You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ktechlab/src/icndocument.cpp

1386 lines
38 KiB

/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "canvasmanipulator.h"
#include "component.h"
#include "connector.h"
#include "conrouter.h"
#include "cnitemgroup.h"
#include "ecnode.h"
#include "flowcontainer.h"
#include "fpnode.h"
#include "icndocument.h"
#include "icnview.h"
#include "itemdocumentdata.h"
#include "itemlibrary.h"
#include "ktechlab.h"
#include "nodegroup.h"
#include <kapplication.h>
#include <kdebug.h>
#include <clipboard.h>
#include <tqtimer.h>
ICNDocument::ICNDocument( const TQString &caption, KTechlab *ktechlab, const char *name )
: ItemDocument( caption, ktechlab, name ),
m_cells(0l)
{
m_canvas->retune(48);
m_selectList = new CNItemGroup(this);
createCellMap();
m_cmManager->addManipulatorInfo( CMItemMove::manipulatorInfo() );
m_cmManager->addManipulatorInfo( CMAutoConnector::manipulatorInfo() );
m_cmManager->addManipulatorInfo( CMManualConnector::manipulatorInfo() );
}
ICNDocument::~ICNDocument()
{
m_bDeleted = true;
// Go to hell, TQCanvas. I'm in charge of what gets deleted.
TQCanvasItemList all = m_canvas->allItems();
const TQCanvasItemList::Iterator end = all.end();
for ( TQCanvasItemList::Iterator it= all.begin(); it != end; ++it )
(*it)->setCanvas(0l);
// Remove all items from the canvas
selectAll();
deleteSelection();
// Delete anything that got through the above couple of lines
ConnectorList connectorsToDelete = m_connectorList;
const ConnectorList::iterator connectorListEnd = connectorsToDelete.end();
for ( ConnectorList::iterator it = connectorsToDelete.begin(); it != connectorListEnd; ++it )
delete *it;
NodeList nodesToDelete = m_nodeList;
const NodeList::iterator nodeListEnd = nodesToDelete.end();
for ( NodeList::iterator it = nodesToDelete.begin(); it != nodeListEnd; ++it )
delete *it;
GuardedNodeGroupList ngToDelete = m_nodeGroupList;
const GuardedNodeGroupList::iterator nglEnd = ngToDelete.end();
for ( GuardedNodeGroupList::iterator it = ngToDelete.begin(); it != nglEnd; ++it )
delete *it;
delete m_cells;
m_cells = 0l;
delete m_selectList;
m_selectList = 0l;
}
View *ICNDocument::createView( ViewContainer *viewContainer, uint viewAreaId, const char *name )
{
ICNView *icnView = new ICNView( this, viewContainer, viewAreaId, name );
handleNewView(icnView);
return icnView;
}
ItemGroup* ICNDocument::selectList() const
{
return m_selectList;
}
void ICNDocument::fillContextMenu( const TQPoint &pos )
{
ItemDocument::fillContextMenu(pos);
slotInitItemActions( dynamic_cast<CNItem*>(m_selectList->activeItem()) );
}
CNItem* ICNDocument::cnItemWithID( const TQString &id )
{
return dynamic_cast<CNItem*>(itemWithID(id));
}
Node *ICNDocument::nodeWithID( const TQString &id )
{
const NodeList::iterator end = m_nodeList.end();
for ( NodeList::iterator it = m_nodeList.begin(); it != end; ++it )
{
if ( (*it)->id() == id )
return *it;
}
return 0L;
}
Connector *ICNDocument::connectorWithID( const TQString &id )
{
const ConnectorList::iterator end = m_connectorList.end();
for ( ConnectorList::iterator it = m_connectorList.begin(); it != end; ++it )
{
if ( (*it)->id() == id )
return *it;
}
return 0L;
}
FlowContainer *ICNDocument::flowContainer( const TQPoint &pos )
{
TQCanvasItemList collisions = m_canvas->collisions(pos);
FlowContainer *flowContainer = 0l;
int currentLevel = -1;
const TQCanvasItemList::iterator end = collisions.end();
for ( TQCanvasItemList::iterator it = collisions.begin(); it != end; ++it )
{
if ( FlowContainer *container = dynamic_cast<FlowContainer*>(*it) )
{
if ( container->level() > currentLevel && !m_selectList->contains(container) )
{
currentLevel = container->level();
flowContainer = container;
}
}
}
return flowContainer;
}
bool ICNDocument::canConnect( TQCanvasItem *qcanvasItem1, TQCanvasItem *qcanvasItem2 ) const
{
// Rough outline of what can and can't connect:
// * At most three connectors to a node
// * Can't have connectors going between different levels (e.g. can't have
// a connector coming outside a FlowContainer from inside).
// * Can't have more than one route between any two nodes
// * In all connections between nodes, must have at least one input and one
// output node at the ends.
Node *startNode = dynamic_cast<Node*>(qcanvasItem1);
Node *endNode = dynamic_cast<Node*>(qcanvasItem2);
if ( (startNode && startNode->numCon( true, false ) > 2) || (endNode && endNode->numCon( true, false ) > 2) )
return false;
Connector *startConnector = dynamic_cast<Connector*>(qcanvasItem1);
Connector *endConnector = dynamic_cast<Connector*>(qcanvasItem2);
// Can't have T- or I- junction in PinMapEditor document
if ( type() == Document::dt_pinMapEditor && (startConnector || endConnector) )
return false;
// Can't have I-junction in flowcode document
if ( type() == Document::dt_flowcode && startConnector && endConnector )
return false;
//BEGIN Change connectors to nodes
Node * startNode1 = 0l;
Node * startNode2 = 0l;
if (startConnector)
{
startNode1 = startConnector->startNode();
startNode2 = startConnector->endNode();
if ( !startNode1 || !startNode2 )
return false;
}
else if (!startNode)
return false;
Node * endNode1 = 0l;
Node * endNode2 = 0l;
if (endConnector)
{
endNode1 = endConnector->startNode();
endNode2 = endConnector->endNode();
if ( !endNode1 || !endNode2 )
return false;
}
else if ( !endNode )
return false;
Node * start[3];
start[0] = startNode;
start[1] = startNode1;
start[2] = startNode2;
Node * end[3];
end[0] = endNode;
end[1] = endNode1;
end[2] = endNode2;
//END Change connectors to nodes
//BEGIN Check nodes aren't already connected
for ( unsigned i = 0; i < 3; i++ )
{
for ( unsigned j = 0; j < 3; j++ )
{
if ( start[i] && end[j] && start[i]->isConnected(end[j]) )
return false;
}
}
//END Check nodes aren't already connected together
//BEGIN Check we have appropriate input and output allowance
if ( type() == Document::dt_flowcode )
{
if ( startNode1 && startNode2 && endNode1 && endNode2 )
{
// Can't have I-configuration
return false;
}
if ( startNode && endNode )
{
// Nice and easy straight line to check
if ( !startNode->acceptInput() && !endNode->acceptInput() )
return false;
if ( !startNode->acceptOutput() && !endNode->acceptOutput() )
return false;
}
else
{
// We're in a T-configuration, we can only make this if the base of
// the T is an output
Node * base = startNode ? startNode : endNode;
if ( !base->acceptOutput() )
return false;
}
}
//END Check we have appropriate input and output allowance
//BEGIN Simple level check
for ( unsigned i = 0; i < 3; i++ )
{
for ( unsigned j = 0; j < 3; j++ )
{
if ( start[i] && end[j] && start[i]->level() != end[j]->level() )
return false;
}
}
//END Simple level check
//BEGIN Advanced level check
CNItem * startParentItem[3];
for ( unsigned i = 0; i < 3; i++ )
startParentItem[i] = start[i] ? start[i]->parentItem() : 0l;
CNItem * endParentItem[3];
for ( unsigned i = 0; i < 3; i++ )
endParentItem[i] = end[i] ? end[i]->parentItem() : 0l;
Item * container[6] = {0l};
for ( unsigned i = 0; i < 3; i++ )
{
if (startParentItem[i])
{
int dl = start[i]->level() - startParentItem[i]->level();
if ( dl == 0 )
container[i] = startParentItem[i]->parentItem();
else if ( dl == 1 )
container[i] = startParentItem[i];
else
kdError() << k_funcinfo << " start, i="<<i<<" dl="<<dl<<endl;
}
if (endParentItem[i])
{
int dl = end[i]->level() - endParentItem[i]->level();
if ( dl == 0 )
container[i+3] = endParentItem[i]->parentItem();
else if ( dl == 1 )
container[i+3] = endParentItem[i];
else
kdError() << k_funcinfo << " end, i="<<i<<" dl="<<dl<<endl;
}
}
// Everything better well have the same container...
for ( unsigned i = 0; i < 6; ++i )
{
for ( unsigned j = 0; j < i; ++j )
{
Node * n1 = i < 3 ? start[i] : end[i-3];
Node * n2 = j < 3 ? start[j] : end[j-3];
if ( n1 && n2 && (container[i] != container[j]) )
return false;
}
}
//END Advanced level check
// Well, it looks like we can, afterall, connect them...
return true;
}
Connector * ICNDocument::createConnector( Node *startNode, Node *endNode, TQPointList *pointList )
{
if ( !canConnect( startNode, endNode ) )
return 0l;
TQPointList autoPoints;
if (!pointList)
{
addAllItemConnectorPoints();
ConRouter cr(this);
cr.mapRoute( int(startNode->x()), int(startNode->y()), int(endNode->x()), int(endNode->y()) );
autoPoints = cr.pointList(false);
pointList = &autoPoints;
}
Connector * con = 0l;
// Check if we need to swap the ends around, and create the connector
if ( endNode->type() == Node::fp_out )
con = createConnector( endNode->id(), startNode->id(), pointList );
else
con = createConnector( startNode->id(), endNode->id(), pointList );
bool startInGroup = deleteNodeGroup(startNode);
bool endInGroup = deleteNodeGroup(endNode);
if ( startInGroup || endInGroup )
{
NodeGroup *ng = createNodeGroup(startNode);
ng->addNode( endNode, true );
ng->init();
}
flushDeleteList();
return con;
}
Connector * ICNDocument::createConnector( Node *node, Connector *con, const TQPoint &pos2, TQPointList *pointList )
{
if ( !canConnect( node, con ) )
return 0l;
Node *conStartNode = con->startNode();
Node *conEndNode = con->endNode();
const bool usedManual = con->usesManualPoints();
Node *newNode = 0l;
if ( type() == Document::dt_circuit )
newNode = new ECNode( this, Node::ec_junction, Node::dir_right, pos2 );
else if ( type() == Document::dt_flowcode )
newNode = new FPNode( this, Node::fp_junction, Node::dir_right, pos2 );
else
return 0l;
TQPointList autoPoints;
if (!pointList)
{
addAllItemConnectorPoints();
ConRouter cr(this);
cr.mapRoute( int(node->x()), int(node->y()), pos2.x(), pos2.y() );
autoPoints = cr.pointList(false);
pointList = &autoPoints;
}
TQValueList<TQPointList> oldConPoints = con->splitConnectorPoints(pos2);
con->hide();
// The actual new connector
Connector *new1 = newNode->createInputConnector(node);
node->addOutputConnector(new1);
new1->setRoutePoints(*pointList,usedManual);
// The two connectors formed from the original one when split
Connector *new2 = newNode->createInputConnector(conStartNode);
conStartNode->addOutputConnector(new2);
new2->setRoutePoints( *oldConPoints.at(0), usedManual );
Connector *new3 = conEndNode->createInputConnector(newNode);
newNode->addOutputConnector(new3);
new3->setRoutePoints( *oldConPoints.at(1), usedManual );
// Avoid flicker: tell them to update their draw lists now
con->updateConnectorPoints(false);
new1->updateDrawList();
new2->updateDrawList();
new3->updateDrawList();
// Now it's safe to remove the connector...
con->removeConnector();
flushDeleteList();
deleteNodeGroup(conStartNode);
deleteNodeGroup(conEndNode);
createNodeGroup(newNode)->init();
return new1;
}
Connector * ICNDocument::createConnector( Connector *con1, Connector *con2, const TQPoint &pos1, const TQPoint &pos2, TQPointList *pointList )
{
if ( !canConnect( con1, con2 ) )
return 0l;
const bool con1UsedManual = con1->usesManualPoints();
const bool con2UsedManual = con2->usesManualPoints();
TQValueList<TQPointList> oldCon1Points = con1->splitConnectorPoints(pos1);
TQValueList<TQPointList> oldCon2Points = con2->splitConnectorPoints(pos2);
Node *node1a = con1->startNode();
Node *node1b = con1->endNode();
Node *node2a = con2->startNode();
Node *node2b = con2->endNode();
if ( !node1a || !node1b || !node2a || !node2b )
return 0l;
con1->hide();
con2->hide();
if ( type() != Document::dt_circuit )
return 0l;
ECNode * newNode1 = new ECNode( this, Node::ec_junction, Node::dir_right, pos1 );
ECNode * newNode2 = new ECNode( this, Node::ec_junction, Node::dir_right, pos2 );
Connector *con1a = newNode1->createInputConnector(node1a);
node1a->addOutputConnector(con1a);
Connector *con1b = newNode1->createInputConnector(node1b);
node1b->addOutputConnector(con1b);
Connector *newCon = newNode1->createInputConnector(newNode2);
newNode2->addOutputConnector(newCon);
Connector *con2a = node2a->createInputConnector(newNode2);
newNode2->addOutputConnector(con2a);
Connector *con2b = node2b->createInputConnector(newNode2);
newNode2->addOutputConnector(con2b);
if ( !con1a || !con1b || !con2a || !con2b )
{
// This should never happen, as the canConnect function should strictly
// determine whether the connectors could be created before hand.
kdWarning() << k_funcinfo << "Not all the connectors were created, this should never happen" << endl;
if (con1a)
con1a->removeConnector();
if (con1b)
con1b->removeConnector();
if (con2a)
con2a->removeConnector();
if (con2b)
con2b->removeConnector();
newNode1->removeNode();
newNode2->removeNode();
flushDeleteList();
return 0l;
}
con1a->setRoutePoints( *oldCon1Points.at(0), con1UsedManual );
con1b->setRoutePoints( *oldCon1Points.at(1), con1UsedManual );
con2a->setRoutePoints( *oldCon2Points.at(0), con2UsedManual );
con2b->setRoutePoints( *oldCon2Points.at(1), con2UsedManual );
TQPointList autoPoints;
if (!pointList)
{
addAllItemConnectorPoints();
ConRouter cr(this);
cr.mapRoute( pos1.x(), pos1.y(), pos2.x(), pos2.y() );
autoPoints = cr.pointList(false);
pointList = &autoPoints;
}
newCon->setRoutePoints(*pointList,true);
// Avoid flicker: tell them to update their draw lists now
con1->updateConnectorPoints(false);
con2->updateConnectorPoints(false);
newCon->updateDrawList();
con1a->updateDrawList();
con1b->updateDrawList();
con2a->updateDrawList();
con2b->updateDrawList();
// Now it's safe to remove the connectors
con1->removeConnector();
con2->removeConnector();
flushDeleteList();
deleteNodeGroup(node1a);
deleteNodeGroup(node1b);
deleteNodeGroup(node2a);
deleteNodeGroup(node2b);
NodeGroup *ng = createNodeGroup(newNode1);
ng->addNode( newNode2, true );
ng->init();
return newCon;
}
NodeGroup* ICNDocument::createNodeGroup( Node *node )
{
if ( !node || node->isChildNode() ) {
return 0l;
}
const GuardedNodeGroupList::iterator end = m_nodeGroupList.end();
for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != end; ++it )
{
if ( *it && (*it)->contains(node) ) {
return *it;
}
}
NodeGroup *group = new NodeGroup(this);
m_nodeGroupList += group;
group->addNode( node, true );
return group;
}
bool ICNDocument::deleteNodeGroup( Node *node )
{
if ( !node || node->isChildNode() ) {
return false;
}
const GuardedNodeGroupList::iterator end = m_nodeGroupList.end();
for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != end; ++it )
{
if ( *it && (*it)->contains(node) )
{
delete *it;
m_nodeGroupList.remove(it);
return true;
}
}
return false;
}
void ICNDocument::slotRequestAssignNG()
{
requestEvent( ItemDocumentEvent::UpdateNodeGroups );
}
void ICNDocument::slotAssignNodeGroups()
{
const GuardedNodeGroupList::iterator nglEnd = m_nodeGroupList.end();
for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != nglEnd; ++it )
delete *it;
m_nodeGroupList.clear();
const NodeList::iterator end = m_nodeList.end();
for ( NodeList::iterator it = m_nodeList.begin(); it != end; ++it )
{
NodeGroup *ng = createNodeGroup(*it);
if (ng)
ng->init();
}
// We've destroyed the old node groups, so any collapsed flowcontainers
// containing new node groups need to update them to make them invisible.
const ItemList::const_iterator itemListEnd = m_itemList.end();
for ( ItemList::const_iterator it = m_itemList.begin(); it != itemListEnd; ++it )
{
if ( FlowContainer * fc = dynamic_cast<FlowContainer*>((Item*)*it) )
fc->updateContainedVisibility();
}
}
void ICNDocument::getTranslatable( const ItemList & itemList, ConnectorList * fixedConnectors, ConnectorList * translatableConnectors, NodeGroupList * translatableNodeGroups )
{
ConnectorList tempCL1;
if ( !fixedConnectors )
fixedConnectors = &tempCL1;
ConnectorList tempCL2;
if ( !translatableConnectors )
translatableConnectors = &tempCL2;
NodeGroupList tempNGL;
if ( !translatableNodeGroups )
translatableNodeGroups = &tempNGL;
// We record the connectors attached to the items, and
// the number of times an item in the list is connected to
// it - i.e. 1 or 2. For those with 2, it is safe to update their
// route as it simply involves shifting the route
typedef TQMap< Connector*, int > ConnectorMap;
ConnectorMap fixedConnectorMap;
// This list of nodes is built up, used for later in determining fixed NodeGroups
NodeList itemNodeList;
{
const ItemList::const_iterator itemListEnd = itemList.end();
for ( ItemList::const_iterator it = itemList.begin(); it != itemListEnd; ++it )
{
CNItem *cnItem = dynamic_cast<CNItem*>((Item*)*it);
if ( !cnItem || !cnItem->canvas() )
continue;
NodeMap nodeMap = cnItem->nodeMap();
const NodeMap::iterator nlEnd = nodeMap.end();
for ( NodeMap::iterator nlIt = nodeMap.begin(); nlIt != nlEnd; ++nlIt )
{
itemNodeList.append(nlIt.data().node);
}
ConnectorList conList = cnItem->connectorList();
conList.remove((Connector*)0l);
const ConnectorList::iterator clEnd = conList.end();
for ( ConnectorList::iterator clit = conList.begin(); clit != clEnd; ++clit )
{
ConnectorMap::iterator cit = fixedConnectorMap.find(*clit);
if ( cit != fixedConnectorMap.end() ) {
cit.data()++;
} else {
fixedConnectorMap[*clit] = 1;
}
}
}
}
// We now look through the NodeGroups to see if we have all the external
// nodes for a given nodeGroup - if so, then the connectors in the fixed
// connectors are ok to be moved
ConnectorList fixedNGConnectors;
{
translatableNodeGroups->clear();
const GuardedNodeGroupList::const_iterator end = m_nodeGroupList.end();
for ( GuardedNodeGroupList::const_iterator it = m_nodeGroupList.begin(); it != end; ++it )
{
NodeGroup *ng = *it;
if (!ng)
continue;
NodeList externalNodeList = ng->externalNodeList();
const NodeList::iterator itemNodeListEnd = itemNodeList.end();
for ( NodeList::iterator inlIt = itemNodeList.begin(); inlIt != itemNodeListEnd; ++inlIt )
externalNodeList.remove(*inlIt);
if ( externalNodeList.isEmpty() )
{
translatableNodeGroups->append(ng);
const ConnectorList ngConnectorList = ng->connectorList();
const ConnectorList::const_iterator ngConnectorListEnd = ngConnectorList.end();
for ( ConnectorList::const_iterator ngclIt = ngConnectorList.begin(); ngclIt != ngConnectorListEnd; ++ngclIt )
{
if (*ngclIt)
fixedNGConnectors += *ngclIt;
}
}
}
}
translatableConnectors->clear();
const ConnectorMap::iterator fcEnd = fixedConnectorMap.end();
for ( ConnectorMap::iterator it = fixedConnectorMap.begin(); it != fcEnd; ++it )
{
// We allow it to be fixed if it is connected to two of the CNItems in the
// select list, or is connected to itself (hence only appears to be connected to one,
// but is fixed anyway
Node *startNode = it.key()->endNode();
Node *endNode = it.key()->startNode();
if ( (it.data() > 1) ||
(startNode && endNode && startNode->parentItem() == endNode->parentItem()) )
{
translatableConnectors->append( const_cast<Connector*>(it.key()) );
}
else if ( !fixedNGConnectors.contains(it.key()) && !fixedConnectors->contains(it.key()) )
{
fixedConnectors->append(it.key());
}
}
}
void ICNDocument::addCPenalty( int x, int y, int score )
{
if ( isValidCellReference(x,y) )
{
(*m_cells)[x][y].Cpenalty += score;
}
}
void ICNDocument::createCellMap()
{
unsigned newCellsX = TQMAX( canvas()->width()/cellSize, 1 );
unsigned newCellsY = TQMAX( canvas()->height()/cellSize, 1 );
if ( m_cells && newCellsX == m_cellsX && newCellsY == m_cellsY )
return;
const ItemList::iterator ciEnd = m_itemList.end();
for ( ItemList::iterator it = m_itemList.begin(); it != ciEnd; ++it )
{
CNItem *cnItem = dynamic_cast<CNItem*>((Item*)(*it));
if (cnItem)
cnItem->updateConnectorPoints(false);
}
const ConnectorList::iterator conEnd = m_connectorList.end();
for ( ConnectorList::iterator it = m_connectorList.begin(); it != conEnd; ++it )
{
(*it)->updateConnectorPoints(false);
}
delete m_cells;
m_cellsX = newCellsX;
m_cellsY = newCellsY;
m_cells = new Cells( m_cellsX, m_cellsY );
for ( ConnectorList::iterator it = m_connectorList.begin(); it != conEnd; ++it )
(*it)->updateConnectorPoints(true);
}
int ICNDocument::gridSnap( int pos )
{
return pos-(pos%8)+4;
// return int((floor(pos/8))*8)+4;
}
TQPoint ICNDocument::gridSnap( const TQPoint &pos )
{
return TQPoint( gridSnap( pos.x() ), gridSnap( pos.y() ) );
}
void ICNDocument::appendDeleteList( TQCanvasItem *qcanvasItem )
{
if ( !qcanvasItem || m_itemDeleteList.findIndex(qcanvasItem) != -1 ) {
return;
}
m_itemDeleteList.append(qcanvasItem);
if ( qcanvasItem->rtti() == ItemDocument::RTTI::Node )
{
Node *node = dynamic_cast<Node*>(qcanvasItem);
node->removeNode();
}
else if ( qcanvasItem->rtti() == ItemDocument::RTTI::CNItem ||
qcanvasItem->rtti() == ItemDocument::RTTI::DrawPart )
{
Item *item = dynamic_cast<Item*>(qcanvasItem);
item->removeItem();
}
else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Connector ||
qcanvasItem->rtti() == ItemDocument::RTTI::ConnectorLine )
{
Connector *connector = dynamic_cast<Connector*>(qcanvasItem);
if (!connector)
connector = (dynamic_cast<ConnectorLine*>(qcanvasItem))->parent();
connector->removeConnector();
}
else
{
kdDebug() << k_funcinfo << "unrecognised TQCanvasItem rtti " << TQString::number(qcanvasItem->rtti()) << endl;
}
}
void ICNDocument::flushDeleteList()
{
// Remove duplicate items in the delete list
TQCanvasItemList::iterator end = m_itemDeleteList.end();
for ( TQCanvasItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it )
{
if ( *it && m_itemDeleteList.contains(*it) > 1 ) {
*it = 0l;
}
}
m_itemDeleteList.remove(0l);
end = m_itemDeleteList.end();
for ( TQCanvasItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it )
{
TQCanvasItem *qcanvasItem = *it;
m_selectList->removeTQCanvasItem(*it);
if ( Item *item = dynamic_cast<Item*>(qcanvasItem) )
m_itemList.remove(item);
else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Node )
m_nodeList.remove( dynamic_cast<Node*>(qcanvasItem) );
else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Connector )
m_connectorList.remove( dynamic_cast<Connector*>(qcanvasItem) );
else
kdError() << k_funcinfo << "Unknown qcanvasItem! "<<qcanvasItem << endl;
qcanvasItem->setCanvas(0l);
delete qcanvasItem;
*it = 0l;
}
// // Check connectors for merging
bool doneJoin = false;
const NodeList::iterator nlEnd = m_nodeList.end();
for ( NodeList::iterator it = m_nodeList.begin(); it != nlEnd; ++it )
{
(*it)->removeNullConnectors();
int conCount = (*it)->inputConnectorList().count() + (*it)->outputConnectorList().count();
if ( conCount == 2 && !(*it)->parentItem() )
{
if ( joinConnectors(*it) )
doneJoin = true;
}
}
if (doneJoin)
flushDeleteList();
requestRerouteInvalidatedConnectors();
}
bool ICNDocument::joinConnectors( Node *node )
{
// We don't want to destroy the node if it has a parent
if ( node->parentItem() )
return false;
node->removeNullConnectors();
int conCount = node->inputConnectorList().count() + node->outputConnectorList().count();
if ( conCount != 2 )
return false;
Connector *con1, *con2;
Node *startNode, *endNode;
TQPointList conPoints;
if ( node->inputConnectorList().count() == 0 )
{
// Both connectors emerge from node - output - i.e. node is pure start node
con1 = *node->outputConnectorList().at(0);
con2 = *node->outputConnectorList().at(1);
if ( con1 == con2 ) {
return false;
}
startNode = con1->endNode();
endNode = con2->endNode();
conPoints = con1->connectorPoints(true) + con2->connectorPoints(false);
}
else if ( node->inputConnectorList().count() == 1 )
{
// Ont input, one output
con1 = *node->inputConnectorList().at(0);
con2 = *node->outputConnectorList().at(0);
if ( con1 == con2 ) {
return false;
}
startNode = con1->startNode();
endNode = con2->endNode();
conPoints = con1->connectorPoints(false) + con2->connectorPoints(false);
}
else
{
// Both input - i.e. node is pure end node
con1 = *node->inputConnectorList().at(0);
con2 = *node->inputConnectorList().at(1);
if ( con1 == con2 ) {
return false;
}
startNode = con1->startNode();
endNode = con2->startNode();
conPoints = con1->connectorPoints(false) + con2->connectorPoints(true);
}
if ( !startNode || !endNode )
return false;
Connector *newCon = endNode->createInputConnector(startNode);
if (!newCon)
return false;
startNode->addOutputConnector(newCon);
newCon->setRoutePoints( conPoints, con1->usesManualPoints() || con2->usesManualPoints() );
// Avoid flicker: update draw lists now
con1->updateConnectorPoints(false);
con2->updateConnectorPoints(false);
newCon->updateDrawList();
node->removeNode();
con1->removeConnector();
con2->removeConnector();
return true;
}
bool ICNDocument::registerItem( TQCanvasItem *qcanvasItem )
{
if (!qcanvasItem)
return false;
if ( !ItemDocument::registerItem(qcanvasItem) )
{
switch (qcanvasItem->rtti())
{
case ItemDocument::RTTI::Node:
{
Node *node = (Node*)qcanvasItem;
m_nodeList.append(node);
connect( node, TQT_SIGNAL(removed(Node*)), this, TQT_SLOT(requestRerouteInvalidatedConnectors()) );
emit nodeAdded(node);
break;
}
case ItemDocument::RTTI::Connector:
{
Connector *connector = dynamic_cast<Connector*>(qcanvasItem);
m_connectorList.append(connector);
connect( connector, TQT_SIGNAL(removed(Connector*)), this, TQT_SLOT(requestRerouteInvalidatedConnectors()) );
emit connectorAdded(connector);
break;
}
default:
{
kdError() << k_funcinfo << "Unrecognised item rtti"<<endl;
return false;
}
}
}
requestRerouteInvalidatedConnectors();
return true;
}
void ICNDocument::copy()
{
if ( m_selectList->isEmpty() )
return;
ItemDocumentData data( type() );
// We only want to copy the connectors who have all ends attached to something in the selection
ConnectorList connectorList = m_selectList->connectors(false);
typedef TQMap< Node*, ConnectorList > NCLMap;
NCLMap nclMap;
ConnectorList::iterator end = connectorList.end();
for ( ConnectorList::iterator it = connectorList.begin(); it != end; ++it )
{
Node *startNode = (*it)->startNode();
if ( startNode && !startNode->isChildNode() )
nclMap[startNode].append(*it);
Node *endNode = (*it)->endNode();
if ( endNode && !endNode->isChildNode() )
nclMap[endNode].append(*it);
}
NodeList nodeList;
// Remove those connectors (and nodes) which are dangling on an orphan node
NCLMap::iterator nclEnd = nclMap.end();
for ( NCLMap::iterator it = nclMap.begin(); it != nclEnd; ++it )
{
if ( it.data().size() > 1 )
nodeList.append(it.key());
else if ( it.data().size() > 0 )
connectorList.remove( it.data().at(0) );
}
data.addItems( m_selectList->items(false) );
data.addNodes( nodeList );
data.addConnectors( connectorList );
KApplication::clipboard()->setText( data.toXML(), TQClipboard::Clipboard );
}
void ICNDocument::selectAll()
{
const NodeList::iterator nodeEnd = m_nodeList.end();
for ( NodeList::iterator nodeIt = m_nodeList.begin(); nodeIt != nodeEnd; ++nodeIt )
{
if (*nodeIt)
select(*nodeIt);
}
const ItemList::iterator itemEnd = m_itemList.end();
for ( ItemList::iterator itemIt = m_itemList.begin(); itemIt != itemEnd; ++itemIt )
{
if (*itemIt)
select(*itemIt);
}
const ConnectorList::iterator conEnd = m_connectorList.end();
for ( ConnectorList::iterator connectorIt = m_connectorList.begin(); connectorIt != conEnd; ++connectorIt )
{
if (*connectorIt)
select(*connectorIt);
}
}
Item* ICNDocument::addItem( const TQString &id, const TQPoint &p, bool newItem )
{
if ( !isValidItem(id) ) {
return 0l;
}
// First, we need to tell all containers to go to full bounding so that
// we can detect a "collision" with them
const ItemList::iterator end = m_itemList.end();
for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
{
if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>((Item*)(*it)) )
flowContainer->setFullBounds(true);
}
TQCanvasItemList preCollisions = canvas()->collisions(p);
for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
{
if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>((Item*)(*it)) )
flowContainer->setFullBounds(false);
}
Item *item = itemLibrary()->createItem( id, this, newItem );
if (!item) return 0L;
// Look through the CNItems at the given point (sorted by z-coordinate) for
// a container item.
FlowContainer *container = 0l;
const TQCanvasItemList::iterator pcEnd = preCollisions.end();
for ( TQCanvasItemList::iterator it = preCollisions.begin(); it != pcEnd && !container; ++it )
{
if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>(*it) )
container = flowContainer;
}
// We want to check it is not a special item first as
// isValidItem may prompt the user about his bad choice
if ( !isValidItem(item) )
{
item->removeItem();
flushDeleteList();
return 0L;
}
int x = int(p.x());
int y = int(p.y());
if ( x < 16 || x > canvas()->width() )
x = 16;
if ( y < 16 || y > canvas()->height() )
y = 16;
if ( CNItem *cnItem = dynamic_cast<CNItem*>(item) )
{
cnItem->snap( x, y );
if (container)
container->addChild(cnItem);
}
else
item->move( x, y );
item->show();
requestStateSave();
return item;
}
void ICNDocument::addAllItemConnectorPoints()
{
// FIXME The next line crashes sometimes??!
const ItemList::iterator ciEnd = m_itemList.end();
for ( ItemList::iterator it = m_itemList.begin(); it != ciEnd; ++it )
{
if ( CNItem *cnItem = dynamic_cast<CNItem*>((Item*)(*it)) )
cnItem->updateConnectorPoints(true);
}
}
void ICNDocument::requestRerouteInvalidatedConnectors()
{
requestEvent( ItemDocumentEvent::RerouteInvalidatedConnectors );
}
void ICNDocument::rerouteInvalidatedConnectors()
{
tqApp->processEvents(300);
// We only ever need to add the connector points for CNItem's when we're about to reroute...
addAllItemConnectorPoints();
// List of connectors which are to be determined to need rerouting (and whose routes aren't controlled by NodeGroups)
ConnectorList connectorRerouteList;
// For those connectors that are controlled by node groups
NodeGroupList nodeGroupRerouteList;
const ConnectorList::iterator connectorListEnd = m_connectorList.end();
for ( ConnectorList::iterator it = m_connectorList.begin(); it != connectorListEnd; ++it )
{
Connector *connector = *it;
if ( connector && connector->isVisible() && connector->startNode() && connector->endNode() )
{
// Perform a series of tests to see if the connector needs rerouting
bool needsRerouting = false;
// Test to see if we actually have any points
const TQPointList pointList = connector->connectorPoints();
if ( pointList.isEmpty() )
needsRerouting = true;
// Test to see if the route doesn't match up with the node positions at either end
if (!needsRerouting)
{
const TQPoint listStart = pointList.first();
const TQPoint listEnd = pointList.last();
const TQPoint nodeStart = TQPoint( int(connector->startNode()->x()), int(connector->startNode()->y()) );
const TQPoint nodeEnd = TQPoint( int(connector->endNode()->x()), int(connector->endNode()->y()) );
if ( ((listStart != nodeStart) || (listEnd != nodeEnd)) &&
((listStart != nodeEnd) || (listEnd != nodeStart)) )
{
needsRerouting = true;
// kdDebug() << "listStart=("<<listStart.x()<<","<<listStart.y()<<") nodeStart=("<<nodeStart.x()<<","<<nodeStart.y()<<") listEnd=("<<listEnd.x()<<","<<listEnd.y()<<") nodeEnd=("<<nodeEnd.x()<<","<<nodeEnd.y()<<")"<<endl;
}
}
// Test to see if the route intersects any Items (we ignore if it is a manual route)
if ( !needsRerouting && !connector->usesManualPoints() )
{
const TQCanvasItemList collisions = connector->collisions(true);
const TQCanvasItemList::const_iterator collisionsEnd = collisions.end();
for ( TQCanvasItemList::const_iterator collisionsIt = collisions.begin(); (collisionsIt != collisionsEnd) && !needsRerouting; ++collisionsIt )
{
if ( dynamic_cast<Item*>(*collisionsIt) )
needsRerouting = true;
}
}
if (needsRerouting)
{
NodeGroup *nodeGroup = connector->nodeGroup();
if ( !nodeGroup && !connectorRerouteList.contains(connector) )
connectorRerouteList.append(connector);
else if ( nodeGroup && !nodeGroupRerouteList.contains(nodeGroup) )
nodeGroupRerouteList.append(nodeGroup);
}
}
}
// To allow proper rerouting, we want to start with clean routes for all of the invalidated connectors
const NodeGroupList::iterator nodeGroupRerouteEnd = nodeGroupRerouteList.end();
for ( NodeGroupList::iterator it = nodeGroupRerouteList.begin(); it != nodeGroupRerouteEnd; ++it )
{
const ConnectorList contained = (*it)->connectorList();
const ConnectorList::const_iterator end = contained.end();
for ( ConnectorList::const_iterator it = contained.begin(); it != end; ++it )
(*it)->updateConnectorPoints(false);
}
const ConnectorList::iterator connectorRerouteEnd = connectorRerouteList.end();
for ( ConnectorList::iterator it = connectorRerouteList.begin(); it != connectorRerouteEnd; ++it )
(*it)->updateConnectorPoints(false);
// And finally, reroute the connectors
for ( NodeGroupList::iterator it = nodeGroupRerouteList.begin(); it != nodeGroupRerouteEnd; ++it )
(*it)->updateRoutes();
for ( ConnectorList::iterator it = connectorRerouteList.begin(); it != connectorRerouteEnd; ++it )
(*it)->rerouteConnector();
for ( ConnectorList::iterator it = m_connectorList.begin(); it != connectorListEnd; ++it )
{
if (*it)
(*it)->updateDrawList();
}
}
Connector* ICNDocument::createConnector( const TQString &startNodeId, const TQString &endNodeId, TQPointList *pointList )
{
Node *startNode = nodeWithID(startNodeId);
Node *endNode = nodeWithID(endNodeId);
if ( !startNode || !endNode )
{
kdDebug() << "Either/both the connector start node and end node could not be found" << endl;
return 0L;
}
Connector *connector = endNode->createInputConnector(startNode);
if (!connector)
{
kdError() << k_funcinfo << "End node did not create the connector" << endl;
return 0l;
}
startNode->addOutputConnector(connector);
flushDeleteList(); // Delete any connectors that might have been removed by the nodes
// Set the route to the manual created one if the user created such a route
if (pointList)
connector->setRoutePoints(*pointList,true);
ConnectorList connectorList;
connectorList.append(connector);
setModified(true);
requestRerouteInvalidatedConnectors();
return connector;
}
void ICNDocument::deleteSelection()
{
// End whatever editing mode we are in, as we don't want to start editing
// something that is about to no longer exist...
m_cmManager->cancelCurrentManipulation();
if ( m_selectList->isEmpty() )
return;
m_selectList->deleteAllItems();
flushDeleteList();
setModified(true);
// We need to emit this so that property widgets etc...
// can clear themselves.
emit itemUnselected(0L);
requestRerouteInvalidatedConnectors();
requestStateSave();
}
ConnectorList ICNDocument::getCommonConnectors( const ItemList &list )
{
NodeList nodeList = getCommonNodes(list);
// Now, get all the connectors, and remove the ones that don't have both end
// nodes in the above generated list
ConnectorList connectorList = m_connectorList;
const ConnectorList::iterator connectorListEnd = connectorList.end();
for ( ConnectorList::iterator it = connectorList.begin(); it != connectorListEnd; ++it )
{
Connector *con = *it;
if ( !con || !nodeList.contains(con->startNode()) || !nodeList.contains(con->endNode()) ) {
*it = 0l;
}
}
connectorList.remove((Connector*)0l);
return connectorList;
}
NodeList ICNDocument::getCommonNodes( const ItemList &list )
{
NodeList nodeList;
const ItemList::const_iterator listEnd = list.end();
for ( ItemList::const_iterator it = list.begin(); it != listEnd; ++it )
{
NodeMap nodeMap;
CNItem *cnItem = dynamic_cast<CNItem*>((Item*)*it);
if (cnItem)
nodeMap = cnItem->nodeMap();
const NodeMap::iterator nodeMapEnd = nodeMap.end();
for ( NodeMap::iterator it = nodeMap.begin(); it != nodeMapEnd; ++it )
{
Node *node = it.data().node;
if ( !nodeList.contains(node) ) {
nodeList += node;
}
NodeGroup *ng = node->nodeGroup();
if (ng)
{
NodeList intNodeList = ng->internalNodeList();
const NodeList::iterator intNodeListEnd = intNodeList.end();
for ( NodeList::iterator it = intNodeList.begin(); it != intNodeListEnd; ++it )
{
Node *intNode = *it;
if ( !nodeList.contains(intNode) ) {
nodeList += intNode;
}
}
}
}
}
return nodeList;
}
DirCursor *DirCursor::m_self = 0l;
DirCursor::DirCursor()
{
initCursors();
}
DirCursor::~DirCursor()
{
}
DirCursor* DirCursor::self()
{
if (!m_self) m_self = new DirCursor;
return m_self;
}
void DirCursor::initCursors()
{
// TQCursor c(TQt::ArrowCursor);
// TQBitmap bitmap = *c.bitmap();
// TQBitmap mask = *c.mask();
// TQPixmap pm( bitmap->width(), bitmap->height() );
// pm.setMask(mask);
// pm = c.pi
// @todo finish
}
#include "icndocument.moc"