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/*
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* ultra.c
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*
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* Routines to implement ultra based encoding (minilzo).
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* ultrazip supports packed rectangles if the rects are tiny...
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* This improves performance as lzo has more data to work with at once
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* This is 'UltraZip' and is currently not implemented.
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*/
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#include <rfb/rfb.h>
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#include "minilzo.h"
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/*
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* lzoBeforeBuf contains pixel data in the client's format.
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* lzoAfterBuf contains the lzo (deflated) encoding version.
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* If the lzo compressed/encoded version is
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* larger than the raw data or if it exceeds lzoAfterBufSize then
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* raw encoding is used instead.
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*/
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static int lzoBeforeBufSize = 0;
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static char *lzoBeforeBuf = NULL;
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static int lzoAfterBufSize = 0;
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static char *lzoAfterBuf = NULL;
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static int lzoAfterBufLen = 0;
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/*
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* rfbSendOneRectEncodingZlib - send a given rectangle using one Zlib
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* rectangle encoding.
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*/
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#define MAX_WRKMEM ((LZO1X_1_MEM_COMPRESS) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)
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void rfbUltraCleanup(rfbScreenInfoPtr screen)
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{
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if (lzoBeforeBufSize) {
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free(lzoBeforeBuf);
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lzoBeforeBufSize=0;
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}
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if (lzoAfterBufSize) {
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free(lzoAfterBuf);
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lzoAfterBufSize=0;
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}
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}
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void rfbFreeUltraData(rfbClientPtr cl) {
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if (cl->compStreamInitedLZO) {
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free(cl->lzoWrkMem);
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cl->compStreamInitedLZO=FALSE;
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}
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}
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static rfbBool
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rfbSendOneRectEncodingUltra(rfbClientPtr cl,
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int x,
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int y,
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int w,
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int h)
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{
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rfbFramebufferUpdateRectHeader rect;
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rfbZlibHeader hdr;
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int deflateResult;
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int i;
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char *fbptr = (cl->scaledScreen->frameBuffer + (cl->scaledScreen->paddedWidthInBytes * y)
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+ (x * (cl->scaledScreen->bitsPerPixel / 8)));
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int maxRawSize;
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int maxCompSize;
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maxRawSize = (w * h * (cl->format.bitsPerPixel / 8));
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if (lzoBeforeBufSize < maxRawSize) {
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lzoBeforeBufSize = maxRawSize;
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if (lzoBeforeBuf == NULL)
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lzoBeforeBuf = (char *)malloc(lzoBeforeBufSize);
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else
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lzoBeforeBuf = (char *)realloc(lzoBeforeBuf, lzoBeforeBufSize);
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}
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/*
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* lzo requires output buffer to be slightly larger than the input
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* buffer, in the worst case.
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*/
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maxCompSize = (maxRawSize + maxRawSize / 16 + 64 + 3);
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if (lzoAfterBufSize < maxCompSize) {
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lzoAfterBufSize = maxCompSize;
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if (lzoAfterBuf == NULL)
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lzoAfterBuf = (char *)malloc(lzoAfterBufSize);
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else
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lzoAfterBuf = (char *)realloc(lzoAfterBuf, lzoAfterBufSize);
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}
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/*
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* Convert pixel data to client format.
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*/
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(*cl->translateFn)(cl->translateLookupTable, &cl->screen->serverFormat,
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&cl->format, fbptr, lzoBeforeBuf,
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cl->scaledScreen->paddedWidthInBytes, w, h);
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if ( cl->compStreamInitedLZO == FALSE ) {
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cl->compStreamInitedLZO = TRUE;
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/* Work-memory needed for compression. Allocate memory in units
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* of `lzo_align_t' (instead of `char') to make sure it is properly aligned.
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*/
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cl->lzoWrkMem = malloc(sizeof(lzo_align_t) * (((LZO1X_1_MEM_COMPRESS) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)));
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}
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/* Perform the compression here. */
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deflateResult = lzo1x_1_compress((unsigned char *)lzoBeforeBuf, (lzo_uint)(w * h * (cl->format.bitsPerPixel / 8)), (unsigned char *)lzoAfterBuf, (lzo_uint *)&maxCompSize, cl->lzoWrkMem);
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/* maxCompSize now contains the compressed size */
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/* Find the total size of the resulting compressed data. */
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lzoAfterBufLen = maxCompSize;
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if ( deflateResult != LZO_E_OK ) {
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rfbErr("lzo deflation error: %d\n", deflateResult);
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return FALSE;
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}
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/* Update statics */
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rfbStatRecordEncodingSent(cl, rfbEncodingUltra, sz_rfbFramebufferUpdateRectHeader + sz_rfbZlibHeader + lzoAfterBufLen, maxRawSize);
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if (cl->ublen + sz_rfbFramebufferUpdateRectHeader + sz_rfbZlibHeader
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> UPDATE_BUF_SIZE)
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{
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if (!rfbSendUpdateBuf(cl))
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return FALSE;
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}
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rect.r.x = Swap16IfLE(x);
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rect.r.y = Swap16IfLE(y);
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rect.r.w = Swap16IfLE(w);
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rect.r.h = Swap16IfLE(h);
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rect.encoding = Swap32IfLE(rfbEncodingUltra);
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memcpy(&cl->updateBuf[cl->ublen], (char *)&rect,
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sz_rfbFramebufferUpdateRectHeader);
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cl->ublen += sz_rfbFramebufferUpdateRectHeader;
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hdr.nBytes = Swap32IfLE(lzoAfterBufLen);
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memcpy(&cl->updateBuf[cl->ublen], (char *)&hdr, sz_rfbZlibHeader);
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cl->ublen += sz_rfbZlibHeader;
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/* We might want to try sending the data directly... */
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for (i = 0; i < lzoAfterBufLen;) {
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int bytesToCopy = UPDATE_BUF_SIZE - cl->ublen;
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if (i + bytesToCopy > lzoAfterBufLen) {
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bytesToCopy = lzoAfterBufLen - i;
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}
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memcpy(&cl->updateBuf[cl->ublen], &lzoAfterBuf[i], bytesToCopy);
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cl->ublen += bytesToCopy;
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i += bytesToCopy;
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if (cl->ublen == UPDATE_BUF_SIZE) {
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if (!rfbSendUpdateBuf(cl))
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return FALSE;
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}
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}
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return TRUE;
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}
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/*
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* rfbSendRectEncodingUltra - send a given rectangle using one or more
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* LZO encoding rectangles.
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*/
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rfbBool
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rfbSendRectEncodingUltra(rfbClientPtr cl,
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int x,
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int y,
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int w,
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int h)
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{
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int maxLines;
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int linesRemaining;
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rfbRectangle partialRect;
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partialRect.x = x;
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partialRect.y = y;
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partialRect.w = w;
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partialRect.h = h;
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/* Determine maximum pixel/scan lines allowed per rectangle. */
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maxLines = ( ULTRA_MAX_SIZE(w) / w );
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/* Initialize number of scan lines left to do. */
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linesRemaining = h;
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/* Loop until all work is done. */
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while ( linesRemaining > 0 ) {
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int linesToComp;
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if ( maxLines < linesRemaining )
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linesToComp = maxLines;
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else
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linesToComp = linesRemaining;
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partialRect.h = linesToComp;
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/* Encode (compress) and send the next rectangle. */
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if ( ! rfbSendOneRectEncodingUltra( cl,
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partialRect.x,
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partialRect.y,
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partialRect.w,
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partialRect.h )) {
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return FALSE;
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}
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/* Technically, flushing the buffer here is not extrememly
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* efficient. However, this improves the overall throughput
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* of the system over very slow networks. By flushing
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* the buffer with every maximum size lzo rectangle, we
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* improve the pipelining usage of the server CPU, network,
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* and viewer CPU components. Insuring that these components
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* are working in parallel actually improves the performance
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* seen by the user.
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* Since, lzo is most useful for slow networks, this flush
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* is appropriate for the desired behavior of the lzo encoding.
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*/
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if (( cl->ublen > 0 ) &&
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( linesToComp == maxLines )) {
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if (!rfbSendUpdateBuf(cl)) {
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return FALSE;
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}
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}
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/* Update remaining and incremental rectangle location. */
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linesRemaining -= linesToComp;
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partialRect.y += linesToComp;
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}
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return TRUE;
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}
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