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444 lines
17 KiB
444 lines
17 KiB
/* This file is part of the KDE project
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Copyright (C) 2004 Cedric Pasteur <cedric.pasteur@free.fr>
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Copyright (C) 2004 Alexander Dymo <cloudtemple@mskat.net>
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Copyright (C) 2004-2006 Jaroslaw Staniek <js@iidea.pl>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef KPROPERTY_PROPERTY_H
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#define KPROPERTY_PROPERTY_H
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#include <tqvariant.h>
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#include "koproperty_global.h"
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template<class U> class TQAsciiDict;
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template<class U> class TQAsciiDictIterator;
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/*! \brief Namespace for a set of classes implementing generic properties framework.
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Main classes of this framework are:
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- Property, representing a single property with its own type and value
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- Set, a set of properties
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- Editor, a widget for displaying and editing properties provided by a Set object.
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Every property has its own row displayed using EditorItem object, within Editor widget.
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Widget class provides editing feature for EditorItem objects if a user selects a given item.
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KoProperty framework also supports adding custom property types
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and custom property editor types using Custom Property and CustomPropertyFactory.
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If you cannot store your value type in a TQVariant, consider using composed properties
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(see FactoryManager for more information) or storing it in CustomProperty yourself with handleValue()
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set to true.
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Take a look at the test application, available in /koproperty/test to see how to use KoProperty.
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\author Cedric Pasteur <cedric.pasteur@free.fr>
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\author Alexander Dymo <cloudtemple@mskat.net>
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\author Jaroslaw Staniek <js@iidea.pl>
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*/
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namespace KoProperty {
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class PropertyPrivate;
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class CustomProperty;
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class Set;
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///*! Helper function to create a value list from two string lists. */
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//KOPROPERTY_EXPORT TQMap<TQString, TQVariant> createValueListFromStringLists(
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// const TQStringList &keys, const TQStringList &values);
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/*! PropertyType.
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Integers that represent the type of the property. Plugin defined properties
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should have a type number >= UserDefined .*/
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enum PropertyType {
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//standard supported TQVariant types
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Auto = TQVariant::Invalid - 1,
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Invalid = TQVariant::Invalid /**<invalid property type*/,
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Map = TQVariant::Map /**<TQMap<TQString, TQVariant>*/,
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List = TQVariant::List /**<TQValueList<TQVariant>*/,
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String = TQVariant::String /**<string*/,
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StringList = TQVariant::StringList /**<string list*/,
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Font = TQVariant::Font /**<font*/,
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Pixmap = TQVariant::Pixmap /**<pixmap*/,
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//! @todo implement TQVariant::Brush
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Rect = TQVariant::Rect /**<rectangle (x,y, width, height)*/,
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Size = TQVariant::Size /**<size (width, height)*/,
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Color = TQVariant::Color /**<color*/,
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//! \todo implement TQVariant::Palette
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//! \todo implement TQVariant::ColorGroup
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//! \todo implement TQVariant::IconSet
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Point = TQVariant::Point /**<point (x,y)*/,
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//! \todo implement TQVariant::Image
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Integer = TQVariant::Int /**<integer*/,
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//! \todo implement TQVariant::UInt
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Boolean = TQVariant::Bool /**<boolean*/,
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Double = TQVariant::Double /**<double*/,
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CString = TQVariant::CString /** latin-1 string*/,
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//! @todo implement TQVariant::PointArray
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//! @todo implement TQVariant::Region
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//! @todo implement TQVariant::Bitmap
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Cursor = TQVariant::Cursor /**<cursor*/,
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SizePolicy = TQVariant::SizePolicy /**<size policy (horizontal, vertical)*/,
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Date = TQVariant::Date /**<date*/,
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Time = TQVariant::Time /**<time*/,
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DateTime = TQVariant::DateTime /**<date and time*/,
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//! @todo implement TQVariant::ByteArray
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//! @todo implement TQVariant::BitArray
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//! @todo implement TQVariant::KeySequence
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//! @todo implement TQVariant::Pen
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//! @todo implement TQVariant::Long
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//! @todo implement TQVariant::LongLong
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//! @todo implement TQVariant::ULongLong
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//predefined custom types
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ValueFromList = 2000 /**<string value from a list*/,
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Symbol = 2001 /**<tqunicode symbol code*/,
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FontName /**<font name, e.g. "times new roman"*/,
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FileURL /**<url of a file*/,
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PictureFileURL /**<url of a pixmap*/,
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DirectoryURL /**<url of a directory*/,
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LineStyle /**<line style*/,
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// Child property types
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Size_Height = 3001,
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Size_Width,
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Point_X,
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Point_Y,
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Rect_X,
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Rect_Y,
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Rect_Width,
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Rect_Height,
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SizePolicy_HorData,
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SizePolicy_VerData,
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SizePolicy_HorStretch,
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SizePolicy_VerStretch,
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UserDefined = 4000 /**<plugin defined properties should start here*/
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};
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/*! \brief The base class representing a single property
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It can hold a property of any type supported by TQVariant. You can also create you own property
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types (see Using Custom Properties in Factory doc). As a consequence, do not subclass Property,
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use \ref CustomProperty instead. \n
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Each property stores old value to allow undo. It has a name (a TQCString), a caption (i18n'ed name
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shown in Editor) and a description (also i18n'ed). \n
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It also supports setting arbitrary number of options (of type option=value).
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See Editor for a list of options, and their meaning.
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\code
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// To create a property
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property = Property(name, value, caption, description); // name is a TQCString,
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// value is whatever type TQVariant supports
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// To create a valueFromList property (matching strings with strings)
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TQStringList keys, strings;
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keys << "one" << "two" << "three"; // possible values of the property
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// Strings (possibly i18n-ed) shown in the editor instead of the values
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strings << i18n("One") << i18n("Two") << i18n("Three");
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property = Property(name, keys, strings, "two", caption);
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// To create a valueFromList property (matching strings with TQVariant)
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TQValueList<TQVariant> keys2;
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keys2.append(1);
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keys2.append(2);
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keys2.append(3);
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Property::ListData listData(keys2, strings);
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m_set->addProperty(new Property("List2", listData, "otheritem", "List2"), group);
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\endcode
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Note that you need to use TQVariant(bool, int) to create a boolean property value.
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See TQVariant docs for more details.
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Sometimes, for longer property captions or these with more words, e.g. "Allow Zero Size",
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it's usable to provide newline characters, e.g. "Allow Zero\nSize".
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If caption argument of the constructors contains newline characters,
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caption() will return this text with substituted these characters with spaces.
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In such cases, captionForDisplaying() is used to get the original caption text usable
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(with newline, if any) for displaying within a property editor.
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\author Cedric Pasteur <cedric.pasteur@free.fr>
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\author Alexander Dymo <cloudtemple@mskat.net>
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\author Jaroslaw Staniek <js@iidea.pl>
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*/
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class KOPROPERTY_EXPORT Property
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{
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public:
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//! A contant for null property
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QT_STATIC_CONST Property null;
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typedef TQAsciiDict<Property> Dict;
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typedef TQAsciiDictIterator<Property> DictIterator;
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/*! Data container for properties of list type. */
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class KOPROPERTY_EXPORT ListData
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{
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public:
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/*! Data container for list-value property.
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We will be able to choose an item from this list. */
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ListData(const TQStringList& keys_, const TQStringList& names_);
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ListData(const TQValueList<TQVariant> keys_, const TQStringList& names_);
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ListData();
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~ListData();
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void setKeysAsStringList(const TQStringList& list);
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TQStringList keysAsStringList() const;
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/*! The string list containing all possible keys for this property
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or NULL if this is not a property of type 'list'. The values in this list are ordered,
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so the first key element is associated with first element from
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the 'names' list, and so on. */
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TQValueList<TQVariant> keys;
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// TQStringList keys;
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//! @todo what about using TQValueList<TQVariant> here too?
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/*! The list of i18n'ed names that will be visible on the screen.
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First value is referenced by first key, and so on. */
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TQStringList names;
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//unused for now /*! True (the default), if the list has fixed number of possible
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//unused for now items (keys). If this is false, user can add or enter own values. */
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//unused for now bool fixed : 1;
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};
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/*! Constructs a null property. */
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Property();
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/*! Constructs property of simple type.
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If \a caption contains newline characters, caption() will return \a caption with substituted
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these with spaces. captionForDisplaying() is used to get original caption text usable
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(with newline, if any) for displaying within a property editor. */
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Property(const TQCString &name, const TQVariant &value = TQVariant(),
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const TQString &caption = TQString(), const TQString &description = TQString(),
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int type = Auto, Property* parent = 0);
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/*! Constructs property of \ref ValueFromList type. */
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Property(const TQCString &name, const TQStringList &keys, const TQStringList &strings,
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const TQVariant &value = TQVariant(),
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const TQString &caption = TQString(), const TQString &description = TQString(),
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int type = ValueFromList, Property* parent = 0);
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/*! Constructs property of \ref ValueFromList type.
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This is overload of the above ctor added for convenience. */
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Property(const TQCString &name, ListData* listData,
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const TQVariant &value = TQVariant(),
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const TQString &caption = TQString(), const TQString &description = TQString(),
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int type = ValueFromList, Property* parent = 0);
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/*! Constructs a deep copy of \a prop property. */
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Property(const Property &prop);
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~Property();
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/*! \return the internal name of the property (that's used in List).*/
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TQCString name() const;
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/*! Sets the internal name of the property.*/
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void setName(const TQCString &name);
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/*! \return the caption of the property.*/
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TQString caption() const;
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/*! \return the caption text of the property for displaying.
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It is similar to caption() but if the property caption contains newline characters,
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these are not substituted with spaces. */
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TQString captionForDisplaying() const;
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/*! Sets the name of the property. If the caption contains newline characters,
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these are replaced by spaces. You can use captionForDisplaying()
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to access the original caption text you passed here.*/
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void setCaption(const TQString &caption);
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/*! \return the description of the property.*/
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TQString description() const;
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/*! Sets the description of the property.*/
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void setDescription(const TQString &description);
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/*! \return the type of the property.*/
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int type() const;
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/*! Sets the type of the property.*/
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void setType(int type);
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/*! \return the value of the property.*/
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TQVariant value() const;
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/*! Gets the previous property value.*/
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TQVariant oldValue() const;
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/*! Sets the value of the property.*/
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void setValue(const TQVariant &value, bool rememberOldValue = true, bool useCustomProperty=true);
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/*! Resets the value of the property to the old value.
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@see oldValue() */
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void resetValue();
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/*! \return the qstring-to-value correspondence list of the property.
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used to create comboboxes-like property editors.*/
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ListData* listData() const;
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/*! Sets the qstring-to-value correspondence list of the property.
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This is used to create comboboxes-like property editors.*/
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void setListData(ListData* list);
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/*! Sets the string-to-value correspondence list of the property.
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This is used to create comboboxes-like property editors.
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This is overload of the above ctor added for convenience. */
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void setListData(const TQStringList &keys, const TQStringList &names);
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/*! Sets icon by \a name for this property. Icons are optional and are used e.g.
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in property editor - displayed at the left hand. */
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void setIcon(const TQString &icon);
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/*! \return property icon's string. Can be empty. */
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TQString icon() const;
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/*! \return a list of all tqchildren for this property, or NULL of there
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is no tqchildren for this property */
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const TQValueList<Property*>* tqchildren() const;
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/*! \return a child property for \a name, or NULL if there is no property with that name. */
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Property* child(const TQCString &name);
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/*! \return parent property for this property, or NULL if there is no parent property. */
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Property* parent() const;
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/*! \return the custom property for this property.or NULL if there was
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no custom property defined. */
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CustomProperty* customProperty() const;
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/*! Sets custom property \a prop for this property.
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@see CustomPropertyFactory */
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void setCustomProperty(CustomProperty *prop);
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/*! \return true if this property is null. Null properties have empty names. */
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bool isNull() const;
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/*! Equivalent to !isNull() */
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operator bool () const;
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//! \return true if this property value is changed.
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bool isModified() const;
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//! Clears "modified" flag, so isModified() will return false.
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void clearModifiedFlag();
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/*! \return true if the property is read-only.
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The property can be read-write but still not editable because the property
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set containing it may be set to read-only.
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By default the property is read-write.
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See Set::isReadOnly() for more details. */
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bool isReadOnly() const;
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/*! Sets this property to be read-only.
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@see isReadOnly() */
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void setReadOnly(bool readOnly);
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/*! \return true if the property is visible.*/
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bool isVisible() const;
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/*! Set the visibility.*/
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void setVisible(bool visible);
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/*! \return true if the property can be saved to a stream, xml, etc.
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There is a possibility to use "GUI" properties that aren't
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stored but used only in a GUI.*/
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bool isStorable() const;
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/*! Sets "storable" flag for this property. @see isStorable() */
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void setStorable(bool storable);
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/*! \return 1 if the property should be synced automatically in Property Editor
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as soon as editor contents change (e.g. when the user types text).
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If autoSync() == 0, property value will be updated when the user presses Enter
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or when another editor gets the focus.
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Property follows Property Editor's global rule if autoSync() !=0 and !=1 (the default).
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*/
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int autoSync() const;
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/*! if \a sync is 1, the property will be synced automatically in the Property Editor
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as soon as editor's contents change (e.g. when the user types text).
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If \a sync is 0, property value will be updated when the user presses
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Enter or when another editor gets the focus.
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Property follows Property Editor's global rule if sync !=0 and !=1 (the default).
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*/
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void setAutoSync(int sync);
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/*! Sets value \a val for option \a name.
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Options are used to describe additional details for property behaviour,
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e.g. within Editor. See Editor ctor documentation for
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the list of supported options.
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*/
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void setOption(const char* name, const TQVariant& val);
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/*! \return a value for option \a name or null value if there is no such option set. */
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TQVariant option(const char* name) const;
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/*! \return true if at least one option is defined for this property. */
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bool hasOptions() const;
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/*! Equivalent to setValue(const TQVariant &) */
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const Property& operator= (const TQVariant& val);
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/*! Assigns a deep copy of all attributes of \a property to this property. */
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const Property& operator= (const Property &property);
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/*! Compares two properties.*/
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bool operator ==(const Property &prop) const;
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/*! \return a key used for sorting.
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Usually it's set by Set::addProperty() and Property::addChild() t oa unique value,
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so that this property can be sorted in a property editor in original order.
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\see EditorItem::compare() */
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int sortingKey() const;
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protected:
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/*! Adds \a prop as a child of this property.
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The tqchildren will be owned by this property. */
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void addChild(Property *prop);
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/*! Adds \a set to this property. */
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void addSet(Set *set);
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/*! Sets a key used for sorting. */
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void setSortingKey(int key);
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/*! \return a list of related properties for this property. */
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const TQValueList<Property*>* related() const;
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/*! Adds related property for this property. */
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void addRelatedProperty(Property *property);
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/*! This method emits the \a Set::propertyChanged() signal for all
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sets this property is registered in. The \a value() method above
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calls this method of the value changed. */
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void emitPropertyChanged();
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/*! Outputs debug string for this property. */
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void debug();
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//! @internal
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PropertyPrivate *d;
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friend class Set;
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friend class Buffer;
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friend class CustomProperty;
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};
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}
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#endif
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