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1274 lines
35 KiB
1274 lines
35 KiB
/***************************************************************************
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* Copyright (C) 2004-2005 by Daniel Clarke <daniel.jc@gmail.com> *
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* 2005 by David Saxton <david@bluehaze.org> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef INSTRUCTION_H
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#define INSTRUCTION_H
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#include <tqmap.h>
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#include <tqstring.h>
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#include <tqstringlist.h>
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#include <tqvaluelist.h>
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class Code;
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class CodeIterator;
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class CodeConstIterator;
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class Instruction;
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class PIC14;
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typedef TQValueList<Instruction*> InstructionList;
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/**
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Abstraction for a Register - should be used instead of a register name. Contains
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info like whether or not the adressing of the register depends on the bank
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selection.
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@author David Saxton
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*/
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class Register
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{
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public:
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enum Type
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{
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TMR0,
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OPTION_REG,
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PCL,
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STATUS,
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FSR,
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PORTA,
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TRISA,
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PORTB,
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TRISB,
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EEDATA,
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EECON1,
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EEADR,
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EECON2,
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PCLATH,
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INTCON,
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// The following three are "special"
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WORKING, // Not a register that is addressable by an address
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GPR, // Refers to the collection of General Purpose Registers
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none, // used in default constructor
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};
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// These banks are used for ORing together in the banks() function
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enum Banks
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{
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Bank0 = 1 << 0,
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Bank1 = 1 << 1,
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};
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/**
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* Creates a register of the given type, giving it the appropriate name.
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* Note that this constructor should not be used for GPR.
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*/
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Register( Type type = none );
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/**
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* Construct a Register with the given name. If the name is not
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* recognized, then it is assumed to be a GPR register.
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*/
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Register( const TQString & name );
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/**
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* Construct a Register with the given name. If the name is not
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* recognized, then it is assumed to be a GPR register.
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*/
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Register( const char * name );
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/**
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* @return less-than-equality between registers; name is only compared
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* if both registers have type GPR.
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*/
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bool operator < ( const Register & reg ) const;
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/**
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* @return equality between registers; name is only compared if both
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* registers have type GPR.
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*/
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bool operator == ( const Register & reg ) const;
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/**
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* @return 0x1 and 0x2 for being addressable from banks 0 and 1
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* respectively, OR'ed together.
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*/
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uchar banks() const;
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/**
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* Convenience function.
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* @see banks
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*/
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bool bankDependent() const;
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/**
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* Returns the name of the register, or the alias for the GPR.
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*/
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TQString name() const { return m_name; }
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/**
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* @return the type of register.
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*/
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Type type() const { return m_type; }
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/**
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* From the Optimizer's perspective, it is OK to remove, change or add
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* any instruction so long as there are no visible external changes that
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* go against the original intention of the microbe source (a general
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* guiding principle). Therefore, this function returns true for PORT
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* and TRIS registers, false for everything else.
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*/
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bool affectsExternal() const;
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protected:
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TQString m_name;
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Type m_type;
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};
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class RegisterBit
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{
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public:
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enum STATUS_bits
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{
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C = 0, // Carry
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DC = 1, // Digit carry
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Z = 2, // Zero
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NOT_PD = 3, // Power-down
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NOT_TO = 4, // Time-out
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RP0 = 5, // Bank Select
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RP1 = 6,
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IRP = 7,
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};
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enum INTCON_bits
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{
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RBIF = 0,
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INTF = 1,
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T0IF = 2,
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RBIE = 3,
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INTE = 4,
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T0IE = 5,
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EEIE = 6,
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GIE = 7,
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};
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enum OPTION_bits
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{
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PS0 = 0,
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PS1 = 1,
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PS2 = 2,
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PSA = 3,
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T0SE = 4,
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T0CS = 5,
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INTEDG = 6,
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NOT_RBPU = 7,
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};
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enum EECON1_bits
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{
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RD = 0,
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WR = 1,
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WREN = 2,
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WRERR = 3,
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EEIF = 4,
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};
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/**
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* Constructs a bit of the given register type at the given position.
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*/
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RegisterBit( uchar bitPos = 0, Register::Type reg = Register::none );
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/**
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* Construct a register bit with the given name.
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*/
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RegisterBit( const TQString & name );
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/**
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* Construct a register bit with the given name.
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*/
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RegisterBit( const char * name );
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/**
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* @warning do not trust this value! actually, this function should be
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* removed, or the constructors fixed so that this value can be trusted.
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* @return the register type that the bit belongs to.
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*/
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Register::Type registerType() const { return m_registerType; }
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/**
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* @return the position of the bit, e.g. "5" for RP0.
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*/
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uchar bitPos() const { return m_bitPos; }
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/**
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* @return the bit, e.g. "0x20" for Z.
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*/
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uchar bit() const { return (1 << m_bitPos); }
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/**
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* @return the name of the bit, e.g. "Z" for Z.
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*/
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TQString name() const { return m_name; }
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protected:
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/**
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* Determines the register type and bit pos from the bit name (m_name).
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*/
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void initFromName();
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Register::Type m_registerType;
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uchar m_bitPos:3;
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TQString m_name;
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};
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/**
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Contains information on the state of a register before an instruction is
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executed.
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Note that all the "uchar" values in this class should be considered as the 8
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bits of a register. So for example, if known=0x2, then only the second bit of
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the register is known, and its value is given in the second bit of value.
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@author David Saxton
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*/
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class RegisterState
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{
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public:
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RegisterState();
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/**
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* Merges the known and values together, (possibly) reducing what is
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* known.
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*/
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void merge( const RegisterState & state );
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/**
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* Sets known to unknown and value to zero.
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*/
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void reset();
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/**
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* Returns the bits that are definitely zero.
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*/
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uchar definiteZeros() const { return (~value) & known; }
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/**
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* Returns the bits that are definitely one.
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*/
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uchar definiteOnes() const { return value & known; }
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/**
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* Returns the bits that are unknown.
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*/
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uchar unknown() const { return ~known; }
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/**
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* @return the largest possible value that this register might be
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* storing, based on which bits are known and the value of those bits.
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*/
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uchar maxValue() const { return (value & known) | (~known); }
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/**
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* @return the smallest possible value that this register might be
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* storing, based on which bits are known and the value of those bits.
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*/
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uchar minValue() const { return (value & known); }
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/**
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* @return whether the known and value uchars are equal
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*/
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bool operator == ( const RegisterState & state ) const;
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/**
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* @return whether either of the known and value uchars are not equal.
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*/
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bool operator != ( const RegisterState & state ) const { return !( *this == state ); }
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/**
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* Prints known and value.
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*/
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void print();
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/// Whether or not the value is known (for each bit).
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uchar known;
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/// The value of the register.
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uchar value;
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};
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/**
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Setting and dependency information for register bits. See the respective member
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descriptions for more information.
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@author David Saxton
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*/
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class RegisterBehaviour
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{
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public:
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RegisterBehaviour();
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/**
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* Sets "depends", "indep" and "changes" to 0x0.
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*/
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void reset();
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/**
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* The bits whose value before the instruction is executed will affect
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* the processor state after execution. So for example,
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* in MOVLW this will be 0x0;
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* in ANDLW this will be the bits that are non-zero in the literal;
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* in BTFSC this will be the bit being tested (if this is the register
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* being tested).
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*/
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uchar depends;
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/**
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* The bits whose value after the instruction is executed is independent
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* of the value before execution. So for example,
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* in MOVLW, this will be 0xff;
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* in ANDLW this will be the bits that are zero in the literal;
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* in BTFSC this will be 0x0.
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*/
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uchar indep;
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};
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/**
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Contains information on the state of a processor; e.g. register values
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@author David Saxton
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*/
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class ProcessorState
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{
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public:
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ProcessorState();
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/**
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* Calls merge for each RegisterState.
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*/
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void merge( const ProcessorState & state );
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/**
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* Calls reset() for each RegisterState.
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*/
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void reset();
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/**
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* @return state for the given register.
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*/
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RegisterState & reg( const Register & reg );
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/**
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* @return state for the given register.
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*/
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RegisterState reg( const Register & reg ) const;
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/**
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* @return whether all the RegisterStates are identical
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*/
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bool operator == ( const ProcessorState & state ) const;
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/**
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* @return whether any of the RegisterStates are not equal.
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*/
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bool operator != ( const ProcessorState & state ) const { return !( *this == state ); }
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/**
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* Displays each register's name and calls RegisterState::print in turn.
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*/
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void print();
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/// The working register
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RegisterState working;
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/// The status register
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RegisterState status;
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protected:
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typedef TQMap< Register, RegisterState > RegisterMap;
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/**
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* All registers other than working and status. Entries are created on
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* calls to reg with a new Register.
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*/
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RegisterMap m_registers;
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};
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/**
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Contains behavioural information for each register.
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@author David Saxton
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*/
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class ProcessorBehaviour
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{
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public:
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ProcessorBehaviour();
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/**
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* Calls reset() for each RegisterBehaviour.
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*/
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void reset();
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/**
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* @return behaviour for the given register.
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*/
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RegisterBehaviour & reg( const Register & reg );
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/// The working register
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RegisterBehaviour working;
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/// The status register
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RegisterBehaviour status;
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protected:
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typedef TQMap< Register, RegisterBehaviour > RegisterMap;
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/**
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* All registers other than working and status. Entries are created on
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* calls to reg with a new Register.
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*/
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RegisterMap m_registers;
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};
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/**
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Contains information on whether a register is overwritten before its value is
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used. Each uchar respresents the 8 bits of the register; if the bit is 1, then
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the corresponding bit of the register is used by the Instruction or one
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of its outputs before it is overwritten.
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@author David Saxton
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*/
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class RegisterDepends
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{
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public:
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RegisterDepends();
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/**
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* Sets all the depends values to 0x0.
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*/
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void reset();
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/**
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* @return behaviour for the given register.
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*/
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uchar & reg( const Register & reg );
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/// The working register
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uchar working;
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/// The status register
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uchar status;
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protected:
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typedef TQMap< Register, uchar > RegisterMap;
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/**
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* All registers other than working and status. Entries are created on
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* calls to reg with a new Register.
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*/
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RegisterMap m_registers;
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};
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/**
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Holds a program structure; an (ordered) list of blocks of code, each of which
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contains a list of instructions. The structure is such as to provide easy
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manipulation of the program, as well as aiding the optimizer.
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@author David Saxton
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*/
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class Code
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{
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public:
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Code();
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typedef CodeIterator iterator;
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typedef CodeConstIterator const_iterator;
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enum InstructionPosition
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{
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InterruptHandler = 0,
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LookupTable = 1,
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Middle = 2, ///< Used for main code
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Subroutine = 3, ///< Used for subroutines
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PositionCount = 4, ///< This must remain the last item and be the number of valid positions
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};
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CodeIterator begin();
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CodeIterator end();
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CodeConstIterator begin() const;
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CodeConstIterator end() const;
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/**
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* Queues a label to be given to the next instruction to be added in the
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* given position
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*/
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void queueLabel( const TQString & label, InstructionPosition position = Middle );
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/**
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* Returns the list of queued labels for the given position. This is
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* used in merging code, as we also need to merge any queued labels.
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*/
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TQStringList queuedLabels( InstructionPosition position ) const { return m_queuedLabels[position]; }
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/**
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* Adds the Instruction at the given position.
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*/
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void append( Instruction * instruction, InstructionPosition position = Middle );
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/**
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* @returns the Instruction with the given label (or null if no such
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* Instruction).
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*/
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Instruction * instruction( const TQString & label ) const;
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/**
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* Look for an Assembly instruction (other types are ignored).
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* @return an iterator to the current instruction, or end if it wasn't
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* found.
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*/
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iterator find( Instruction * instruction );
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/**
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* Removes the Instruction (regardless of position).
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* @warning You should always use only this function to remove an
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* instruction as this function handles stuff such as pushing labels
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* from this instruction onto the next before deletion.
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*/
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void removeInstruction( Instruction * instruction );
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/**
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* Merges all the blocks output together with other magic such as adding
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* variables, gpasm directives, etc.
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*/
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TQString generateCode( PIC14 * pic ) const;
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/**
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* Appends the InstructionLists to the end of the ones in this instance.
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* @param middleInsertionPosition is the position where the middle code
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* blocks of the given code will be merged at.
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*/
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void merge( Code * code, InstructionPosition middleInsertionPosition = Middle );
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/**
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* @returns the InstructionList for the given insertion position.
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*/
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InstructionList * instructionList( InstructionPosition position ) { return & m_instructionLists[position]; }
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/**
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* @returns the InstructionList for the given insertion position.
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*/
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const InstructionList * instructionList( InstructionPosition position ) const { return & m_instructionLists[position]; }
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/**
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* Calls generateOutputLinks for each Instruction
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*/
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void generateLinksAndStates();
|
|
/**
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* Calls setUsed(false) for all instructions.
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*/
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void setAllUnused();
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|
/**
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* Does any work that is needed to the code before it can be passed to
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* the optimizer (such as flushing out queued labels). This is called
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* after all the instructions have been added to the code.
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*/
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void postCompileConstruct();
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protected:
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/**
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* Used when generating the code. Finds the list of general purpose
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* registers that are referenced and returns their aliases.
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*/
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TQStringList findVariables() const;
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InstructionList m_instructionLists[ PositionCount ]; ///< @see InstructionPosition
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TQStringList m_queuedLabels[ PositionCount ]; ///< @see InstructionPosition
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private: // Disable copy constructor and operator=
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Code( const Code & );
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|
Code &operator=( const Code & );
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};
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|
|
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/**
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|
Iterates over all the instructions, going seamlessly between the different lists
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and avoiding the non-assembly instructions.
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|
|
@author David Saxton
|
|
*/
|
|
class CodeIterator
|
|
{
|
|
public:
|
|
bool operator != ( const CodeIterator & i ) const { return it != i.it; }
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|
bool operator == ( const CodeIterator & i ) const { return it == i.it; }
|
|
CodeIterator & operator ++ ();
|
|
Instruction * & operator * () { return *it; }
|
|
/**
|
|
* Deletes the instruction that this iterator is currently pointing at
|
|
* (removing it from any lists), and increments the iterator to the next
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* instruction.
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*/
|
|
CodeIterator & removeAndIncrement();
|
|
/**
|
|
* Inserts the given instruction before the instruction pointed at by
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* this iterator.
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|
*/
|
|
void insertBefore( Instruction * ins );
|
|
|
|
InstructionList::iterator it;
|
|
InstructionList::iterator listEnd;
|
|
Code::InstructionPosition pos;
|
|
Code * code;
|
|
InstructionList * list;
|
|
};
|
|
|
|
|
|
/**
|
|
A const version of CodeIterator (cannot change instructions).
|
|
|
|
@author David Saxton
|
|
*/
|
|
class CodeConstIterator
|
|
{
|
|
public:
|
|
bool operator != ( const CodeConstIterator & i ) const { return it != i.it; }
|
|
bool operator == ( const CodeConstIterator & i ) const { return it == i.it; }
|
|
CodeConstIterator & operator ++ ();
|
|
const Instruction * operator * () const { return *it; }
|
|
|
|
InstructionList::const_iterator it;
|
|
InstructionList::const_iterator listEnd;
|
|
Code::InstructionPosition pos;
|
|
const Code * code;
|
|
const InstructionList * list;
|
|
};
|
|
|
|
|
|
/**
|
|
@author Daniel Clarke
|
|
@author David Saxton
|
|
*/
|
|
class Instruction
|
|
{
|
|
public:
|
|
enum InstructionType
|
|
{
|
|
Assembly,
|
|
Raw, // User-inserted assembly
|
|
Comment,
|
|
};
|
|
/**
|
|
* Used in optimization. Note that this follows roughly, but not
|
|
* exactly, the Microchip classifications of similar categories.
|
|
*/
|
|
enum AssemblyType
|
|
{
|
|
/**
|
|
* Writes to a file (which can be obtained by calling outputReg().
|
|
*/
|
|
FileOriented,
|
|
|
|
/**
|
|
* Writes to a file bit (so BCF or BSF).
|
|
*/
|
|
BitOriented,
|
|
|
|
/**
|
|
* Affects the working register via a literal operation, with no
|
|
* branching (so excludes retlw).
|
|
*/
|
|
WorkingOriented,
|
|
|
|
/**
|
|
* Assembly instructions that don't come under the above categories
|
|
* (so control and branching instructions).
|
|
*/
|
|
Other,
|
|
|
|
/**
|
|
* The Instruction is not of Assembly InstructionType.
|
|
*/
|
|
None,
|
|
};
|
|
|
|
Instruction();
|
|
virtual ~Instruction();
|
|
void setCode( Code * code ) { m_pCode = code; }
|
|
|
|
/**
|
|
* This is used to decide how to output the instruction, and which
|
|
* instructions to avoid while optimizing.
|
|
*/
|
|
virtual InstructionType type() const { return Assembly; }
|
|
/**
|
|
* @return the AssemblyType (None for non-Assembly instructions).
|
|
*/
|
|
virtual AssemblyType assemblyType() const = 0;
|
|
/**
|
|
* The text to output to the generated assembly.
|
|
*/
|
|
virtual TQString code() const = 0;
|
|
/**
|
|
* The input processor state is used to generate the outputlinks and the
|
|
* output processor state.
|
|
*/
|
|
void setInputState( const ProcessorState & processorState ) { m_inputState = processorState; }
|
|
/**
|
|
* By using the ProcessorState, the Instruction should:
|
|
* * Find all instructions that could be executed after this instruction.
|
|
* * Generate the output ProcessorState.
|
|
* The default behaviour of this function is to link to the next
|
|
* sequential instruction, and to generate an unknown ProcessorState.
|
|
* @warning if your instruction depends on any bits, then it must
|
|
* reinherit this function and say so.
|
|
* @param instruction points at this instruction
|
|
*/
|
|
virtual void generateLinksAndStates( Code::iterator instruction );
|
|
/**
|
|
* @return the processor behaviour for this instruction.
|
|
*/
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
/**
|
|
* An input link is an instruction that might be executed immediately
|
|
* before this Instruction.
|
|
*/
|
|
void addInputLink( Instruction * inputLink );
|
|
/**
|
|
* An output link is an instruction that might be executed immediately
|
|
* after this Instruction.
|
|
*/
|
|
void addOutputLink( Instruction * inputLink );
|
|
/**
|
|
* The list of instructions that might be executed immediately before
|
|
* this instruction.
|
|
* @see addInputLink
|
|
*/
|
|
InstructionList inputLinks() const { return m_inputLinks; }
|
|
/**
|
|
* The list of instructions that might be executed immediately after
|
|
* this instruction. Instruction does not generate these links; instead
|
|
* the list is generated Code::generateLinksAndStates function.
|
|
*/
|
|
InstructionList outputLinks() const { return m_outputLinks; }
|
|
/**
|
|
* Remove the given input link from the instruction.
|
|
*/
|
|
void removeInputLink( Instruction * ins );
|
|
/**
|
|
* Remove the given output link from the instruction.
|
|
*/
|
|
void removeOutputLink( Instruction * ins );
|
|
/**
|
|
* Clears all input and output links from this instruction. This does
|
|
* not remove references to this instruction from other instructions.
|
|
*/
|
|
void clearLinks();
|
|
/**
|
|
* An instruction may have zero, or more than zero labels associated
|
|
* with it - these will be printed before the instruction in the
|
|
* assembly output.
|
|
*/
|
|
TQStringList labels() const { return m_labels; }
|
|
/**
|
|
* @see labels
|
|
*/
|
|
void addLabels( const TQStringList & labels );
|
|
/**
|
|
* @see labels
|
|
*/
|
|
void setLabels( const TQStringList & labels );
|
|
/**
|
|
* @see used
|
|
*/
|
|
void setUsed( bool used ) { m_bUsed = used; }
|
|
/**
|
|
* Used for optimization purposes in determining whether the instruction
|
|
* has been examined yet (to avoid infinite loops).
|
|
*/
|
|
bool isUsed() const { return m_bUsed; }
|
|
/**
|
|
* Set by the optimizer to indicate whether this instruction or any of
|
|
* its outputs overwrite any of the bits of the given register.
|
|
*/
|
|
void setRegisterDepends( uchar depends, const Register & reg ) { m_registerDepends.reg(reg) = depends; }
|
|
/**
|
|
* @see setOutputsOverwriteWorking
|
|
*/
|
|
uchar registerDepends( const Register & reg ) { return m_registerDepends.reg(reg); }
|
|
/**
|
|
* Resets the overwrites.
|
|
*/
|
|
void resetRegisterDepends() { m_registerDepends.reset(); }
|
|
/**
|
|
* @return the input processor state to this instruction.
|
|
* @see setInputState
|
|
*/
|
|
ProcessorState inputState() const { return m_inputState; }
|
|
/**
|
|
* @return the output processor state from this instruction.
|
|
* @see generateLinksAndStates.
|
|
*/
|
|
ProcessorState outputState() const { return m_outputState; }
|
|
/**
|
|
* Only applicable to Instructions that refer to a file.
|
|
*/
|
|
Register file() const { return m_file; }
|
|
/**
|
|
* Only applicable to Instructions that refer to a bit (such as BCF).
|
|
*/
|
|
RegisterBit bit() const { return m_bit; }
|
|
/**
|
|
* Only applicable to instructions that refer to a literal (such as
|
|
* XORLW).
|
|
*/
|
|
uchar literal() const { return m_literal; }
|
|
/**
|
|
* Applicable only to instructions that save a result to working or file
|
|
* depending on the destination bit.
|
|
*/
|
|
Register outputReg() const { return (m_dest == 0) ? Register::WORKING : m_file; }
|
|
/**
|
|
* Applicable only to instructions that use the destination flag.
|
|
*/
|
|
unsigned dest() const { return m_dest; }
|
|
|
|
protected:
|
|
/**
|
|
* This function is provided for convenience; it creates links to the
|
|
* first or second instructions after this one, depending on the value
|
|
* of firstOutput and secondOutput.
|
|
* @see generateOutputLinks
|
|
*/
|
|
void makeOutputLinks( Code::iterator current, bool firstOutput = true, bool secondOutput = false );
|
|
/**
|
|
* This function is provided for instructions that jump to a label (i.e.
|
|
* call and goto).
|
|
*/
|
|
void makeLabelOutputLink( const TQString & label );
|
|
|
|
RegisterDepends m_registerDepends;
|
|
bool m_bInputStateChanged;
|
|
bool m_bUsed;
|
|
bool m_bPositionAffectsBranching;
|
|
InstructionList m_inputLinks;
|
|
InstructionList m_outputLinks;
|
|
TQStringList m_labels;
|
|
Code * m_pCode;
|
|
|
|
// Commonly needed member variables for assembly instructions
|
|
Register m_file;
|
|
RegisterBit m_bit;
|
|
TQString m_raw; // Used by source code, raw asm, etc
|
|
uchar m_literal;
|
|
unsigned m_dest:1; // is 0 (W) or 1 (file).
|
|
ProcessorState m_inputState;
|
|
ProcessorState m_outputState;
|
|
|
|
private: // Disable copy constructor and operator=
|
|
Instruction( const Instruction & );
|
|
Instruction &operator=( const Instruction & );
|
|
};
|
|
|
|
|
|
|
|
//BEGIN Byte-Oriented File Register Operations
|
|
class Instr_addwf : public Instruction
|
|
{
|
|
public:
|
|
Instr_addwf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_andwf : public Instruction
|
|
{
|
|
public:
|
|
Instr_andwf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_clrf : public Instruction
|
|
{
|
|
public:
|
|
Instr_clrf( const Register & file ) { m_file = file; m_dest = 1; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
//TODO CLRW
|
|
//TODO COMF
|
|
|
|
|
|
class Instr_decf : public Instruction
|
|
{
|
|
public:
|
|
Instr_decf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_decfsz : public Instruction
|
|
{
|
|
public:
|
|
Instr_decfsz( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_incf : public Instruction
|
|
{
|
|
public:
|
|
Instr_incf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
//TODO INCFSZ
|
|
|
|
|
|
class Instr_iorwf : public Instruction
|
|
{
|
|
public:
|
|
Instr_iorwf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_movf : public Instruction
|
|
{
|
|
public:
|
|
Instr_movf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_movwf : public Instruction
|
|
{
|
|
public:
|
|
Instr_movwf( const Register & file ) { m_file = file; m_dest = 1; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
//TODO NOP
|
|
|
|
|
|
class Instr_rlf : public Instruction
|
|
{
|
|
public:
|
|
Instr_rlf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_rrf : public Instruction
|
|
{
|
|
public:
|
|
Instr_rrf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_subwf : public Instruction
|
|
{
|
|
public:
|
|
Instr_subwf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_swapf : public Instruction
|
|
{
|
|
public:
|
|
Instr_swapf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
|
|
|
|
class Instr_xorwf : public Instruction
|
|
{
|
|
public:
|
|
Instr_xorwf( const Register & file, int dest ) { m_file = file; m_dest = dest; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return FileOriented; }
|
|
};
|
|
//END Byte-Oriented File Register Operations
|
|
|
|
|
|
|
|
//BEGIN Bit-Oriented File Register Operations
|
|
class Instr_bcf : public Instruction
|
|
{
|
|
public:
|
|
Instr_bcf( const Register & file, const RegisterBit & bit ) { m_file = file; m_bit = bit; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return BitOriented; }
|
|
};
|
|
|
|
|
|
class Instr_bsf : public Instruction
|
|
{
|
|
public:
|
|
Instr_bsf( const Register & file, const RegisterBit & bit ) { m_file = file; m_bit = bit; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return BitOriented; }
|
|
};
|
|
|
|
|
|
class Instr_btfsc : public Instruction
|
|
{
|
|
public:
|
|
Instr_btfsc( const Register & file, const RegisterBit & bit ) { m_file = file; m_bit = bit; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
};
|
|
|
|
|
|
class Instr_btfss : public Instruction
|
|
{
|
|
public:
|
|
Instr_btfss( const Register & file, const RegisterBit & bit ) { m_file = file; m_bit = bit; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
};
|
|
//END Bit-Oriented File Register Operations
|
|
|
|
|
|
|
|
//BEGIN Literal and Control Operations
|
|
class Instr_addlw : public Instruction
|
|
{
|
|
public:
|
|
Instr_addlw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return WorkingOriented; }
|
|
};
|
|
|
|
|
|
|
|
class Instr_andlw : public Instruction
|
|
{
|
|
public:
|
|
Instr_andlw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return WorkingOriented; }
|
|
};
|
|
|
|
|
|
class Instr_call : public Instruction
|
|
{
|
|
public:
|
|
Instr_call( const TQString & label ) { m_label = label; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
/**
|
|
* Called from Code after all the output links have been generated. The
|
|
* instruction that is called has its output links followed, and any
|
|
* returns encountered are linked back to the instruction after this
|
|
* one.
|
|
* @param next the instruction after this one which the return points
|
|
* will be linked to.
|
|
*/
|
|
void makeReturnLinks( Instruction * next );
|
|
|
|
TQString label() const { return m_label; }
|
|
void setLabel( const TQString & label ) { m_label = label; }
|
|
|
|
protected:
|
|
/**
|
|
* Used by makeReturnLinks. Recursively follows the instruction's output
|
|
* links, until a return is found - then, link the return point back to
|
|
* the instruction after this one. Call instructions found while
|
|
* following the output are ignored.
|
|
* @param returnPoint the instruction to link back to on finding a
|
|
* return.
|
|
*/
|
|
void linkReturns( Instruction * current, Instruction * returnPoint );
|
|
|
|
TQString m_label;
|
|
};
|
|
|
|
|
|
//TODO CLRWDT
|
|
|
|
|
|
class Instr_goto : public Instruction
|
|
{
|
|
public:
|
|
Instr_goto( const TQString & label ) { m_label = label; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
|
|
TQString label() const { return m_label; }
|
|
void setLabel( const TQString & label ) { m_label = label; }
|
|
|
|
protected:
|
|
TQString m_label;
|
|
};
|
|
|
|
|
|
class Instr_iorlw : public Instruction
|
|
{
|
|
public:
|
|
Instr_iorlw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return WorkingOriented; }
|
|
};
|
|
|
|
|
|
class Instr_movlw : public Instruction
|
|
{
|
|
public:
|
|
Instr_movlw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return WorkingOriented; }
|
|
};
|
|
|
|
|
|
class Instr_retfie : public Instruction
|
|
{
|
|
public:
|
|
Instr_retfie() {};
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
};
|
|
|
|
|
|
class Instr_retlw : public Instruction
|
|
{
|
|
public:
|
|
Instr_retlw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
};
|
|
|
|
|
|
class Instr_return : public Instruction
|
|
{
|
|
public:
|
|
Instr_return() {};
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
};
|
|
|
|
|
|
class Instr_sleep : public Instruction
|
|
{
|
|
public:
|
|
Instr_sleep() {};
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return Other; }
|
|
};
|
|
|
|
|
|
class Instr_sublw : public Instruction
|
|
{
|
|
public:
|
|
Instr_sublw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return WorkingOriented; }
|
|
};
|
|
|
|
|
|
class Instr_xorlw : public Instruction
|
|
{
|
|
public:
|
|
Instr_xorlw( int literal ) { m_literal = literal; }
|
|
virtual TQString code() const;
|
|
virtual void generateLinksAndStates( Code::iterator current );
|
|
virtual ProcessorBehaviour behaviour() const;
|
|
virtual AssemblyType assemblyType() const { return WorkingOriented; }
|
|
};
|
|
//END Literal and Control Operations
|
|
|
|
|
|
|
|
//BEGIN Microbe (non-assembly) Operations
|
|
class Instr_sourceCode : public Instruction
|
|
{
|
|
public:
|
|
Instr_sourceCode( const TQString & source ) { m_raw = source; }
|
|
virtual TQString code() const;
|
|
virtual InstructionType type() const { return Comment; }
|
|
virtual AssemblyType assemblyType() const { return None; }
|
|
};
|
|
|
|
|
|
class Instr_asm : public Instruction
|
|
{
|
|
public:
|
|
Instr_asm( const TQString & raw ) { m_raw = raw; }
|
|
virtual TQString code() const;
|
|
virtual InstructionType type() const { return Raw; }
|
|
virtual AssemblyType assemblyType() const { return None; }
|
|
};
|
|
|
|
|
|
// Like Instr_asm, but does not put ;asm {} in, used
|
|
// for internal things like gpasm directives etc...
|
|
class Instr_raw : public Instruction
|
|
{
|
|
public:
|
|
Instr_raw( const TQString & raw ) { m_raw = raw; }
|
|
virtual TQString code() const;
|
|
virtual InstructionType type() const { return Raw; }
|
|
virtual AssemblyType assemblyType() const { return None; }
|
|
};
|
|
//END Microbe (non-assembly) Operations
|
|
|
|
|
|
|
|
#endif
|