Fix inadvertent "TQ" changes.

pull/1/head
Darrell Anderson 12 years ago
parent c475079dc5
commit ea0d650fb3

@ -13733,7 +13733,7 @@ void KVpnc::readFromStdout_ipsecwhack()
IpsecGotError = true;
IpsecWhackStatusTimer.stop();
}
else if ( ProcessMsg_connect.find ( "deleting state (STATE_TQUICK_I1)", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "deleting state (STATE_MAIN_I3)", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "deleting state (STATE_MAIN_I2)", 0 , FALSE ) > -1 )
else if ( ProcessMsg_connect.find ( "deleting state (STATE_QUICK_I1)", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "deleting state (STATE_MAIN_I3)", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "deleting state (STATE_MAIN_I2)", 0 , FALSE ) > -1 )
{
//KMessageBox::error ( this, i18n ( "Phase 1 was deleted. Disconnecting." ).arg ( IpsecType ) );
GlobalConfig->appendLogEntry ( i18n ( "Phase 1 was deleted. Disconnecting." ).arg ( IpsecType ) , GlobalConfig->error );
@ -14014,7 +14014,7 @@ void KVpnc::readFromStdout_ipsecwhacklisten()
GlobalConfig->appendLogEntry ( "[ipsec whack listen] " + i18n ( "Listen was successful." ), GlobalConfig->debug );
start_ipsec_initiate();
}
else if ( ProcessMsg_connect.find ( "ISAKMP SA established", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "transition from state STATE_TQUICK_I1 to state STATE_TQUICK_I2", 0 , FALSE ) > -1 )
else if ( ProcessMsg_connect.find ( "ISAKMP SA established", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "transition from state STATE_QUICK_I1 to state STATE_QUICK_I2", 0 , FALSE ) > -1 )
{
timer.stop();
@ -14229,7 +14229,7 @@ void KVpnc::readFromStdout_ipsecwhackstatus()
if ( ProcessMsg_connect.find ( TQString ( GlobalConfig->currentProfile->getName() ), 0, FALSE ) > -1 )
{
if ( ProcessMsg_connect.find ( "ISAKMP SA established", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "transition from state STATE_TQUICK_I1 to state STATE_TQUICK_I2", 0 , FALSE ) > -1 )
if ( ProcessMsg_connect.find ( "ISAKMP SA established", 0 , FALSE ) > -1 || ProcessMsg_connect.find ( "transition from state STATE_QUICK_I1 to state STATE_QUICK_I2", 0 , FALSE ) > -1 )
{
timer.stop();

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