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/***************************************************************************
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* Copyright (C) 2005 by Joris Guisson *
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* joris.guisson@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef NETCIRCULARBUFFER_H
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#define NETCIRCULARBUFFER_H
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#include <tqmutex.h>
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#include <util/constants.h>
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namespace net
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{
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using bt::Uint8;
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using bt::Uint32;
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class BufferedSocket;
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/**
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* @author Joris Guisson <joris.guisson@gmail.com>
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*
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* Simple circular buffer, to simulate a queue.
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* Writes happen at the end, reads at the beginning.
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* The buffer is protected by a mutex.
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*/
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class CircularBuffer
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{
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Uint8* buf;
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Uint32 max_size;
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Uint32 first; // index of first byte in the buffer
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Uint32 size; // number of bytes in use
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mutable TQMutex mutex;
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public:
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/**
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* Create the buffer.
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* @param max_size Maximum size of the buffer.
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*/
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CircularBuffer(Uint32 max_size);
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virtual ~CircularBuffer();
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/// How much capacity does the buffer have
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Uint32 capacity() const {return max_size;}
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/// How much free space is there
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Uint32 freeSpace() const;
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/**
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* Write a bunch of data at the back of the buffer.
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* @param data Data to write
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* @param size How many bytes to write
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* @return The number of bytes written in the buffer
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*/
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Uint32 write(const Uint8* data,Uint32 size);
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/**
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* Read from the buffer.
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* @param data Buffer to store read data
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* @param max_to_read Maximum amount of bytes to read
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* @return The number of bytes read
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*/
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Uint32 read(Uint8* data,Uint32 max_to_read);
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/**
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* Send the data in the buffer over the socket
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* @param s THe socket
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* @param max Maximum bytes to send
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* @return The number of bytes written
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*/
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Uint32 send(BufferedSocket* s,Uint32 max);
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};
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}
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#endif
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