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<sect1 id="developers-plugins">
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<title>Developing &chalk; Plugins</title>
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<sect2 id="developers-plugins-introduction">
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<title>Introduction</title>
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<para>
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&chalk; is infinitely extensible with plugins. Tools, filters, large
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chunks of the user interface and even colorspaces are plugins. In fact,
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&chalk; recognizes these six types of plugins:
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</para>
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<itemizedlist>
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<listitem><para>colorspaces — these define the channels that constitute
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a single pixel</para></listitem>
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<listitem><para>tools — anything that is done with a mouse or tablet
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input device</para></listitem>
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<listitem><para>paint operations — pluggable painting effects for
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tools</para></listitem>
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<listitem><para>image filters — change all pixels, or just the selected
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pixels in a layer</para></listitem>
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<listitem><para>viewplugins — extend Chalk’s user interface with new
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dialog boxes, palettes and operations</para></listitem>
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<listitem><para>import/export filters — read and write all kinds of
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image formats</para></listitem>
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</itemizedlist>
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<para>
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&chalk; itself consists of three layered libraries and a directory with some
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common support classes: chalkcolor, chalkimage and chalkui. Within
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&chalk;, objects can by identified by a <classname>KisID</classname>, that is
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the combination of a unique untranslated string (used when saving, for
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instance) and a translated string for GUI purposes.
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</para><para>
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A word on compatibility: &chalk; is still in development. From &chalk; 1.5 to
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1.6 not many API changes are expected, but there may be some. From &chalk; 1.6
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to 2.0 we will move from &Qt;3 to &Qt;4, from &tde;3 to &tde;4, from
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<command>automake</command> to <command>cmake</command>: many changes are to
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be expected. If you develop a plugin for &chalk; and choose to do so in
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&chalk;’s subversion repository, chances are excellent that we’ll help you
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porting. These changes may also render parts of this document out of date.
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Always check with the latest API documentation or the header files installed
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on your system.
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</para>
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<sect3 id="developers-plugins-introduction-chalkcolor">
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<title>ChalkColor</title>
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<para>
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The first library is chalkcolor. This library loads the colorspace plugins.
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</para><para>
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A colorspace plugin should implement the <classname>KisColorSpace</classname>
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abstract class or, if the basic capabilities of the new colorspace will be
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implemented by <command>lcms</command> (<ulink url="http://www.littlecms.com/"
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/>), extend <classname>KisAbstractColorSpace</classname>. The chalkcolor
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library could be used from other applications and does not depend on
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&koffice;.
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</para>
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</sect3>
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<sect3 id="developers-plugins-introduction-chalkimage">
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<title>ChalkImage</title>
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<para>
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The libchalkimage library loads the filter and paintop plugins and is
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responsible for working with image data: changing pixels, compositing and
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painting. Brushes, palettes, gradients and patterns are also loaded by
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libchalkimage. It is our stated goal to make libchalkimage independent of
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&koffice;, but we currently share the gradient loading code with &koffice;.
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</para><para>
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It is not easy at the moment to add new types of resources such as brushes,
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palettes, gradients or patterns to &chalk;. (Adding new brushes, palettes,
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gradients and patterns is easy, of course.) &chalk; follows the guidelines of
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the Create project (<ulink url="http://create.freedesktop.org/" />) for these.
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Adding support for Photoshop's brush file format needs libchalkimage hacking;
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adding more gimp brush data files not.
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</para><para>
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<classname>ChalkImage</classname> loads the following types of plugins:
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</para>
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<itemizedlist>
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<listitem><para>&chalk; filters must extend and implement the abstract class
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<classname>KisFilter</classname>,
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<classname>KisFilterConfiguration</classname> and possibly
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<classname>KisFilterConfigurationWidget</classname>.
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An example of a filter is Unsharp Mask.</para></listitem>
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<listitem><para>Paint operations or paintops are the set of operations
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painting tools suchs as freehand or circle have access to. Examples of
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paintops are pen, airbrush or eraser. Paintops should extend the
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<classname>KisPaintop</classname> base class. Examples of new paintops could
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be a chalk brush, an oilpaint brush or a complex programmable
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brush.</para></listitem>
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</itemizedlist>
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</sect3>
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<sect3 id="developers-plugins-introduction-chalkui">
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<title>ChalkUI</title>
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<para>
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The libchalkui library loads the tool and viewplugins. This library is a
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&koffice; Part, but also contains a number of widgets that are useful for
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graphics applications. Maybe we will have to split this library in chalkpart
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and chalkui in the 2.0 release. For now, script writers are not given access
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to this library and plugin writers are only allowed to use this library when
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writing tools or viewplugins. <classname>ChalkUI</classname> loads the
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following types of plugins:
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</para>
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<itemizedlist>
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<listitem><para>Tools are derived from <classname>KisTool</classname> or one
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of the specialized tool base classes such as
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<classname>KisToolPaint</classname>, <classname>KisToolNonPaint</classname> or
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<classname>KisToolFreehand</classname>. A new tool could be a foreground
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object selection tool. Painting tools (and that includes tools that paint on
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the selection) can use any paintop to determine the way pixels are
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changed.</para></listitem>
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<listitem><para>Viewplugins are ordinary KParts that use
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<command>kxmlgui</command> to insinuate themselves into &chalk;'s user
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interface. Menu options, dialogs, toolbars — any kind of user interface
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extension can be a viewplugin. In fact, important functionality like &chalk;'s
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scripting support is written as a viewplugin.</para></listitem>
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</itemizedlist>
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</sect3>
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<sect3 id="developers-plugins-introduction-importexport">
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<title>Import/Export filters</title>
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<para>
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Import/Export filters are &koffice; filters, subclasses of
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<classname>KoFilter</classname>. Filters read and write image data in any of
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the myriad image formats in existence. And example of a new &chalk;
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import/export filter could be a PDF filter. Filters are loaded by the
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&koffice; libraries.
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</para>
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</sect3>
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</sect2>
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<sect2 id="developers-plugins-creating">
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<title>Creating plugins</title>
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<para>
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Plugins are written in C++ and can use all of &tde; and &Qt; and the &chalk;
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developer API. Only viewplugins should use the &koffice; API. Don’t worry:
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&chalk;’s API’s are quite clear and rather extensively documented (for free
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software) and coding your first filter is really easy.
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</para><para>
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If you do not want to use C++, you can write scripts in Python or Ruby; that
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is a different thing altogether, though, and you cannot currently write tools,
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colorspaces, paintops or import/export filters as scripts.
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</para><para>
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&chalk; plugins use &tde;'s parts mechanism for loading, so the parts
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documentation at <ulink url="http://developer.kde.org" /> is relevant here, too.
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</para><para>
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Your distribution should have either installed the relevant header files with
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&chalk; itself, or might have split the header files into either a &koffice;
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dev or a &chalk; dev package. You can find the API documentation for &chalk;'s
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public API at <ulink url="http://koffice.org/developer/apidocs/chalk/html/" />.
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</para>
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<sect3 id="developers-plugins-creating-automake">
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<title>Automake (and CMake)</title>
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<para>
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&tde; 3.x and thus &koffice; 1.5 and 1.6 use <command>automake</command>;
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&tde; 4.0 and &koffice; 2.0 use <command>cmake</command>. This tutorial
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describes the <command>automake</command> way of creating plugins.
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<!-- If I have not updated this manual when we release KOffice 2.0, please
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remind me to do so. -->
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</para><para>
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Plugins are &tde; modules and should be tagged as such in their
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<filename>Makefile.am</filename>. Filters, tools, paintops, colorspaces and
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import/export filters need <literal role="extension">.desktop</literal> files;
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viewplugins need a <application>KXMLGui</application>
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<filename>pluginname.rc</filename> file in addition. The easiest way to get
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started is to checkout the chalk-plugins project from the &koffice; Subversion
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repository and use it as the basis for your own project. We intend to prepare
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a skeleton &chalk; plugin pack for KDevelop, but haven’t had the time to do
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so yet.
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</para>
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<sect4 id="d-p-c-a-makefile">
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<title><filename>Makefile.am</filename></title>
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<para>
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Let's look at the skeleton for a plugin module. First, the
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<filename>Makefile.am</filename>. This is what &tde; uses to generate the
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makefile that builds your plugin:
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<programlisting>
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kde_services_DATA = chalkLIBRARYNAME.desktop
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INCLUDES = $(all_includes)
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chalkLIBRARYNAME_la_SOURCES = sourcefile1.cc sourcefile2.cc
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kde_module_LTLIBRARIES = chalkLIBRARYNAME.la
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noinst_HEADERS = header1.h header2.h
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chalkLIBRARYNAME_la_LDFLAGS = $(all_libraries) -module $(KDE_PLUGIN)
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chalkLIBRARY_la_LIBADD = -lchalkcommon
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chalkextensioncolorsfilters_la_METASOURCES = AUTO
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</programlisting>
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This is the makefile for a filter plugin. Replace
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<replaceable>LIBRARYNAME</replaceable> with the name of your work, and you are
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set.
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</para><para>
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If your plugin is a viewplugin, you will likely also install a <literal
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role="extension">.rc</literal> file with entries for menubars and toolbars.
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Likewise, you may need to install cursors and icons. That is all done through
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the ordinary &tde; <filename>Makefile.am</filename> magic incantantions:
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<programlisting>
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chalkrcdir = $(kde_datadir)/chalk/chalkplugins
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chalkrc_DATA = LIBRARYNAME.rc
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EXTRA_DIST = $(chalkrc_DATA)
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chalkpics_DATA = \
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bla.png \
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bla_cursor.png
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chalkpicsdir = $(kde_datadir)/chalk/pics
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</programlisting>
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</para>
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</sect4>
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<sect4 id="d-p-c-a-desktop">
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<title>Desktop files</title>
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<para>
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The <literal role="extension">.desktop</literal> file announces the type of plugin:
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<programlisting>
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[Desktop Entry]
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Encoding=UTF-8
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Icon=
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Name=User-visible Name
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ServiceTypes=Chalk/Filter
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Type=Service
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X-TDE-Library=chalkLIBRARYNAME
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X-TDE-Version=2
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</programlisting>
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</para><para>
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Possible ServiceTypes are:
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</para>
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<itemizedlist>
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<listitem><para>Chalk/Filter</para></listitem>
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<listitem><para>Chalk/Paintop</para></listitem>
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<listitem><para>Chalk/ViewPlugin</para></listitem>
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<listitem><para>Chalk/Tool</para></listitem>
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<listitem><para>Chalk/ColorSpace</para></listitem>
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</itemizedlist>
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<para>
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File import and export filters use the generic &koffice; filter framework and
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need to be discussed separately.
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</para>
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</sect4>
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<sect4 id="d-p-c-a-boilerplate">
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<title>Boilerplate</title>
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<para>
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You also need a bit of boilerplate code that is called by the &tde; part
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framework to instantiate the plugin — a header file and an implementation file.
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</para><para>
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A header file:
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<programlisting>
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#ifndef TOOL_STAR_H_
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#define TOOL_STAR_H_
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#include <tdeparts/plugin.h>
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/**
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* A module that provides a star tool.
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*/
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class ToolStar : public KParts::Plugin
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{
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Q_OBJECT
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public:
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ToolStar(QObject *parent, const char *name, const QStringList &);
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virtual ~ToolStar();
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};
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#endif // TOOL_STAR_H_
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</programlisting>
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</para>
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<para>
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And an implementation file:
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<programlisting>
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#include <kinstance.h>
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#include <kgenericfactory.h>
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#include <kis_tool_registry.h>
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#include "tool_star.h"
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#include "kis_tool_star.h"
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typedef KGenericFactory<ToolStar> ToolStarFactory;
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K_EXPORT_COMPONENT_FACTORY( chalktoolstar, ToolStarFactory( "chalk" ) )
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ToolStar::ToolStar(QObject *parent, const char *name, const QStringList &)
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: KParts::Plugin(parent, name)
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{
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setInstance(ToolStarFactory::instance());
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if ( parent->inherits("KisToolRegistry") )
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{
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KisToolRegistry * r = dynamic_cast<KisToolRegistry*>( parent );
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r -> add(new KisToolStarFactory());
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}
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}
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ToolStar::~ToolStar()
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{
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}
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#include "tool_star.moc"
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</programlisting>
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</para>
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</sect4>
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<sect4 id="d-p-c-a-registries">
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<title>Registries</title>
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<para>
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Tools are loaded by the tool registry and register themselves with the tool
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registry. Plugins like tools, filters and paintops are loaded only once: view
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plugins are loaded for every view that is created. Note that we register
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factories, generally speaking. For instance, with tools a new instance of a
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|
tool is created for every pointer (mouse, stylus, eraser) for every few. And a
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new paintop is created whenever a tool gets a mouse-down event.
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|
</para>
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<para>
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|
Filters call the filter registry:
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|
<programlisting>
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|
if (parent->inherits("KisFilterRegistry")) {
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KisFilterRegistry * manager = dynamic_cast<KisFilterRegistry *>(parent);
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|
manager->add(new KisFilterInvert());
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}
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|
</programlisting>
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|
</para><para>
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|
Paintops the paintop registry:
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|
<programlisting>
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|
if ( parent->inherits("KisPaintOpRegistry") ) {
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|
KisPaintOpRegistry * r = dynamic_cast<KisPaintOpRegistry*>(parent);
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|
r -> add ( new KisSmearyOpFactory );
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|
}
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|
</programlisting>
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|
</para><para>
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|
|
Colorspaces the colorspace registry (with some complications):
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|
<programlisting>
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|
if ( parent->inherits("KisColorSpaceFactoryRegistry") ) {
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|
KisColorSpaceFactoryRegistry * f = dynamic_cast<isColorSpaceFactoryRegistry*>(parent);
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|
KisProfile *defProfile = new KisProfile(cmsCreate_sRGBProfile());
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|
f->addProfile(defProfile);
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|
KisColorSpaceFactory * csFactory = new KisRgbColorSpaceFactory();
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f->add(csFactory);
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|
KisColorSpace * colorSpaceRGBA = new KisRgbColorSpace(f, 0);
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|
KisHistogramProducerFactoryRegistry::instance() -> add(
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|
new KisBasicHistogramProducerFactory<KisBasicU8HistogramProducer>
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|
(KisID("RGB8HISTO", i18n("RGB8 Histogram")), colorSpaceRGBA) );
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|
}
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|
</programlisting>
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|
</para><para>
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|
|
View plugins do not have to register themselves, and they get access to a
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|
|
<classname>KisView</classname> object:
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|
<programlisting>
|
|
|
if ( parent->inherits("KisView") )
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|
{
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|
setInstance(ShearImageFactory::instance());
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|
setXMLFile(locate("data","chalkplugins/shearimage.rc"), true);
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(void) new TDEAction(i18n("&Shear Image..."), 0, 0, this, SLOT(slotShearImage()), actionCollection(), "shearimage");
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|
(void) new TDEAction(i18n("&Shear Layer..."), 0, 0, this, SLOT(slotShearLayer()), actionCollection(), "shearlayer");
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|
m_view = (KisView*) parent;
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|
|
}
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|
|
</programlisting>
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|
|
</para><para>
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|
|
Remember that this means that a view plugin will be created for every view the
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|
|
user creates: splitting a view means loading all view plugins again.
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|
|
</para>
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|
|
</sect4>
|
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|
|
<sect4 id="d-p-c-a-versioning">
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|
|
<title>Plugin versioning</title>
|
|
|
|
|
|
<para>
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|
|
&chalk; 1.5 loads plugins with <literal>X-TDE-Version=2</literal> set in the
|
|
|
<literal role="extension">.desktop</literal> file. &chalk; 1.6 plugins will
|
|
|
probably be binary incompatible with 1.5 plugins and will need the version
|
|
|
number 3. &chalk; 2.0 plugins will need the version number 3. Yes, this is not
|
|
|
entirely logical.
|
|
|
</para>
|
|
|
|
|
|
</sect4>
|
|
|
</sect3>
|
|
|
</sect2>
|
|
|
|
|
|
<sect2 id="developers-plugins-colorspaces">
|
|
|
<title>Colorspaces</title>
|
|
|
|
|
|
<para>
|
|
|
Colorspaces implement the <classname>KisColorSpace</classname> pure virtual
|
|
|
class. There are two types of colorspaces: those that can use
|
|
|
<command>lcms</command> for transformations between colorspaces, and those
|
|
|
that are too weird for <command>lcms</command> to handle. Examples of the
|
|
|
first are cmyk, rgb, yuv. An example of the latter is watercolor or wet &
|
|
|
sticky. Colorspaces that use <command>lcms</command> can be derived from
|
|
|
<classname>KisAbstractColorSpace</classname>, or of one of the base classes
|
|
|
that are specialized for a certain number of bits per channel.
|
|
|
</para><para>
|
|
|
Implementing a colorspace is pretty easy. The general principle is that
|
|
|
colorspaces work on a simple array of bytes. The interpretation of these bytes
|
|
|
is up to the colorspace. For instance, a pixel in 16-bit GrayA consists of
|
|
|
four bytes: two bytes for the gray value and two bytes for the alpha value.
|
|
|
You are free to use a struct to work with the memory layout of a pixel in your
|
|
|
colorspace implementation, but that representation is not exported. The only
|
|
|
way the rest of &chalk; can know what channels and types of channels your
|
|
|
colorspace pixels consist of is through the
|
|
|
<classname>KisChannelInfo</classname> class.
|
|
|
</para><para>
|
|
|
Filters and paintops make use of the rich set of methods offered by
|
|
|
<classname>KisColorSpace</classname> to do their work. In many cases, the
|
|
|
default implementation in <classname>KisAbstractColorSpace</classname> will
|
|
|
work, but more slowly than a custom implementation in your own colorspace
|
|
|
because <classname>KisAbstractColorSpace</classname> will convert all pixels
|
|
|
to 16-bit L*a*b and back.
|
|
|
</para>
|
|
|
|
|
|
<sect3 id="developers-plugins-colorspaces-kischannelinfo">
|
|
|
<title><classname>KisChannelInfo</classname></title>
|
|
|
|
|
|
<programlisting>
|
|
|
(http://websvn.kde.org/trunk/koffice/chalk/chalkcolor/kis_channelinfo.h)
|
|
|
</programlisting>
|
|
|
<para>
|
|
|
This class defines the channels that make up a single pixel in a particular
|
|
|
colorspace. A channel has the following important characteristics:
|
|
|
</para>
|
|
|
<itemizedlist>
|
|
|
<listitem><para>a name for display in the user interface</para></listitem>
|
|
|
<listitem><para>a position: the byte where the bytes representing this channel
|
|
|
start in the pixel.</para></listitem>
|
|
|
<listitem><para>a type: color, alpha, substance or substrate. Color is plain
|
|
|
color, alpha is see-throughishness, substance is a representation of amount of
|
|
|
pigment or things like that, substrate is the representation of the canvas.
|
|
|
(Note that this may be refactored at the drop of a hat.)</para></listitem>
|
|
|
<listitem><para>a valuetype: byte, short, integer, float — or
|
|
|
other.</para></listitem>
|
|
|
<listitem><para>size: the number of bytes this channel takes</para></listitem>
|
|
|
<listitem><para>color: a <classname>QColor</classname> representation of this
|
|
|
channel for user interface visualization, for instance in
|
|
|
histograms.</para></listitem>
|
|
|
<listitem><para>an abbreviaton for use in the GUI when there’s not much
|
|
|
space</para></listitem>
|
|
|
</itemizedlist>
|
|
|
</sect3>
|
|
|
|
|
|
<sect3 id="developers-plugins-colorspaces-kiscompositeop">
|
|
|
<title><classname>KisCompositeOp</classname></title>
|
|
|
|
|
|
<para>
|
|
|
As per original Porter-Duff, there are many ways of combining pixels to get a
|
|
|
new color. The <classname>KisCompositeOp</classname> class defines most of
|
|
|
them: this set is not easily extensible except by hacking the chalkcolor
|
|
|
library.
|
|
|
</para><para>
|
|
|
A colorspace plugin can support any subset of these possible composition
|
|
|
operations, but the set must always include "OVER" (same as "NORMAL") and
|
|
|
"COPY". The rest are more or less optional, although more is better, of
|
|
|
course.
|
|
|
</para>
|
|
|
</sect3>
|
|
|
|
|
|
<sect3 id="developers-plugins-colorspaces-kiscolorspace">
|
|
|
<title><classname>KisColorSpace</classname></title>
|
|
|
|
|
|
<para>
|
|
|
The methods in the <classname>KisColorSpace</classname> pure virtual classs
|
|
|
can be divided into a number of groups: conversion, identification and
|
|
|
manipulation.
|
|
|
</para><para>
|
|
|
All classes must be able to convert a pixel from and to 8 bit RGB (i.e., a
|
|
|
<classname>QColor</classname>), and preferably also to and from 16 bit L*a*b.
|
|
|
Additionally, there is a method to convert to any colorspace from the current
|
|
|
colorspace.
|
|
|
</para><para>
|
|
|
Colorspaces are described by the <classname>KisChannelInfo</classname> vector,
|
|
|
number of channels, number of bytes in a single pixel, whether it supports
|
|
|
High Dynamic Range images and more.
|
|
|
</para><para>
|
|
|
Manipulation is for instance the combining of two pixels in a new
|
|
|
pixel: bitBlt, darkening or convolving of pixels.
|
|
|
</para><para>
|
|
|
Please consult the API documentation for a full description of all methods you
|
|
|
need to implement in a colorspace.
|
|
|
</para><para>
|
|
|
<classname>KisAbstractColorSpace</classname> implements many of the virtual
|
|
|
methods of <classname>KisColorSpace</classname> using functions from the
|
|
|
<command>lcms</command> library. On top of
|
|
|
<classname>KisAbstractColorSpace</classname> there are base colorspace classes
|
|
|
for 8 and 16 bit integer and 16 and 32 bit float colorspaces that define
|
|
|
common operations to move between bit depths.
|
|
|
</para>
|
|
|
|
|
|
</sect3>
|
|
|
</sect2>
|
|
|
|
|
|
<sect2 id="developers-plugins-filters">
|
|
|
<title>Filters</title>
|
|
|
|
|
|
<para>
|
|
|
Filters are plugins that examine the pixels in a layer and them make changes
|
|
|
to them. Although &chalk; uses an efficient tiled memory backend to store
|
|
|
pixels, filter writers do not have to bother with that. When writing a filter
|
|
|
plugin for the &Java; imaging API, Photoshop or The Gimp, you need to take care
|
|
|
of tile edges and <quote>cobble</quote> tiles together: &chalk; hides that
|
|
|
implementation detail.
|
|
|
</para>
|
|
|
<note><para>Note that it is theoretically easy to replace the current tile
|
|
|
image data storage backend with another backend, but that backens are not true
|
|
|
plugins at the moment, for performance reasons.</para></note>
|
|
|
<para>
|
|
|
&chalk; uses iterators to read and write pixel values. Alternatively, you can
|
|
|
read a block of pixels into a memory buffer, mess with it and then write it
|
|
|
back as a block. But that is not necessarily more efficient, it may even be
|
|
|
slower than using the iterators; it may just be more convenient. See the API
|
|
|
documentation.
|
|
|
</para><para>
|
|
|
&chalk; images are composed of layers, of which there are currently four
|
|
|
kinds: paint layers, group layers, adjustment layers (that contain a filter
|
|
|
that is applied dynamically to layers below the adjustment layer) and part
|
|
|
layers. Filters always operate on paint layers. Paint layers contain paint
|
|
|
devices, of the class <classname>KisPaintDevice</classname>. A paint device in
|
|
|
its turn gives access to the actual pixels.
|
|
|
</para><para>
|
|
|
<classname>PaintDevice</classname>s are generally passed around wrapped in
|
|
|
shared pointers. A shared pointer keeps track of in how many places the paint
|
|
|
device is currently used and deletes the paint device when it is no longer
|
|
|
used anywhere. You recognize the shared pointer version of a paint device
|
|
|
through its <literal>SP</literal> suffix. Just remember that you never have to
|
|
|
explicitly delete a <classname>KisPaintDeviceSP</classname>.
|
|
|
</para><para>
|
|
|
Let's examine a very simple filter, one that inverts every pixel. The code for
|
|
|
this filter is in the <filename
|
|
|
class="directory">koffice/chalk/plugins/filters/example</filename> directory.
|
|
|
The main method is
|
|
|
<programlisting>
|
|
|
KisFilterInvert::process(KisPaintDeviceSP src, KisPaintDeviceSP dst,
|
|
|
KisFilterConfiguration* /*config*/, const QRect& rect).
|
|
|
</programlisting>
|
|
|
The function gets passed two paint devices, a configuration object (which is
|
|
|
not used in this simple filter) and a <varname>rect</varname>. The
|
|
|
<varname>rect</varname> describes the area of the
|
|
|
paint device which the filter should act on. This area is described by
|
|
|
integers, which means no sub-pixel accuracy.
|
|
|
</para><para>
|
|
|
The <varname>src</varname> paint device is for reading from, the
|
|
|
<varname>dst</varname> paint device for writing to. These parameters may point
|
|
|
to the same actual paint device, or be two different paint devices. (Note:
|
|
|
this may change to only one paint device in the future.)
|
|
|
</para><para>
|
|
|
Now, let's look at the code line by line:
|
|
|
</para>
|
|
|
<programlisting>
|
|
|
void KisFilterInvert::process(KisPaintDeviceSP src, KisPaintDeviceSP dst,
|
|
|
KisFilterConfiguration* /*config*/, const QRect& rect)
|
|
|
{
|
|
|
Q_ASSERT(src != 0);
|
|
|
Q_ASSERT(dst != 0);
|
|
|
|
|
|
KisRectIteratorPixel srcIt = src->createRectIterator(rect.x(), rect.y(), rect.width(), rect.height(), false); <co id="invert1" />
|
|
|
KisRectIteratorPixel dstIt = dst->createRectIterator(rect.x(), rect.y(), rect.width(), rect.height(), true ); <co id="invert2" />
|
|
|
|
|
|
int pixelsProcessed = 0;
|
|
|
setProgressTotalSteps(rect.width() * rect.height());
|
|
|
|
|
|
KisColorSpace * cs = src->colorSpace();
|
|
|
TQ_INT32 psize = cs->pixelSize();
|
|
|
|
|
|
while( ! srcIt.isDone() )
|
|
|
{
|
|
|
if(srcIt.isSelected()) <co id="invert3" />
|
|
|
{
|
|
|
memcpy(dstIt.rawData(), srcIt.oldRawData(), psize); <co id="invert4" />
|
|
|
|
|
|
cs->invertColor( dstIt.rawData(), 1); <co id="invert5" />
|
|
|
}
|
|
|
setProgress(++pixelsProcessed);
|
|
|
++srcIt;
|
|
|
++dstIt;
|
|
|
}
|
|
|
setProgressDone(); // Must be called even if you don't really support progression
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<calloutlist>
|
|
|
<callout arearefs="invert1">
|
|
|
<para>This creates an iterator to read the existing pixels. Chalk has three
|
|
|
types of iterators: horizontal, vertical and rectangular. The rect iterator
|
|
|
takes the most efficient path through the image data, but does not guarantee
|
|
|
anything about the location of the next pixel it returns. That means that you
|
|
|
cannot be sure that the pixel you will retrieve next will be adjacent to the
|
|
|
pixel you just got. The horizontal and vertical line iterators do guarantee
|
|
|
the location of the pixels they return.
|
|
|
</para></callout>
|
|
|
<callout arearefs="invert2"><para>
|
|
|
(2) We create the destination iterator with the <literal>write</literal>
|
|
|
setting to <literal>true</literal>. This means that if the destination paint
|
|
|
device is smaller than the rect we write, it will automatically be enlarged to
|
|
|
fit every pixel we iterate over. Note that we have got a potential bug here:
|
|
|
if <varname>dst</varname> and <varname>src</varname> are not the same device,
|
|
|
then it is quite possible that the pixels returned by the iterators do not
|
|
|
correspond. For every position in the iterator, <varname>src</varname> may be,
|
|
|
for example, at 165,200, while <varname>dst</varname> could be at 20,8 —
|
|
|
and therefore the copy we perform below may distort the image...
|
|
|
</para></callout>
|
|
|
<callout arearefs="invert3"><para>
|
|
|
Want to know if a pixel is selected? That is easy — use the
|
|
|
<methodname>isSelected</methodname> method. But selectedness is not a binary
|
|
|
property of a pixel, a pixel can be half selected, barely selected or almost
|
|
|
completely selected. That value you can also got from the iterator. Selections
|
|
|
are actually a mask paint device with a range between 0 and 255, where 0 is
|
|
|
completely unselected and 255 completely selected. The iterator has two
|
|
|
methods: <methodname>isSelected()</methodname> and
|
|
|
<methodname>selectedNess()</methodname>. The first returns true if a pixel is
|
|
|
selected to any extent (i.e., the mask value is greater than 1), the other
|
|
|
returns the maskvalue.
|
|
|
</para></callout>
|
|
|
<callout arearefs="invert4"><para>
|
|
|
As noted above, this <literal>memcpy</literal> is a big bad bug...
|
|
|
<methodname>rawData()</methodname> returns the array of bytes which is the
|
|
|
current state of the pixel; <methodname>oldRawData()</methodname> returns the
|
|
|
array of bytes as it was before we created the iterator. However, we may be
|
|
|
copying the wrong pixel here. In actual practice, that will not happen too
|
|
|
often, unless <varname>dst</varname> already exists and is not aligned with
|
|
|
<varname>src</varname>.
|
|
|
</para></callout>
|
|
|
<callout arearefs="invert5"><para>
|
|
|
But this is correct: instead of figuring out which byte represents which
|
|
|
channel, we use a function supplied by all colorspaces to invert the current
|
|
|
pixel. The colorspaces have a lot of pixel operations you can make use of.
|
|
|
</para></callout>
|
|
|
</calloutlist>
|
|
|
|
|
|
<para>
|
|
|
This is not all there is to creating a filter. Filters have two other
|
|
|
important components: a configuration object and a configuration widget. The
|
|
|
two interact closely. The configuration widget creates a configuration object,
|
|
|
but can also be filled from a pre-existing configuration object. Configuration
|
|
|
objects can represtent themselves as XML and can be created from XML. That is
|
|
|
what makes adjustment layers possible.
|
|
|
</para>
|
|
|
|
|
|
<sect3 id="developers-plugins-filters-iterators">
|
|
|
<title>Iterators</title>
|
|
|
|
|
|
<para>
|
|
|
There are three types of iterators:
|
|
|
</para>
|
|
|
|
|
|
<itemizedlist>
|
|
|
<listitem><para>Horizontal lines</para></listitem>
|
|
|
<listitem><para>Vertical lines</para></listitem>
|
|
|
<listitem><para>Rectangular iterors</para></listitem>
|
|
|
</itemizedlist>
|
|
|
|
|
|
<para>
|
|
|
The horizontal and vertical line iterators have a method to move the iterator
|
|
|
to the next row or column: <methodname>nextRow()</methodname> and
|
|
|
<methodname>nextCol()</methodname>. Using these is much faster than creating a
|
|
|
new iterator for every line or column.
|
|
|
</para><para>
|
|
|
Iterators are thread-safe in &chalk;, so it is possible to divide the work
|
|
|
over multiple threads. However, future versions of &chalk; will use the
|
|
|
<methodname>supportsThreading()</methodname> method to determine whether your
|
|
|
filter can be applied to chunks of the image (&ie;, all pixels modified
|
|
|
independently, instead of changed by some value determined from an examination
|
|
|
of all pixels in the image) and automatically thread the execution your
|
|
|
filter.
|
|
|
</para>
|
|
|
</sect3>
|
|
|
|
|
|
<sect3 id="developers-plugins-filters-kisfilterconfiguration">
|
|
|
<title><classname>KisFilterConfiguration</classname></title>
|
|
|
|
|
|
<para>
|
|
|
<classname>KisFilterConfiguration</classname> is a structure that is used to
|
|
|
save filter settings to disk, for instance for adjustment layers. The
|
|
|
scripting plugin uses the property map that’s at the back of
|
|
|
<classname>KisFilterConfigaration</classname> to make it possible to script
|
|
|
filters. Filters can provide a custom widget that &chalk; will show in the
|
|
|
filters gallery, the filter preview dialog or the tool option tab of the
|
|
|
paint-with-filters tool.
|
|
|
</para>
|
|
|
<para>
|
|
|
An example, taken from the oilpaint effect filter:
|
|
|
</para>
|
|
|
<programlisting>
|
|
|
class KisOilPaintFilterConfiguration : public KisFilterConfiguration
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
KisOilPaintFilterConfiguration(TQ_UINT32 brushSize, TQ_UINT32 smooth)
|
|
|
: KisFilterConfiguration( "oilpaint", 1 )
|
|
|
{
|
|
|
setProperty("brushSize", brushSize);
|
|
|
setProperty("smooth", smooth);
|
|
|
};
|
|
|
public:
|
|
|
|
|
|
inline TQ_UINT32 brushSize() { return getInt("brushSize"); };
|
|
|
inline TQ_UINT32 smooth() {return getInt("smooth"); };
|
|
|
|
|
|
};
|
|
|
</programlisting>
|
|
|
</sect3>
|
|
|
|
|
|
<sect3 id="developers-plugins-filters-kisfilterconfigurationwidget">
|
|
|
<title><classname>KisFilterConfigurationWidget</classname></title>
|
|
|
|
|
|
<para>
|
|
|
Most filters can be tweaked by the user. You can create a configuration widget
|
|
|
that Chalk will use where-ever your filter is used. An example:
|
|
|
</para>
|
|
|
|
|
|
<para>
|
|
|
<screenshot>
|
|
|
<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo>
|
|
|
<mediaobject>
|
|
|
<imageobject>
|
|
|
<imagedata fileref="dialogs-oilpaint.png" format="PNG" />
|
|
|
</imageobject>
|
|
|
<textobject>
|
|
|
<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase>
|
|
|
</textobject>
|
|
|
<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption>
|
|
|
</mediaobject>
|
|
|
</screenshot>
|
|
|
</para>
|
|
|
|
|
|
<para>
|
|
|
Note that only the left-hand side of this dialog is your responsibility:
|
|
|
&chalk; takes care of the rest. There are three ways of going about creating
|
|
|
an option widget:
|
|
|
</para>
|
|
|
|
|
|
<itemizedlist>
|
|
|
<listitem><para>Use &Qt; Designer to create a widget base, and subclass it for
|
|
|
your filter</para></listitem>
|
|
|
<listitem><para>Use one of the simple widgets that show a number of sliders
|
|
|
for lists of integers, doubles or bools. These are useful if, like the above
|
|
|
screenshot, your filter can be configured by a number of integers, doubles or
|
|
|
bools. See the API dox for <classname>KisMultiIntegerFilterWidget</classname>,
|
|
|
<classname>KisMultiDoubleFilterWidget</classname> and
|
|
|
<classname>KisMultiBoolFilterWidget</classname>.</para></listitem>
|
|
|
<listitem><para>Hand-code a widget. This is not recommended, and if you do so
|
|
|
and want your filter to become part of &chalk;’s official release, then I’ll ask
|
|
|
you to replate your hand-coded widget with a &Qt; Designer
|
|
|
widget.</para></listitem>
|
|
|
</itemizedlist>
|
|
|
|
|
|
<para>
|
|
|
The oilpaint filter uses the multi integer widget:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
KisFilterConfigWidget * KisOilPaintFilter::createConfigurationWidget(QWidget* parent, KisPaintDeviceSP /*dev*/)
|
|
|
{
|
|
|
vKisIntegerWidgetParam param;
|
|
|
param.push_back( KisIntegerWidgetParam( 1, 5, 1, i18n("Brush size"), "brushSize" ) );
|
|
|
param.push_back( KisIntegerWidgetParam( 10, 255, 30, i18n("Smooth"), "smooth" ) );
|
|
|
return new KisMultiIntegerFilterWidget(parent, id().id().ascii(), id().id().ascii(), param );
|
|
|
}
|
|
|
|
|
|
KisFilterConfiguration* KisOilPaintFilter::configuration(QWidget* nwidget)
|
|
|
{
|
|
|
KisMultiIntegerFilterWidget* widget = (KisMultiIntegerFilterWidget*) nwidget;
|
|
|
if( widget == 0 )
|
|
|
{
|
|
|
return new KisOilPaintFilterConfiguration( 1, 30);
|
|
|
} else {
|
|
|
return new KisOilPaintFilterConfiguration( widget->valueAt( 0 ), widget->valueAt( 1 ) );
|
|
|
}
|
|
|
}
|
|
|
|
|
|
std::list<KisFilterConfiguration*> KisOilPaintFilter::listOfExamplesConfiguration(KisPaintDeviceSP )
|
|
|
{
|
|
|
std::list<KisFilterConfiguration*> list;
|
|
|
list.insert(list.begin(), new KisOilPaintFilterConfiguration( 1, 30));
|
|
|
return list;
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
You can see how it works: fill a vector with your integer parameters and
|
|
|
create the widget. The <methodname>configuration()</methodname> method
|
|
|
inspects the widget and creates the right filter configuration object, in this
|
|
|
case, of course, <classname>KisOilPaintFilterConfiguration</classname>. The
|
|
|
<methodname>listOfExamplesConfiguration</methodname> method (which should be
|
|
|
renamed to correct English...) returns a list with example configuration
|
|
|
objects for the filters gallery dialog.
|
|
|
</para>
|
|
|
</sect3>
|
|
|
|
|
|
<sect3 id="developers-plugins-filters-conclusion">
|
|
|
<title>Filters conclusion</title>
|
|
|
|
|
|
<para>
|
|
|
There’s more to coding interesting filters, of course, but with this
|
|
|
explanation, the API documentation and access to our source code, you should
|
|
|
be able to get started. Don’t hesitate to contact the &chalk; developers on
|
|
|
IRC or on the mailing list.
|
|
|
</para>
|
|
|
</sect3>
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
<sect2 id="developers-plugins-tools">
|
|
|
<title>Tools</title>
|
|
|
|
|
|
<para>
|
|
|
Tools appear in &chalk;’s toolbox. This means that there is limited space for
|
|
|
new tools — think carefully whether a paint operation isn’t enough for
|
|
|
your purposes. Tools can use the mouse/tablet and keyboard in complex ways,
|
|
|
which paint operations cannot. This is the reason that Duplicate is a tool,
|
|
|
but airbrush a paint operation.
|
|
|
</para><para>
|
|
|
Be careful with static data in your tool: a new instance of your tool is
|
|
|
created for every input device: mouse, stylus, eraser, airbrush — whatever.
|
|
|
Tools come divided into logical groups:
|
|
|
</para>
|
|
|
<itemizedlist>
|
|
|
<listitem><para>shape drawing tools (circle, rect)</para></listitem>
|
|
|
<listitem><para>freehand drawing tools (brush)</para></listitem>
|
|
|
<listitem><para>transform tools that mess up the geometry of a
|
|
|
layer</para></listitem>
|
|
|
<listitem><para>fill tools (like bucket fill or gradient)</para></listitem>
|
|
|
<listitem><para>view tools (that don’t change pixels, but alter the way you
|
|
|
view the canvas, such as zoom)</para></listitem>
|
|
|
<listitem><para>select tools (that change the selection
|
|
|
mask)</para></listitem>
|
|
|
</itemizedlist>
|
|
|
|
|
|
<para>
|
|
|
The tool interface is described in the API documentation for
|
|
|
<classname>KisTool</classname>. There are three subclasses:
|
|
|
<classname>KisToolPaint</classname>, <classname>KisToolNonPaint</classname>
|
|
|
and <classname>KisToolShape</classname> (which is actually a subclass of
|
|
|
<classname>KisToolPaint</classname>) that specialize
|
|
|
<classname>KisTool</classname> for painting tasks (i.e., changing pixels) ,
|
|
|
non-painting tasks and shape painting tasks.
|
|
|
</para><para>
|
|
|
A tool has an option widget, just like filters. Currently, the option widgets
|
|
|
are shown in a tab in a dock window. We may change that to a strip under the
|
|
|
main menu (which then replaces the toolbar) for &chalk; 2.0, but for now,
|
|
|
design your option widget to fit in a tab. As always, it’s best to use &Qt;
|
|
|
Designer for the design of the option widget.
|
|
|
</para><para>
|
|
|
A good example of a tool is the star tool:
|
|
|
</para>
|
|
|
|
|
|
<screen>
|
|
|
kis_tool_star.cc Makefile.am tool_star_cursor.png wdg_tool_star.ui
|
|
|
kis_tool_star.h Makefile.in tool_star.h
|
|
|
chalktoolstar.desktop tool_star.cc tool_star.png
|
|
|
</screen>
|
|
|
|
|
|
<para>
|
|
|
As you see, you need two images: one for the cursor and one for the toolbox.
|
|
|
<filename>tool_star.cc</filename> is just the plugin loader, similar to what
|
|
|
we have seen above. The real meat is in the implementation:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
KisToolStar::KisToolStar()
|
|
|
: KisToolShape(i18n("Star")),
|
|
|
m_dragging (false),
|
|
|
m_currentImage (0)
|
|
|
{
|
|
|
setName("tool_star");
|
|
|
setCursor(KisCursor::load("tool_star_cursor.png", 6, 6));
|
|
|
m_innerOuterRatio=40;
|
|
|
m_vertices=5;
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The constructor sets the internal name — which is not translated
|
|
|
— and the call to the superclass sets the visible name. We also load the
|
|
|
cursor image and set a number of variables.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
void KisToolStar::update (KisCanvasSubject *subject)
|
|
|
{
|
|
|
KisToolShape::update (subject);
|
|
|
if (m_subject)
|
|
|
m_currentImage = m_subject->currentImg();
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The <methodname>update()</methodname> method is called when the tool is
|
|
|
selected. This is not a <classname>KisTool</classname> method, but a
|
|
|
<classname>KisCanvasObserver</classname> method. Canvas observers are notified
|
|
|
whenever something changes in the view, which can be useful for tools.
|
|
|
</para><para>
|
|
|
The following methods (<methodname>buttonPress</methodname>,
|
|
|
<methodname>move</methodname> and <methodname>buttonRelease</methodname>) are
|
|
|
called by &chalk; when the input device (mouse, stylus, eraser etc.) is
|
|
|
pressed down, moved or released. Note that you also get move events if the
|
|
|
mouse button isn’t pressed. The events are not the regular &Qt; events, but
|
|
|
synthetic &chalk; events because we make use of low-level trickery to get
|
|
|
enough events to draw a smooth line. By default, toolkits like &Qt; (and GTK)
|
|
|
drop events if they are too busy to handle them, and we want them all.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
void KisToolStar::buttonPress(KisButtonPressEvent *event)
|
|
|
{
|
|
|
if (m_currentImage && event->button() == LeftButton) {
|
|
|
m_dragging = true;
|
|
|
m_dragStart = event->pos();
|
|
|
m_dragEnd = event->pos();
|
|
|
m_vertices = m_optWidget->verticesSpinBox->value();
|
|
|
m_innerOuterRatio = m_optWidget->ratioSpinBox->value();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
void KisToolStar::move(KisMoveEvent *event)
|
|
|
{
|
|
|
if (m_dragging) {
|
|
|
// erase old lines on canvas
|
|
|
draw(m_dragStart, m_dragEnd);
|
|
|
// move (alt) or resize star
|
|
|
if (event->state() & Qt::AltButton) {
|
|
|
KisPoint trans = event->pos() - m_dragEnd;
|
|
|
m_dragStart += trans;
|
|
|
m_dragEnd += trans;
|
|
|
} else {
|
|
|
m_dragEnd = event->pos();
|
|
|
}
|
|
|
// draw new lines on canvas
|
|
|
draw(m_dragStart, m_dragEnd);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
void KisToolStar::buttonRelease(KisButtonReleaseEvent *event)
|
|
|
{
|
|
|
if (!m_subject || !m_currentImage)
|
|
|
return;
|
|
|
|
|
|
if (m_dragging && event->button() == LeftButton) {
|
|
|
// erase old lines on canvas
|
|
|
draw(m_dragStart, m_dragEnd);
|
|
|
m_dragging = false;
|
|
|
|
|
|
if (m_dragStart == m_dragEnd)
|
|
|
return;
|
|
|
|
|
|
if (!m_currentImage)
|
|
|
return;
|
|
|
|
|
|
if (!m_currentImage->activeDevice())
|
|
|
return;
|
|
|
|
|
|
KisPaintDeviceSP device = m_currentImage->activeDevice ();;
|
|
|
KisPainter painter (device);
|
|
|
if (m_currentImage->undo()) painter.beginTransaction (i18n("Star"));
|
|
|
|
|
|
painter.setPaintColor(m_subject->fgColor());
|
|
|
painter.setBackgroundColor(m_subject->bgColor());
|
|
|
painter.setFillStyle(fillStyle());
|
|
|
painter.setBrush(m_subject->currentBrush());
|
|
|
painter.setPattern(m_subject->currentPattern());
|
|
|
painter.setOpacity(m_opacity);
|
|
|
painter.setCompositeOp(m_compositeOp);
|
|
|
KisPaintOp * op =
|
|
|
KisPaintOpRegistry::instance()->paintOp(m_subject->currentPaintop(), m_subject->currentPaintopSettings(), &painter);
|
|
|
painter.setPaintOp(op); // Painter takes ownership
|
|
|
|
|
|
vKisPoint coord = starCoordinates(m_vertices, m_dragStart.x(), m_dragStart.y(), m_dragEnd.x(), m_dragEnd.y());
|
|
|
|
|
|
painter.paintPolygon(coord);
|
|
|
|
|
|
device->setDirty( painter.dirtyRect() );
|
|
|
notifyModified();
|
|
|
|
|
|
if (m_currentImage->undo()) {
|
|
|
m_currentImage->undoAdapter()->addCommand(painter.endTransaction());
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The <methodname>draw()</methodname> method is an internal method of
|
|
|
<classname>KisToolStar</classname> and draws the outline of the star. We call
|
|
|
this from the <methodname>move()</methodname> method to give the user feedback
|
|
|
of the size and shape of their star. Note that we use the
|
|
|
<varname>Qt::NotROP</varname> raster operation, which means that calling
|
|
|
<methodname>draw()</methodname> a second time with the same start and end
|
|
|
point the previously drawn star will be deleted.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
void KisToolStar::draw(const KisPoint& start, const KisPoint& end )
|
|
|
{
|
|
|
if (!m_subject || !m_currentImage)
|
|
|
return;
|
|
|
|
|
|
KisCanvasController *controller = m_subject->canvasController();
|
|
|
KisCanvas *canvas = controller->kiscanvas();
|
|
|
KisCanvasPainter p (canvas);
|
|
|
QPen pen(Qt::SolidLine);
|
|
|
|
|
|
KisPoint startPos;
|
|
|
KisPoint endPos;
|
|
|
startPos = controller->windowToView(start);
|
|
|
endPos = controller->windowToView(end);
|
|
|
|
|
|
p.setRasterOp(Qt::NotROP);
|
|
|
|
|
|
vKisPoint points = starCoordinates(m_vertices, startPos.x(), startPos.y(), endPos.x(), endPos.y());
|
|
|
|
|
|
for (uint i = 0; i < points.count() - 1; i++) {
|
|
|
p.drawLine(points[i].floorQPoint(), points[i + 1].floorQPoint());
|
|
|
}
|
|
|
p.drawLine(points[points.count() - 1].floorQPoint(), points[0].floorQPoint());
|
|
|
|
|
|
p.end ();
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The <methodname>setup()</methodname> method is essential: here we create the
|
|
|
action that will be plugged into the toolbox so users can actually select the
|
|
|
tool. We also assign a shortcut key. Note that there’s some hackery going on:
|
|
|
remember that we create an instance of the tool for every input device. This
|
|
|
also means that we call <methodname>setup()</methodname> for every input
|
|
|
device and that means that an action with the same name is added several times
|
|
|
to the action collection. However, everything seems to work, so why worry?
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
void KisToolStar::setup(TDEActionCollection *collection)
|
|
|
{
|
|
|
m_action = static_cast<TDERadioAction *>(collection->action(name()));
|
|
|
|
|
|
if (m_action == 0) {
|
|
|
TDEShortcut shortcut(Qt::Key_Plus);
|
|
|
shortcut.append(TDEShortcut(Qt::Key_F9));
|
|
|
m_action = new TDERadioAction(i18n("&Star"),
|
|
|
"tool_star",
|
|
|
shortcut,
|
|
|
this,
|
|
|
SLOT(activate()),
|
|
|
collection,
|
|
|
name());
|
|
|
TQ_CHECK_PTR(m_action);
|
|
|
|
|
|
m_action->setToolTip(i18n("Draw a star"));
|
|
|
m_action->setExclusiveGroup("tools");
|
|
|
m_ownAction = true;
|
|
|
}
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The <methodname>starCoordinates()</methodname> method contains some funky math
|
|
|
— but is not too interesting for the discussion of how to create a tool
|
|
|
plugins.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
KisPoint KisToolStar::starCoordinates(int N, double mx, double my, double x, double y)
|
|
|
{
|
|
|
double R=0, r=0;
|
|
|
TQ_INT32 n=0;
|
|
|
double angle;
|
|
|
|
|
|
vKisPoint starCoordinatesArray(2*N);
|
|
|
|
|
|
// the radius of the outer edges
|
|
|
R=sqrt((x-mx)*(x-mx)+(y-my)*(y-my));
|
|
|
|
|
|
// the radius of the inner edges
|
|
|
r=R*m_innerOuterRatio/100.0;
|
|
|
|
|
|
// the angle
|
|
|
angle=-atan2((x-mx),(y-my));
|
|
|
|
|
|
//set outer edges
|
|
|
for(n=0;n<N;n++){
|
|
|
starCoordinatesArray[2*n] = KisPoint(mx+R*cos(n * 2.0 * M_PI / N + angle),my+R*sin(n *2.0 * M_PI / N+angle));
|
|
|
}
|
|
|
|
|
|
//set inner edges
|
|
|
for(n=0;n<N;n++){
|
|
|
starCoordinatesArray[2*n+1] = KisPoint(mx+r*cos((n + 0.5) * 2.0 * M_PI / N + angle),my+r*sin((n +0.5) * 2.0 * M_PI / N + angle));
|
|
|
}
|
|
|
|
|
|
return starCoordinatesArray;
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The <methodname>createOptionWidget()</methodname> method is called to create
|
|
|
the option widget that &chalk; will show in the tab. Since there is a tool per
|
|
|
input device per view, the state of a tool can be kept in the tool. This
|
|
|
method is only called once: the option widget is stored and retrieved the next
|
|
|
time the tool is activated.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
QWidget* KisToolStar::createOptionWidget(QWidget* parent)
|
|
|
{
|
|
|
QWidget *widget = KisToolShape::createOptionWidget(parent);
|
|
|
|
|
|
m_optWidget = new WdgToolStar(widget);
|
|
|
TQ_CHECK_PTR(m_optWidget);
|
|
|
|
|
|
m_optWidget->ratioSpinBox->setValue(m_innerOuterRatio);
|
|
|
|
|
|
QGridLayout *optionLayout = new QGridLayout(widget, 1, 1);
|
|
|
super::addOptionWidgetLayout(optionLayout);
|
|
|
|
|
|
optionLayout->addWidget(m_optWidget, 0, 0);
|
|
|
|
|
|
return widget;
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<sect3 id="developers-plugins-tools-conclusions">
|
|
|
<title>Tool Conclusions</title>
|
|
|
|
|
|
<para>
|
|
|
Tools are relatively simple plugins to create. You need to combine the
|
|
|
<classname>KisTool</classname> and <classname>KisCanvasObserver</classname>
|
|
|
interfaces in order to effectively create a tool.
|
|
|
</para>
|
|
|
|
|
|
</sect3>
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
<sect2 id="developers-plugins-paintoperations">
|
|
|
<title>Paint operations</title>
|
|
|
|
|
|
<para>
|
|
|
PaintOps are one of the more innovative types of plugins in Chalk (together
|
|
|
with pluggable colorspaces). A paint operation defines how tools change the
|
|
|
pixels they touch. Airbrush, aliased pencil or antialiased pixel brush: these
|
|
|
are all paint operations. But you could — with a lot of work —
|
|
|
create a paintop that reads Corel Painter XML brush definitions and uses those
|
|
|
to determine how painting is done.
|
|
|
</para><para>
|
|
|
Paint operations are instantiated when a paint tool receives a
|
|
|
<literal>mouseDown</literal> event and are deleted when the mouseUp event is
|
|
|
received by a paint tool. In between, the paintop can keep track of previous
|
|
|
positions and other data, such as pressure levels if the user uses a tablet.
|
|
|
</para><para>
|
|
|
The basic operation of a paint operation is to change pixels at the cursor
|
|
|
position of a paint tool. That can be done only once, or the paint op can
|
|
|
demand to be run at regular intervals, using a timer. The first would be
|
|
|
useful for a pencil-type paint op, the second, of course, for an
|
|
|
airbrush-type paintop.
|
|
|
</para><para>
|
|
|
Paintops can have a small configuration widget which is placed in a toolbar.
|
|
|
Thus, paintop configuration widgets need to have a horizontal layout of
|
|
|
widgets that are not higher than a toolbar button. Otherwise, &chalk; will
|
|
|
look very funny.
|
|
|
</para><para>
|
|
|
Let’s look at a simple paintop plugin, one that shows a little bit of
|
|
|
programmatic intelligence. First, in the header file, there’s a factory
|
|
|
defined. This factory creates a paintop when the active tool needs one:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
public:
|
|
|
KisSmearyOpFactory() {}
|
|
|
virtual ~KisSmearyOpFactory() {}
|
|
|
|
|
|
virtual KisPaintOp * createOp(const KisPaintOpSettings *settings, KisPainter * painter);
|
|
|
virtual KisID id() { return KisID("paintSmeary", i18n("Smeary Brush")); }
|
|
|
virtual bool userVisible(KisColorSpace * ) { return false; }
|
|
|
virtual QString pixmap() { return ""; }
|
|
|
|
|
|
};
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The factory also contains the <classname>KisID</classname> with the public and
|
|
|
private name for the paintop — make sure your paintop’s private name
|
|
|
does not clash with another paintop! — and may optionally return a
|
|
|
pixmap. &chalk; can then show the pixmap together with the name for visual
|
|
|
identifcation of your paintop. For instance, a painter’s knife paintop would
|
|
|
have the image of such an implement.
|
|
|
</para><para>
|
|
|
The implementation of a paintop is very straightforward:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
KisSmearyOp::KisSmearyOp(KisPainter * painter)
|
|
|
: KisPaintOp(painter)
|
|
|
{
|
|
|
}
|
|
|
|
|
|
KisSmearyOp::~KisSmearyOp()
|
|
|
{
|
|
|
}
|
|
|
void KisSmearyOp::paintAt(const KisPoint &pos, const KisPaintInformation& info)
|
|
|
{
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
The <methodname>paintAt()</methodname> method really is where it’s at, with
|
|
|
paintops. This method receives two parameters: the current position (which is
|
|
|
in floats, not in whole pixels) and a
|
|
|
<classname>KisPaintInformation</classname> object. which contains the
|
|
|
pressure, x and y tilt, and movement vector, and may in the future be extended
|
|
|
with other information.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
if (!m_painter->device()) return;
|
|
|
|
|
|
KisBrush *brush = m_painter->brush();
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
A <classname>KisBrush</classname> is the representation of a Gimp brush file:
|
|
|
that is a mask, either a single mask or a series of masks. Actually, we don’t
|
|
|
use the brush here, except to determine the <quote>hotspot</quote> under the
|
|
|
cursor.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
Q_ASSERT(brush);
|
|
|
|
|
|
if (!brush) return;
|
|
|
|
|
|
if (! brush->canPaintFor(info) )
|
|
|
return;
|
|
|
|
|
|
KisPaintDeviceSP device = m_painter->device();
|
|
|
KisColorSpace * colorSpace = device->colorSpace();
|
|
|
KisColor kc = m_painter->paintColor();
|
|
|
kc.convertTo(colorSpace);
|
|
|
|
|
|
KisPoint hotSpot = brush->hotSpot(info);
|
|
|
KisPoint pt = pos - hotSpot;
|
|
|
|
|
|
// Split the coordinates into integer plus fractional parts. The integer
|
|
|
// is where the dab will be positioned and the fractional part determines
|
|
|
// the sub-pixel positioning.
|
|
|
TQ_INT32 x, y;
|
|
|
double xFraction, yFraction;
|
|
|
|
|
|
splitCoordinate(pt.x(), &x, &xFraction);
|
|
|
splitCoordinate(pt.y(), &y, &yFraction);
|
|
|
|
|
|
KisPaintDeviceSP dab = new KisPaintDevice(colorSpace, "smeary dab");
|
|
|
TQ_CHECK_PTR(dab);
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
We don’t change the pixels of a paint device directly: instead we create a
|
|
|
small paint device, a dab, and composite that onto the current paint device.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
m_painter->setPressure(info.pressure);
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
As the comments say, the next bit code does some programmatic work to create
|
|
|
the actual dab. In this case, we draw a number of lines. When I am done with
|
|
|
this paintop, the length, position and thickness of the lines will be
|
|
|
dependent on pressure and paint load, and we’ll have create a stiff, smeary
|
|
|
oilpaint brush. But I haven’t had time to finish this yet.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
// Compute the position of the tufts. The tufts are arranged in a line
|
|
|
// perpendicular to the motion of the brush, i.e, the straight line between
|
|
|
// the current position and the previous position.
|
|
|
// The tufts are spread out through the pressure
|
|
|
|
|
|
KisPoint previousPoint = info.movement.toKisPoint();
|
|
|
KisVector2D brushVector(-previousPoint.y(), previousPoint.x());
|
|
|
KisVector2D currentPointVector = KisVector2D(pos);
|
|
|
brushVector.normalize();
|
|
|
|
|
|
KisVector2D vl, vr;
|
|
|
|
|
|
for (int i = 0; i < (NUMBER_OF_TUFTS / 2); ++i) {
|
|
|
// Compute the positions on the new vector.
|
|
|
vl = currentPointVector + i * brushVector;
|
|
|
KisPoint pl = vl.toKisPoint();
|
|
|
dab->setPixel(pl.roundX(), pl.roundY(), kc);
|
|
|
|
|
|
vr = currentPointVector - i * brushVector;
|
|
|
KisPoint pr = vr.toKisPoint();
|
|
|
dab->setPixel(pr.roundX(), pr.roundY(), kc);
|
|
|
}
|
|
|
|
|
|
vr = vr - vl;
|
|
|
vr.normalize();
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
Finally we blt the dab onto the original paint device and tell the painter
|
|
|
that we’ve dirtied a small rectangle of the paint device.
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
if (m_source->hasSelection()) {
|
|
|
m_painter->bltSelection(x - 32, y - 32, m_painter->compositeOp(), dab.data(),
|
|
|
m_source->selection(), m_painter->opacity(), x - 32, y -32, 64, 64);
|
|
|
}
|
|
|
else {
|
|
|
m_painter->bitBlt(x - 32, y - 32, m_painter->compositeOp(), dab.data(), m_painter->opacity(), x - 32, y -32, 64, 64);
|
|
|
}
|
|
|
|
|
|
m_painter->addDirtyRect(QRect(x -32, y -32, 64, 64));
|
|
|
}
|
|
|
|
|
|
|
|
|
KisPaintOp * KisSmearyOpFactory::createOp(const KisPaintOpSettings */*settings*/, KisPainter * painter)
|
|
|
{
|
|
|
KisPaintOp * op = new KisSmearyOp(painter);
|
|
|
TQ_CHECK_PTR(op);
|
|
|
return op;
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
That’s all: paintops are easy and fun!
|
|
|
</para>
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
<sect2 id="developers-plugins-viewplugins">
|
|
|
<title>View plugins</title>
|
|
|
|
|
|
<para>
|
|
|
View plugins are the weirdest of the bunch: a view plugin is an ordinary KPart
|
|
|
that can provide a bit of user interface and some functionality. For instance,
|
|
|
the histogram tab is a view plugin, as is the rotate dialog.
|
|
|
</para>
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
<sect2 id="developers-plugins-importexport">
|
|
|
<title>Import/Export filters</title>
|
|
|
|
|
|
<para>
|
|
|
&chalk; works with the ordinary &koffice; file filter architecture. There is a
|
|
|
tutorial, a bit old, but still useful, at: <ulink
|
|
|
url="http://koffice.org/developer/filters/oldfaq.php" />. It is probably best
|
|
|
to cooperate with the &chalk; team when developing file filters and do the
|
|
|
development in the &koffice; filter tree. Note that you can test your filters
|
|
|
without running &chalk; using the <command>koconverter</command> utility.
|
|
|
</para><para>
|
|
|
Filters have two sides: importing and exporting. These are usually two
|
|
|
different plugins that may share some code.
|
|
|
</para><para>
|
|
|
The important <filename>Makefile.am</filename> entries are:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
service_DATA = chalk_XXX_import.desktop chalk_XXX_export.desktop
|
|
|
servicedir = $(kde_servicesdir)
|
|
|
kdelnk_DATA = chalk_XXX.desktop
|
|
|
kdelnkdir = $(kde_appsdir)/Office
|
|
|
libchalkXXXimport_la_SOURCES = XXXimport.cpp
|
|
|
libchalkXXXexport_la_SOURCES = XXXexport.cpp
|
|
|
METASOURCES = AUTO
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
Whether you are building an import filter or an export filter, your work always
|
|
|
boils down to implementing the following function:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
virtual KoFilter::ConversionStatus convert(const QCString& from, const QCString& to);
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
It is the settings in the <literal role="extension">.desktop</literal> files
|
|
|
that determine which way a filter converts:
|
|
|
</para><para>
|
|
|
Import:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
X-TDE-Export=application/x-chalk
|
|
|
X-TDE-Import=image/x-xcf-gimp
|
|
|
X-TDE-Weight=1
|
|
|
X-TDE-Library=libchalkXXXimport
|
|
|
ServiceTypes=KOfficeFilter
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
Export:
|
|
|
</para>
|
|
|
|
|
|
<programlisting>
|
|
|
X-TDE-Export=image/x-xcf-gimp
|
|
|
X-TDE-Import=application/x-chalk
|
|
|
ServiceTypes=KOfficeFilter
|
|
|
Type=Service
|
|
|
X-TDE-Weight=1
|
|
|
X-TDE-Library=libchalkXXXexport
|
|
|
</programlisting>
|
|
|
|
|
|
<para>
|
|
|
And yes, the mimetype chosen for the example is a hint. Please, pretty please,
|
|
|
implement an xcf filter?
|
|
|
</para>
|
|
|
|
|
|
<sect3 id="plugins-developers-importexport-import">
|
|
|
<title>Import</title>
|
|
|
|
|
|
<para>
|
|
|
The big problem with import filters is of course your code to read the data on
|
|
|
disk. The boilerplate for calling that code is fairly simple:
|
|
|
</para>
|
|
|
|
|
|
<note><para>Note: we really, really should find a way to enable &chalk; to keep
|
|
|
a file open and only read data on a as-needed basis, instead of copying the
|
|
|
entire contents to the internal paint device representation. But that would
|
|
|
mean datamanager backends that know about tiff files and so on, and is not
|
|
|
currently implemented. It would be ideal if some file filters could implement
|
|
|
a class provisionally named <classname>KisFileDataManager</classname>, create
|
|
|
an object of that instance with the current file and pass that to KisDoc. But
|
|
|
&chalk; handles storage per layer, not per document, so this would be a hard
|
|
|
refactor to do.</para></note>
|
|
|
|
|
|
<programlisting>
|
|
|
KoFilter::ConversionStatus XXXImport::convert(const QCString&, const QCString& to)
|
|
|
{
|
|
|
if (to != "application/x-chalk") <co id="import1" />
|
|
|
return KoFilter::BadMimeType;
|
|
|
|
|
|
KisDoc * doc = dynamic_cast<KisDoc*>(m_chain -> outputDocument()); <co id="import2" />
|
|
|
KisView * view = static_cast<KisView*>(doc -> views().getFirst()); <co id="import3" />
|
|
|
|
|
|
QString filename = m_chain -> inputFile(); <co id="import4" />
|
|
|
|
|
|
if (!doc)
|
|
|
return KoFilter::CreationError;
|
|
|
|
|
|
doc -> prepareForImport(); <co id="import5" />
|
|
|
|
|
|
if (!filename.isEmpty()) {
|
|
|
|
|
|
KURL url(filename);
|
|
|
|
|
|
if (url.isEmpty())
|
|
|
return KoFilter::FileNotFound;
|
|
|
|
|
|
KisImageXXXConverter ib(doc, doc -> undoAdapter()); <co id="import6" />
|
|
|
|
|
|
if (view != 0)
|
|
|
view -> canvasSubject() -> progressDisplay() -> setSubject(&ib, false, true);
|
|
|
|
|
|
switch (ib.buildImage(url)) <co id="import7" /> {
|
|
|
case KisImageBuilder_RESULT_UNSUPPORTED:
|
|
|
return KoFilter::NotImplemented;
|
|
|
break;
|
|
|
case KisImageBuilder_RESULT_INVALID_ARG:
|
|
|
return KoFilter::BadMimeType;
|
|
|
break;
|
|
|
case KisImageBuilder_RESULT_NO_URI:
|
|
|
case KisImageBuilder_RESULT_NOT_LOCAL:
|
|
|
return KoFilter::FileNotFound;
|
|
|
break;
|
|
|
case KisImageBuilder_RESULT_BAD_FETCH:
|
|
|
case KisImageBuilder_RESULT_EMPTY:
|
|
|
return KoFilter::ParsingError;
|
|
|
break;
|
|
|
case KisImageBuilder_RESULT_FAILURE:
|
|
|
return KoFilter::InternalError;
|
|
|
break;
|
|
|
case KisImageBuilder_RESULT_OK:
|
|
|
doc -> setCurrentImage( ib.image()); <co id="import8" />
|
|
|
return KoFilter::OK;
|
|
|
default:
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
}
|
|
|
return KoFilter::StorageCreationError;
|
|
|
}
|
|
|
</programlisting>
|
|
|
|
|
|
<calloutlist>
|
|
|
<callout arearefs="import1"><para>This is supposed to be an importfilter, so
|
|
|
if it is not called to convert to a &chalk; image, then something is
|
|
|
wrong.</para></callout>
|
|
|
<callout arearefs="import2"><para>The filter chain already has created an
|
|
|
output document for us. We need to cast it to <classname>KisDocM</classname>,
|
|
|
because &chalk; documents need special treatment. It would not, actually, be
|
|
|
all that bad an idea to check whether the result of the cast is not 0, because
|
|
|
if it is, importing will fail.</para></callout>
|
|
|
<callout arearefs="import3"><para>If we call this filter from the GUI, we try
|
|
|
to get the view. If there is a view, the conversion code can try to update the
|
|
|
progressbar.</para></callout>
|
|
|
<callout arearefs="import4"><para>The filter has the filename for our input
|
|
|
file for us.</para></callout>
|
|
|
<callout arearefs="import5"><para><classname>KisDoc</classname> needs to be
|
|
|
prepared for import. Certain settings are initialized and undo is disabled.
|
|
|
Otherwise you could undo the adding of layers performed by the import filter
|
|
|
and that is weird behaviour.</para></callout>
|
|
|
<callout arearefs="import6"><para>I have chosed to implement the actual
|
|
|
importing code in a separate class that I instantiate here. You can also put
|
|
|
all your code right in this method, but that would be a bit
|
|
|
messy.</para></callout>
|
|
|
<callout arearefs="import7"><para>My importer returns a statuscode that I
|
|
|
can then use to set the status of the import filter. &koffice; takes care of
|
|
|
showing error messages.</para></callout>
|
|
|
<callout arearefs="import8"><para>If creating the
|
|
|
<classname>KisImage</classname> has succeeded we set the document's current
|
|
|
image to our newly created image. Then we are done: <literal>return
|
|
|
KoFilter::OK;</literal>.</para></callout>
|
|
|
</calloutlist>
|
|
|
|
|
|
</sect3>
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
</sect1>
|