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187 lines
5.5 KiB
187 lines
5.5 KiB
/***************************************************************************
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* Copyright (C) 2005 by Joris Guisson *
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* joris.guisson@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef MSESTREAMSOCKET_H
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#define MSESTREAMSOCKET_H
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#include <tqobject.h>
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#include <util/constants.h>
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#include <net/bufferedsocket.h>
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class TQString;
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using bt::Uint8;
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using bt::Uint16;
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using bt::Uint32;
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namespace bt
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{
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class SHA1Hash;
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class Peer;
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class AuthenticateBase;
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}
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namespace mse
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{
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class RC4Encryptor;
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/**
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* @author Joris Guisson <joris.guisson@gmail.com>
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*
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* Wrapper around a TCP socket which handles RC4 encryption.
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* Once authentication is done, the sendData and readData interfaces should
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* not be used anymore, a SocketReader and SocketWriter should be provided,
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* so that reading and writing is controlled from the monitor thread.
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*/
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class StreamSocket : public TQObject,public net::SocketReader,public net::SocketWriter
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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StreamSocket();
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StreamSocket(int fd);
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virtual ~StreamSocket();
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/**
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* Send a chunk of data. (Does not encrypt the data)
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* @param data The data
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* @param len The length
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* @return Number of bytes written
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*/
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Uint32 sendData(const Uint8* data,Uint32 len);
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/**
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* Reads data from the peer.
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* @param buf The buffer to store the data
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* @param len The maximum number of bytes to read
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* @return The number of bytes read
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*/
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Uint32 readData(Uint8* buf,Uint32 len);
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/// Get the number of bytes available to read.
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Uint32 bytesAvailable() const;
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/// Are we using encryption
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bool encrypted() const {return enc != 0;}
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/**
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* Initialize the RC4 encryption algorithm.
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* @param dkey
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* @param ekey
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*/
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void initCrypt(const bt::SHA1Hash & dkey,const bt::SHA1Hash & ekey);
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/// Set the encryptor
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void setRC4Encryptor(RC4Encryptor* enc);
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/// Disables encryption. All data will be sent over as plain text.
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void disableCrypt();
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/// Close the socket
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void close();
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/// Connect the socket to a remote host
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bool connectTo(const TQString & ip,Uint16 port);
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/// Get the IP address of the remote peer
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TQString getRemoteIPAddress() const;
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/// Get the port of the remote peer
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bt::Uint16 getRemotePort() const;
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/// Get the full address
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net::Address getRemoteAddress() const;
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/**
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* Reinsert data, this is needed when we read to much during the crypto handshake.
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* This data will be the first to read out. The data will be copied to a temporary buffer
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* which will be destroyed when the reinserted data has been read.
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*/
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void reinsert(const Uint8* d,Uint32 size);
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/// see if the socket is still OK
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bool ok() const;
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/// Get the file descriptor
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int fd() const {return sock->fd();}
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/// Start monitoring of this socket by the monitor thread
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void startMonitoring(net::SocketReader* rdr,net::SocketWriter* wrt);
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/// Is this socket connecting to a remote host
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bool connecting() const;
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/// See if a connect was success full
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bool connectSuccesFull() const;
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/// Get the current download rate
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float getDownloadRate() const;
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/// Get the current download rate
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float getUploadRate() const;
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/**
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* Set the TOS byte for new sockets.
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* @param t TOS value
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*/
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static void setTOS(Uint8 t) {tos = t;}
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/**
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* Set the download and upload group ID's
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* @param up Upload group ID
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* @param down Download group ID
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*/
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void setGroupIDs(Uint32 up,Uint32 down);
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/**
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* Check if we are allowed to initiate another outgoing connection.
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*/
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static bool canInitiateNewConnection() {return num_connecting < max_connecting;}
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/**
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* Set the maximum number of connecting sockets we are allowed to have.
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*/
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static void setMaxConnecting(Uint32 mc) {max_connecting = mc;}
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private:
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virtual void onDataReady(Uint8* buf,Uint32 size);
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virtual Uint32 onReadyToWrite(Uint8* data,Uint32 max_to_write);
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virtual bool hasBytesToWrite() const;
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private:
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net::BufferedSocket* sock;
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RC4Encryptor* enc;
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Uint8* reinserted_data;
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Uint32 reinserted_data_size;
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Uint32 reinserted_data_read;
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bool monitored;
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net::SocketReader* rdr;
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net::SocketWriter* wrt;
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static Uint8 tos;
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static Uint32 num_connecting; // the number of connections we have in SYN_SENT state
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static Uint32 max_connecting;
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};
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}
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#endif
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