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749 lines
28 KiB
749 lines
28 KiB
#ifndef KWTABLEFRAMESET_H
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#define KWTABLEFRAMESET_H
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/*
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Copyright (C) 2001, S.R.Haque (srhaque@iee.org).
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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DESCRIPTION
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This file defines KWord tables. A table is a KWFrameSet, thus allowing its
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internal structure to be invisible to the rest of kword. This is useful
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since the internal structure of a table is itself a series of KWFrameSets
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(one for each cell).
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*/
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#include "KWFrame.h"
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#include "KWTextFrameSet.h"
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#include <tqptrlist.h>
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#include <tqvaluevector.h>
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#include <tqobject.h>
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#include <tqstring.h>
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#include <KoRichText.h>
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class KWDocument;
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class KWTableFrameSetEdit;
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class TQPainter;
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class KWAnchor;
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class KWordFrameSetIface;
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class KWFrameViewManager;
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class RemovedRow;
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class RemovedColumn;
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/**
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* @brief This class implements tables by acting as the manager for
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* the frame(set)s which make up the table cells.
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*
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* We have a cell structure which contains one frameset, because
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* of the nature of the table this frameset will always hold
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* exactly one frame. Therefore the terms cell, frameSet and frame
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* can be used to describe the same thing: one table-cell
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*/
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class KWTableFrameSet : public KWFrameSet
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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/**
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* Table cell
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* @note A cell can be any type of FrameSet, but for now, we only support text!
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*/
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class Cell : public KWTextFrameSet
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{
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unsigned int m_row, m_col;
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unsigned int m_rows, m_cols;
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bool m_isJoinedCell;
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bool m_marker;
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void calcIfJoinedCell() {
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m_isJoinedCell = ( (m_rows > 1) || (m_cols > 1) );
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}
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public:
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/// constructor
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Cell( KWTableFrameSet *table, unsigned int row, unsigned int col, const TQString & name = TQString() );
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Cell( KWTableFrameSet *table, const Cell &original );
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// destructor
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virtual ~Cell();
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uint firstRow() const { return m_row; }
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uint firstColumn() const { return m_col; }
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uint rowSpan() const { return m_rows; }
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uint columnSpan() const { return m_cols; }
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uint lastRow() const { return m_row + m_rows - 1; }
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uint lastColumn() const { return m_col + m_cols - 1; }
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uint rowAfter() const { return m_row + m_rows; }
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uint columnAfter() const { return m_col + m_cols; }
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void setFirstRow(uint row) { m_row = row; }
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void setFirstColumn(uint col) { m_col = col; }
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void setRowSpan(uint rows) {
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m_rows = rows;
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calcIfJoinedCell();
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}
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void setColumnSpan(uint cols) {
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m_cols = cols;
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calcIfJoinedCell();
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}
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bool isFirstGridPosn(uint row, uint col) const {
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return (row == m_row) && (col == m_col);
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}
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bool isFirstGridPosnFast(uint row, uint col) const {
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if(!m_isJoinedCell) return true;
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return (row == m_row) && (col == m_col);
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}
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virtual void addFrame(KWFrame *_frame, bool recalc = true);
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/// Called by deleteFrame when it really deletes a frame (remove=true), to remove it from the table too
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virtual void frameDeleted( KWFrame* frm, bool recalc );
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bool isAboveOrLeftOf( unsigned row, unsigned column ) const;
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bool containsCell( unsigned row, unsigned column ) const;
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double leftBorder();
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double rightBorder();
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double topBorder();
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double bottomBorder();
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void setLeftBorder(KoBorder newBorder);
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void setRightBorder(KoBorder newBorder);
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void setTopBorder(KoBorder newBorder);
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void setBottomBorder(KoBorder newBorder);
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/**
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* set zorder for all frames in this cell
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*/
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void setZOrder();
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bool isJoinedCell() const { return m_isJoinedCell; }
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void clearMark() { m_marker = false; }
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void setMark() { m_marker = true; }
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bool marked() const { return m_marker; }
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/** Overloaded to not clear any preview borders. */
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void drawContents( TQPainter *painter, const TQRect & crect,
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const TQColorGroup & cg, bool onlyChanged, bool resetChanged,
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KWFrameSetEdit * edit, KWViewMode * viewMode,
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KWFrameViewManager *frameViewManager );
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};
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friend class Cell;
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/// Represents a row, for direct access to cells with m_rowArray[row][column]
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class Row {
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public:
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Cell* operator[] ( uint i ) const { return i < size() ? m_cellArray[i] : 0; }
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uint size() const { return m_cellArray.size(); }
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uint count() const { return m_cellArray.count(); }
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void addCell( Cell *cell );
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void removeCell( Cell* cell );
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/**
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* @brief Array of cells in the row.
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*
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* If a cell has m_cols = N, N values in this array point to the same cell.
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* (Same thing is a cell from a row above has m_rows > 1)
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*/
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TQPtrVector< Cell > m_cellArray;
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};
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/** The three different types of TableIterators */
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enum VisitType {
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/**
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* This iterator visits each grid position once, ie every
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* location in the m_rowArray rows. When some cells are joined, this
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* iterator will visit those cells more than once.
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*/
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VISIT_GRID = 1,
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/**
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* This iterator visits each cell in the table once, whether
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* or not some of the cells are joined. If you want to visit all the cells
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* fast and perform some read-only operation, this is the one to use.
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*/
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VISIT_CELL = 2,
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/**
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* Like VISIT_CELL it also visits each cell once, but has some other benefits. Slower.
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*/
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CHECKED = 3
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};
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/**
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All the TableIterator templates are the same, except for the pre-increment
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operator (operator++). There is a specialised version of this
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operator method for each iterator type:
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VISIT_GRID: This iterator visits each grid position once, ie every
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location in the m_rowArray rows. When some cells are joined, this
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iterator will visit those cells more than once.
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VISIT_CELL: This iterator visits each cell in the table once, whether
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or not some of the cells are joined. If you want to visit all the cells
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fast and perform some read-only operation, this is the one to use.
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CHECKED: Also visits each cell once, but has some other benefits. Slower.
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Note that all the iterators have restrictions on the state that the
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table data structures are in before and while they are being used.
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This includes m_rowArray, the Rows and Cells but not m_colPositions and
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m_rowPositions, as they are not used during the traversal.
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The conditions include:
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<UL>
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<LI>( A ) All positions in m_rowArray must be occupied by a valid cell, ie must
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not be null.</LI>
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<LI>( B ) The Cell instance variables (m_row, m_rows, etc) must correctly
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correspond to where the cells are in m_rowArray.</LI>
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<LI>( C ) The m_rows and m_cols instance variables of the table are also correct.</LI>
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</UL>
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Taken together, these conditions are pretty much equivalent to the
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validate() function passing. These conditions may not hold in the middle
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of a method when table data structures are being manipulated.
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This table shows what conditions are necessary for each type of iterator:
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<TABLE>
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<TR><TD> </TD><TD>A</TD><TD>B</TD><TD>C</TD></TR>
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<TR><TD>TableIterator\<VISIT_GRID\></TD><TD>x</TD><TD> </TD><TD>x</TD></TR>
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<TR><TD>TableIterator\<VISIT_CELL\></TD><TD>x</TD><TD>x</TD><TD>x</TD></TR>
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<TR><TD>TableIterator\<CHECKED\> </TD><TD> </TD><TD> </TD><TD>x</TD></TR>
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<TR><TD>MarkedIterator </TD><TD>x</TD><TD> </TD><TD>x</TD></TR>
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</TABLE>
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The only iterator that can be used when there are null positions in the
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table is the checked iterator.
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Note that both the Checked and Marked Iterators traverse the table twice,
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once to clear the m_marked members in the cells (done in constructor) and
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then again to do the actual traversal. Because they use m_marked, only one
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of these iterators can be used at once.
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Don't use these classes directly in code, use the provided typedefs. That
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makes it easy to do more crazy template stuff later on. :-) Templates
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are used here rather than inheritance to avoid virtual call overhead.
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*/
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template<int VisitStyle = VISIT_CELL>
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class TableIterator {
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public:
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/**
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* @param table The table to iterate over. The current item is set to the Cell
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* at row 0, column 0
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*/
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TableIterator (KWTableFrameSet *table);
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Cell* toFirstCell ();
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void goToCell(Cell*);
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operator Cell* () const { return m_cell; }
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Cell * current() const;
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Cell * operator->() { return m_cell; }
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Cell * operator++ ();
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protected:
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KWTableFrameSet *m_table;
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void set_limits(uint left, uint right, uint high, uint low)
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{
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m_limit[LEFT] = left;
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m_limit[RIGHT] = right;
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m_limit[HIGH] = high;
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m_limit[LOW] = low;
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}
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private:
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Cell *m_cell;
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uint m_row;
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uint m_col;
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enum Direction {LEFT, RIGHT, HIGH, LOW};
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static const uint DIRECTION_SIZE = 4;
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uint m_limit[DIRECTION_SIZE];
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};
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typedef TableIterator<VISIT_CELL> TableIter;
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typedef TableIterator<VISIT_GRID> GridIter;
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typedef TableIterator<CHECKED> CheckedIter;
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/**
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* This iterator does not look at the Cell instance variables
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* during traversal, (except m_marker), so they can be safely
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* changed during the traversal. However, to the user it does
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* not visit every grid position, it visits each cell once.
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* (in spite of the fact that it inherits from a grid-visiting
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* iterator).
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* Only one MarkedIterator can be used at once. See TableIterator
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*/
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class MarkedIterator : public GridIter {
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public:
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MarkedIterator(KWTableFrameSet *table);
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Cell *operator++(); // overridden from base but not virtual
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};
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/** The type of frameset. Use this to differentiate between different instantiations of
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* the framesets. Each implementation will return a different frameType.
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*/
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virtual FrameSetType type() const { return FT_TABLE; }
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virtual KWordFrameSetIface* dcopObject();
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virtual void addTextFrameSets( TQPtrList<KWTextFrameSet> & lst, bool onlyReadWrite =false );
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/// constructor
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KWTableFrameSet( KWDocument *_doc, const TQString & name );
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/// destructor
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virtual ~KWTableFrameSet();
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virtual KWFrameSetEdit * createFrameSetEdit( KWCanvas * canvas );
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/**
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* @param emptyRegion The region is modified to subtract the areas painted, thus
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* allowing the caller to determine which areas remain to be painted.
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* @param crect the clip rect, outside which nothing is important
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* @param viewMode the current view mode
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*/
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virtual void createEmptyRegion( const TQRect & crect, TQRegion & emptyRegion, KWViewMode *viewMode );
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void drawBorders( TQPainter& painter, const TQRect &crect, KWViewMode *viewMode );
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virtual void drawContents( TQPainter * painter, const TQRect & crect,
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const TQColorGroup & cg, bool onlyChanged, bool resetChanged,
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KWFrameSetEdit *edit, KWViewMode *viewMode,
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KWFrameViewManager *frameViewManager );
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/// Dummy since we reimplement drawContents
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virtual void drawFrame(KWFrame *, TQPainter *, const TQRect &, const TQRect&,
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const TQPoint&,
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KWFrame *, const TQColorGroup &, bool, bool,
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KWFrameSetEdit *, KWViewMode *, bool ) {}
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// Frameset management
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Cell *cell( unsigned int row, unsigned int column ) const;
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Cell *cellByPos( double x, double y ) const;
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enum CellSize {
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TblAuto = 0,
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TblManual
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};
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/**
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* Calculate the absolute size of the complete table.
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* From the first cell to the last, including page breaks et.
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* @return KoRect which outlines the whole of the table.
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*/
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KoRect boundingRect();
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/**
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* Layout all cells to fit inside the rect, cells will however use a minimum size, so
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* the table might end up bigger.
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*/
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void setBoundingRect( KoRect rect, CellSize widthMode, CellSize heightMode );
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/**
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* Calculate the top postion of the cell(s) in the leftmost column
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* @return double table leftmost position
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*/
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double topWithoutBorder();
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/**
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* Calculate the top postion of the cell(s) in the top row
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* @return double table top position
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*/
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double leftWithoutBorder();
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/**
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* change the width of the table, keeping the proportions of the cells
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* (if one is wider than the others, it is still wider after resize)
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*/
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void resizeWidth( double width );
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/** resize and position all cells */
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void recalcCols(uint column, uint row);
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void recalcRows(uint column, uint row);
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/** move a column edge (i.e. col can be 0 to getCols()+1) */
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void resizeColumn( unsigned int col, double x );
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/** move a row edge (i.e. row can be 0 to getRows()+1) */
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void resizeRow( unsigned int row, double y );
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double columnSize( unsigned int col );
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double rowSize( unsigned int col );
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/** return the number of the column edge closest to x (between 0 and getCols()+1) */
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int columnEdgeAt( double x ) const;
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/** return the number of the row edge closest to x (between 0 and getRows()+1) */
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int rowEdgeAt( double y ) const;
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/** returns the number of rows */
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unsigned int getRows() const { return m_rows; }
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/** returns the number of columns */
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unsigned int getColumns() const { return m_cols; }
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/** returns the number of cells the table tqcontains, this includes
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* temporary headers. */
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unsigned int getNumCells()const { return m_nr_cells; }
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/** move the whole of the table, this is mainly for anchored frames. */
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void moveBy( double dx, double dy );
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/** insert a row of new cells, use the getCols() call to decide how many cells are created */
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void insertNewRow( uint _idx, bool _recalc = true, bool _removeable = false );
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/** insert a column of new cells use the getRows() call to decide how many cells are created */
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void insertNewColumn( uint _idx, double width = KWTableFrameSet::m_sDefaultColWidth);
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/** Remove all the cells in a certain row */
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void deleteRow( uint _idx, RemovedRow &rr, bool _recalc = true);
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/** remove all the cells in a certain column */
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void deleteColumn( uint _idx, RemovedColumn &rc);
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/** replace a row that was removed with deleteRow() */
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void reInsertRow(RemovedRow &row);
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/** replace a column that was removed with deleteColumn() */
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void reInsertColumn(RemovedColumn &col);
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/** release the constrains of the table and allow all frames to be
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* edited apart from each other. (ps. there is no way back..) */
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void ungroup();
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void group();
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bool isActive()const { return m_active; }
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/** merge cells to one cell. Will loose all text not in top-left cell
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* @param firstColumn the first column of the square of columns that will be used to merge
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* @param firstRow the first row
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* @param endColumn the last column that will end up in the merged cell
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* @param endRow last row
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*/
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KCommand *joinCells(unsigned int firstColumn,unsigned int firstRow, unsigned int endColumn,unsigned int endRow);
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/**
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* split one cell into a number of cells and return a command for undo purposes.
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* @param intoRows the amount of rows the cell should be split into
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* @param intoColumns the amount of columns the cell should be split into
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* @param column the column of the cell to be split
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* @param row the row of the cell to be split
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* @param listFrameSet needed for undo reasons
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* @param listFrame needed for undo reasons
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*/
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KCommand * splitCell(unsigned int intoRows, unsigned int intoColumns, unsigned int column,
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unsigned int row, TQPtrList<KWFrameSet> listFrameSet=TQPtrList<KWFrameSet>(),
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TQPtrList<KWFrame>listFrame=TQPtrList<KWFrame>() );
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/** display formatting information */
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void viewFormatting( TQPainter &painter, int zoom );
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/** do a number of complex tests to test the validity of the table. Missing/duplicate cells
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* and wrong values will be detected (and corrected) */
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void validate();
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/** override save so we save in table style.. */
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virtual TQDomElement save( TQDomElement &tqparentElem, bool saveFrames = true );
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virtual void saveOasis( KoXmlWriter&, KoSavingContext&, bool saveFrames ) const;
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void loadOasis( const TQDomElement& tag, KoOasisContext& context );
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virtual bool canBeSavedAsInlineCharacter() const { return false; }
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/** load one cell */
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Cell* loadCell( TQDomElement &frameElem, bool loadFrames = true, bool useNames = true );
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/** from and to XML - used when copying and pasting a table */
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virtual TQDomElement toXML( TQDomElement &tqparentElem, bool saveFrames = true );
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virtual void fromXML( TQDomElement &framesetElem, bool loadFrames = true, bool useNames = true );
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/** Contribute to the document statistics */
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virtual int paragraphs();
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virtual int paragraphsSelected();
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virtual bool statistics( TQProgressDialog *progress, ulong & charsWithSpace, ulong & charsWithoutSpace, ulong & words,
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ulong & sentences, ulong & syllables,ulong & lines, bool selected );
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virtual void finalize();
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virtual void tqinvalidate();
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virtual void tqlayout();
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virtual void updateFrames( int flags = 0xff );
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/* Overloaded methods, look for docu in kwframe.h */
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virtual void moveFloatingFrame( int frameNum, const KoPoint &position );
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virtual KoSize floatingFrameSize( int frameNum = 0 );
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virtual KCommand * anchoredObjectCreateCommand( int frameNum );
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virtual KCommand * anchoredObjectDeleteCommand( int frameNum );
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virtual KWAnchor * createAnchor( KoTextDocument *txt, int frameNum );
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virtual void setVisible( bool v );
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virtual bool canRemovePage( int num );
|
|
|
|
/** Add a cell to this table, the cell should already have info like row, col and should
|
|
* already have a frame.
|
|
*/
|
|
void addCell( Cell *cell );
|
|
|
|
/** Remove a cell from this table (either to delete it, or to move it)
|
|
*/
|
|
void removeCell( Cell* cell );
|
|
|
|
// The normal mechanism doesn't apply to tables; cells are protected individually
|
|
// (in terms of data; the GUI has an item for protecting all cells at once)
|
|
virtual void setProtectContent ( bool ) {}
|
|
virtual bool protectContent() const { return false; }
|
|
|
|
virtual KWTextFrameSet* nextTextObject( KWFrameSet * );
|
|
/**
|
|
* Sets zOrder for all cells in this table
|
|
*/
|
|
void setZOrder();
|
|
|
|
TQByteArray convertTableToText();
|
|
|
|
#ifndef NDEBUG
|
|
virtual void printDebug( KWFrame * frame );
|
|
virtual void printDebug();
|
|
void printArrayDebug();
|
|
#endif
|
|
static const uint m_sDefaultColWidth = 60;
|
|
protected:
|
|
/* Overloaded methods, look for docu in kwframe.h */
|
|
/// \overload KWFrameSet::deleteAnchors
|
|
virtual void deleteAnchors();
|
|
/// \overload KWFrameSet::createAnchors
|
|
virtual void createAnchors( KoTextParag * parag, int index, bool placeHolderExists = false, bool tqrepaint = true );
|
|
|
|
private:
|
|
void addCellToArray( Cell* cell );
|
|
void afterLoadingCell( Cell* cell );
|
|
void parseInsideOfTable( const TQDomElement& tqparent, KoOasisContext& context,
|
|
const TQMemArray<double> & columnLefts, uint& row, uint& column,
|
|
double currentRowHeight );
|
|
void loadOasisCell( const TQDomElement& element, KoOasisContext& context,
|
|
const TQMemArray<double> & columnLefts, uint row, uint column,
|
|
double currentRowHeight );
|
|
|
|
/**
|
|
* @brief position an individual cell in the grid
|
|
*
|
|
* Adjusts the size of the cell frames.
|
|
* It computes the sizes based on:
|
|
* <ol>
|
|
* <li>The values in the m_colPositions and m_rowPositions arrays.
|
|
* <li>The width of the Cell borders.
|
|
* </ol>
|
|
*/
|
|
void position(Cell *theCell, bool setMinFrameHeight=false);
|
|
|
|
/**
|
|
* @brief Returns the absolute top-position of the row in the grid
|
|
*
|
|
* Returns a double value from m_rowPositions. This is either the bottom
|
|
* or top position of the row of cells @p row. Note that you cannot index
|
|
* directly into m_rowPositions from a row value obtained from a cell,
|
|
* eg cell->firstRow(), because of the extra elements in m_rowPositions when
|
|
* the table spans multiple pages.
|
|
*/
|
|
double getPositionOfRow(unsigned int row, bool bottom=false);
|
|
|
|
void insertEmptyColumn(uint index);
|
|
/**
|
|
* insert a row in m_rowArray at position index. rows after
|
|
* the inserted row are moved back.
|
|
*/
|
|
void insertRowVector(uint index, Row *row);
|
|
/**
|
|
* remove the row from m_rowArray at position index.
|
|
* rows after are moved forward
|
|
* @return the removed row
|
|
*/
|
|
Row* removeRowVector(uint index);
|
|
|
|
private:
|
|
unsigned int m_rows, m_cols, m_nr_cells;
|
|
bool m_active;
|
|
TQPtrVector< Row > m_rowArray;
|
|
|
|
/** The list of page boundaries.
|
|
* Each page the table spans has an entry in this list which points to the last _line_
|
|
* on a page.
|
|
* For a 1 page table there is no page break; and therefor for such tables this list is
|
|
* empty.
|
|
*/
|
|
TQValueList<unsigned int> m_pageBoundaries;
|
|
unsigned int m_redrawFromCol;
|
|
TQValueList<double> m_rowPositions, m_colPositions;
|
|
};
|
|
|
|
|
|
// all three templates specialise operator++
|
|
template<>
|
|
KWTableFrameSet::Cell*
|
|
KWTableFrameSet::TableIterator<KWTableFrameSet::VISIT_CELL>::operator++ ();
|
|
|
|
template<>
|
|
KWTableFrameSet::Cell*
|
|
KWTableFrameSet::TableIterator<KWTableFrameSet::VISIT_GRID>::operator++ ();
|
|
|
|
template<>
|
|
KWTableFrameSet::Cell*
|
|
KWTableFrameSet::TableIterator<KWTableFrameSet::CHECKED>::operator++ ();
|
|
|
|
template<int VisitStyle>
|
|
KWTableFrameSet::TableIterator<VisitStyle>::TableIterator(KWTableFrameSet *table) :
|
|
m_table(table)
|
|
{
|
|
Q_ASSERT(m_table);
|
|
set_limits(0, m_table->getColumns() - 1, 0, m_table->getRows() - 1);
|
|
toFirstCell();
|
|
}
|
|
|
|
// CHECKED specialises the constructor
|
|
template<>
|
|
KWTableFrameSet::TableIterator<KWTableFrameSet::CHECKED>::TableIterator(KWTableFrameSet *table);
|
|
|
|
|
|
template<int VisitStyle>
|
|
KWTableFrameSet::Cell*
|
|
KWTableFrameSet::TableIterator<VisitStyle>::toFirstCell (){
|
|
m_cell = m_table->cell(m_limit[HIGH], m_limit[LEFT]);
|
|
Q_ASSERT(m_cell);
|
|
if ( !m_cell )
|
|
return 0;
|
|
m_row = m_cell->firstRow();
|
|
m_col = m_cell->firstColumn();
|
|
return m_cell;
|
|
}
|
|
|
|
template<int VisitStyle>
|
|
void
|
|
KWTableFrameSet::TableIterator<VisitStyle>::goToCell(KWTableFrameSet::Cell *cell)
|
|
{
|
|
m_cell = cell;
|
|
Q_ASSERT( m_cell );
|
|
if ( m_cell )
|
|
{
|
|
m_row = m_cell->firstRow();
|
|
m_col = m_cell->firstColumn();
|
|
}
|
|
}
|
|
|
|
// CHECKED specialises to first cell
|
|
template<>
|
|
KWTableFrameSet::Cell*
|
|
KWTableFrameSet::TableIterator<KWTableFrameSet::CHECKED>::toFirstCell ();
|
|
|
|
|
|
template<int VisitStyle>
|
|
KWTableFrameSet::Cell*
|
|
KWTableFrameSet::TableIterator<VisitStyle>::current() const {
|
|
return m_cell;
|
|
}
|
|
|
|
/**
|
|
* RemovedRow and RemovedColumn implement the Memento design pattern
|
|
*/
|
|
class RemovedRow {
|
|
|
|
KWTableFrameSet::Row *m_row;
|
|
/// The row index that this row used to occupy
|
|
uint m_index;
|
|
double m_rowHeight;
|
|
|
|
uint index() const { return m_index; }
|
|
double height() const { return m_rowHeight; }
|
|
KWTableFrameSet::Row *takeRow();
|
|
KWTableFrameSet::Row *row() { return m_row; }
|
|
|
|
friend class KWTableFrameSet;
|
|
public:
|
|
RemovedRow();
|
|
~RemovedRow();
|
|
};
|
|
|
|
class RemovedColumn {
|
|
|
|
TQPtrList<KWTableFrameSet::Cell> m_column;
|
|
TQValueList<bool> m_removed;
|
|
uint m_index;
|
|
double m_width;
|
|
bool m_initialized;
|
|
|
|
friend class KWTableFrameSet;
|
|
public:
|
|
RemovedColumn();
|
|
};
|
|
|
|
/**
|
|
* @brief The object created to edit this table
|
|
*
|
|
* In fact at a given moment,
|
|
* it edits one cell (frameset) of the table, the one in which the cursor is.
|
|
*/
|
|
class KWTableFrameSetEdit : public KWFrameSetEdit
|
|
{
|
|
public:
|
|
KWTableFrameSetEdit( KWTableFrameSet * fs, KWCanvas * canvas )
|
|
: KWFrameSetEdit( fs, canvas ), m_currentCell( 0L ) {}
|
|
virtual ~KWTableFrameSetEdit();
|
|
|
|
KWTableFrameSet * tableFrameSet() const {
|
|
return static_cast<KWTableFrameSet *>( m_fs );
|
|
}
|
|
|
|
virtual KWFrameSetEdit* currentTextEdit();
|
|
|
|
KWFrameSetEdit* currentCell() const { return m_currentCell; }
|
|
|
|
// Forward all events to the current cell
|
|
virtual void keyPressEvent( TQKeyEvent * e );
|
|
virtual void keyReleaseEvent( TQKeyEvent * e );
|
|
virtual void imStartEvent( TQIMEvent* e );
|
|
virtual void imComposeEvent( TQIMEvent* e );
|
|
virtual void imEndEvent( TQIMEvent* e );
|
|
virtual void mousePressEvent( TQMouseEvent * e, const TQPoint &, const KoPoint & );
|
|
virtual void mouseMoveEvent( TQMouseEvent * e, const TQPoint & n, const KoPoint & d )
|
|
{ if ( m_currentCell ) m_currentCell->mouseMoveEvent( e, n, d ); }
|
|
virtual void mouseReleaseEvent( TQMouseEvent * e, const TQPoint & n, const KoPoint & d )
|
|
{ if ( m_currentCell ) m_currentCell->mouseReleaseEvent( e, n, d ); }
|
|
virtual void mouseDoubleClickEvent( TQMouseEvent * e, const TQPoint & n, const KoPoint & d )
|
|
{ if ( m_currentCell ) m_currentCell->mouseDoubleClickEvent( e, n, d ); } // TODO check current cell
|
|
|
|
virtual void dragEnterEvent( TQDragEnterEvent * e )
|
|
{ if ( m_currentCell ) m_currentCell->dragEnterEvent( e ); }
|
|
virtual void dragMoveEvent( TQDragMoveEvent * e, const TQPoint &n, const KoPoint &d );
|
|
virtual void dragLeaveEvent( TQDragLeaveEvent * e )
|
|
{ if ( m_currentCell ) m_currentCell->dragLeaveEvent( e ); }
|
|
virtual void dropEvent( TQDropEvent * e, const TQPoint &n, const KoPoint &d, KWView* view )
|
|
{ if ( m_currentCell ) m_currentCell->dropEvent( e, n, d, view ); } // TODO check current cell
|
|
|
|
virtual void focusInEvent() { if ( m_currentCell ) m_currentCell->focusInEvent(); }
|
|
virtual void focusOutEvent() { if ( m_currentCell ) m_currentCell->focusOutEvent(); }
|
|
virtual void copy() { if ( m_currentCell ) m_currentCell->copy(); }
|
|
virtual void cut() { if ( m_currentCell ) m_currentCell->cut(); }
|
|
virtual void paste() { if ( m_currentCell ) m_currentCell->paste(); }
|
|
/// \note should selectAll select all cells ? etc.
|
|
virtual void selectAll() { if ( m_currentCell ) m_currentCell->selectAll(); }
|
|
|
|
/// Set the cell which is currently being edited
|
|
void setCurrentCell( KWFrameSet * fs, bool eraseSelection=true );
|
|
/// Set the cell which is currently being edited
|
|
void setCurrentCell( const KoPoint & dPoint );
|
|
|
|
void showPopup( KWFrame* frame, KWView* view, const TQPoint & _point );
|
|
|
|
protected:
|
|
KWFrameSetEdit * m_currentCell;
|
|
|
|
};
|
|
#endif
|