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ktechlab/src/electronics/switch.cpp

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4.6 KiB

/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "circuitdocument.h"
#include "component.h"
#include "ecnode.h"
#include "pin.h"
#include "resistance.h"
#include "simulator.h"
#include "switch.h"
#include <kdebug.h>
#include <tqtimer.h>
#include <cmath>
#include <stdlib.h> // for rand
#include <time.h>
Switch::Switch( Component * parent, Pin * p1, Pin * p2, State state )
{
m_bouncePeriod_ms = 5;
m_bBounce = false;
m_bounceStart = 0;
m_pBounceResistance = 0l;
m_pP1 = p1;
m_pP2 = p2;
m_pComponent = parent;
m_pStopBouncingTimer = new TQTimer( this );
connect( m_pStopBouncingTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(stopBouncing()) );
// Force update
m_state = (state == Open) ? Closed : Open;
setState(state);
}
Switch::~ Switch( )
{
if (m_pP1)
m_pP1->setSwitchConnected( m_pP2, false );
if (m_pP2)
m_pP2->setSwitchConnected( m_pP1, false );
}
void Switch::setState( State state )
{
if ( m_state == state )
return;
m_state = state;
if ( m_bBounce )
startBouncing();
else
{
// I'm being lazy...calling stopBouncing will connect the stuff
stopBouncing();
}
}
void Switch::setBounce( bool bounce, int msec )
{
m_bBounce = bounce;
m_bouncePeriod_ms = msec;
}
void Switch::startBouncing()
{
if ( m_pBounceResistance )
{
// Already active?
return;
}
CircuitDocument * cd = m_pComponent->circuitDocument();
if ( !cd )
return;
// kdDebug() << k_funcinfo << endl;
m_pBounceResistance = m_pComponent->createResistance( m_pP1, m_pP2, 10000 );
m_bounceStart = Simulator::self()->time();
Simulator::self()->attachSwitch( this );
// kdDebug() << "m_bounceStart="<<m_bounceStart<<" m_bouncePeriod_ms="<<m_bouncePeriod_ms<<endl;
// initialize random generator
srand ( time(NULL) );
// Give our bounce resistor an initial value
bounce();
}
void Switch::bounce()
{
int bounced_ms = (( Simulator::self()->time() - m_bounceStart ) * 1000) / LOGIC_UPDATE_RATE;
if ( bounced_ms >= m_bouncePeriod_ms )
{
if ( !m_pStopBouncingTimer->isActive() )
m_pStopBouncingTimer->start( 0, true );
return;
}
double g = double(rand())/double(RAND_MAX);
// 4th power of the conductance seems to give a nice distribution
g = g * g * g * g;
m_pBounceResistance->setConductance( g );
}
void Switch::stopBouncing()
{
Simulator::self()->detachSwitch( this );
m_pComponent->removeElement( m_pBounceResistance, true );
m_pBounceResistance = 0l;
bool connected = (m_state == Closed);
if ( m_pP1 && m_pP2 )
{
m_pP1->setSwitchConnected( m_pP2, connected );
m_pP2->setSwitchConnected( m_pP1, connected );
}
if ( CircuitDocument * cd = m_pComponent->circuitDocument() )
cd->requestAssignCircuits();
}
bool Switch::calculateCurrent()
{
if ( !m_pP1 || !m_pP2 )
return false;
if ( state() == Open )
{
m_pP1->setSwitchCurrentKnown( this );
m_pP2->setSwitchCurrentKnown( this );
return true;
}
Pin * pins[2] = { m_pP1, m_pP2 };
double current = 0.0;
bool currentKnown = false;
int pol;
for ( unsigned i = 0; i < 2; ++i )
{
pol = (i == 0) ? 1 : -1;
const WireList inputs = pins[i]->inputWireList();
const WireList outputs = pins[i]->outputWireList();
currentKnown = true;
current = 0.0;
WireList::const_iterator end = inputs.end();
for ( WireList::const_iterator it = inputs.begin(); it != end; ++it )
{
if ( !(*it) )
continue;
if ( !(*it)->currentIsKnown() )
{
currentKnown = false;
break;
}
current += (*it)->current();
}
if ( !currentKnown )
continue;
end = outputs.end();
for ( WireList::const_iterator it = outputs.begin(); it != end; ++it )
{
if ( !(*it) )
continue;
if ( !(*it)->currentIsKnown() )
{
currentKnown = false;
break;
}
current -= (*it)->current();
}
if ( currentKnown )
break;
}
if ( !currentKnown )
return false;
m_pP1->setSwitchCurrentKnown( this );
m_pP2->setSwitchCurrentKnown( this );
m_pP1->mergeCurrent( -current * pol );
m_pP2->mergeCurrent( current * pol );
return true;
}
#include "switch.moc"