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117 lines
3.0 KiB
117 lines
3.0 KiB
/***************************************************************************
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* Copyright (C) 2005 by David Saxton *
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* david@bluehaze.org *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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***************************************************************************/
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#ifndef TOGGLESWITCH_H
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#define TOGGLESWITCH_H
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#include "component.h"
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/**
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@short Double Pole Double Throw
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@author David Saxton
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*/
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class ECDPDT : public Component
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{
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public:
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ECDPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~ECDPDT();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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virtual void buttonStateChanged( const TQString &id, bool state );
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virtual void dataChanged();
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virtual bool canFlip() const { return true; }
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private:
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virtual void drawShape( TQPainter &p );
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Switch *m_switch1;
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Switch *m_switch2;
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Switch *m_switch3;
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Switch *m_switch4;
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bool pressed;
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};
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/**
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@short Double Pole Single Throw
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@author David Saxton
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*/
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class ECDPST : public Component
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{
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public:
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ECDPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~ECDPST();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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virtual void buttonStateChanged( const TQString &id, bool state );
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virtual void dataChanged();
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virtual bool canFlip() const { return true; }
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private:
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virtual void drawShape( TQPainter &p );
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Switch *m_switch1;
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Switch *m_switch2;
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bool pressed;
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};
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/**
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@short Single Pole Double Throw
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@author David Saxton
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*/
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class ECSPDT : public Component
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{
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public:
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ECSPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~ECSPDT();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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virtual void buttonStateChanged( const TQString &id, bool state );
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virtual void dataChanged();
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virtual bool canFlip() const { return true; }
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private:
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virtual void drawShape( TQPainter &p );
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Switch *m_switch1;
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Switch *m_switch2;
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bool pressed;
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};
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/**
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@short Single-Pole Single-Throw Switch
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@author David Saxton
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*/
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class ECSPST : public Component
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{
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public:
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ECSPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
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~ECSPST();
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static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
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static LibraryItem *libraryItem();
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virtual void buttonStateChanged( const TQString &id, bool state );
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virtual void dataChanged();
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virtual bool canFlip() const { return true; }
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private:
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virtual void drawShape( TQPainter &p );
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Switch *m_switch;
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bool pressed;
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};
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#endif
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