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ktechlab/src/electronics/components/discretelogic.h

111 lines
2.8 KiB

/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef DISCRETELOGIC_H
#define DISCRETELOGIC_H
#include "component.h"
#include "logic.h"
class Simulator;
/**
@short Boolean NOT
@author David Saxton
*/
class Inverter : public CallbackClass, public Component
{
public:
Inverter( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~Inverter();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
protected:
void inStateChanged( bool newState );
virtual void drawShape( TQPainter &p );
LogicIn * m_pIn;
LogicOut * m_pOut;
};
/**
@short Buffer
@author David Saxton
*/
class Buffer : public CallbackClass, public Component
{
public:
Buffer( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~Buffer();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
private:
void inStateChanged( bool newState );
virtual void drawShape( TQPainter &p );
LogicIn * m_pIn;
LogicOut * m_pOut;
};
/**
@short Boolean logic input
@author David Saxton
*/
class ECLogicInput : public Component
{
public:
ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECLogicInput();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
private:
virtual void dataChanged();
virtual void drawShape( TQPainter &p );
LogicOut * m_pOut;
bool b_state;
};
/**
@short Boolean logic output
@author David Saxton
*/
class ECLogicOutput : public CallbackClass, public Component
{
public:
ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECLogicOutput();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
protected:
void inStateChanged( bool newState );
virtual void drawShape( TQPainter &p );
unsigned long long m_lastDrawTime;
unsigned long long m_lastSwitchTime;
unsigned long long m_highTime;
bool m_bLastState;
double m_lastDrawState;
LogicIn * m_pIn;
Simulator * m_pSimulator;
};
#endif