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#ifndef LIBART_H
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#define LIBART_H 1
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#include <libart_lgpl/art_config.h>
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#include <libart_lgpl/art_affine.h>
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#include <libart_lgpl/art_alphagamma.h>
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#include <libart_lgpl/art_bpath.h>
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#include <libart_lgpl/art_filterlevel.h>
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#include <libart_lgpl/art_gray_svp.h>
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#include <libart_lgpl/art_misc.h>
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#include <libart_lgpl/art_pathcode.h>
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#include <libart_lgpl/art_pixbuf.h>
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#include <libart_lgpl/art_point.h>
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#include <libart_lgpl/art_rect.h>
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#include <libart_lgpl/art_rect_svp.h>
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#include <libart_lgpl/art_rect_uta.h>
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#include <libart_lgpl/art_rgb.h>
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#include <libart_lgpl/art_rgb_affine.h>
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#include <libart_lgpl/art_rgb_bitmap_affine.h>
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#include <libart_lgpl/art_rgb_pixbuf_affine.h>
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#include <libart_lgpl/art_rgb_rgba_affine.h>
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#include <libart_lgpl/art_rgb_svp.h>
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#include <libart_lgpl/art_svp.h>
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#include <libart_lgpl/art_svp_ops.h>
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#include <libart_lgpl/art_svp_point.h>
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#include <libart_lgpl/art_svp_render_aa.h>
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#include <libart_lgpl/art_svp_vpath.h>
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#include <libart_lgpl/art_svp_vpath_stroke.h>
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#include <libart_lgpl/art_svp_wind.h>
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#include <libart_lgpl/art_uta.h>
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#include <libart_lgpl/art_uta_ops.h>
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#include <libart_lgpl/art_uta_rect.h>
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#include <libart_lgpl/art_uta_svp.h>
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#include <libart_lgpl/art_uta_vpath.h>
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#include <libart_lgpl/art_vpath.h>
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#include <libart_lgpl/art_vpath_bpath.h>
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#include <libart_lgpl/art_vpath_dash.h>
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#include <libart_lgpl/art_vpath_svp.h>
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#endif
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