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koffice/lib/kofficeui/KoZoomHandler.h

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/* This file is part of the KDE project
Copyright (C) 2001-2005 David Faure <faure@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef kozoomhandler_h
#define kozoomhandler_h
#include <KoRect.h>
#include <koffice_export.h>
#include <KoZoomMode.h>
/**
* This class handles the zooming and DPI stuff (conversions between pt values and pixels).
* An instance of KoZoomHandler operates at a given zoom (see setZoomAndResolution() and setZoom())
* so there is usually one instance of KoZoomHandler per view.
*/
class KOFFICEUI_EXPORT KoZoomHandler
{
public:
KoZoomHandler();
virtual ~KoZoomHandler() {}
/**
* Change the zoom factor to @p z (e.g. 150 for 150%)
* and/or change the resolution, given in DPI.
* This is done on startup, when zooming, and when printing.
* The same call combines both so that all the updating done behind
* the scenes is done only once, even if both zoom and DPI must be changed.
*/
virtual void setZoomAndResolution( int zoom, int dpiX, int dpiY );
/**
* @return the conversion factor between pt and pixel, that
* takes care of the zoom and the DPI setting.
* Use zoomIt(pt) instead, though.
*/
double zoomedResolutionX() const { return m_zoomedResolutionX; }
double zoomedResolutionY() const { return m_zoomedResolutionY; }
double resolutionX() const { return m_resolutionX; }
double resolutionY() const { return m_resolutionY; }
/**
* Zoom factor for X. Equivalent to zoomedResolutionX()/resolutionX()
*/
double zoomFactorX() const { return m_zoomedResolutionX / m_resolutionX; }
/**
* Zoom factor for Y. Equivalent to zoomedResolutionY()/resolutionY()
*/
double zoomFactorY() const { return m_zoomedResolutionY / m_resolutionY; }
/**
* Set a resolution for X and Y, when no zoom applies (e.g. when painting an
* embedded document. This will set the zoom to 100, and it will set
* zoomedResolution[XY] to the resolution[XY] parameters
* Helper method, equivalent to setZoomAndResolution(100,...).
*/
void setResolution( double resolutionX, double resolutionY );
/**
* Set the zoomed resolution for X and Y.
* Compared to the setZoom... methods, this allows to set a different
* zoom factor for X and for Y.
*/
virtual void setZoomedResolution( double zoomedResolutionX, double zoomedResolutionY );
/**
* Change the zoom level, keeping the resolution unchanged.
* @param zoom the zoom factor (e.g. 100 for 100%)
*/
void setZoom( int zoom );
/**
* Change the zoom mode
* @param zoomMode the zoom mode.
*/
void setZoomMode( KoZoomMode::Mode zoomMode ) { m_zoomMode = zoomMode; }
/**
* @return the global zoom factor (e.g. 100 for 100%).
* Only use this to display to the user, don't use in calculations
*/
int zoom() const { return m_zoom; }
/**
* @return the global zoom mode (e.g. KoZoomMode::ZOOM_WIDTH).
* use this to determine how to zoom
*/
KoZoomMode::Mode zoomMode() const { return m_zoomMode; }
// Input: pt. Output: pixels. Resolution and zoom are applied.
int zoomItX( double z ) const {
return tqRound( m_zoomedResolutionX * z );
}
int zoomItY( double z ) const {
return tqRound( m_zoomedResolutionY * z );
}
TQPoint zoomPoint( const KoPoint & p ) const {
return TQPoint( zoomItX( p.x() ), zoomItY( p.y() ) );
}
TQRect zoomRect( const KoRect & r ) const {
TQRect _r;
_r.setCoords( zoomItX( r.left() ), zoomItY( r.top() ),
zoomItX( r.right() ), zoomItY( r.bottom() ) );
return _r;
}
/**
* Returns the size in pixels for a input size in points.
*
* This function can return a size with 1 pixel to less, depending
* on the reference point and the width and/or the zoom level.
* It's save to use if the starting point is (0/0).
* You can use it if you don't know the starting point yet
* (like when inserting a picture), but then please take
* care of it afterwards, when you know the reference point.
*/
TQSize zoomSize( const KoSize & s ) const {
return TQSize( zoomItX( s.width() ), zoomItY( s.height() ) );
}
// Input: pixels. Output: pt.
double unzoomItX( int x ) const {
return static_cast<double>( x ) / m_zoomedResolutionX;
}
double unzoomItY( int y ) const {
return static_cast<double>( y ) / m_zoomedResolutionY;
}
KoPoint unzoomPoint( const TQPoint & p ) const {
return KoPoint( unzoomItX( p.x() ), unzoomItY( p.y() ) );
}
KoRect unzoomRect( const TQRect & r ) const {
KoRect _r;
_r.setCoords( unzoomItX( r.left() ), unzoomItY( r.top() ),
unzoomItX( r.right() ), unzoomItY( r.bottom() ) );
return _r;
}
protected:
int m_zoom;
KoZoomMode::Mode m_zoomMode;
double m_resolutionX;
double m_resolutionY;
double m_zoomedResolutionX;
double m_zoomedResolutionY;
};
#endif