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259 lines
6.6 KiB
259 lines
6.6 KiB
/*
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* art_rgba.c: Functions for manipulating RGBA pixel data.
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*
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* Libart_LGPL - library of basic graphic primitives
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* Copyright (C) 2000 Raph Levien
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "art_rgba.h"
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#define ART_OPTIMIZE_SPACE
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#ifndef ART_OPTIMIZE_SPACE
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#include "art_rgba_table.c"
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#endif
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/**
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* art_rgba_rgba_composite: Composite RGBA image over RGBA buffer.
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* @dst: Destination RGBA buffer.
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* @src: Source RGBA buffer.
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* @n: Number of RGBA pixels to composite.
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*
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* Composites the RGBA pixels in @dst over the @src buffer.
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**/
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void
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art_rgba_rgba_composite (art_u8 *dst, const art_u8 *src, int n)
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{
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int i;
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#ifdef WORDS_BIGENDIAN
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art_u32 src_rgba, dst_rgba;
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#else
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art_u32 src_abgr, dst_abgr;
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#endif
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art_u8 src_alpha, dst_alpha;
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for (i = 0; i < n; i++)
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{
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#ifdef WORDS_BIGENDIAN
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src_rgba = ((art_u32 *)src)[i];
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src_alpha = src_rgba & 0xff;
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#else
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src_abgr = ((art_u32 *)src)[i];
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src_alpha = (src_abgr >> 24) & 0xff;
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#endif
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if (src_alpha)
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{
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if (src_alpha == 0xff ||
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(
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#ifdef WORDS_BIGENDIAN
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dst_rgba = ((art_u32 *)dst)[i],
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dst_alpha = dst_rgba & 0xff,
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#else
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dst_abgr = ((art_u32 *)dst)[i],
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dst_alpha = (dst_abgr >> 24),
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#endif
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dst_alpha == 0))
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#ifdef WORDS_BIGENDIAN
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((art_u32 *)dst)[i] = src_rgba;
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#else
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((art_u32 *)dst)[i] = src_abgr;
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#endif
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else
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{
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int r, g, b, a;
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int src_r, src_g, src_b;
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int dst_r, dst_g, dst_b;
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int tmp;
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int c;
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#ifdef ART_OPTIMIZE_SPACE
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tmp = (255 - src_alpha) * (255 - dst_alpha) + 0x80;
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a = 255 - ((tmp + (tmp >> 8)) >> 8);
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c = ((src_alpha << 16) + (a >> 1)) / a;
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#else
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tmp = art_rgba_composite_table[(src_alpha << 8) + dst_alpha];
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c = tmp & 0x1ffff;
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a = tmp >> 24;
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#endif
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#ifdef WORDS_BIGENDIAN
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src_r = (src_rgba >> 24) & 0xff;
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src_g = (src_rgba >> 16) & 0xff;
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src_b = (src_rgba >> 8) & 0xff;
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dst_r = (dst_rgba >> 24) & 0xff;
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dst_g = (dst_rgba >> 16) & 0xff;
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dst_b = (dst_rgba >> 8) & 0xff;
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#else
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src_r = src_abgr & 0xff;
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src_g = (src_abgr >> 8) & 0xff;
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src_b = (src_abgr >> 16) & 0xff;
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dst_r = dst_abgr & 0xff;
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dst_g = (dst_abgr >> 8) & 0xff;
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dst_b = (dst_abgr >> 16) & 0xff;
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#endif
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r = dst_r + (((src_r - dst_r) * c + 0x8000) >> 16);
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g = dst_g + (((src_g - dst_g) * c + 0x8000) >> 16);
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b = dst_b + (((src_b - dst_b) * c + 0x8000) >> 16);
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#ifdef WORDS_BIGENDIAN
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((art_u32 *)dst)[i] = (r << 24) | (g << 16) | (b << 8) | a;
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#else
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((art_u32 *)dst)[i] = (a << 24) | (b << 16) | (g << 8) | r;
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#endif
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}
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}
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#if 0
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/* it's not clear to me this optimization really wins */
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else
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{
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/* skip over run of transparent pixels */
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for (; i < n - 1; i++)
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{
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#ifdef WORDS_BIGENDIAN
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src_rgba = ((art_u32 *)src)[i + 1];
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if (src_rgba & 0xff)
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break;
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#else
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src_abgr = ((art_u32 *)src)[i + 1];
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if (src_abgr & 0xff000000)
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break;
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#endif
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}
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}
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#endif
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}
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}
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/**
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* art_rgba_fill_run: fill an RGBA buffer a solid RGB color.
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* @buf: Buffer to fill.
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* @r: Red, range 0..255.
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* @g: Green, range 0..255.
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* @b: Blue, range 0..255.
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* @n: Number of RGB triples to fill.
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*
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* Fills a buffer with @n copies of the (@r, @g, @b) triple, solid
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* alpha. Thus, locations @buf (inclusive) through @buf + 4 * @n
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* (exclusive) are written.
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**/
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void
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art_rgba_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n)
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{
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int i;
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#ifdef WORDS_BIGENDIAN
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art_u32 src_rgba;
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#else
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art_u32 src_abgr;
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#endif
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#ifdef WORDS_BIGENDIAN
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src_rgba = (r << 24) | (g << 16) | (b << 8) | 255;
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#else
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src_abgr = (255 << 24) | (b << 16) | (g << 8) | r;
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#endif
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for (i = 0; i < n; i++)
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{
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#ifdef WORDS_BIGENDIAN
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((art_u32 *)buf)[i] = src_rgba;
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#else
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((art_u32 *)buf)[i] = src_abgr;
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#endif
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}
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}
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/**
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* art_rgba_run_alpha: Render semitransparent color over RGBA buffer.
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* @buf: Buffer for rendering.
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* @r: Red, range 0..255.
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* @g: Green, range 0..255.
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* @b: Blue, range 0..255.
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* @alpha: Alpha, range 0..255.
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* @n: Number of RGB triples to render.
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*
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* Renders a sequential run of solid (@r, @g, @b) color over @buf with
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* opacity @alpha. Note that the range of @alpha is 0..255, in contrast
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* to art_rgb_run_alpha, which has a range of 0..256.
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**/
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void
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art_rgba_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
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{
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int i;
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#ifdef WORDS_BIGENDIAN
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art_u32 src_rgba, dst_rgba;
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#else
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art_u32 src_abgr, dst_abgr;
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#endif
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art_u8 dst_alpha;
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int a;
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int dst_r, dst_g, dst_b;
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int tmp;
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int c;
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#ifdef WORDS_BIGENDIAN
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src_rgba = (r << 24) | (g << 16) | (b << 8) | alpha;
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#else
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src_abgr = (alpha << 24) | (b << 16) | (g << 8) | r;
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#endif
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for (i = 0; i < n; i++)
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{
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#ifdef WORDS_BIGENDIAN
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dst_rgba = ((art_u32 *)buf)[i];
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dst_alpha = dst_rgba & 0xff;
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#else
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dst_abgr = ((art_u32 *)buf)[i];
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dst_alpha = (dst_abgr >> 24) & 0xff;
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#endif
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if (dst_alpha)
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{
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#ifdef ART_OPTIMIZE_SPACE
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tmp = (255 - alpha) * (255 - dst_alpha) + 0x80;
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a = 255 - ((tmp + (tmp >> 8)) >> 8);
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c = ((alpha << 16) + (a >> 1)) / a;
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#else
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tmp = art_rgba_composite_table[(alpha << 8) + dst_alpha];
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c = tmp & 0x1ffff;
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a = tmp >> 24;
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#endif
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#ifdef WORDS_BIGENDIAN
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dst_r = (dst_rgba >> 24) & 0xff;
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dst_g = (dst_rgba >> 16) & 0xff;
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dst_b = (dst_rgba >> 8) & 0xff;
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#else
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dst_r = dst_abgr & 0xff;
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dst_g = (dst_abgr >> 8) & 0xff;
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dst_b = (dst_abgr >> 16) & 0xff;
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#endif
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dst_r += (((r - dst_r) * c + 0x8000) >> 16);
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dst_g += (((g - dst_g) * c + 0x8000) >> 16);
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dst_b += (((b - dst_b) * c + 0x8000) >> 16);
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#ifdef WORDS_BIGENDIAN
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((art_u32 *)buf)[i] = (dst_r << 24) | (dst_g << 16) | (dst_b << 8) | a;
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#else
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((art_u32 *)buf)[i] = (a << 24) | (dst_b << 16) | (dst_g << 8) | dst_r;
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#endif
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}
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else
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{
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#ifdef WORDS_BIGENDIAN
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((art_u32 *)buf)[i] = src_rgba;
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#else
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((art_u32 *)buf)[i] = src_abgr;
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#endif
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}
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}
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}
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