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173 lines
4.4 KiB
173 lines
4.4 KiB
/* This file is part of the KDE project
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Copyright (C) 2002, 2003 The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <tdelocale.h>
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#include "vzordercmd.h"
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#include "vselection.h"
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#include "vdocument.h"
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#include "vlayer.h"
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VZOrderCmd::VZOrderCmd( VDocument *doc, VOrder state )
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: VCommand( doc, i18n( "Order Selection" ) ), m_state( state )
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{
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m_selection = document()->selection()->clone();
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}
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VZOrderCmd::VZOrderCmd( VDocument *doc, VObject *obj, VOrder state )
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: VCommand( doc, i18n( "Order Selection" ) ), m_state( state )
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{
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m_selection = new VSelection();
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m_selection->append( obj );
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}
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VZOrderCmd::~VZOrderCmd()
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{
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delete( m_selection );
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}
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void
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VZOrderCmd::execute()
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{
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if( m_state == sendToBack )
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{
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VObjectListIterator itr( document()->selection()->objects() );
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for ( itr.toLast() ; itr.current() ; --itr )
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{
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// remove from old layer
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VObjectList objects;
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VLayerListIterator litr( document()->layers() );
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for ( ; litr.current(); ++litr )
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{
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objects = litr.current()->objects();
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VObjectListIterator itr2( objects );
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for ( ; itr2.current(); ++itr2 )
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if( itr2.current() == itr.current() )
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{
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litr.current()->sendToBack( *itr2.current() );
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itr2.current()->setState( VObject::selected );
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}
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}
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}
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}
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else if( m_state == bringToFront )
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{
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VObjectListIterator itr( document()->selection()->objects() );
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for ( ; itr.current() ; ++itr )
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{
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// remove from old layer
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VObjectList objects;
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VLayerListIterator litr( document()->layers() );
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for ( ; litr.current(); ++litr )
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{
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objects = litr.current()->objects();
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VObjectListIterator itr2( objects );
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for ( ; itr2.current(); ++itr2 )
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if( itr2.current() == itr.current() )
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{
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litr.current()->bringToFront( *itr2.current() );
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itr2.current()->setState( VObject::selected );
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}
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}
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}
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}
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else if( m_state == up || m_state == down )
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{
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VSelection selection = *m_selection;
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// TODO : this doesn't work for objects inside groups!
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VLayerListIterator litr( document()->layers() );
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while( !selection.objects().isEmpty() && litr.current() )
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{
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for ( ; litr.current(); ++litr )
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{
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if( litr.current()->state() == VObject::deleted )
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continue;
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VObjectList objects = litr.current()->objects();
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VObjectList todo;
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VObjectListIterator objectItr( objects );
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// find all selected VObjects that are in the current layer
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for ( ; objectItr.current(); ++objectItr )
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{
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VObjectListIterator selectionItr( selection.objects() );
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for ( ; selectionItr.current() ; ++selectionItr )
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{
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if( objectItr.current() == selectionItr.current() )
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{
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if( m_state == up )
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todo.prepend( objectItr.current() );
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else
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todo.append( objectItr.current() );
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}
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}
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}
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kdDebug(38000) << "todo.count() : " << todo.count() << endl;
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// we have found the affected vobjects in this vlayer
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VObjectListIterator todoItr( todo );
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for ( ; todoItr.current(); ++todoItr )
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{
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if( m_state == up )
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litr.current()->upwards( *todoItr.current() );
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else
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litr.current()->downwards( *todoItr.current() );
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// remove from selection
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selection.take( *todoItr.current() );
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// make sure object stays selected
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todoItr.current()->setState( VObject::selected );
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}
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}
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}
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}
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setSuccess( true );
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}
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void
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VZOrderCmd::unexecute()
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{
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if( m_state == sendToBack )
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{
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m_state = bringToFront;
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execute();
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m_state = sendToBack;
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}
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else if( m_state == bringToFront )
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{
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m_state = sendToBack;
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execute();
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m_state = bringToFront;
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}
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else if( m_state == up )
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{
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m_state = down;
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execute();
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m_state = up;
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}
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else if( m_state == down )
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{
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m_state = up;
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execute();
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m_state = down;
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}
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setSuccess( false );
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}
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