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254 lines
5.4 KiB
254 lines
5.4 KiB
# The scripts in this tutorial implement the famous minesweeper game
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# STEP 7
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class(minelabel,label)
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{
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mousePressEvent()
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{
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@$parent()->$mineLabelPressed($this,$0)
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}
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}
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class(minesweepermain,widget)
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{
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constructor($0 = rows,$1 = cols,$2 = num mines)
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{
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# We should check the parameters passed here, and maybe return 0
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# if the params are not positive numbers
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echo $0,$1,$2
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@%rows = $0
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@%cols = $1
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@%mines = $2
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@%bGameRunning = 0
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@%layout = $new(layout,$this)
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for(%i = 0;%i < @%rows;%i++)
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{
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for(%j = 0;%j < @%cols;%j++)
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{
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@%label{%i,%j}=$new(minelabel,$this,"%i_%j")
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@%label{%i,%j}->%row = %i
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@%label{%i,%j}->%col = %j
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@%label{%i,%j}->$setMinimumWidth(26)
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@%label{%i,%j}->$setMinimumHeight(26)
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@%label{%i,%j}->$setAlignment(HCenter , VCenter)
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@%layout->$addWidget(@%label{%i,%j},%i,%j)
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}
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}
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}
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newGame()
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{
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for(%i = 0;%i < @%rows;%i++)
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{
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for(%j = 0;%j < @%cols;%j++)
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{
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%l = @%label{%i,%j}
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%l->$setFrameStyle(Raised,WinPanel);
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%l->%bIsMine = 0
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%l->%numMines = 0
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%l->%bIsDiscovered = 0
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%l->%iState = 0; # In state 0 it doesn't show anything
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%l->$setText("")
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%l->$setImage(); # show no image
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%l->$setEnabled(1)
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}
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}
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for(%i = 0;%i < @%mines;%i++)
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{
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%row = $rand($(@%rows - 1))
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%col = $rand($(@%cols - 1))
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while(@%label{%row,%col}->%bIsMine != 0)
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{
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%row = $rand($(@%rows - 1))
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%col = $rand($(@%cols - 1))
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}
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@%label{%row,%col}->%bIsMine = 1
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if(%row > 0)
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{
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@%label{$(%row - 1),%col}->%numMines++
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if(%col > 0)@%label{$(%row - 1),$(%col - 1)}->%numMines++
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if(%col < (@%cols - 1))@%label{$(%row - 1),$(%col + 1)}->%numMines++
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}
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if(%row < (@%rows - 1))
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{
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@%label{$(%row + 1),%col}->%numMines++
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if(%col > 0)@%label{$(%row + 1),$(%col - 1)}->%numMines++
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if(%col < (@%cols - 1))@%label{$(%row + 1),$(%col + 1)}->%numMines++
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}
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if(%col > 0)@%label{%row,$(%col - 1)}->%numMines++
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if(%col < (@%cols - 1))@%label{%row,$(%col + 1)}->%numMines++
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}
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@%bGameRunning = 1
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# We keep track of the number of the discovered cells
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@%iTotalNonMineCells = $((@%rows * @%cols) - @%mines)
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@%iUndiscoveredNonMineCells = @%iTotalNonMineCells
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}
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mineLabelPressed($0 = mine label object that has been pressed,$1 = the button that has been pressed)
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{
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if(!@%bGameRunning)return
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if($1 == 1)
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{
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# Right button
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if($0->%bIsDiscovered)return; # does nothing
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switch($0->%iState)
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{
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case(0):
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{
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$0->$setImage(58)
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$0->%iState = 1
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}
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case(1):
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{
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$0->$setImage(28)
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$0->%iState = 2
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}
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case(2):
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{
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$0->$setImage()
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$0->%iState = 0
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}
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}
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return;
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}
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if($0->%bIsMine)
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{
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@$gameFailure($0)
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} else {
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@$discoverCells($0)
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if(@%iUndiscoveredNonMineCells == 0)
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{
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# Finished!
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@$gameSuccess()
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} else {
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@$emit(userMoved)
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}
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}
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}
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discoverAllCells()
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{
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for(%i = 0;%i < @%rows;%i++)
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{
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for(%j = 0;%j < @%cols;%j++)
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{
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%l = @%label{%i,%j}
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if(!%l->%bIsDiscovered)
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{
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%l->$setFrameStyle(WinPanel,Sunken)
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if(%l->%bIsMine)%l->$setImage(82)
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else {
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%l->$setImage("")
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if(%l->%numMines > 0)%l->$setText(%l->%numMines)
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else %l->$setText("")
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}
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}
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%l->$setEnabled(0)
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}
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}
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}
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gameFailure($0 = the game cell that had the bomb)
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{
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@$discoverAllCells()
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$0->$setFrameStyle(WinPanel,Sunken)
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$0->$setImage(82); # 82 is a bomb
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$0->$setEnabled(1)
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@%bGameRunning = 0
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@$emit(gameOver)
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}
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gameSuccess()
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{
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@$discoverAllCells()
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@%bGameRunning = 0
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@$emit(success)
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}
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discoverCells($0 = mine label that has to be discovered)
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{
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if($0->%bIsMine)return;
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if($0->%bIsDiscovered)return;
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$0->%bIsDiscovered = 1
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$0->$setFrameStyle(WinPanel,Sunken)
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@%iUndiscoveredNonMineCells--
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if($0->%iState != 0)$0->$setImage(); # ensure that no image is shown
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if($0->%numMines > 0)$0->$setText($0->%numMines)
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else {
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if($0->%row > 0)
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{
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@$discoverCells(@%label{$($0->%row - 1),$0->%col})
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if($0->%col > 0)@$discoverCells(@%label{$($0->%row - 1),$($0->%col - 1)})
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if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row - 1),$($0->%col + 1)})
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}
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if($0->%row < (@%rows - 1))
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{
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@$discoverCells(@%label{$($0->%row + 1),$0->%col})
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if($0->%col > 0)@$discoverCells(@%label{$($0->%row + 1),$($0->%col - 1)})
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if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row + 1),$($0->%col + 1)})
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}
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if($0->%col > 0)@$discoverCells(@%label{$0->%row,$($0->%col - 1)})
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if($0->%col < (@%cols - 1))@$discoverCells(@%label{$0->%row,$($0->%col + 1)})
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}
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}
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}
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class(minesweeper,window)
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{
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constructor()
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{
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@$setCaption("KVIrc's Minesweeper (0.1.0)");
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@%layout = $new(layout,$$)
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@%menubar = $new(menubar,$$)
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@%menubar->$insertItem(test)
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@%layout->$addWidget(@%menubar,0,0)
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@%gamepool = $new(minesweepermain,$$,myGamepool,10,10,10)
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@%layout->$addWidget(@%gamepool,1,0)
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connect @%gamepool gameOver $$ gameOver
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# We connect the two new signals
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connect @%gamepool userMoved $$ showState
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connect @%gamepool success $$ success
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@%output = $new(label,$$)
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@%output->$setFrameStyle(WinPanel,Sunken)
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@%layout->$addWidget(@%output,2,0)
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@$newGame()
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}
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showState()
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{
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@%output->$setText("@%gamepool->%iUndiscoveredNonMineCells to go")
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}
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success()
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{
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@%output->$setText("You did it!")
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}
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gameOver()
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{
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@%output->$setText("Game Over :(")
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}
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newGame()
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{
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@%gamepool->$newGame()
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@%output->$setText("Ready")
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@$showState()
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}
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}
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%m = $new(minesweeper)
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%m->$show()
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