`windows.h` is referring to `winsock.h` (unless the `WIN32_LEAN_AND_MEAN` is defined).
The structs used in this header are defined in `winsock2.h` or in `winsock.h`, but we are using Winsock2 of course!
So we have to include winsock2.h and refrain from including windows.h here
This topic branch provides compatibility for Windows, without the
MINGW32 dependency.
It is based on https://github.com/LibVNC/libvncserver/pull/22.
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
With Microsoft Visual C++, we cannot use pthreads (MinGW sports an
emulation library which is the reason we did not need Windows-specific
hacks earlier). Happily, it is very easy to provide Windows-specific
emulations for the pthread calls we use.
[JES: fixed commit message]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
Microsoft Visual C++ does not allow pointer arithmetic on void pointers.
[JES: fixed commit message]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
To support Microsoft Visual C++, we must not guard Windows-specific code
in MinGW-specific #ifdef guards.
Happily, even 64-bit MSVC defines the WIN32 constant, therefore we can use
that instead.
[JES: fixed commit message, reordered commit, split out unrelated changes]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
The stdint.h file was copied from:
https://runexe.googlecode.com/svn-history/r9/trunk/src/runlib/msstdint.h
(we can incorporate it because it is licensed under the 3-clause BSD
license.)
[JES: fixed commit message, fixed stripped copyright header]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
In Microsoft's Visual C runtime, the snprintf() function is actually
called _snprintf. Let's just #define the former to call the latter.
[JES: fixed commit message]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
We link to ws2_32.lib which corresponds to the winsock2.h header, not the
winsock.h header.
[JES: fixed commit message]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
This change is technically not required to support MSVC, but it was
detected by Microsoft's compiler.
[JES: fixed commit message]
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
If MallocFrameBuffer() returns FALSE, frame buffer pointer is left to
NULL. Subsequent writes into that buffer could lead to memory
corruption, or even arbitrary code execution.