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kvirc/doc/scriptexamples/tutorial/minesweeper5.kvs

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# The scripts in this tutorial implement the famous minesweeper game
# STEP 5
# First of all we convert all the $$-> to @ : this is faster both to write and for KVIrc to process
class(minelabel,label)
{
mousePressEvent()
{
# We also pass the mouse button pressed
@$parent()->$mineLabelPressed($this,$0)
}
}
class(minesweepermain,widget)
{
constructor()
{
@%rows = 20
@%cols = 20
@%mines = 60
@%bGameRunning = 0
@%layout = $new(layout,$this)
for(%i = 0;%i < @%rows;%i++)
{
for(%j = 0;%j < @%cols;%j++)
{
@%label{%i,%j}=$new(minelabel,$this,"%i_%j")
@%label{%i,%j}->%row = %i
@%label{%i,%j}->%col = %j
@%label{%i,%j}->$setMinimumWidth(26)
@%label{%i,%j}->$setMinimumHeight(26)
@%label{%i,%j}->$setAlignment(HCenter , VCenter)
@%layout->$addWidget(@%label{%i,%j},%i,%j)
}
}
}
newGame()
{
for(%i = 0;%i < @%rows;%i++)
{
for(%j = 0;%j < @%cols;%j++)
{
%l = @%label{%i,%j}
%l->$setFrameStyle(Raised,WinPanel);
%l->%bIsMine = 0
%l->%numMines = 0
%l->%bIsDiscovered = 0
%l->%iState = 0; # In state 0 it doesn't show anything
%l->$setText("")
%l->$setImage(); # show no image
%l->$setEnabled(1)
}
}
for(%i = 0;%i < @%mines;%i++)
{
%row = $rand($(@%rows - 1))
%col = $rand($(@%cols - 1))
while(@%label{%row,%col}->%bIsMine != 0)
{
%row = $rand($(@%rows - 1))
%col = $rand($(@%cols - 1))
}
@%label{%row,%col}->%bIsMine = 1
if(%row > 0)
{
@%label{$(%row - 1),%col}->%numMines++
if(%col > 0)@%label{$(%row - 1),$(%col - 1)}->%numMines++
if(%col < (@%cols - 1))@%label{$(%row - 1),$(%col + 1)}->%numMines++
}
if(%row < (@%rows - 1))
{
@%label{$(%row + 1),%col}->%numMines++
if(%col > 0)@%label{$(%row + 1),$(%col - 1)}->%numMines++
if(%col < (@%cols - 1))@%label{$(%row + 1),$(%col + 1)}->%numMines++
}
if(%col > 0)@%label{%row,$(%col - 1)}->%numMines++
if(%col < (@%cols - 1))@%label{%row,$(%col + 1)}->%numMines++
}
@%bGameRunning = 1
}
mineLabelPressed($0 = mine label object that has been pressed,$1 = the button that has been pressed)
{
if(!@%bGameRunning)return
# We add the right button handling : the user can mark the cells discovered
if($1 == 1)
{
# Right button was pressed
if($0->%bIsDiscovered)return; # does nothing
# we loop the state thru 0->1->2->0
switch($0->%iState)
{
case(0):
{
$0->$setImage(58)
$0->%iState = 1
}
case(1):
{
$0->$setImage(28)
$0->%iState = 2
}
case(2):
{
$0->$setImage()
$0->%iState = 0
}
}
return;
}
if($0->%bIsMine)
{
$0->$setFrameStyle(WinPanel,Sunken)
$0->$setImage(82); # 82 is a bomb
@$emit(gameOver)
for(%i = 0;%i < @%rows;%i++)
{
for(%j = 0;%j < @%cols;%j++)
{
@%label{%i,%j}->$setEnabled(0)
}
}
$0->$setEnabled(1)
@%bGameRunning = 0
} else {
@$discoverCells($0)
}
}
discoverCells($0 = mine label that has to be discovered)
{
if($0->%bIsMine)return;
if($0->%bIsDiscovered)return;
$0->%bIsDiscovered = 1
$0->$setFrameStyle(WinPanel,Sunken)
if($0->%iState != 0)$0->$setImage(); # ensure that no image is shown
if($0->%numMines > 0)$0->$setText($0->%numMines)
else {
if($0->%row > 0)
{
@$discoverCells(@%label{$($0->%row - 1),$0->%col})
if($0->%col > 0)@$discoverCells(@%label{$($0->%row - 1),$($0->%col - 1)})
if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row - 1),$($0->%col + 1)})
}
if($0->%row < (@%rows - 1))
{
@$discoverCells(@%label{$($0->%row + 1),$0->%col})
if($0->%col > 0)@$discoverCells(@%label{$($0->%row + 1),$($0->%col - 1)})
if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row + 1),$($0->%col + 1)})
}
if($0->%col > 0)@$discoverCells(@%label{$0->%row,$($0->%col - 1)})
if($0->%col < (@%cols - 1))@$discoverCells(@%label{$0->%row,$($0->%col + 1)})
}
}
}
class(minesweeper,widget)
{
constructor()
{
@$setCaption("KVIrc's Minesweeper (0.1.0)");
@%layout = $new(layout,$$)
@%gamepool = $new(minesweepermain,$$)
@%layout->$addWidget(@%gamepool,1,0)
connect @%gamepool gameOver $$ gameOver
@%output = $new(label,$$)
@%output->$setFrameStyle(WinPanel,Sunken)
@%layout->$addWidget(@%output,2,0)
@$newGame()
}
gameOver()
{
@%output->$setText("Game Over :(")
}
newGame()
{
@%gamepool->$newGame()
@%output->$setText("Ready")
}
}
%m = $new(minesweeper)
%m->$show()