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1003 lines
34 KiB
1003 lines
34 KiB
#ifndef RFBPROTO_H
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#define RFBPROTO_H
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/*
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* Copyright (C) 2000-2002 Constantin Kaplinsky. All Rights Reserved.
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* Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
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* Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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/*
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* rfbproto.h - header file for the RFB protocol version 3.3
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*
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* Uses types CARD<n> for an n-bit unsigned integer, INT<n> for an n-bit signed
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* integer (for n = 8, 16 and 32).
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*
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* All multiple byte integers are in big endian (network) order (most
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* significant byte first). Unless noted otherwise there is no special
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* alignment of protocol structures.
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*
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*
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* Once the initial handshaking is done, all messages start with a type byte,
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* (usually) followed by message-specific data. The order of definitions in
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* this file is as follows:
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*
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* (1) Structures used in several types of message.
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* (2) Structures used in the initial handshaking.
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* (3) Message types.
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* (4) Encoding types.
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* (5) For each message type, the form of the data following the type byte.
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* Sometimes this is defined by a single structure but the more complex
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* messages have to be explained by comments.
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*/
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#include <rfb/rfbconfig.h>
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#undef VERSION
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#include <rfb/rfbint.h>
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#include <rfb/keysym.h>
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#ifdef HAVE_LIBZ
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#include <zlib.h>
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#endif
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#if defined(WIN32)
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#define WORDS_BIGENDIAN
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#undef Bool
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#define Bool int
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#include <sys/timeb.h>
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#include <winsock.h>
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#undef SOCKET
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#define SOCKET int
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#else
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#define max(a,b) (((a)>(b))?(a):(b))
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#ifdef HAVE_SYS_TIME_H
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#include <sys/time.h>
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#endif
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#ifdef HAVE_NETINET_IN_H
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#include <netinet/in.h>
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#endif
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#define SOCKET int
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#ifndef Bool
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typedef int8_t Bool;
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#undef FALSE
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#define FALSE 0
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#undef TRUE
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#define TRUE -1
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#endif
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#endif
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typedef uint32_t KeySym;
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typedef uint32_t Pixel;
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#ifndef INADDR_NONE
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#define INADDR_NONE ((in_addr_t) 0xffffffff)
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#endif
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#define MAX_ENCODINGS 20
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/*****************************************************************************
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*
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* Structures used in several messages
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*
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*****************************************************************************/
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/*-----------------------------------------------------------------------------
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* Structure used to specify a rectangle. This structure is a multiple of 4
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* bytes so that it can be interspersed with 32-bit pixel data without
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* affecting alignment.
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*/
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typedef struct {
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uint16_t x;
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uint16_t y;
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uint16_t w;
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uint16_t h;
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} rfbRectangle;
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#define sz_rfbRectangle 8
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/*-----------------------------------------------------------------------------
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* Structure used to specify pixel format.
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*/
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typedef struct {
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uint8_t bitsPerPixel; /* 8,16,32 only */
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uint8_t depth; /* 8 to 32 */
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uint8_t bigEndian; /* True if multi-byte pixels are interpreted
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as big endian, or if single-bit-per-pixel
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has most significant bit of the byte
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corresponding to first (leftmost) pixel. Of
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course this is meaningless for 8 bits/pix */
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uint8_t trueColour; /* If false then we need a "colour map" to
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convert pixels to RGB. If true, xxxMax and
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xxxShift specify bits used for red, green
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and blue */
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/* the following fields are only meaningful if trueColour is true */
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uint16_t redMax; /* maximum red value (= 2^n - 1 where n is the
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number of bits used for red). Note this
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value is always in big endian order. */
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uint16_t greenMax; /* similar for green */
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uint16_t blueMax; /* and blue */
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uint8_t redShift; /* number of shifts needed to get the red
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value in a pixel to the least significant
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bit. To find the red value from a given
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pixel, do the following:
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1) Swap pixel value according to bigEndian
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(e.g. if bigEndian is false and host byte
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order is big endian, then swap).
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2) Shift right by redShift.
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3) AND with redMax (in host byte order).
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4) You now have the red value between 0 and
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redMax. */
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uint8_t greenShift; /* similar for green */
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uint8_t blueShift; /* and blue */
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uint8_t pad1;
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uint16_t pad2;
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} rfbPixelFormat;
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#define sz_rfbPixelFormat 16
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/*****************************************************************************
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*
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* Initial handshaking messages
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*
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*****************************************************************************/
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/*-----------------------------------------------------------------------------
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* Protocol Version
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*
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* The server always sends 12 bytes to start which identifies the latest RFB
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* protocol version number which it supports. These bytes are interpreted
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* as a string of 12 ASCII characters in the format "RFB xxx.yyy\n" where
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* xxx and yyy are the major and minor version numbers (for version 3.3
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* this is "RFB 003.003\n").
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*
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* The client then replies with a similar 12-byte message giving the version
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* number of the protocol which should actually be used (which may be different
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* to that quoted by the server).
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*
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* It is intended that both clients and servers may provide some level of
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* backwards compatibility by this mechanism. Servers in particular should
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* attempt to provide backwards compatibility, and even forwards compatibility
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* to some extent. For example if a client demands version 3.1 of the
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* protocol, a 3.0 server can probably assume that by ignoring requests for
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* encoding types it doesn't understand, everything will still work OK. This
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* will probably not be the case for changes in the major version number.
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*
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* The format string below can be used in sprintf or sscanf to generate or
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* decode the version string respectively.
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*/
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#define rfbProtocolVersionFormat "RFB %03d.%03d\n"
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#define rfbProtocolMajorVersion 3
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#define rfbProtocolMinorVersion 3
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typedef char rfbProtocolVersionMsg[13]; /* allow extra byte for null */
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#define sz_rfbProtocolVersionMsg 12
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/*-----------------------------------------------------------------------------
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* Authentication
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*
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* Once the protocol version has been decided, the server then sends a 32-bit
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* word indicating whether any authentication is needed on the connection.
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* The value of this word determines the authentication scheme in use. For
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* version 3.0 of the protocol this may have one of the following values:
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*/
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#define rfbConnFailed 0
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#define rfbNoAuth 1
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#define rfbVncAuth 2
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/*
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* rfbConnFailed: For some reason the connection failed (e.g. the server
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* cannot support the desired protocol version). This is
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* followed by a string describing the reason (where a
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* string is specified as a 32-bit length followed by that
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* many ASCII characters).
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*
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* rfbNoAuth: No authentication is needed.
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*
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* rfbVncAuth: The VNC authentication scheme is to be used. A 16-byte
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* challenge follows, which the client encrypts as
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* appropriate using the password and sends the resulting
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* 16-byte response. If the response is correct, the
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* server sends the 32-bit word rfbVncAuthOK. If a simple
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* failure happens, the server sends rfbVncAuthFailed and
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* closes the connection. If the server decides that too
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* many failures have occurred, it sends rfbVncAuthTooMany
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* and closes the connection. In the latter case, the
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* server should not allow an immediate reconnection by
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* the client.
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*/
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#define rfbVncAuthOK 0
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#define rfbVncAuthFailed 1
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#define rfbVncAuthTooMany 2
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/*-----------------------------------------------------------------------------
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* Client Initialisation Message
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*
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* Once the client and server are sure that they're happy to talk to one
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* another, the client sends an initialisation message. At present this
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* message only consists of a boolean indicating whether the server should try
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* to share the desktop by leaving other clients connected, or give exclusive
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* access to this client by disconnecting all other clients.
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*/
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typedef struct {
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uint8_t shared;
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} rfbClientInitMsg;
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#define sz_rfbClientInitMsg 1
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/*-----------------------------------------------------------------------------
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* Server Initialisation Message
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*
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* After the client initialisation message, the server sends one of its own.
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* This tells the client the width and height of the server's framebuffer,
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* its pixel format and the name associated with the desktop.
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*/
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typedef struct {
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uint16_t framebufferWidth;
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uint16_t framebufferHeight;
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rfbPixelFormat format; /* the server's preferred pixel format */
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uint32_t nameLength;
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/* followed by char name[nameLength] */
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} rfbServerInitMsg;
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#define sz_rfbServerInitMsg (8 + sz_rfbPixelFormat)
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/*
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* Following the server initialisation message it's up to the client to send
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* whichever protocol messages it wants. Typically it will send a
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* SetPixelFormat message and a SetEncodings message, followed by a
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* FramebufferUpdateRequest. From then on the server will send
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* FramebufferUpdate messages in response to the client's
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* FramebufferUpdateRequest messages. The client should send
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* FramebufferUpdateRequest messages with incremental set to true when it has
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* finished processing one FramebufferUpdate and is ready to process another.
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* With a fast client, the rate at which FramebufferUpdateRequests are sent
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* should be regulated to avoid hogging the network.
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*/
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/*****************************************************************************
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*
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* Message types
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*
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*****************************************************************************/
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/* server -> client */
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#define rfbFramebufferUpdate 0
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#define rfbSetColourMapEntries 1
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#define rfbBell 2
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#define rfbServerCutText 3
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#ifdef BACKCHANNEL
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#define rfbBackChannel 15
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#endif
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/* client -> server */
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#define rfbSetPixelFormat 0
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#define rfbFixColourMapEntries 1 /* not currently supported */
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#define rfbSetEncodings 2
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#define rfbFramebufferUpdateRequest 3
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#define rfbKeyEvent 4
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#define rfbPointerEvent 5
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#define rfbClientCutText 6
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/*****************************************************************************
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*
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* Encoding types
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*
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*****************************************************************************/
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#define rfbEncodingRaw 0
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#define rfbEncodingCopyRect 1
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#define rfbEncodingRRE 2
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#define rfbEncodingCoRRE 4
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#define rfbEncodingHextile 5
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#ifdef HAVE_LIBZ
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#define rfbEncodingZlib 6
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#define rfbEncodingTight 7
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#define rfbEncodingZlibHex 8
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#endif
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#ifdef BACKCHANNEL
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#define rfbEncodingBackChannel 15
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#endif
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#ifdef HAVE_ZRLE
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#define rfbEncodingZRLE 16
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#endif
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/*
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* Special encoding numbers:
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* 0xFFFFFF00 .. 0xFFFFFF0F -- encoding-specific compression levels;
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* 0xFFFFFF10 .. 0xFFFFFF1F -- mouse cursor shape data;
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* 0xFFFFFF20 .. 0xFFFFFF2F -- various protocol extensions;
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* 0xFFFFFF30 .. 0xFFFFFFDF -- not allocated yet;
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* 0xFFFFFFE0 .. 0xFFFFFFEF -- quality level for JPEG compressor;
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* 0xFFFFFFF0 .. 0xFFFFFFFF -- cross-encoding compression levels.
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*/
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#define rfbEncodingCompressLevel0 0xFFFFFF00
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#define rfbEncodingCompressLevel1 0xFFFFFF01
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#define rfbEncodingCompressLevel2 0xFFFFFF02
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#define rfbEncodingCompressLevel3 0xFFFFFF03
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#define rfbEncodingCompressLevel4 0xFFFFFF04
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#define rfbEncodingCompressLevel5 0xFFFFFF05
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#define rfbEncodingCompressLevel6 0xFFFFFF06
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#define rfbEncodingCompressLevel7 0xFFFFFF07
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#define rfbEncodingCompressLevel8 0xFFFFFF08
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#define rfbEncodingCompressLevel9 0xFFFFFF09
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#define rfbEncodingXCursor 0xFFFFFF10
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#define rfbEncodingRichCursor 0xFFFFFF11
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#define rfbEncodingPointerPos 0xFFFFFF18
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#define rfbEncodingLastRect 0xFFFFFF20
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#define rfbEncodingNewFBSize 0xFFFFFF21
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#define rfbEncodingQualityLevel0 0xFFFFFFE0
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#define rfbEncodingQualityLevel1 0xFFFFFFE1
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#define rfbEncodingQualityLevel2 0xFFFFFFE2
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#define rfbEncodingQualityLevel3 0xFFFFFFE3
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#define rfbEncodingQualityLevel4 0xFFFFFFE4
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#define rfbEncodingQualityLevel5 0xFFFFFFE5
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#define rfbEncodingQualityLevel6 0xFFFFFFE6
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#define rfbEncodingQualityLevel7 0xFFFFFFE7
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#define rfbEncodingQualityLevel8 0xFFFFFFE8
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#define rfbEncodingQualityLevel9 0xFFFFFFE9
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/*****************************************************************************
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*
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* Server -> client message definitions
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*
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*****************************************************************************/
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/*-----------------------------------------------------------------------------
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* FramebufferUpdate - a block of rectangles to be copied to the framebuffer.
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*
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* This message consists of a header giving the number of rectangles of pixel
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* data followed by the rectangles themselves. The header is padded so that
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* together with the type byte it is an exact multiple of 4 bytes (to help
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* with alignment of 32-bit pixels):
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*/
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typedef struct {
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uint8_t type; /* always rfbFramebufferUpdate */
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uint8_t pad;
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uint16_t nRects;
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/* followed by nRects rectangles */
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} rfbFramebufferUpdateMsg;
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#define sz_rfbFramebufferUpdateMsg 4
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/*
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* Each rectangle of pixel data consists of a header describing the position
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* and size of the rectangle and a type word describing the encoding of the
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* pixel data, followed finally by the pixel data. Note that if the client has
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* not sent a SetEncodings message then it will only receive raw pixel data.
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* Also note again that this structure is a multiple of 4 bytes.
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*/
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typedef struct {
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rfbRectangle r;
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uint32_t encoding; /* one of the encoding types rfbEncoding... */
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} rfbFramebufferUpdateRectHeader;
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#define sz_rfbFramebufferUpdateRectHeader (sz_rfbRectangle + 4)
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* Raw Encoding. Pixels are sent in top-to-bottom scanline order,
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* left-to-right within a scanline with no padding in between.
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*/
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* CopyRect Encoding. The pixels are specified simply by the x and y position
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* of the source rectangle.
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*/
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typedef struct {
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uint16_t srcX;
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uint16_t srcY;
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} rfbCopyRect;
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#define sz_rfbCopyRect 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* RRE - Rise-and-Run-length Encoding. We have an rfbRREHeader structure
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* giving the number of subrectangles following. Finally the data follows in
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* the form [<bgpixel><subrect><subrect>...] where each <subrect> is
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* [<pixel><rfbRectangle>].
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*/
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typedef struct {
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uint32_t nSubrects;
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} rfbRREHeader;
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#define sz_rfbRREHeader 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* CoRRE - Compact RRE Encoding. We have an rfbRREHeader structure giving
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* the number of subrectangles following. Finally the data follows in the form
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* [<bgpixel><subrect><subrect>...] where each <subrect> is
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* [<pixel><rfbCoRRERectangle>]. This means that
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* the whole rectangle must be at most 255x255 pixels.
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*/
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typedef struct {
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uint8_t x;
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uint8_t y;
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uint8_t w;
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uint8_t h;
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} rfbCoRRERectangle;
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#define sz_rfbCoRRERectangle 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* Hextile Encoding. The rectangle is divided up into "tiles" of 16x16 pixels,
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* starting at the top left going in left-to-right, top-to-bottom order. If
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* the width of the rectangle is not an exact multiple of 16 then the width of
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* the last tile in each row will be correspondingly smaller. Similarly if the
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* height is not an exact multiple of 16 then the height of each tile in the
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* final row will also be smaller. Each tile begins with a "subencoding" type
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* byte, which is a mask made up of a number of bits. If the Raw bit is set
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* then the other bits are irrelevant; w*h pixel values follow (where w and h
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* are the width and height of the tile). Otherwise the tile is encoded in a
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* similar way to RRE, except that the position and size of each subrectangle
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* can be specified in just two bytes. The other bits in the mask are as
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* follows:
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*
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* BackgroundSpecified - if set, a pixel value follows which specifies
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* the background colour for this tile. The first non-raw tile in a
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* rectangle must have this bit set. If this bit isn't set then the
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* background is the same as the last tile.
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*
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* ForegroundSpecified - if set, a pixel value follows which specifies
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* the foreground colour to be used for all subrectangles in this tile.
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* If this bit is set then the SubrectsColoured bit must be zero.
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*
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* AnySubrects - if set, a single byte follows giving the number of
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* subrectangles following. If not set, there are no subrectangles (i.e.
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* the whole tile is just solid background colour).
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*
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* SubrectsColoured - if set then each subrectangle is preceded by a pixel
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* value giving the colour of that subrectangle. If not set, all
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* subrectangles are the same colour, the foreground colour; if the
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* ForegroundSpecified bit wasn't set then the foreground is the same as
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* the last tile.
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*
|
|
* The position and size of each subrectangle is specified in two bytes. The
|
|
* Pack macros below can be used to generate the two bytes from x, y, w, h,
|
|
* and the Extract macros can be used to extract the x, y, w, h values from
|
|
* the two bytes.
|
|
*/
|
|
|
|
#define rfbHextileRaw (1 << 0)
|
|
#define rfbHextileBackgroundSpecified (1 << 1)
|
|
#define rfbHextileForegroundSpecified (1 << 2)
|
|
#define rfbHextileAnySubrects (1 << 3)
|
|
#define rfbHextileSubrectsColoured (1 << 4)
|
|
|
|
#define rfbHextilePackXY(x,y) (((x) << 4) | (y))
|
|
#define rfbHextilePackWH(w,h) ((((w)-1) << 4) | ((h)-1))
|
|
#define rfbHextileExtractX(byte) ((byte) >> 4)
|
|
#define rfbHextileExtractY(byte) ((byte) & 0xf)
|
|
#define rfbHextileExtractW(byte) (((byte) >> 4) + 1)
|
|
#define rfbHextileExtractH(byte) (((byte) & 0xf) + 1)
|
|
|
|
#ifdef HAVE_LIBZ
|
|
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
* zlib - zlib compressed Encoding. We have an rfbZlibHeader structure
|
|
* giving the number of bytes following. Finally the data follows is
|
|
* zlib compressed version of the raw pixel data as negotiated.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint32_t nBytes;
|
|
} rfbZlibHeader;
|
|
|
|
#define sz_rfbZlibHeader 4
|
|
|
|
|
|
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
* Tight Encoding.
|
|
*
|
|
*-- The first byte of each Tight-encoded rectangle is a "compression control
|
|
* byte". Its format is as follows (bit 0 is the least significant one):
|
|
*
|
|
* bit 0: if 1, then compression stream 0 should be reset;
|
|
* bit 1: if 1, then compression stream 1 should be reset;
|
|
* bit 2: if 1, then compression stream 2 should be reset;
|
|
* bit 3: if 1, then compression stream 3 should be reset;
|
|
* bits 7-4: if 1000 (0x08), then the compression type is "fill",
|
|
* if 1001 (0x09), then the compression type is "jpeg",
|
|
* if 0xxx, then the compression type is "basic",
|
|
* values greater than 1001 are not valid.
|
|
*
|
|
* If the compression type is "basic", then bits 6..4 of the
|
|
* compression control byte (those xxx in 0xxx) specify the following:
|
|
*
|
|
* bits 5-4: decimal representation is the index of a particular zlib
|
|
* stream which should be used for decompressing the data;
|
|
* bit 6: if 1, then a "filter id" byte is following this byte.
|
|
*
|
|
*-- The data that follows after the compression control byte described
|
|
* above depends on the compression type ("fill", "jpeg" or "basic").
|
|
*
|
|
*-- If the compression type is "fill", then the only pixel value follows, in
|
|
* client pixel format (see NOTE 1). This value applies to all pixels of the
|
|
* rectangle.
|
|
*
|
|
*-- If the compression type is "jpeg", the following data stream looks like
|
|
* this:
|
|
*
|
|
* 1..3 bytes: data size (N) in compact representation;
|
|
* N bytes: JPEG image.
|
|
*
|
|
* Data size is compactly represented in one, two or three bytes, according
|
|
* to the following scheme:
|
|
*
|
|
* 0xxxxxxx (for values 0..127)
|
|
* 1xxxxxxx 0yyyyyyy (for values 128..16383)
|
|
* 1xxxxxxx 1yyyyyyy zzzzzzzz (for values 16384..4194303)
|
|
*
|
|
* Here each character denotes one bit, xxxxxxx are the least significant 7
|
|
* bits of the value (bits 0-6), yyyyyyy are bits 7-13, and zzzzzzzz are the
|
|
* most significant 8 bits (bits 14-21). For example, decimal value 10000
|
|
* should be represented as two bytes: binary 10010000 01001110, or
|
|
* hexadecimal 90 4E.
|
|
*
|
|
*-- If the compression type is "basic" and bit 6 of the compression control
|
|
* byte was set to 1, then the next (second) byte specifies "filter id" which
|
|
* tells the decoder what filter type was used by the encoder to pre-process
|
|
* pixel data before the compression. The "filter id" byte can be one of the
|
|
* following:
|
|
*
|
|
* 0: no filter ("copy" filter);
|
|
* 1: "palette" filter;
|
|
* 2: "gradient" filter.
|
|
*
|
|
*-- If bit 6 of the compression control byte is set to 0 (no "filter id"
|
|
* byte), or if the filter id is 0, then raw pixel values in the client
|
|
* format (see NOTE 1) will be compressed. See below details on the
|
|
* compression.
|
|
*
|
|
*-- The "gradient" filter pre-processes pixel data with a simple algorithm
|
|
* which converts each color component to a difference between a "predicted"
|
|
* intensity and the actual intensity. Such a technique does not affect
|
|
* uncompressed data size, but helps to compress photo-like images better.
|
|
* Pseudo-code for converting intensities to differences is the following:
|
|
*
|
|
* P[i,j] := V[i-1,j] + V[i,j-1] - V[i-1,j-1];
|
|
* if (P[i,j] < 0) then P[i,j] := 0;
|
|
* if (P[i,j] > MAX) then P[i,j] := MAX;
|
|
* D[i,j] := V[i,j] - P[i,j];
|
|
*
|
|
* Here V[i,j] is the intensity of a color component for a pixel at
|
|
* coordinates (i,j). MAX is the maximum value of intensity for a color
|
|
* component.
|
|
*
|
|
*-- The "palette" filter converts true-color pixel data to indexed colors
|
|
* and a palette which can consist of 2..256 colors. If the number of colors
|
|
* is 2, then each pixel is encoded in 1 bit, otherwise 8 bits is used to
|
|
* encode one pixel. 1-bit encoding is performed such way that the most
|
|
* significant bits correspond to the leftmost pixels, and each raw of pixels
|
|
* is aligned to the byte boundary. When "palette" filter is used, the
|
|
* palette is sent before the pixel data. The palette begins with an unsigned
|
|
* byte which value is the number of colors in the palette minus 1 (i.e. 1
|
|
* means 2 colors, 255 means 256 colors in the palette). Then follows the
|
|
* palette itself which consist of pixel values in client pixel format (see
|
|
* NOTE 1).
|
|
*
|
|
*-- The pixel data is compressed using the zlib library. But if the data
|
|
* size after applying the filter but before the compression is less then 12,
|
|
* then the data is sent as is, uncompressed. Four separate zlib streams
|
|
* (0..3) can be used and the decoder should read the actual stream id from
|
|
* the compression control byte (see NOTE 2).
|
|
*
|
|
* If the compression is not used, then the pixel data is sent as is,
|
|
* otherwise the data stream looks like this:
|
|
*
|
|
* 1..3 bytes: data size (N) in compact representation;
|
|
* N bytes: zlib-compressed data.
|
|
*
|
|
* Data size is compactly represented in one, two or three bytes, just like
|
|
* in the "jpeg" compression method (see above).
|
|
*
|
|
*-- NOTE 1. If the color depth is 24, and all three color components are
|
|
* 8-bit wide, then one pixel in Tight encoding is always represented by
|
|
* three bytes, where the first byte is red component, the second byte is
|
|
* green component, and the third byte is blue component of the pixel color
|
|
* value. This applies to colors in palettes as well.
|
|
*
|
|
*-- NOTE 2. The decoder must reset compression streams' states before
|
|
* decoding the rectangle, if some of bits 0,1,2,3 in the compression control
|
|
* byte are set to 1. Note that the decoder must reset zlib streams even if
|
|
* the compression type is "fill" or "jpeg".
|
|
*
|
|
*-- NOTE 3. The "gradient" filter and "jpeg" compression may be used only
|
|
* when bits-per-pixel value is either 16 or 32, not 8.
|
|
*
|
|
*-- NOTE 4. The width of any Tight-encoded rectangle cannot exceed 2048
|
|
* pixels. If a rectangle is wider, it must be split into several rectangles
|
|
* and each one should be encoded separately.
|
|
*
|
|
*/
|
|
|
|
#define rfbTightExplicitFilter 0x04
|
|
#define rfbTightFill 0x08
|
|
#define rfbTightJpeg 0x09
|
|
#define rfbTightMaxSubencoding 0x09
|
|
|
|
/* Filters to improve compression efficiency */
|
|
#define rfbTightFilterCopy 0x00
|
|
#define rfbTightFilterPalette 0x01
|
|
#define rfbTightFilterGradient 0x02
|
|
|
|
#endif
|
|
|
|
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
* XCursor encoding. This is a special encoding used to transmit X-style
|
|
* cursor shapes from server to clients. Note that for this encoding,
|
|
* coordinates in rfbFramebufferUpdateRectHeader structure hold hotspot
|
|
* position (r.x, r.y) and cursor size (r.w, r.h). If (w * h != 0), two RGB
|
|
* samples are sent after header in the rfbXCursorColors structure. They
|
|
* denote foreground and background colors of the cursor. If a client
|
|
* supports only black-and-white cursors, it should ignore these colors and
|
|
* assume that foreground is black and background is white. Next, two bitmaps
|
|
* (1 bits per pixel) follow: first one with actual data (value 0 denotes
|
|
* background color, value 1 denotes foreground color), second one with
|
|
* transparency data (bits with zero value mean that these pixels are
|
|
* transparent). Both bitmaps represent cursor data in a byte stream, from
|
|
* left to right, from top to bottom, and each row is byte-aligned. Most
|
|
* significant bits correspond to leftmost pixels. The number of bytes in
|
|
* each row can be calculated as ((w + 7) / 8). If (w * h == 0), cursor
|
|
* should be hidden (or default local cursor should be set by the client).
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t foreRed;
|
|
uint8_t foreGreen;
|
|
uint8_t foreBlue;
|
|
uint8_t backRed;
|
|
uint8_t backGreen;
|
|
uint8_t backBlue;
|
|
} rfbXCursorColors;
|
|
|
|
#define sz_rfbXCursorColors 6
|
|
|
|
|
|
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
* RichCursor encoding. This is a special encoding used to transmit cursor
|
|
* shapes from server to clients. It is similar to the XCursor encoding but
|
|
* uses client pixel format instead of two RGB colors to represent cursor
|
|
* image. For this encoding, coordinates in rfbFramebufferUpdateRectHeader
|
|
* structure hold hotspot position (r.x, r.y) and cursor size (r.w, r.h).
|
|
* After header, two pixmaps follow: first one with cursor image in current
|
|
* client pixel format (like in raw encoding), second with transparency data
|
|
* (1 bit per pixel, exactly the same format as used for transparency bitmap
|
|
* in the XCursor encoding). If (w * h == 0), cursor should be hidden (or
|
|
* default local cursor should be set by the client).
|
|
*/
|
|
|
|
|
|
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
* ZRLE - encoding combining Zlib compression, tiling, palettisation and
|
|
* run-length encoding.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint32_t length;
|
|
} rfbZRLEHeader;
|
|
|
|
#define sz_rfbZRLEHeader 4
|
|
|
|
#define rfbZRLETileWidth 64
|
|
#define rfbZRLETileHeight 64
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* SetColourMapEntries - these messages are only sent if the pixel
|
|
* format uses a "colour map" (i.e. trueColour false) and the client has not
|
|
* fixed the entire colour map using FixColourMapEntries. In addition they
|
|
* will only start being sent after the client has sent its first
|
|
* FramebufferUpdateRequest. So if the client always tells the server to use
|
|
* trueColour then it never needs to process this type of message.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbSetColourMapEntries */
|
|
uint8_t pad;
|
|
uint16_t firstColour;
|
|
uint16_t nColours;
|
|
|
|
/* Followed by nColours * 3 * uint16_t
|
|
r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */
|
|
|
|
} rfbSetColourMapEntriesMsg;
|
|
|
|
#define sz_rfbSetColourMapEntriesMsg 6
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* Bell - ring a bell on the client if it has one.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbBell */
|
|
} rfbBellMsg;
|
|
|
|
#define sz_rfbBellMsg 1
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* ServerCutText - the server has new text in its cut buffer.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbServerCutText */
|
|
uint8_t pad1;
|
|
uint16_t pad2;
|
|
uint32_t length;
|
|
/* followed by char text[length] */
|
|
} rfbServerCutTextMsg;
|
|
|
|
#define sz_rfbServerCutTextMsg 8
|
|
|
|
#ifdef BACKCHANNEL
|
|
typedef rfbServerCutTextMsg rfbBackChannelMsg;
|
|
#define sz_rfbBackChannelMsg 8
|
|
#endif
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* Union of all server->client messages.
|
|
*/
|
|
|
|
typedef union {
|
|
uint8_t type;
|
|
rfbFramebufferUpdateMsg fu;
|
|
rfbSetColourMapEntriesMsg scme;
|
|
rfbBellMsg b;
|
|
rfbServerCutTextMsg sct;
|
|
} rfbServerToClientMsg;
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
*
|
|
* Message definitions (client -> server)
|
|
*
|
|
*****************************************************************************/
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* SetPixelFormat - tell the RFB server the format in which the client wants
|
|
* pixels sent.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbSetPixelFormat */
|
|
uint8_t pad1;
|
|
uint16_t pad2;
|
|
rfbPixelFormat format;
|
|
} rfbSetPixelFormatMsg;
|
|
|
|
#define sz_rfbSetPixelFormatMsg (sz_rfbPixelFormat + 4)
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* FixColourMapEntries - when the pixel format uses a "colour map", fix
|
|
* read-only colour map entries.
|
|
*
|
|
* ***************** NOT CURRENTLY SUPPORTED *****************
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbFixColourMapEntries */
|
|
uint8_t pad;
|
|
uint16_t firstColour;
|
|
uint16_t nColours;
|
|
|
|
/* Followed by nColours * 3 * uint16_t
|
|
r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */
|
|
|
|
} rfbFixColourMapEntriesMsg;
|
|
|
|
#define sz_rfbFixColourMapEntriesMsg 6
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* SetEncodings - tell the RFB server which encoding types we accept. Put them
|
|
* in order of preference, if we have any. We may always receive raw
|
|
* encoding, even if we don't specify it here.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbSetEncodings */
|
|
uint8_t pad;
|
|
uint16_t nEncodings;
|
|
/* followed by nEncodings * uint32_t encoding types */
|
|
} rfbSetEncodingsMsg;
|
|
|
|
#define sz_rfbSetEncodingsMsg 4
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* FramebufferUpdateRequest - request for a framebuffer update. If incremental
|
|
* is true then the client just wants the changes since the last update. If
|
|
* false then it wants the whole of the specified rectangle.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbFramebufferUpdateRequest */
|
|
uint8_t incremental;
|
|
uint16_t x;
|
|
uint16_t y;
|
|
uint16_t w;
|
|
uint16_t h;
|
|
} rfbFramebufferUpdateRequestMsg;
|
|
|
|
#define sz_rfbFramebufferUpdateRequestMsg 10
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* KeyEvent - key press or release
|
|
*
|
|
* Keys are specified using the "keysym" values defined by the X Window System.
|
|
* For most ordinary keys, the keysym is the same as the corresponding ASCII
|
|
* value. Other common keys are:
|
|
*
|
|
* BackSpace 0xff08
|
|
* Tab 0xff09
|
|
* Return or Enter 0xff0d
|
|
* Escape 0xff1b
|
|
* Insert 0xff63
|
|
* Delete 0xffff
|
|
* Home 0xff50
|
|
* End 0xff57
|
|
* Page Up 0xff55
|
|
* Page Down 0xff56
|
|
* Left 0xff51
|
|
* Up 0xff52
|
|
* Right 0xff53
|
|
* Down 0xff54
|
|
* F1 0xffbe
|
|
* F2 0xffbf
|
|
* ... ...
|
|
* F12 0xffc9
|
|
* Shift 0xffe1
|
|
* Control 0xffe3
|
|
* Meta 0xffe7
|
|
* Alt 0xffe9
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbKeyEvent */
|
|
uint8_t down; /* true if down (press), false if up */
|
|
uint16_t pad;
|
|
uint32_t key; /* key is specified as an X keysym */
|
|
} rfbKeyEventMsg;
|
|
|
|
#define sz_rfbKeyEventMsg 8
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* PointerEvent - mouse/pen move and/or button press.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbPointerEvent */
|
|
uint8_t buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */
|
|
uint16_t x;
|
|
uint16_t y;
|
|
} rfbPointerEventMsg;
|
|
|
|
#define rfbButton1Mask 1
|
|
#define rfbButton2Mask 2
|
|
#define rfbButton3Mask 4
|
|
|
|
#define sz_rfbPointerEventMsg 6
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* ClientCutText - the client has new text in its cut buffer.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t type; /* always rfbClientCutText */
|
|
uint8_t pad1;
|
|
uint16_t pad2;
|
|
uint32_t length;
|
|
/* followed by char text[length] */
|
|
} rfbClientCutTextMsg;
|
|
|
|
#define sz_rfbClientCutTextMsg 8
|
|
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* Union of all client->server messages.
|
|
*/
|
|
|
|
typedef union {
|
|
uint8_t type;
|
|
rfbSetPixelFormatMsg spf;
|
|
rfbFixColourMapEntriesMsg fcme;
|
|
rfbSetEncodingsMsg se;
|
|
rfbFramebufferUpdateRequestMsg fur;
|
|
rfbKeyEventMsg ke;
|
|
rfbPointerEventMsg pe;
|
|
rfbClientCutTextMsg cct;
|
|
} rfbClientToServerMsg;
|
|
|
|
/*
|
|
* vncauth.h - describes the functions provided by the vncauth library.
|
|
*/
|
|
|
|
#define MAXPWLEN 8
|
|
#define CHALLENGESIZE 16
|
|
|
|
extern int vncEncryptAndStorePasswd(char *passwd, char *fname);
|
|
extern char *vncDecryptPasswdFromFile(char *fname);
|
|
extern void vncRandomBytes(unsigned char *bytes);
|
|
extern void vncEncryptBytes(unsigned char *bytes, char *passwd);
|
|
|
|
|
|
#endif
|