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148 lines
4.2 KiB
148 lines
4.2 KiB
15 years ago
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# The scripts in this tutorial implement the famous minesweeper game
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# STEP 3
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# We want the labels to report us the clicks thus we will use
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# a class derived from label
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class(minelabel,label)
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{
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# We ovverride the implementation for mousePressEvent()
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# and we signal the mouse press to the parent minesweeper widget
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mousePressEvent()
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{
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# We could check that $$->$parent() is a minesweeper in fact...
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# but well... let's keep it simple :)
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$$->$parent()->$mineLabelPressed($this)
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}
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}
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class(minesweepermain,widget)
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{
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constructor()
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{
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$$->$setCaption("KVIrc's Minesweeper (0.1.0)");
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$$->%rows = 10
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$$->%cols = 10
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$$->%mines = 10
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$$->%layout = $new(layout,$this)
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for(%i = 0;%i < $$->%rows;%i++)
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{
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for(%j = 0;%j < $$->%cols;%j++)
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{
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# we change label to minelabel then
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#$$->%label{%i,%j}=$new(label,$this,"%i_%j")
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$$->%label{%i,%j}=$new(minelabel,$this,"%i_%j")
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$$->%label{%i,%j}->%row = %i
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$$->%label{%i,%j}->%col = %j
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$$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
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}
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}
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$$->$newGame()
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}
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newGame()
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{
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for(%i = 0;%i < $$->%rows;%i++)
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{
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for(%j = 0;%j < $$->%cols;%j++)
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{
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%l = $$->%label{%i,%j}
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%l->$setFrameStyle(Raised,WinPanel);
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%l->%bIsMine = 0
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%l->%numMines = 0
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%l->%bIsDiscovered = 0
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%l->$setText("")
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}
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}
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# drop the mines
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for(%i = 0;%i < $$->%mines;%i++)
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{
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%row = $rand($($$->%rows - 1))
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%col = $rand($($$->%cols - 1))
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while($$->%label{%row,%col}->%bIsMine != 0)
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{
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%row = $rand($($$->%rows - 1))
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%col = $rand($($$->%cols - 1))
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}
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$$->%label{%row,%col}->%bIsMine = 1
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# increase the mine count for the adiacent cells
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if(%row > 0)
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{
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$$->%label{$(%row - 1),%col}->%numMines++
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if(%col > 0)$$->%label{$(%row - 1),$(%col - 1)}->%numMines++
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if(%col < ($$->%cols - 1))$$->%label{$(%row - 1),$(%col + 1)}->%numMines++
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}
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if(%row < ($$->%rows - 1))
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{
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$$->%label{$(%row + 1),%col}->%numMines++
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if(%col > 0)$$->%label{$(%row + 1),$(%col - 1)}->%numMines++
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if(%col < ($$->%cols - 1))$$->%label{$(%row + 1),$(%col + 1)}->%numMines++
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}
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if(%col > 0)$$->%label{%row,$(%col - 1)}->%numMines++
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if(%col < ($$->%cols - 1))$$->%label{%row,$(%col + 1)}->%numMines++
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}
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}
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# A mine label was pressed!
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# This function is called by our children minelabel objects
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# and the parameter passed is the minelabel reference
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mineLabelPressed($0 = mine label object that has been pressed)
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{
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# Is is a mine ?
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if($0->%bIsMine)
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{
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# Yes , a mine :(
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# Game over
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$0->$setFrameStyle(WinPanel,Sunken)
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$0->$setText("*")
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} else {
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# Not a mine.. discover the adiacent cells
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# We pass the minelabel reference
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$$->$discoverCells($0)
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}
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}
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# This function is recursive: it discovers the adjacent cells
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# that are not mines
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discoverCells($0 = mine label that has to be discovered)
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{
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# If it is a mine ,then do not discover it
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if($0->%bIsMine)return;
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# If it is already discovered , return too
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if($0->%bIsDiscovered)return;
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# Ok.. this is discovered
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$0->%bIsDiscovered = 1
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$0->$setFrameStyle(WinPanel,Sunken)
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# If this cell has adjacent mines then show their number and return
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if($0->%numMines > 0)$0->$setText($0->%numMines)
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else {
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# There are no adjacent mines : discover the cells recursively
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# This block of code is similar to the one used in dropping the bombs around
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if($0->%row > 0)
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{
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# Discover the cells in the row above
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$$->$discoverCells($$->%label{$($0->%row - 1),$0->%col})
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if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col - 1)})
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if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col + 1)})
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}
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if($0->%row < ($$->%rows - 1))
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{
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# Discover the cells in the row below
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$$->$discoverCells($$->%label{$($0->%row + 1),$0->%col})
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if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col - 1)})
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if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col + 1)})
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}
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# Discover on the left and right
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if($0->%col > 0)$$->$discoverCells($$->%label{$0->%row,$($0->%col - 1)})
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if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$0->%row,$($0->%col + 1)})
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}
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}
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}
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%m = $new(minesweepermain)
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%m->$show()
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