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111 lines
2.8 KiB
111 lines
2.8 KiB
/***************************************************************************
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* Copyright (C) 2005 by David Saxton *
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* david@bluehaze.org *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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***************************************************************************/
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#ifndef DISCRETELOGIC_H
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#define DISCRETELOGIC_H
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#include "component.h"
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#include "logic.h"
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class Simulator;
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/**
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@short Boolean NOT
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@author David Saxton
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*/
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class Inverter : public CallbackClass, public Component
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{
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public:
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Inverter( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~Inverter();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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protected:
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void inStateChanged( bool newState );
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virtual void drawShape( TQPainter &p );
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LogicIn * m_pIn;
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LogicOut * m_pOut;
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};
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/**
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@short Buffer
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@author David Saxton
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*/
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class Buffer : public CallbackClass, public Component
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{
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public:
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Buffer( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~Buffer();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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private:
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void inStateChanged( bool newState );
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virtual void drawShape( TQPainter &p );
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LogicIn * m_pIn;
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LogicOut * m_pOut;
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};
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/**
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@short Boolean logic input
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@author David Saxton
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*/
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class ECLogicInput : public Component
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{
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public:
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ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~ECLogicInput();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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virtual void buttonStateChanged( const TQString &id, bool state );
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private:
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virtual void dataChanged();
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virtual void drawShape( TQPainter &p );
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LogicOut * m_pOut;
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bool b_state;
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};
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/**
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@short Boolean logic output
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@author David Saxton
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*/
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class ECLogicOutput : public CallbackClass, public Component
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{
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public:
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ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~ECLogicOutput();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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protected:
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void inStateChanged( bool newState );
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virtual void drawShape( TQPainter &p );
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unsigned long long m_lastDrawTime;
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unsigned long long m_lastSwitchTime;
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unsigned long long m_highTime;
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bool m_bLastState;
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double m_lastDrawState;
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LogicIn * m_pIn;
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Simulator * m_pSimulator;
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};
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#endif
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