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kvirc/doc/scriptexamples/tutorial/minesweeper3.kvs

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# The scripts in this tutorial implement the famous minesweeper game
# STEP 3
# We want the labels to report us the clicks thus we will use
# a class derived from label
class(minelabel,label)
{
# We ovverride the implementation for mousePressEvent()
# and we signal the mouse press to the parent minesweeper widget
mousePressEvent()
{
# We could check that $$->$parent() is a minesweeper in fact...
# but well... let's keep it simple :)
$$->$parent()->$mineLabelPressed($this)
}
}
class(minesweepermain,widget)
{
constructor()
{
$$->$setCaption("KVIrc's Minesweeper (0.1.0)");
$$->%rows = 10
$$->%cols = 10
$$->%mines = 10
$$->%layout = $new(layout,$this)
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
# we change label to minelabel then
#$$->%label{%i,%j}=$new(label,$this,"%i_%j")
$$->%label{%i,%j}=$new(minelabel,$this,"%i_%j")
$$->%label{%i,%j}->%row = %i
$$->%label{%i,%j}->%col = %j
$$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
}
}
$$->$newGame()
}
newGame()
{
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
%l = $$->%label{%i,%j}
%l->$setFrameStyle(Raised,WinPanel);
%l->%bIsMine = 0
%l->%numMines = 0
%l->%bIsDiscovered = 0
%l->$setText("")
}
}
# drop the mines
for(%i = 0;%i < $$->%mines;%i++)
{
%row = $rand($($$->%rows - 1))
%col = $rand($($$->%cols - 1))
while($$->%label{%row,%col}->%bIsMine != 0)
{
%row = $rand($($$->%rows - 1))
%col = $rand($($$->%cols - 1))
}
$$->%label{%row,%col}->%bIsMine = 1
# increase the mine count for the adiacent cells
if(%row > 0)
{
$$->%label{$(%row - 1),%col}->%numMines++
if(%col > 0)$$->%label{$(%row - 1),$(%col - 1)}->%numMines++
if(%col < ($$->%cols - 1))$$->%label{$(%row - 1),$(%col + 1)}->%numMines++
}
if(%row < ($$->%rows - 1))
{
$$->%label{$(%row + 1),%col}->%numMines++
if(%col > 0)$$->%label{$(%row + 1),$(%col - 1)}->%numMines++
if(%col < ($$->%cols - 1))$$->%label{$(%row + 1),$(%col + 1)}->%numMines++
}
if(%col > 0)$$->%label{%row,$(%col - 1)}->%numMines++
if(%col < ($$->%cols - 1))$$->%label{%row,$(%col + 1)}->%numMines++
}
}
# A mine label was pressed!
# This function is called by our children minelabel objects
# and the parameter passed is the minelabel reference
mineLabelPressed($0 = mine label object that has been pressed)
{
# Is is a mine ?
if($0->%bIsMine)
{
# Yes , a mine :(
# Game over
$0->$setFrameStyle(WinPanel,Sunken)
$0->$setText("*")
} else {
# Not a mine.. discover the adiacent cells
# We pass the minelabel reference
$$->$discoverCells($0)
}
}
# This function is recursive: it discovers the adjacent cells
# that are not mines
discoverCells($0 = mine label that has to be discovered)
{
# If it is a mine ,then do not discover it
if($0->%bIsMine)return;
# If it is already discovered , return too
if($0->%bIsDiscovered)return;
# Ok.. this is discovered
$0->%bIsDiscovered = 1
$0->$setFrameStyle(WinPanel,Sunken)
# If this cell has adjacent mines then show their number and return
if($0->%numMines > 0)$0->$setText($0->%numMines)
else {
# There are no adjacent mines : discover the cells recursively
# This block of code is similar to the one used in dropping the bombs around
if($0->%row > 0)
{
# Discover the cells in the row above
$$->$discoverCells($$->%label{$($0->%row - 1),$0->%col})
if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col - 1)})
if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col + 1)})
}
if($0->%row < ($$->%rows - 1))
{
# Discover the cells in the row below
$$->$discoverCells($$->%label{$($0->%row + 1),$0->%col})
if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col - 1)})
if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col + 1)})
}
# Discover on the left and right
if($0->%col > 0)$$->$discoverCells($$->%label{$0->%row,$($0->%col - 1)})
if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$0->%row,$($0->%col + 1)})
}
}
}
%m = $new(minesweepermain)
%m->$show()