( c.state() == VObject::normal )
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{
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kdDebug(38000) << "deselected: " << itr.current() << endl;
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deselectedGlyphs++;
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}
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}
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if( deselectedGlyphs >= 0 && uint( deselectedGlyphs ) == text.glyphs().count() )
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{
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text.setState( VObject::normal );
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m_selection.remove( &text );
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}
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}
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void
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VSelectObjects::visitVGroup( VGroup& group )
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{
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// Never select a deleted, locked or hidden object.
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if( group.state() > VObject::normal &&
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group.state() < VObject::selected )
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return;
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if( ! m_insideGroups )
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visitVObject( group );
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else
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{
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VVisitor::visitVGroup( group );
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}
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}
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