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25 lines
629 B
25 lines
629 B
1/ Load in portable pixmaps (PPM). Set an arbitrary paint attribute
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map for each different colour. Otherwise load in a paint attribute
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map definition file.
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2/ Input from "brush". Incremental development of brush input.
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First simple mixing then
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empty brush moving paint
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paint on top of paint
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attribute application.
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3/ Animation
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1000000 = 1 fps
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500000 = 2 fps
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250000 = 4 fps
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125000 = 8 fps
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62500 = 16 fps
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41660 = 24 fps
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4/ NK times 178.9 real 49.4 user 13.3 sys
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Orig times 636.6 real 111.1 user 43.6 sys
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5/ Cross section through volume
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6/ Separate Colour scale window
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7/ Transparency
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