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kvirc/doc/scriptexamples/tutorial/minesweeper4.kvs

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# The scripts in this tutorial implement the famous minesweeper game
# STEP 4
class(minelabel,label)
{
mousePressEvent()
{
$$->$parent()->$mineLabelPressed($this)
}
}
class(minesweepermain,widget)
{
constructor()
{
# This is no longer needed here : we move it to the container widget
$$->%rows = 10
$$->%cols = 10
$$->%mines = 10
# is there a running game ?
$$->%bGameRunning = 0
$$->%layout = $new(layout,$this)
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
$$->%label{%i,%j}=$new(minelabel,$this,"%i_%j")
$$->%label{%i,%j}->%row = %i
$$->%label{%i,%j}->%col = %j
# Let's set the minimum size of the labels: they look better this way
$$->%label{%i,%j}->$setMinimumWidth(26)
$$->%label{%i,%j}->$setMinimumHeight(26)
$$->%label{%i,%j}->$setAlignment(HCenter , VCenter)
$$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
}
}
# We remove this call, $$->$newGame() will be called from the container widget
#$$->$newGame()
}
newGame()
{
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
%l = $$->%label{%i,%j}
%l->$setFrameStyle(Raised,WinPanel);
%l->%bIsMine = 0
%l->%numMines = 0
%l->%bIsDiscovered = 0
%l->$setText("")
# Set enabled !
%l->$setEnabled(1)
}
}
# drop the mines
for(%i = 0;%i < $$->%mines;%i++)
{
%row = $rand($($$->%rows - 1))
%col = $rand($($$->%cols - 1))
while($$->%label{%row,%col}->%bIsMine != 0)
{
%row = $rand($($$->%rows - 1))
%col = $rand($($$->%cols - 1))
}
$$->%label{%row,%col}->%bIsMine = 1
# increase the mine count for the adiacent cells
if(%row > 0)
{
$$->%label{$(%row - 1),%col}->%numMines++
if(%col > 0)$$->%label{$(%row - 1),$(%col - 1)}->%numMines++
if(%col < ($$->%cols - 1))$$->%label{$(%row - 1),$(%col + 1)}->%numMines++
}
if(%row < ($$->%rows - 1))
{
$$->%label{$(%row + 1),%col}->%numMines++
if(%col > 0)$$->%label{$(%row + 1),$(%col - 1)}->%numMines++
if(%col < ($$->%cols - 1))$$->%label{$(%row + 1),$(%col + 1)}->%numMines++
}
if(%col > 0)$$->%label{%row,$(%col - 1)}->%numMines++
if(%col < ($$->%cols - 1))$$->%label{%row,$(%col + 1)}->%numMines++
}
# A game is running
$$->%bGameRunning = 1
}
mineLabelPressed($0 = mine label object that has been pressed)
{
# When the game isn't running we don't care about the mouse press events
if(!$$->%bGameRunning)return
if($0->%bIsMine)
{
$0->$setFrameStyle(WinPanel,Sunken)
$0->$setImage(82); # 82 is a bomb
# We emit the gameOver signal so the container widget knows
$$->$emit(gameOver)
# And disable all the cells
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
$$->%label{%i,%j}->$setEnabled(0)
}
}
# leave the bomb image enabled :D
$0->$setEnabled(1)
# Game finished :(
$$->%bGameRunning = 0
} else {
$$->$discoverCells($0)
}
}
discoverCells($0 = mine label that has to be discovered)
{
if($0->%bIsMine)return;
if($0->%bIsDiscovered)return;
$0->%bIsDiscovered = 1
$0->$setFrameStyle(WinPanel,Sunken)
if($0->%numMines > 0)$0->$setText($0->%numMines)
else {
if($0->%row > 0)
{
$$->$discoverCells($$->%label{$($0->%row - 1),$0->%col})
if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col - 1)})
if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col + 1)})
}
if($0->%row < ($$->%rows - 1))
{
$$->$discoverCells($$->%label{$($0->%row + 1),$0->%col})
if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col - 1)})
if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col + 1)})
}
if($0->%col > 0)$$->$discoverCells($$->%label{$0->%row,$($0->%col - 1)})
if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$0->%row,$($0->%col + 1)})
}
}
}
# We want a bigger window around our minesweeper widget
# we want to provide some output and user menus...
# Thus we create a container widget class , that will be also our new toplevel widget
class(minesweeper,widget)
{
constructor()
{
$$->$setCaption("KVIrc's Minesweeper (0.1.0)");
# we need a layout to manage the children
$$->%layout = $new(layout,$$)
$$->%gamepool = $new(minesweepermain,$$)
$$->%layout->$addWidget($$->%gamepool,1,0)
connect $$->%gamepool gameOver $$ gameOver
$$->%output = $new(label,$$)
$$->%output->$setFrameStyle(WinPanel,Sunken)
$$->%layout->$addWidget($$->%output,2,0)
$$->$newGame()
}
gameOver()
{
$$->%output->$setText("Game Over :(")
}
newGame()
{
$$->%gamepool->$newGame()
$$->%output->$setText("Ready")
}
}
#We substitute the old creation call with the new container object creation call
#%m = $new(minesweepermain)
%m = $new(minesweeper)
%m->$show()