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183 lines
3.8 KiB
183 lines
3.8 KiB
#include <qlibrary.h>
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#include <qapplication.h>
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#include <qfile.h>
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#include <GL/gl.h>
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#include "myqgl.h"
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#include "ksquirrel-libs/fmt_utils.h"
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#include "ksquirrel-libs/error.h"
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MyQGL::MyQGL(QWidget *parent, const char *name) : QGLWidget(parent, name), bits(0), w(0), h(0)
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{}
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MyQGL::~MyQGL()
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{}
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void MyQGL::initializeGL()
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{
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qglClearColor(white);
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glShadeModel(GL_FLAT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void MyQGL::resizeGL(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-width/2, width/2, -height/2, height/2, 0.1f, 100.0f);
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gluLookAt(0,0,1, 0,0,0, 0,1,0);
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glMatrixMode(GL_MODELVIEW);
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}
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void MyQGL::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f); glVertex2f(-w/2, h/2);
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glTexCoord2f(1.0f, 0.0f); glVertex2f(w/2, h/2);
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glTexCoord2f(1.0f, 1.0f); glVertex2f(w/2, -h/2);
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glTexCoord2f(0.0f, 1.0f); glVertex2f(-w/2, -h/2);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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void MyQGL::loadImage()
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{
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// try to load BMP library
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QLibrary lib("/usr/lib/ksquirrel-libs/libkls_bmp.so");
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lib.load();
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// no such library
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if(!lib.isLoaded())
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{
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tqWarning("Can't load BMP library.");
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tqApp->quit();
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}
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int i = 0;
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fmt_info finfo;
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RGBA *image;
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int current = 0;
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// resolve neccessary functions
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codec_create = (fmt_codec_base*(*)())lib.resolve("codec_create");
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codec_destroy = (void (*)(fmt_codec_base*))lib.resolve("codec_destroy");
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// library corrupted!
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if(!codec_create || !codec_destroy)
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{
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tqWarning("Library corrupted.");
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lib.unload();
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tqApp->quit();
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}
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const char *s = "../w3.bmp";
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// if the image doesn't exist
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if(!QFile::exists(s))
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{
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tqWarning("Can't find example image.");
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lib.unload();
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tqApp->quit();
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}
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// OK, create decoder
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codeK = codec_create();
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// init library
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i = codeK->read_init(s);
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if(i != SQE_OK)
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{
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codeK->read_close();
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return;
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}
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// move to the next image
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i = codeK->read_next();
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// save retrieved information
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finfo = codeK->information();
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if(i != SQE_OK)
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{
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codeK->read_close();
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return;
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}
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image = (RGBA*)calloc(finfo.image[current].w * finfo.image[current].h, sizeof(RGBA));
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if(!image)
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{
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codeK->read_close();
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return;
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}
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memset(image, 255, finfo.image[current].w * finfo.image[current].h * sizeof(RGBA));
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RGBA *scan;
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// OK, let's decode the image line-by-line, pass-by-pass
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for(int pass = 0;pass < finfo.image[current].passes;pass++)
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{
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codeK->read_next_pass();
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for(int j = 0;j < finfo.image[current].h;j++)
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{
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scan = image + j * finfo.image[current].w;
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codeK->read_scanline(scan);
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}
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}
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// flip, if neccessary (BMP requires flipping)
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if(finfo.image[current].needflip)
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fmt_utils::flipv((char*)image, finfo.image[current].w * sizeof(RGBA), finfo.image[current].h);
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// close library
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codeK->read_close();
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w = finfo.image[current].w;
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h = finfo.image[current].h;
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bits = image;
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}
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void MyQGL::bind()
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{
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loadImage();
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if(!bits)
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return;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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// remember, that texture dimensions should be a power of two, e.g.
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// 32, 64, 256, ...
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, bits);
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updateGL();
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}
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